- Update - 26 October 2025
A new demo update is live. Here are the details:Updates & ImprovementsUpdated resolution for several ability icons for sharper visuals.,Adjusted UI element positioning for better overall layout and clarity.Increased move speed for all characters to make movement feel smoother and more responsive.Improved menu navigation when using a controller — including better LB/RB tab navigation.,Enhanced controller detection: the game now properly displays Xbox controller prompts when used.,Added level-ups for the Squire and Apprentice starting abilities, making them consistent with other ability progressions.,Reduced unlock level for Tier 2 characters from 10 → 5, allowing them to be available by the first rest point.,Added instructions at the rest point to clarify its purpose and usage.,Removed human death sounds based on player feedback (may be replaced with something less grating in the future)…
- Next Fest Game Related Updates - 10 June 2025
Hello Survivors!We've just rolled out some great updates to Realm Survivors! Here’s what’s new in the latest version:Redesigned User Interface – A cleaner, more intuitive UI to improve your experience from menus to gameplay.New Character Art – All characters now feature updated visuals and animations for a more polished look.Improved Character Progression System – Leveling, class changes, and power scaling have been reworked.Language Support Updates – Translations have been refined across all supported languages. If you’ve had trouble with localization before, give it another try — it should feel much smoother now.We’d love to hear what you think. Your feedback helps shape the game as we continue development.Thanks for playing,
- Minor update - 20 May 2025
Hello Survivors! Minor update news: The character progression was tweaked so that there is no longer a "starting role" quest to complete in order to begin the level with unlockable characters. Feedback wasn't great on that aspect, so it was removed. Unlockable characters now become "recruitable" by beating their main quest. They can then be changed to during the level by visiting a rest point. However, to start the level as the recruitable character, you will have to purchase them to completely unlock them. The other cool update is that the forest level now has fog and some new vegetation, as well as lighting improvements. The characters have been given a bit of an artistic makeover as well. Lastly you may see some new and improved user interface being introduced now through the next week or so! Enjoy!
- Demo+ v0.0.1.008 - 14 April 2025
Hey everyone! We’ve got a BIG update packed with new features, abilities, and some exciting changes to the class progression system. Let’s dive in! Swap Characters Mid-Level! You can now level up and switch characters during a run! Find campfires scattered around the realm to swap to unlocked characters. Character unlocks are based on level thresholds with prerequisite classes. Example – Want to play as the Knight? Start the level as a Squire, reach Level 10, and switch to Knight (after purchased) at a campfire. Or: Reach Level 30 as a Knight once to unlock it as a starting class permanently! Top-tier classes like Druid and Viking require multiple prerequisites, but they can also be unlocked as starters once you hit Level 30 with them. Class Abilities Reworked Each class now has 3 unique active abilities. Advanced classes can use and level up abilities from their prerequisite class. Pre…
- Demo v0.0.1.006 Update - 2 March 2025
Realm Survivors - Demo v0.0.1.006 Patch Notes New Features: Added "Trials" Deliver resources to support your realm's defenses. Protect the defenses as they are built. Enemy kill countdown remains from a previous update. Rewards scale based on how effectively you complete the trial. On-screen indicators now show the direction of the trial objective. New Global Consumable Buffs: Double Experience: Doubles experience gained for a set amount of time. Double Damage: Doubles damage dealt for a set amount of time. UI Improvements: Added tooltip images for traits on the trait selection screen, providing controller players with more details about trait effects. Bug Fixes: Barrage Fixed (Again): Resolved an issue preventing Barrage from spawning when enemies were out of range. The fix has been tested multiple times and appears to be stable. Adjusted some enemy projectiles to fix despawning behavi…
- Update Demo_v0.0.1.005 - 4 February 2025
