- Lunarium × Journey of Realm: Dawn Dew Bundle is now available! - 10 September 2026
Two adventure games with distinct styles, two journeys to embark on at once. ✨Get the Bundle with 10% OFF!
- The Full Collection Map Feature Is Now Live! - 10 September 2026
Hey everyone, thank you so much for all your support! Today, we’ve finally added the Full Collection Map feature that many of you have been asking for. Thanks for waiting!At the same time, a 15% OFF discount is now available during the TGS Sale starting today, and the Demo is back as well. If you’ve been interested in Lunarium but were still on the fence, now is a great time to give it a try!Here’s what’s included in this updateAfter reaching a certain point toward the later part of the main story, the Crow will call the protagonists back to the collection room in the temple and give them an important item that can reveal the locations of undiscovered collectibles on the map. Once you obtain the item, the locations of undiscovered collectibles will be displayed on the map.If you’d rather search for them yourself, you can also disable this feature by talking to the Little Crow.This updat…
- The Demo Is Back, Along with 15% OFF and a New Bundle! - 10 September 2026
Hey, Travelers! ✨The things we teased before are officially here! The long-awaited Demo, a new 15% OFF discount, and a brand-new bundle are all now live!The Demo Is BackThe Lunarium Demo is now available again!Whether you want to revisit the journey or haven’t started your adventure yet, you can set off now!If you’ve been on the fence about Lunarium, feel free to try the Demo first and experience the journey for yourself.15% OFF Limited-Time DiscountA brand-new 15% OFF limited-time discount for Lunarium is now live!Discount Period: September 10 – September 22This special offer is part of the TGS featured event, and the discount has been increased from the 10% OFF launch offer!If you’ve been waiting to pick up Lunarium, now might be the perfect time!New Bundle Now AvailableTime to reveal what we’ve been keeping secret!We’ve teamed up with the turn-based adventure game Lootbound to bring…
- Lunarium Demo Is Coming Back! New Discount & Bundle Teaser - 7 September 2026
Hey, Travelers! Ave has a little early announcement for you ✨ This Thursday, Lunarium is bringing a few new surprises your way:The Demo Is Coming BackThe Lunarium Demo will be available again this Thursday! Whether you want to revisit the journey or haven’t started your adventure yet, you’ll be able to set off again this Thursday!A New Limited-Time DiscountAlong with the return of the Demo, Lunarium will be 15% OFF for a limited time starting this Thursday! If the 10% launch discount wasn’t quite enough to convince you, don’t miss this one~A New Bundle Is ComingAnd that’s not all! We’ve also prepared a brand-new bundle, which will be officially revealed this Thursday!This time, we’re teaming up with another adventure game to bring you a special bundle deal.As for which game it is… we’ll keep that a secret for now 👀See you Thursday!✨
- Version 1.016 Update Notes - 26 August 2026
Bug Fixes & Optimizations:The key binding for opening the menu can no longer be changed, and ESC can no longer be assigned to other functions, preventing incorrect key bindings from making the menu inaccessibleImproved the Enid boss battle experience by fixing some hit detection issues and attack skills whose activation logic did not work as intendedFixed some scene issues
- V1.015 Update: Enhanced Combat Skill Effects - 21 August 2026
Bug Fixes & OptimizationsAdjusted the hit detection of some of Enid’s attacks to better match their intended behavior.Updated enemy AI to prevent incorrect disengagement from causing progression to become stuck.Fixed an issue where NPCs in the Floating Home could be incorrectly targeted.Added a new projectile attack to Ryuu’s boss fight, added sound effects, and increased Ryuu’s HP.Adjusted Enid’s boss fight stats and AI. Enid can now no longer be defeated too quickly during a single knockdown.Fixed an issue where the Sea Beast could stand up during an execution.Adjusted Elmo’s stats and fixed an issue where shields could take abnormal damage from Lumina attacks.Fixed an issue that could cause the Dancer Colossus boss fight to become stuck.Fixed an issue where enemy HP bars from dreams could incorrectly appear in the real world.Enemies inside the prison can no longer be attacked while t…
- See You in Cologne! Lunarium is Coming to gamescom 2026 ✨ - 20 August 2026
It’s been a while since we last got to meet you all in person✨Next week, Lunarium is heading to gamescom 2026!If you’re coming to Cologne, come visit us at Indie Castle A03! You can play Lunarium and grab some free goodies 🎁 Exhibition Dates: Aug. 26–30 Booth: Hall 10.2 · Indie Castle · Booth A03 Venue: Koelnmesse Exhibition Center, CologneWe can’t wait to see you in Cologne!
