- PLAYTEST REOPENED - 13 April 2026
Two years in a row and Choose Cthulhu Files still didn't make it into Lovecraftian Days... but hey, we're not ones to let that stop us. Our game is about Cthulhu, ancient cults, cosmic horror and creeping madness, so we're celebrating Lovecraftian Days in our own way.We've reopened our free playtest for everyone who missed it the first time around. If you've been curious about Choose Cthulhu Files, now is your chance to dive in, make some terrible decisions and see how long your sanity holds.Join the playtest, play it for free, and let us know what you think. Every bit of feedback helps us make the game better.The stars are right. Will you answer the call?
- We need your help! - 13 February 2026
Over the past few weeks, we’ve been carefully reading all the feedback you’ve shared about the game. Many of you pointed out something very specific: you’d like the characters to feel more realistic while also being more mysterious.We got to work and made several adjustments to the lighting and overall visual treatment of the characters. We now have four different versions on the table, and we would love to hear your thoughts.We’d really like to know which one you feel fits the tone of the game best.👉 Vote here: https://forms.gle/idBen7qiKc93kSbGA
- Playtest Remains Open After Steam Detective Festival - 20 January 2026
The participation of Choose Cthulhu Files in the Steam Detective Festival has been a very positive experience for us. We are truly happy with the reception of the Playtest and the interest the game generated during the festival.Due to this great response, we have decided to keep the Playtest open, so more players can try the game, explore the mystery, and experience it firsthand.We are also receiving very valuable feedback, which is helping us understand what works best, what can be adjusted, and how to continue improving the overall experience. We are already reviewing your comments and taking note of suggestions for future updates.We will keep working on the game and will inform you about improvements and changes as they become ready.Thank you to everyone who is taking part in the Playtest, trying the game, and sharing your thoughts. Your support and feedback are a fundamental part of…
- Choose Cthulhu Files joins Steam Detective Fest with an Open Playtest - 12 January 2026
We have great news! Choose Cthulhu Files is participating in the Steam Detective Fest, and we’re doing it with an OPEN PLAYTEST for all players. Simply request access and you’ll be able to download the game and start playing right away. This Open Playtest allows you to experience the core mechanics of the game and step into our narrative-driven investigation adventure. If you enjoy mysteries, branching stories, and games where your choices shape the outcome, this is the perfect opportunity to try it out. What is the Open Playtest? During the Steam Detective Fest, any player can freely access the playtest and experience the game. For us, this playtest is especially important: your feedback helps us continue refining the game’s mechanics, pacing, and narrative as we move forward with the development of the full version. What can you expect in the playtest? An investigation-focused narrati…
- Thank you for an amazing 2025 - 31 December 2025
This year has been very special for the Wildspell Games team. It has been a year of constant work, important decisions, and steady progress with Choose Cthulhu Files. The most important milestone of this year has been the release of the demo. To get to this point, we have taken part in different events where we received very valuable feedback that helped us improve the game, add new features, and fine-tune existing mechanics. This entire process allowed us to present an increasingly complete and solid demo. Throughout the year, we had the opportunity to showcase the demo at events such as Animayo, Guadalindie, Gaming Experience Gran Canaria, Gamescom, London Anime & Gaming Con, Tokyo Game Show, BCN Game Fest, Unwrap Festival, and the Las Palmas Manga Festival. Each of these events was an opportunity to learn, listen, continue improving the game, and see firsthand how people face the sto…
- Demo Release: Plan B - 27 October 2025
Hi everyone!We wanted to share a quick update about the demo release. Right now, we’re still going through Steam’s review process, which means we haven’t been able to publish the demo here just yet.In the meantime, the demo is already available for download on itch.io, so if you’d like to give it a try before it comes to Steam, you can grab it here: https://wildspellgames.itch.io/choosecthulhufilesAs soon as the review process is completed, the demo will also be available on Steam, and we’ll let you know right away when that happens.Thank you so much for your patience and support!
- News from the Depths: Progress, Events, and More - 4 April 2025
Demo Status As you already know, we have been working on preparing a demo for players to try out. The purpose of this demo is twofold. On the one hand, we want to showcase what Choose Cthulhu Files has to offer players, and on the other hand, we want to gather player feedback on the game. This feedback is crucial to ensuring that Choose Cthulhu Files meets expectations. So, first, we wanted to announce that we expect to have a playable demo ready by the end of May 2025, and secondly, we wanted to share the current state of the demo. We have already designed all the characters needed for this first demo, as well as all the scenes for the game's intro and the demo portion of one of the storylines included for you to try out. Additionally, we have been working on multiple internal aspects of the game to fix bugs and improve the overall experience while playing. Right now, we are in the "as…
- DevLog #11: SFX Design - 29 November 2024
The sound design of a video game requires as much care as its visuals. Often, these sound effects and ambient music tend to be perceived as background elements, as our brains prioritize visual stimuli. However, without these sounds, the experience of any game feels incomplete. In the design of Choose Cthulhu Files, we couldn’t overlook the selection of sound effects to highlight actions, enhance gameplay details, and emphasize narrative beats essential to achieving the overarching effect we want to deliver to players. Read the full DevLog at our website.
- Development status November 2024 - 12 November 2024
We have been developing Choose Cthulhu Files for some time now, but until now, the devlogs we have been publishing have mainly focused on the preliminary analysis, creative processes, and work processes that we are following, etc. From now on, the following devlogs will have a different structure in which we will explain the different advances we have made in development. In some cases, we will delve a little deeper to explain some particularly interesting aspect of the development, but if you think there is something that interests you and we have not talked about, let us know and we will consider the possibility of making an article explaining it. Everything is clarified, so let's get started with the devlog! ENGINE DEVELOPMENT As of today, we have developed a base engine that implements all the basic functions for the development of a visual novel and hundreds of small details relate…
- Thank you for your support! - 11 November 2024
This is our first post on Steam. First and foremost, we wanted to thank you for all the support you’re giving us. It makes us very happy and motivates us to keep pushing forward with the project every day. We want this project to be a success, but to make that happen, we need your help to let the whole world know about Choose Cthulhu Files. There are many ways you can help us: Send fan art: about the game or Lovecraftian themes in general. We love seeing fan creations inspired by Lovecraft and art in general. Engage with us and other fans of Choose Cthulhu Files on the Steam forum or in our Discord. Follow us on our social media: It helps a lot when you share our posts, spreading the word about the game to more people. We’ll be posting more updates soon with announcements about the game’s development. Once again, thank you so much, and we’ll see you in the next post!