Hello Survivors, A new patch is on the way! Here’s a summary of the changes: New Abilities Pommel – A short-ranged attack that deals damage and stuns enemies. Wisp – Summons a companion that damages enemies and provides an aura boosting movement speed and regeneration. Breakable Object Adjustments Some AOE abilities can now break objects containing consumables. Breakable objects now shatter upon player contact—no ability use required. Improved positioning, lighting, and ground textures to enhance visibility and reduce the "floaty" appearance. Ability Changes Meteor Spell – Reduced base AOE size (was too overpowered). Goblin Bomb – Now damages enemies as well! Experience System Adjustment Experience gain has been significantly modified to reduce the frequency of level-up events, ensuring they don't overshadow gameplay. Bug Fixes Fixed overhead text displaying incorrectly on spawned ghoul…
- Demo_v0.0.1.004 Localization Update - 23 January 2025
Hello Survivors, In this latest patch we've just added 9 new languages (Spanish, French, Italian, German, Portuguese, Chinese, Japanese, Korean, and Russian)! Also made some minor UI adjustments: Players can now pick a preferred language in the title screen settings menu. UI sizing changed in some areas to accommodate added languages. Made a change to the quest completion notice to be a bit smaller with the option to read more information if desired. Players will know what they unlocked much faster now. If you speak one of the translated languages, please let us know if any of the translations seem off! Thank you everyone for the recent feedback. Now that localization is completed (well, some tweaking is expected, but its mostly done), will be moving onto a few other fixes, along with content updates. Too soon to say what content updates will make it to the demo vs what will be saved fo…
- Hot fix: Demo_v0.0.1.003 - 7 January 2025
Demo_v0.0.1.003 Update/Hot Fix Details: Hello Survivors, A few minor hot fixes: Fixed goblin bomb damage from triggering early before animation or indicator. Added version water-stamp to the top right Slightly decreased early EXP gain but increased later EXP gain to reduce game-play interruptions from frequent level up canvas pop ups. Will continue to monitor the feel for this. Fixed an issue that was freezing gameplay when all available abilities were maxed and then level up was not triggering reward pool at early progression levels. I had to pause localization development to implement the hot fixes above so there is partial localization implemented in the game with a few texts. The rest will be implemented soon barring any major hold ups. Please install the latest update for these changes to take effect. Thank you all for providing feedback to make the game better. Keep it coming!
- Major update notes - 23 December 2024
The Demo for Realm Survivors is now live! Here are latest updates to the game: Gameplay Improvements Character Movement: Increased baseline movement speed for all characters. Added invincibility frames (I-frames) during dashes. Implemented a phasing effect during dashes to move through enemies. Reduced dash cooldown to 3 seconds (from 4 seconds). Projectiles: Slightly reduced the speed of ranged enemy projectiles. Increased projectile flight duration. Meta Progression: Reduced early-game costs for meta progression upgrades. Abilities: Updated the training sword's hitbox for improved accuracy. Increased the hitbox size of the fireball ability for better targeting. Added a mild knockback effect to the throw stone ability. Introduced a burn effect to the fireball ability, applying damage over time. Added visual feedback for when the character is hit: the screen briefly splashes red, and th…
- Realm Survivors Demo is LIVE - 23 December 2024
Hello Survivors! The realm needs your help! We now have a demo that is downloadable and playable through the store page. Check it out and share any feedback that you have. Your input is invaluable to making the game the best it can be. Hop in and have fun defending the realm!
- Playtest completed! - 23 September 2024
The playtest is now complete. Thank you to everyone for participating and providing feedback. The next few weeks will be very busy incorporating all of the great suggestions from this community. Also congratulations to our discord community members: BBQTendies and Hackage for winning the playtest contests! Stay tuned for Realm Survivor Updates.
- Public Playtest is LIVE! - 14 September 2024
Call to Arms, Heroes of the Realm! The forces of darkness are closing in, and we need YOU to help defend the Realm! 🌟 Ready your weapons, summon your allies, and dive into the fray in our Realm Survivors pre-demo playtest, running through September 22. This is your chance to rise, fight, and become the ultimate champion in this rogue-lite adventure! Your feedback is absolutely crucial in shaping the future of the game. Whether you’re smashing through waves of enemies or unlocking godlike abilities, we want to hear all about it! Share your thoughts, triumphs, and ideas right here in the Steam forum, on our Discord, or via this handy Google Form. Thank you for standing with us in this epic battle. Let’s make the Realm stronger, together! 🛡️ Wishlist Realm Survivors on Steam to stay informed about future play sessions and the full release!