- TNI is Joining Programming Fest - 10 September 2026
Hi, tower network admin,TNI is joining the programming festival on Steam! Let's configure your network with the available commands on the netsh app!We've released a small update today and we will live-stream our pre-recorded gameplay during this period on Steam!Enjoy your weekends!
- Minor Patch 0.12.7 - 10 September 2026
0.12.7- new: added proposal for new merchant (installer usb sticks for firewatcher, wirerat, rtkernel and vlanfirm).- bugfix: tutorial issue bug fix on routing, sftp jailbreak device, and SAN introduction step.- bugfix: savannah display bug on refurb hut merchant.- bugfix: fixed Surveyor missing last entry when scrolled to end.
- Coordinated Spam Attacks, New vmconf Commands, and RNG Out-of-Warranty Failures - 8 September 2026
Hello tower network admins! We are happy to deliver 0.12.6 to the main branch, featuring a SAN and storage system, a new virus type (coordinated spam attack), new vmconf connect commands, RNG out-of-warranty failure mode, and more!Features Updates:New SAN and Storage System: Programs and configs can now be stored on internal, removable disks, or SAN volumes using the new storage command.Coordinated Spam Attack: Coordinated Ping of Death attacks can target producers on endless babel mode.vmconf connect command: The vmconf connect command can create passthrough ports directly to VMs or disconnect from the VM host switch.RNG out-of-warranty failure mode: Try playing with "Chaos Run" because device failures are now selected based on RNG.Data Migration options on Memento: You can now pay an extra fee to keep all existing data without setting up the device again.New Tutorial Series: New tutor…
- Devlog #10: Feature Updates for Early Access - 26 August 2026
Hello tower network admins!We’d like to share our latest beta branch updates! Our main focus for this batch is testing the SAN and backup storage system. We also added new devices, proposal catalog preview, data migration options & other bug fixes/qol.New SAN mechanism: Programs and configs can now be remotely stored on SAN volumes and mounted across different servers.Storage command: Programs and configs can now be stored onto removable disks/san volume/internal using the new storage command.New Devices for Sale: Added Cortex series servers, VLAN switches, and firewall.Proposal Catalog Preview: Preview all available proposals, such as RIP, SFTP, Jailbreaking, and SAN proposal.Data Migration on Memento App: You can now pay an extra fee to keep all existing data on your selected device without setting it up again.We will push these changes to the main branch within the next few weeks. St…
- New Scenario, Higher-capacity Storage Extension, Color Packets & More - 21 July 2026
Hello tower network admins!We are happy to deliver 0.11.5, featuring a new game scenario (Tenabolt Prometheus), higher-capacity storage extensions for sale, color packets, a whiteboard, and various QoL improvements and bug fixes.Thank you for all the valuable feedback on the Tenabolt Prometheus scenario. We've been incorporating your feedback into the scenario and will continue refining it as we introduce new gameplay mechanics.Features UpdatesTenabolt Prometheus: A new game scenario featuring new challenges, diverse users, new server series, and horizontal/vertical tower expansion.Higher-Capacity Storage for sale: Allow more device combinations for different programs.Color Packets: Add the "always color" command to color packets based on traffic type.Rack Bracket: Visual Indication for Locked DevicesWhiteboard: Draw network diagrams and brainstorm with friends using sticky notes during…
- Devlog #9: Feature Updates for Early Access - 19 June 2026
Hello tower network admins!We’d like to share our latest beta branch updates! Our main focus for this batch is testing the new game scenario. It’s still in the early stages, and we'd love your help because every feedback counts and helps shape the final experience.New Scenario (Tenabolt Prometheus): Work as the IT for the Tenabolt Power Corporation and handle entirely new user demands.Whiteboard Mechanic: Draw network diagrams and brainstorm with friends during co-op.New Worm Type: A new threat has spawned in the tower. Stay alert!Testlab App: Trigger random events, add users, and add floors for advanced network setup testing in the lab.As always, you can press F8 for quick in-game feedback, join our Discord to chat, or share your gameplay recordings with the community. Enjoy your weekend at the Prometheus facility!
