- PVKK Release Date Update - 7 May 2026
A Message From The Team Hey Commanders, To make sure PVKK is in the best shape possible at launch, we're going to need a bit longer to work on it. I know this sucks and I understand your disappointment. As we've been working behind the scenes, it's become clear that we can push things way further than we originally thought, and with a bit more time, make something really special. For every problem we've encountered and solved (and there have been many!), we've had 10 new ideas for ways to improve things for our commanders. We're super happy with the planned content in the game now, and are working hard to bring everything to life. In 2025, we grew from 4 full-time developers to a team of 11, in order to handle the volume of content and features we want to deliver. As it stands, releasing on our original timeline would mean compromising on making PVKK the best game it can be, and that is…
- PVKK | A Very Merry Unification Day! - 4 December 2025
PC Gaming Show: Most Wanted Hey all! We're super pleased to announce that we were part of this years PC Gaming Show: Most Wanted! And to celebrate this, we came up with a little "festive" approach to the defence of Antos! --------------------------------------- BEGIN COMMUNICATION --------------------------------------- Greetings, Commander, and a very happy Unification Day! Despite the celebrations, your duty to Antos continues as always. An unidentified object has been detected in our airspace and requires your swift attention. As a token of the Cooperative State’s gratitude for your tireless hard work this year, you are being issued the seasonal gift of a brand-new Aiming Calculator. Please enjoy this generous upgrade. Afterwards, don’t forget to reward yourself with your festive tea ration...
- PVKK @ TwitchCon - 9 October 2025
Greetings Commanders! The last couple of months has been a whirlwind for the team, and we're so glad everyone has enjoyed seeing (and playing on) the immersive controller we've taken around the world. Well, the next stop is TwitchCon San Diego, on the 17th of this month! What to expect Those of you heading down to the show will be able to take the console for a spin yourselves, and win the coveted PVKK 'Defender of Antos' Medal. This experience isn't like your typical video game though, you'll be responsible for manually generating power, locking on to your targets, taking aim, and firing at waves of incoming enemies. Don't worry though, you'll be in good hands while you try to figure out what everything does. Where to find us You'll be able to find us in D Hall, booth 4827, part of the Indie Showcase area. For all the latest info, make sure to follow us on X and BlueSky And if you have…
- PVKK @ Tokyo Game Show - 10 September 2025
Greetings, Commanders! It's been a whirlwind since we announced the Summer 2026 release window for PVKK. Not to mention the insanely popular immersive controller that we took to this years Gamescom. Speaking of which, this is why we're here... The PVKK Immersive Controller will be heading to this years Tokyo Game Show later this month! What to expect You'll be able to take our real life console for a spin, generating power, arming and priming the cannon, while ensuring you stay on target with the aiming calculator. Once ready, you can hit the BIG RED BUTTON and light up the sky! Targets will come in thick and fast though, so try not to panic. The team are so excited to bring this experience to PVKK fans new and old, so we hope to see you there! For all the latest info, make sure to follow us on X and BlueSky And if you haven't already, you can Wishlist PVKK below! 👇 https://store.steam…
- I can't wait to fire that massive cannon in PVKK: Planetenverteidigungskanonenkommandant - 20 August 2025
PVKK: Planetenverteidigungskanonenkommandant really rolls off the tongue doesn't it? Is it basically Dome Keeper in 3D? Well, sort-of but not quite. Read the full article here: https://www.gamingonlinux.com/2025/08/i-cant-wait-to-fire-that-massive-cannon-in-pvkk-planetenverteidigungskanonenkommandant/
- PVKK Launches Summer 2026 - 20 August 2025
Greetings Commanders. We are pleased to announce that PVKK launches Summer 2026! If this is your first time seeing PVKK, then welcome to the Cooperative State of Antos, your home in our ongoing interplanetary war. In PVKK, you step into the shoes of a Cannon Commander, tasked with protecting your home from the constant aggression of a neighbouring planet. Now, we'll keep this brief, as we have a bunch of stuff to share with you over the coming months. But please check out our latest trailer for a look at what you'll be getting up to in game. And remember, please drink your health giving tea. Gamescom For those of you at Gamescom this week, make sure you swing by Hall 10.2 for a unique and immersive PVKK experience. We've not just brought the game, thanks to our partners we've built a fully operational replica of the console you'll be using in game. If like us, you're drawn to pushing al…
- Devlog #6: Graphics Deep Dive - 16 August 2025
Hello and welcome to our sixth devlog! I’m Lander, I’m an artist and I help out Raffa with making PVKK look pretty. Contrary to our previous devlogs that dived into the philosophy and approach of different aspects of the game, I’ll be diving into a slightly more nerdy technical direction, but not to worry, I will share eye-candy throughout this post as a treat for you enduring my unsolicited rambling! I’ll show you a little bit of the recent work I’ve done for the game, and with that I’ll share some (surprising) insights on how the game is rendered. It’s all totally real, I promise Because we want to build a world that you can completely lose yourself in, this world needs to feel truly real. Immersion and believability have a big impact on how a player may experience the game and make decisions, especially when those decisions have impactful moral connotations. Making things feel real m…
- Games Forged in Germany, Gamescom, & PVKK x Kepler - 24 July 2025
Hey all! We've got some exciting news to share today - PVKK is once again part of this years Games Forged in Germany Showcase! Check out our latest Community trailer below, featuring a detailed system designed to make your experience as immersive as possible. But that's not all! Next month you'll be able to try a really special version of PVKK at Gamescom. This is only possible thanks to PVKK's new publisher - Kepler Interactive. We are really happy to have them on board, to help bring you the best version of Planetenverteidigungskanonenkommandant. Catch all the additional info below! 👇 Games Forged in Germany As you may already know, PVKK allows players to upgrade their cannon and it's capabilities via the use of the Teleradio. Progressing through the campaign will uncover different needs for you and your bunker, so staying one step ahead of the aggressors is paramount! These aren't j…
