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Pretend Cars Racing 2

Pretend Cars Racing 2 Steam news

Patricio Marin | Mar 17, 2026 | game

Released

2players observed · 5 October 2026 - 20:16:03 UTC

RacingEarly AccessSteam Store

  • Latest observed players2 · 5 October 2026 - 20:16:03 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Pretend Cars Racing 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 5 October 2026 - 20:16:03 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews29
  • Release dateMar 17, 2026
  • DeveloperPatricio Marin
  • PublisherPatricio Marin

Genres: Racing, Early Access

Company pages: Developer: Patricio MarinPublisher: Patricio Marin

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Pretend Cars Racing 2 Steam news

Pretend Cars Racing 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update notes for 1.0.20261003 - 3 October 2026

    This new update brings new content to the game and some small fixes and improvements. * New: Supercars join the game as a new car class! * New: added a GT car, 2 LMDh cars and 4 cup cars * Random races now use random quantity of opponents and laps * Random races now generate multiclass races * Fixed: game crash when deleting custom/workshop content after creating a custom championship * Fixed: game crash in random races under particular lightning conditions

  • Update notes for v1.0.20260920 - 20 September 2026

    New: added sparks when scraping the asphalt as a new visual effect (different for each type of car) New: you can set the AI aggression level Fixed: game was crashing when creating more than 10 custom championships Builder: test option was displaying the right custom grass and trees (on first load) Builder: added billboards to available decorations (these can't be rotated) Builder: added helicopter to available decorations Builder: added ambulance to available decorations Fixed: editing custom championships was re-enabling multiclass racingFixed: race start time in custom championships

  • Update notes for v1.0.20260913 - 13 September 2026

    This update brings more variety, atmosphere, and creative freedom to Pretend Cars Racing 2! Random races now favor car and track combinations you haven’t tried, while cheering crowds add to the race-day atmosphere. The Track Builder now supports three times as many decorations and more objects, giving you extra room to bring your tracks to life. Championships also remember your car and livery choices between sessions, alongside UI improvements and bug fixes for a smoother experience. * New: grandstands crowd cheers (you can turn it off through the options menu) * New: the game now remembers model/livery selection for championships between sessions * New: random races favor car/track combinations that you have not run * New: highlighted the selected camera view * Builder: increased the amount of decorations limit from 1000 to 3000 * Builder: increased the amount of objects limit from 100…

  • Update notes for 1.0.20260906 - New AI - 6 September 2026

    I've completely revamped the AI, it's now faster at higher strength and takes a more realistic racing line, which should make racing a lot more fun and challenging. All categories should benefit from this update, specially on tricky tracks (I'm looking at you COTA). Fixed: CTD bug in the workshop menu.

  • Update notes for 1.0.20260903 - 3 September 2026

    Hi! This is the first update after 1.0, with added features and bug fixes from your reports. Thanks for all the feedback and fantastic reviews that you are sharing.I wanted to let you know that I'm focusing on improving the AI, as I tweaked it to avoid going off track on some tricky corners, it ended up being slow for really fast players. I've made some progress but it still needs a lot of testing in very different type of tracks so I don't make a step forward and two backwards. I should have news about this soon. If you want to test it out before everyone else, come by the Discord channel.ChangelogNew: you can increase headlight range for cars though the options menuFixed: AI leaves more space for the player when running side by side (this decreases with AI difficulty)Renamed Career Mode to Story Mode as it was generating some confusions (sorry, English is not my native language)Fixed:…

  • Pretend Cars Racing 2 — 1.0 and Beyond - 31 August 2026

    With today’s update, Pretend Cars Racing 2 is officially out of Early Access!The game is now packed with all the features I originally promised — and quite a few more along the way. ;) We’re also reaching 1.0 a little earlier than originally planned, which makes this milestone even more special.But 1.0 is by no means the end of Pretend Cars Racing 2. I already have more content and features planned and in development, and I’m excited to keep improving and expanding the game.I’d like to give a special thank you to everyone who supported the game throughout Early Access. Your feedback, suggestions, and encouragement have made a huge difference and kept me motivated to keep pushing the game forward.As a solo developer, seeing this game grow from an idea into what it is today has been an incredible journey. Having you along for the ride has meant more to me than you know.Thank you for being…