- Improved Cable Management, Enhanced App, and More! - 30 May 2026
Hello, tower network admins!We are pleased to present build 0.10.19, delivering updates to cable management, apps features, and more.Improved Cable Management: Cable Trays & Patch Panels: Maintain a tidy setup by routing cables through cable trays and patch panels.Multi-socket Link: Outlets can now support multiple sockets within a single unit.Cable Spools: The Cable-O-Matic now produces spools, allowing you to "cut" cables to desired lengths.Cable Tagging: Label cables easily using STICKY PRINTZ tags.App Improvements: CCTV App: View floor conditions remotely from any location.Surveyor App: Features a new satiety heatmap, custom user notes, and filtering.Memento App: Check Firewall and Route entries directly.Other Updates: Clipboard has a spreadsheet tab; msgbox includes search, delete & message labeling.Various QoL & Bug Fixes: Includes Steam Cloud saves, separate audio toggles, moddin…
- Devlog #8: Feature Updates for Early Access - 2 April 2026
Hello tower network admins!We'd like to share our latest progress on cable management. Changes will be on the beta branch soon. We'll merge to main once things are stable, as usual.Cable Tray: You can now route cables through trays to keep your setup neat. Multi-socket Link: Socketeer can now hold more than one socket at a time.Punch-down Patch Panel: A new patch panel that can be mounted directly onto racks.Untangle your spaghetti! We hope these tools help keep your cables tidy. Feedback welcome!
- Minor patch - 28 March 2026
0.10.13 - bugfix: fixed issue with hairpin=on on middleboxes not properly working with other packet processors. - bugfix: fixed issue with packets being sent to all ports on a middlebox enabled device even with other packet processors. - opt: make CRT/flickering lights effect settings update in-game (added note with G-sync potentially causes intense screen flickering). Monitor/Screen flickering issue If you experience screen flickering, first try disabling CRT Monitor Effect and Flickering Lights Effect. If flickering persists, try enabling Vertical Sync or raising Max FPS to match your monitor's refresh rate in the game settings page. On NVIDIA systems with G-Sync, you may also need to disable G-Sync in the NVIDIA Control Panel. As a last resort, launch the game with the compatibility renderer option using Steam launch options.
- Minor fixes for co-op, small update on dhcp option command - 19 March 2026
0.10.12 - new: added "dhcp option clear dns|binds|prefix" command. - bugfix: fixed co-op issue when building new data centers. - bugfix: fixed dhcp bind options not syncing for co-op clients. - bugfix: fixed co-op clients not being able to trigger devices to perform DHCP request.
- Minor patch 0.10.10 - 17 March 2026
0.10.11- bugfix: fixed crash when uninstalling a program mid-traversal.0.10.10 - new: added "dhcp request on broadcast" command. - balance: increased CP4E and Bastion5E hardware specs. - balance: hakernel cpu requirements lowered, router hardware specs remains the same. - bugfix: fixed BGM stopping after 1 track. - ext: added auto-migrate of old save files into a directory for detection.
- Improved Packet Simulation, Middleboxes, Router-on-a-Stick and More! - 14 March 2026
Greetings fellow Tower Admins,We're pleased to bring you the latest major update (build 0.10.9), featuring improved packet simulation, middleboxes, router-on-a-stick, and more!Improved Packet Simulation: Network loops cause broadcast storms, and packets are visible in real-time. You can now use STP commands to prevent storms and track down loops.Router-on-a-Stick (Port Subinterfaces) Routers now support port subinterfaces!Middleboxes: New middlebox commands and the mbox program.Power Socket Editing: The Socketeer tool can now add and remove power sockets (Note: power socket removal is not supported on existing saves before 0.10.6)Save System Improvements: Autosave is now on an adjustable timer, and the save menu has been reorganized with folder-based saves for easier management.Various QoL & Bug Fixes: Include fixes across STP, RIP, DHCP, DNS, co-op sync, and more. Full Changelogs (0.10…
- Devlog #7: Feature Updates for Early Access - 11 January 2026
Hello, tower network admins,Happy new year! We would like to share our current progress, which is ongoing and available on the beta branch. Feel free to switch to the beta branch to try out our new features in-game. We will push to the main branch once the versions are stable.Router port subinterfaces: Router-on-a-stick now possible!Actual network packet simulation instead of graph traversal: When the network forms a loop, broadcast storms may happen along with other interesting behaviors.Spanning Tree Protocol for managed switches: Prevents broadcast storms in the network.Improved Saving system: Autosave with adjustable timer and cloud save currently available. Refer to this link to test cloud save: Trolley, D-Market Crash & Other Bug Issues: We have fixed some bugs in the latest beta version.As always, feel free to press F8 for quick feedback in-game or join our Discord for discussion…
- Cloud Save (Beta Testing) - 2 January 2026