- Devlog #5: Narrative Design - 15 June 2025
Hello and welcome to our fifth devlog!Hey, I'm Olivia, and I'm working on the narrative design/writing aspects of PVKK. I don't speak German, I still can't perfectly spell the name of the game without looking it up, but I'm starting to be able to pronounce it without any visible wincing from the rest of the team.Writing this blog is actually a kind of weird privilege for a games writer. So much of what we do sits hidden behind NDAs or strict marketing plans or fears that fans might go on wild rampages with the information… that actually being able to pop my head up from behind a screen is both exciting and mildly nerve-wracking. Getting to do this isn't the only cool thing about working with Bippinbits. The team has a very agile (in both the product management sense and the normal sense of the word) approach to working together, meaning that things iterate fast and collaboration is clos…
- Devlog #4: The sound of PVKK - 18 May 2025
Hello and welcome to our fourth devlog! I'm Torbjørn and in this devlog I’ll dive into the sound of PVKK. I will talk a bit about the general philosophy of the audio design, some systems and some insight into how some of the sounds were made :) You can read all the details below, but I thought that obviously a devlog on sound design should feature something you can hear. For this, I made a video for you, showcasing some sounds in the game but also how I created them. Interactions: Game feel and fun We have the mindset that if there is something in the bunker that looks like you can interact with it, you can. A big part of this is of course the audio. By using audio you can tell if the switch you just flicked did nothing, turned on a light or overloaded the whole air vent system causing a leak. The audio is used to both compliment an interaction and in some cases be the feature of the in…
- Kepler Interactive now publishes PVKK - 16 May 2025
Hello future Kanonenkommandanten, PVKK officially has a publisher now, Kepler Interactive! You might know them from some amazing games like Scorn, Pacific Drive, Sifu, Windblown, the recent mega hit Clair Obscure: Expedition 33 or the upcoming Rematch. Last year after announcing PVKK, a lot of publishers showed interest. While initially not planning to get publisher for PVKK, we quickly realized how much PVKK could benefit from having great people take care of the publishing side. This means we have more time and resources to focus on the game, and at the same time can go much stronger with marketing and more platforms than PC. Simply put, we'll make a better game together, and do more cool "side activities" (more on that this year). We actually started working with them about half a year ago, and it has been a great experience so far. To kick it off, I spoke to Matthew from Kepler for…
- Devlog #3: Beyond the Barrel - 22 April 2025
Hello and welcome to our third devlog! I'm Luca from Bippinbits, and in this devlog, I'll address some of the juicy questions regarding gameplay. If you’ve seen the exclusive early gameplay footage from IGN (see below) or had the chance to play at Gamescom 2024, you might have been left with a large question: You get to fire the massive cannon… and then what? What will the combat look like after I’ve learned the basics? Do we get different weapons? More upgrades? Advanced enemies? In short: yes; More upgrades, more enemies, and more weapons. It’s a bit too early for us to reveal the specifics, but I’m happy to share some of our key takeaways on combat and how we’re designing it. Defending your home will not be simple or easy. There's a reason why a delicious, warm cup of tea always comes after the battle: you need to earn it. You are expected to learn and master a multitude of devices t…
- Devlog #2: Of Upgrades and Screwdrivers - 14 March 2025
Hello and welcome to our second devlog! I'm Raffa from Bippinbits, and in this devlog I’ll dive into a specific challenge we encountered with upgrades and the changes we made to improve the experience for players. Meet the Modules: The Heart of Your Cockpit Your cockpit is comprised of different functional parts, collectively called the modules. Modules are for example: the Radar, to detect incoming ships Ammunition & Loading module with which you choose and prepare the ammunition you want to fire the defense module, which is your last resort for defending your bunker The modules each come with a variety of upgrades that you can earn over time. Additionally, over the campaign you receive totally new modules and weapon systems, or replace existing ones. Upgrades: Adapt and Improve As part of the debriefing after each mission, you can choose one upgrade that affects one module. For exampl…
- Devlog #1: The Cockpit - 12 February 2025
Hello and welcome to our first devlog! PVKK will be in development for quite some time, so we thought it would be nice to share some insight into the development itself with these little devlogs. Devlogs will be authored by a variety of people on the team, and they'll be centered around something they are currently working on. Right now we plan on a monthly schedule with the devlogs - this may change sometime as we get closer to launching in the future! I'm René and in this first devlog, I’ll give you a small overview of the bunker and dive into detail on the cockpit, which is the place where you fulfill your missions. I won't yet talk about each system in detail, but after this, you should have a sense of where you'll spend most of your time in PVKK. Your Bunker In PVKK, you are confined to a bunker. It's not very spacious, but over time you can make it your own place. The bunker is bo…
- PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon - 21 June 2024
PVKK: Planetenverteidigungskanonenkommandant - yeah, let's circle back to the title - is described in the first sentence of its Steam bio as a "cozy" game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of antidepressant in the face of a darkening world, but that's OK, because the remaining 17 words in the sentence are: "Operate your planetary defense cannon to fend off an interplanetary invasion from the comfort of your bunker." Read more