  • Update notes for 0.9.20260825 - 25 August 2026

    Improved the dynamic racing line and tweaked AI speeds while cornering, which makes racing more challenging at higher difficulties Fixed: when duplicating tracks in the track builder, some objects and custom colors were not being copied

  • Update notes for 0.9.20260823 - 23 August 2026

    This new update has two bug fixes and some AI improvements. Fixes - during night races, the rewind screen was showing as daylight - new real time position method (the old one was a little bit wonky, specially when crossing the start/finish line) There are several small tweaks to the AI. When I tried to make it faster, it was spinning a lot in T1 at Monza (who doesn't?), the corkscrew at Laguna Seca and some other very tight corners. Now its more balanced and it brakes more gradually when approaching curves. As always, there is still room for improvement with the AI, but I think its a step in the right direction.

  • Update notes for 0.9.20260819 - 19 August 2026

    There is now a minigame on race starts, were you get a boost/penalty if you keep your revs in the right range. I'd love if you could tell me what you think about it. There is also a way in the options menu to turn it off/on. This version also includes an improved race line for the AI, it is generated dynamically, so it also works for workshop items ; ) This update includes a series of small fixes and improvements: Small AI tweaks to improve slow cornering New: during championships, drivers use the same livery in all races Improved sensor placement for offroad detection Improved decoration traffic behavior New method to retrieve leaderboards (with cache) Fixed: Corrected a CTD in the Championship menu when using user made tracks for the custom championships Performance improvements (tweaks when emitting particles and more efficient methods) Fixed: Grass was not affecting acceleration of…

  • Update 0.9 preview - 5 August 2026

    This update brings the first chapters in the Career mode, as a preview for the full 1.0 release of the game that will be available on August 31st!

  • Pretend Cars Racing 2 Launch Date Announced! - 27 July 2026

    After months of development and your valuable feedback throughout Early Access, I'm excited to finally share what's next for Pretend Cars Racing 2.Full Release – August 31Pretend Cars Racing 2 will officially leave Early Access and launch as Version 1.0 on Monday, August 31.Version 1.0 will include all of the major features promised during Early Access, making this the complete Pretend Cars Racing 2 experience.Story Mode Preview Coming This WeekLater this week, a new Early Access update will be released, introducing the first chapter of Story Mode. This update offers an early look at the campaign ahead of the full Version 1.0 launch.Price Update – July 30As the game approaches its full release with all of its planned features, the price will increase from US$4.99 to US$7.99 on July 30.If you've been thinking about picking up the game, now is the perfect time.Bundle OpportunityFrom July…

  • Custom Championships, Improved AI and 20-Car Grids - 12 June 2026

    The June update has grown well beyond its original scope. Alongside the addition of Custom Championships—including support for user-created content—Version 0.7 introduces major improvements to AI behavior and race grids.The biggest change is a substantial overhaul of the AI. Computer-controlled drivers now have a much better awareness of their surroundings—not just other cars, but also track limits—allowing them to make smarter overtaking decisions and avoid unnecessary collisions. Race starts have also been improved, resulting in cleaner launches and more competitive opening laps.While the AI will continue to evolve, its current state has made it possible to significantly increase grid sizes in both single-class and multi-class races. You can now race with up to 20 cars on track at once. While things can still get a little chaotic from time to time, full-grid races with dynamic day-nig…

  • Build, Share and Race Custom Tracks - 5 May 2026

    The most awaited feature is here! The Track Creator and Steam Workshop support are now live and ready for you to dive into. You can now build the tracks you’ve always imagined with an editor designed to make creation fast and straightforward.Once your masterpiece is ready, sharing it with the world is just one click away. Upload your creations directly to the Workshop, browse tracks made by other players, and instantly jump into community-made races from every corner of the globe. Challenge your friends with impossible layouts, recreate classic racing circuits, or simply experiment with wild ideas, its up to you!This is only the beginning for the Track Creator. Think of this release as the foundation that will continue to evolve over time. Your feedback, suggestions, and creations will help shape its future, so don’t hesitate to share your thoughts while testing it out. We can’t wait to…

  • Update notes for April 2nd - 2 April 2026

    Camera zoom out for split-screen multiplayer races is configurable in options and pause menu Watkins Glen: removed possible shortcut Watkins Glen: graphical pass Kerbs: improved placement and shape (still not perfect, but better) Kerbs: outer kerbs added to corner exits Changed some menu texts