- V1.013 Update: Improved English & Japanese Localization - 14 August 2026
In today's V1.013 update, we've made further improvements to the quality of the English and Japanese localization.There may still be a few remaining issues or lines that need further adjustments, and we'll continue to address and polish them in future updates.We hope these improvements will help you experience the world and story of Lunarium more naturally and immerse yourself in its journey. Thank you as always for your patience and for sharing your localization feedback with us.Bug Fixes & OptimizationsImproved the quality of the English and Japanese localizationFixed an issue where the warning for the Sea Monster's fish scale projectiles did not match their actual behaviorThe pre-battle sequence will no longer play repeatedly when rematching DoroAdjusted enemy stats to improve the mid-to-late game difficulty curveFixed an issue where all UI buttons could be clicked with the right mou…
- Version 1.012 Update Notes - 12 August 2026
Bug Fixes & OptimizationsFixed a configuration issue that caused some attacks during the Enid boss battle to be unable to be properly parriedOptimized dialogue portrait loading to prevent stuttering before and during conversationsOptimized the startup behavior of the mid-level elevator in the Stagnant Clock under various circumstancesUpdated the Twilight Hour effect. When The Witch's Scales randomly prevents Resonance from being consumed, it will now also count as being triggeredOptimized the behavior of Charged Thrust and Lumina Pursuit when there is no locked-on targetFixed an issue where the player could become unable to control their character during the opening sequence of the Fintan boss battleOther OptimizationsOptimized some terrain, invisible walls, and pathfindingFixed some text errors
- Version 1.010 Update Notes - 10 August 2026
Bug Fixes & ImprovementsUpdated Little Crow’s commemorative reward progress tracking logic to prevent cases where rewards may not be granted correctly. Players who have already missed rewards can talk to Little Crow again to receive the missing items.Updated the rescue logic for Maid Colossi to make it more stable and prevent potential progression issues.Fixed an issue where the upgrade cost for Bastion Cloak Lv.3 was incorrect.Fixed an issue on Volcano Island where enemies in a forced encounter could fail to activate properly, potentially preventing the battle from ending.Optimized several issues in Enid’s boss battles.Fixed an issue where Elmo could not properly accumulate Stagger after his shield was broken for the first time.Other ImprovementsAdjusted terrain, navigation, and invisible walls.Optimized enemy placement and balance values in the late game.
- Lunarium: Recent Updates & Future Plans - 10 August 2026
Hello everyone, this is Lunarium Game Studio, the development team behind Lunarium.Since the game launched, we have received a great deal of support and encouragement from players, as well as many thoughtful reports and suggestions regarding various issues. These feedbacks have been extremely valuable in helping us improve the game. Thank you so much to everyone who has taken the time to share their thoughts with us.We understand that there are still many areas where Lunarium needs improvement. Moving forward, we will continue working on updates and improvements according to our plans.Here, we would like to briefly summarize some of the more important updates since launch and share our upcoming plans with you.Important Updates Since LaunchFixed a large number of bugsWe sincerely appreciate everyone’s patience and understanding, as well as those who took the time to report issues they en…
- Version 1.09 Update Notes - 7 August 2026
Bug Fixes & OptimizationsMade the Perfect Guard and Perfect Dodge windows more forgiving in Story Mode.When Ave performs a non-perfect Parry, the timing window for the next Parry will open earlier, making it easier to respond to consecutive attacks.When the story prevents the player from leaving a safe zone, the forced return action will now use the weapon-sheathing animation to prevent combat actions from being incorrectly used inside the safe zone.Added an animus jar decoration to the Twins' shop, with its appearance changing as the player progresses.Elmo will now stand in the center of the arena during his boss battle, along with improvements to several aspects of the battle presentation.Fixed some projectile and camera issues during the Ryuu boss battle.Other OptimizationsFixed some text and localization issues.Fixed some scene layout and pathfinding issues.