Cloud save is currently in beta testing. It's recommended to back up your save files before testing (if you'd like to adopt it early) in case any issues occur with the cloud sync feature. You can back up your save files from the locations: • Windows: %USERPROFILE%/AppData/Roaming/Godot\\app_userdata\\Tower Networking Inc\\saves • Linux: ~/.local/share/godot/app_userdata/Tower Networking Inc/saves To test Cloud save functionality: Open Steam Console, • Windows: Press Win + R, then enter steam://open/console • Linux: Run steam steam://open/console in your terminal In the Steam console, run the following command on both devices:, testappcloudpaths 2939600Verify the sync is working, • Launch the game and create a new save or modify an existing one• Close the game completely • Check the Steam console for sync confirmation messages • Launch the game and load your save from another device You…
- Minor Patch - 0.9.1 - 3 December 2025
0.9.1new: added architect-zen difficulty preset.,bugfix: fixed issue with start with all tech unlocked not unlocking admin programs (i.e., SunDNS, ubbt).,bugfix: fixed issue with Tower Catalog being in game while loaded.,bugfix: fixed issue with co-op clients not seeing rack units.,bugfix: fixed issue with tower link creation on same socket.,bugfix: fixed issue with notifications blocking mobileOS on RHS.,bugfix: fixed synthamp bumps due to soundbar.,bugfix: fixed issue with merchant pricing effects with proposal not persisting through saves.,qol: surveyor now stores last scroll position.,qol: improved readability on socket IDs with a different font.,ext: lowered intro volume.,ext: slightly improved tension on long cables.,
- Minor patch - 0.9.0 - 22 November 2025
0.9.0code-refactoring.qol: improved fiber optic cable colors.bugfix: fixed issue with "always on" on "route add".bugfix: fixed issue with barracks and sons causing issues when picking up devices.bugfix: fixed camera glitch issues where players can teleport to a lower floor on the top edge.bugfix: fixed UPS chaining discharge bug.localization: updated ZH_CN localization.
- Server racks, botnets and more! - 31 October 2025
Greetings fellow Tower Admins,We're pleased to bring you the latest major update (Build 0.8.42) for the game, introducing rack mounting, botnets and various other devices and proposals to the game.New Rack MountingNew racks are available, and devices can be mounted on these racks. Mounted devices will not slip when you're not watching, and they look neat!BotnetsEnterprise users not getting enough visitors? Just fake traffic to them using botnets! This mechanic adds a new design challenge in analyzing user packets to fuel your bots.Power ManagementRemotely power devices on or off. Devices that are off do not drive up your power bill and can last longer even after their warranty expires. While we've added some sensible reaction from Tenabolt to some of you admins who love to have your entire setup on non DC floors to skirt needing to pay power bills. We've also sprinkled in some proposals…
- Devlog #6: Feature Updates for Early Access - 10 October 2025
Hello, tower network admins!We would like to share our latest feature developments after two months of Early Access. Thank you for all the support and wonderful ideas. Feel free to switch to the beta branch to try out the new features before we add them to the main branch (some features are not yet released in the main/beta branch).Mountable Rack (coming soon in beta): Purchase mountable racks in the store, which secure the devices to prevent them from sliding unintentionally.Botnet: Fake visitor traffic to the producer. Network Load Balancer: A device that can balance traffic requests.Power Management at Non-DC Floors: A penalty is applied when power usage on non-DC floors is too high. There are also other energy-related proposals for you to experiment with.We are currently fine-tuning the game balance along with our development progress. As always, feel free to press F8 for quick feed…
- Minor updates - Cabling QOL and improved VLAN tag simulation. - 2 September 2025
0.8.29 - 0.8.33 - new: true reliability now shown even when warranty has not expired. - new: smoother cables animation. - new: double click and hold now allows picking multiple cables at once. - new: added cardboard box for cable carrying/organization. - new: buying 3 or more cables/peripherals now comes at once in a cardboard box. - new: VLAN tags now simulated on traversals, access/trunk port implementation. - new: added a malicious user in lab scenario. - new: added firewall tutorial. - new: added What's new panel on main menu. - new: updated volunteers'/machine-generated translation for Russian, Ukrainian, Chinese and French. - bugfix: fixed device breaking under warranty. - bugfix: sftp cp now copies firmware as user-file if not able to install. - bugfix: fixed problem with empty save files (0 size) causing crash. - bugfix: fixed device warranty zero-ing during delivery attempt on…
- Devlog #5: Feature Updates for Early Access - 19 August 2025
Hello, tower network admins!It's been 3 weeks since our EA launch, and we've received tons of useful suggestions from you. Thank you once again for all the support! We're working hard to implement your feedback.We're excited to share some new features we've been developing since EA releases. These will be available in the main branch after full beta testing (some features already live):Cable QoL Improvement: cables are automatically sent in a storage box when purchasing 3+, and you can double-click to pick multiple cables at once.Cable Physics Simulation: Much smoother cable behavior (the old quirky physics is smoother now!)Before: After:Placement Grid System: Clean socket and rack placement through grid alignmentPort Highlighting: Ports now highlight when cables are about to connect.Many bug fixes are also in progress! Check our changelogs for detailed information on all the improvemen…