  • Version 0.3 is live: rewind time! - 31 March 2026

    The first planned big update is live and ahead of schedule! With this new version, you can now rewind time during single-player races. To keep things square, this feature is blocked during multi-player and leaderboard runs.For the time being, you have unlimited rewinds available, but I’m deciding if there will be some specific number of flashbacks per race. If you want to share your view, join the Discord server and have a chat with the community! Small updates recapBetween the big, planned updates, there will be some smaller ones. Here is a summary of these updates since the release in Early Access:AI difficulty now goes up to 120%When AI is above 100%, they will take curves more aggressively, attacking the kerbs and using inertia better in tighter turns. Their top speed remains unchanged, so the fight is fair.While hotlapping for the leaderboards, you start a few hundred meters behind…

  • Update notes for March 27th - 27 March 2026

    Under certain conditions rain could appear while doing timetrials Corrected accelerator, it was working as analogue when using a controller, 0% or 100% Made grass more forgiving Fix AI not reversing when getting stuck into a wall Camera zooms out 10% more at full speed

  • Update notes for March 24th - 24 March 2026

    This update addresses the following issues:Corrected crash to desktop bugs in car selection screens and two other instances UI adjustments for SpanishFixed portraits not showing up in multiplayer racesIn random split-screen races, Player 2's car model was sometimes used by AIUpdated tracks:Improved objects around track in COTAAdded lights to JeddahAdjusted AI in WunstorfAdjusted layout in WunstorfNew content and decorations:New GT carNew curve distance signs (150m)New police cars as track decoration

  • Push the Limits: AI Difficulty Now Reaches 120% - 21 March 2026

    If you felt that you needed a tougher challenge while racing, we’ve got great news for you. With this new update, the range of the AI can go up to 120%. At this higher setting, you will see them taking curves more aggressively, attacking the kerbs and using inertia better in tighter turns. Their top speed remains unchanged, so the fight is fair, but you will need to maintain your focus on every turn to avoid losing the pace of the leader’s pack. There are more improvements coming to the AI, as it still is overly aggressive towards the player in certain situations. We are trying different approaches to their decision making and we will update their behavior once we are happy with the results and fine tuning. Hope you have a great time fighting the AI! Join us on the discussion boards here in Steam or on our Discord server and share your thoughts about the game, so we can improve it with…

  • Pretend Cars Racing 2 launches in Early Access on March 17 - 23 February 2026

    The race toward version 1.0 starts today! Pretend Cars Racing 2 already has an updated demo available to try, but the most exciting news is that we can now announce its Early Access launch on March 17, with the goal of seeing the checkered flag before October 2026.Although the game is already content-complete—with 80 vehicles and 40 tracks available from day one—there are still some features that need improvement and community feedback. That’s why the game will spend a short period in Early Access, aiming for a full release between August and October 2026.Players who purchase the game in March will have access to championships, global leaderboards, and multiplayer races with all the tracks and vehicles planned for version 1.0.Throughout Early Access, the game will add a rewind feature, a track creator with Steam Workshop support, customizable championships, and a story mode, along with…

  • Pretend Cars Racing 2 is ready to go on track! - 27 January 2026

    The development of the game is advancing at a good pace, and we have reached the point where all the big pieces are in place and finished.Today we have done the final (as in “final-final-final-v30 (1).docx”) pass on all tracks, adding more graphical detail and tweaking the AI, and we are now focusing on some small adjustments to bring you the best version of the game to Steam’s Next Fest on February 23.We will be announcing our release date on an upcoming post with more details, stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2026Update notes for v1.0.202609201844115010498939
213 September 2026Update notes for v1.0.202609131843481262699852
36 September 2026Update notes for 1.0.20260906 - New AI1842846814451215
43 September 2026Update notes for 1.0.202609031842846814443795
525 August 2026Update notes for 0.9.202608251841579228678291
623 August 2026Update notes for 0.9.202608231841579228674197
719 August 2026Update notes for 0.9.202608191841579228663335
85 August 2026Update 0.9 preview1840310314340330
92 April 2026Update notes for April 2nd1828894815558591
1027 March 2026Update notes for March 27th1828441623105538
1124 March 2026Update notes for March 24th1827626365764891
1221 March 2026Push the Limits: AI Difficulty Now Reaches 120%1827626365760389

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