- Version 1.08 Update Notes - 6 August 2026
Bug Fixes & OptimizationsAdded a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.Adjusted Enid's lock-on points to prevent attacks from missing.Adjusted the presentation of the environment and background music during battles in Dreampath.Improved the stability of activating the Crimson Dancer boss battle.Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.Modified the pose of The Dreamsinger Messiah inside the large ship.Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.Added Lune's weapon back to the Important Items inventory.Updated a batch of tutorial images.Changed the default fullscreen mode to borderless windowed mode, and moved the r…
- Version 1.07 Update Notes - 5 August 2026
Bug Fixes & OptimizationsOptimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.Optimized the final boss phase transition logic to prevent incorrect phase skipping.Changed the Phase 2 boss name of Lilia to match Phase 1.Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.Optimized the auto-lock logic during the Sea Monster boss battle.Reissued the embroidery reward that could potentia…
- Recent Update Overview: Combat Feel Improvements & Boss Adjustments - 4 August 2026
Since the launch of Lunarium, we have been actively collecting and listening to feedback from our players.Whether it is bugs encountered during gameplay, or suggestions regarding combat feel, boss encounters, and overall game balance, we truly value your feedback and have been continuously working on improvements.In the Version 1.05a update, we made improvements to the combat experience based on player feedback:Improved the feel of the protagonist's movement and dodge controls.Slightly increased the protagonist's base movement speed.At the same time, in the Version 1.06 update released today, we further improved the boss battle experience:Fixed an issue where some bosses could repeatedly use the same attack too frequently.Adjusted the stats of some late-game bosses to better match the intended challenge level.Improved the overall experience of the Lighthouse Guardian boss battle.Thank y…
- Version 1.06 Update Notes - 4 August 2026
Boss ImprovementsFixed an issue where some bosses could repeatedly use the same attack too frequently.Adjusted the stats of some late-game bosses to better match the intended experience.Improved the overall combat experience of the Lighthouse Guardian boss battle.Bug FixesAdjusted the number of incorrect exploration information entries in Starfall Village and Lone Isle.Fixed an issue where Lumina Heavy Strike after a Perfect Dodge Counter could only be performed after obtaining Perfect Dodge+.Fixed an issue in the Dream Path section where being consumed by darkness while climbing vines could cause the player to revive in the climbing animation and become unable to exit.Fixed an issue where Consecrated Silkcloth was not properly removed after receiving the medal.Fixed an issue where the day/night state of a scenery object in Pale Tear Village was incorrectly assigned.Other ImprovementsIm…
- Version 1.05a Update Notes - 1 August 2026
Important UpdateWe've improved the feel of the protagonist's movement and dodge controls, while slightly increasing the protagonist's base movement speed.AfterBeforeBug Fixes and ImprovementsFixed an issue where Eternal Resolve would not take effect during combat with Tidal Cloak Lv.3.Fixed issues with the Volcano Crab's opening sound effect and laser skill.Fixed an issue where imprisoned Dreamcasters in the Prison area would not disappear correctly.Optimized enemy placement and patrol logic in the Prison area.Reduced the duration of the black screen after resting and fast travel.Improved the stability of the Dream Path sequence.Fixed an issue where the character could fall through the ground into the water when the raised boat appeared.Fixed an issue where the game could not continue after defeating The Dreamsinger Messiah, reaching the mountaintop, and quitting the game.Optimized the…
- Version 1.04 Update Notes - 31 July 2026
Important FixesFixed a progression blocker that could occur during the opening shooting tutorial called out by Lune.Bug Fixes and ImprovementsFixed frame drops caused by the skill effects of the Corrupted Fenrir boss.Players can now correctly return to the White Reef Archipelago (Day) from the room in Baimiao Village.Added an option to skip the phase transition cutscene when retrying the final boss fight.Fixed a potential game crash when loading a save file with all achievements unlocked.Optimized the lock-on logic and projectile trajectory warnings in the Sea Monster boss fight.Fixed a bug where the second Dodge could not be canceled after using the Immortal Flower enhanced Dodge.Corrected the progression count for the chest on the left side of the Volcano Island elevator level.Fixed an issue where reading the Gardener's letter would cause an infinite loop and soft-lock the game.Increa…
- Version 1.03 Update Notes - 30 July 2026
Important FixesFixed an issue where the following events could be missed or fail to trigger:The ore reward event in the Hunter questThe Starwish Cloak eventThe Memento eventAfter updating the game, players who previously missed these events will automatically receive the corresponding items.Achievements that could not be unlocked because these events were missed will also be unlocked retroactively.Fixed several incorrect achievement counters and map completion counters.Bug Fixes and ImprovementsFixed an issue where players could not correctly jump down from certain ledges.Improved the responsiveness and overall feel of Ave’s dodge animation.Fixed an issue where defeating certain bosses during Twilight could cause some boss phases to be skipped.Players launching the game for the first time without having previously selected a language will now automatically use their system language. If…
- v1.02 BUG FIX - 29 July 2026
Fixed and optimized several issues that caused performance problems such as reduced game frame rates.