Department of Collections news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2962340
- Price$6.39
- Release dateQ3 2026
- DeveloperCracked Terminal Studio LLC
- PublisherCracked Terminal Studio LLC
- Parent gameNot available
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Cracked Terminal Studio LLCPublisher: Cracked Terminal Studio LLC
Department of Collections Steam news
Department of Collections news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.9.0.9 Hotfix + Update - 30 September 2026
0.9.0.9 Hotfix + Minor UpdateFix for a possible infinite loop crash upon restoring power to main Kiosk computerFixed Security Kiosk computer not always having correct screenClock added to certain roomsClient pick up animations were not working
- Update 0.9.0.8 - 29 September 2026
0.9.0.8 Update/Patch NotesUpgrade costs rebalancedLoot spawning overhaul. Should overall be much betterCSuite level loot table adjusted to be less since it has no quotaComputers were spawning too much lootComputer parts were redistributed to more rooms to ease the massive depositsArmory shouldn't only be spawning stun gun stuff anymoreVending level type loot table greatly adjustedBase task count increased from 1 (no quota) to 4-5 to feel like a proper task based gameCEO computer options fixed (sometimes it was only 2 options out of 5-6)No AI was spawning in single zone levels in containmentDrawer in lab wasn't making noiseMetal sheets don't take up the entire storage unit anymore (sideways now)Storage items on shelf spawn and color properly now (flare, vial, etc)Continue was misspelled in main menu*Misc logging
- Early Access out now! - 25 September 2026
Early access is out now! Below will be a summary of things to expect in EA, how long EA will last, and what is NOT a part of EA, but will be coming later. What it has:Up to 4 player coop, but solo runs are possible tooFully procedural levels (from room size, to walls, to decorations, to loot spawns)Numerous floor types (labs, offices, ???)Numerous floor events for varietyInfinite floor progression (see how far you can go)4 AI that adapt to the procedural worldProbably bugs What is coming throughout EA and into 1.0:Fully story discoveryMore level typesMore unique level eventsMore unique (light reactive) AI An ability to conclude a run via story driven elementsOptimizationsNo more bugs ideallyA quick message:Thank you for any support or interest in the game, we are going to keep at it until 1.0 release. After that, it'll depend on audience reception on whether we continue development or m…
- Release Date Set for Early Access - 16 July 2026
After a year of being quiet and working on the game, we are ready to release the game into Early Access. The game will likely officially release into 1.0 a year after that (or sooner if done sooner). The planned EA release date is September 25th! Things that are missing from EA:Story elementsMore diverse environmentsExtra tasksMore monstersMore Quality of Life improvementsBefore we hit Early Access however, we are in need of some players for a closed play test! Please either hop in the discord or just send an email requesting access to the play test. We are happy to provide codes for multiplayer testing as well. During the closed play test, we would like to monitor how players approach numerous issues and situations in the game to help determine what works and what does not work. We ask that you either record your session privately with a microphone attached (so we can maybe hear your t…
- Thanks for trying the early Demo - 15 December 2024
Thanks to all the players who played the game and showed interest in it. We are hunkering down and reworking some systems and continuing to work on the game. Some things we are still working on and hoping to accomplish: A much more friendly introduction to the game More interesting things to find in a level Visual overhaul Much more advanced level generation More creatures that are not necessarily hunting you, but there to threaten you. Ones that work with the main hunting monster 3D model overhaul More interesting levels visually and flow wise We're choosing to take the demo down now because the player count has steadied off and is very low, and also because we don't feel like the current Demo will represent the final game as accurately as future play tests will. We will announce future playtests and demo releases within the coming months we hope. If you have any feedback to provide fo…
- 0.7.9.0 Minor Update Release - 12 October 2024
Updates Added features that remind/inform new players that tasks are key to progression Added a TV/status screen when you sit in chair to see who is ready and how loaded players are. Monster overall audio louder and more present AI spawning rates adjusted by a fair bit. Should be better overall experience wise Refreshed spook system. Removed bad spooks, fixed some, added new ones All batteries restore power at end of day, not just one Sub power station now displays % changes to battery life which is easier to understand Removed the tutorial. Was just not representative of our game. Overall HUD message visual improvement. Color and styling based on messages Upgrades sent notifications to everyone on notification HUD Made explosive mine more expensive. Allowing it to blow up gate in zone 2 now. Bug Fixes Fixed revive not always working Minor interaction bugs and updated prompts on certain…
- 0.7.8.0 Minor Update Release - 7 October 2024
Power system overhauled. Max power drain per battery added. Notification at 80% load added. Power will be reset upon exceed max power drain. Warnings added all throughout for players Added a unique sequence at power of
- 0.7.7.0 Minor Update Release - 4 October 2024
Added a scripted sequence upon first load. It walks players through features and tools semi-organically. Game session will continue as long as dive attempts remain. No longer will all players dying result in a complete reset. Regardless of difficulty currently. This will be revisited at a later date. Adjusted the base 'end of day' button to be a lever instead
- 0.7.6.3 Hotfix Release - 1 October 2024
AI less intense. Only applies to Mutant and EYES. Fixed some stat tracking
- 0.7.6.2 Hotfix Release - 29 September 2024
Sometimes weird physics object issues would exist on client alone. This is likely due to server releasing physics items before the client has loaded them. So now all clients and server wait for everyone else to load before doing a lot of 'initial' level state things. Hopefully fixing all client desync issues. Opening tablet in hiding place and when against wall fixed to be visible no matter what with little audio interference. Fixed minor 'pick up' issue with monster fragments when under conference table. Fixed a minor collision issue with weapons and doors. Fixed not being able to run after depositing a monster fragment Fixed scoreboard/task board not being accurate for start of zone 2
- 0.7.6.1 Hotfix Release - 27 September 2024
There were some pretty nauseating network/client experiences. Especially with doors and input lag. Those are largely fixed now. Tablet will no longer phase into the wall or lockers or desks when you hide. More importantly, the door doesn't beat you up when you're trying to pass through it on server or client
- Demo Available in October! - 20 September 2024
We are releasing the demo for the duration of the month of October. The demo will have one level and two zones available. Each level in the full game will consist of 4-5 zones with unique challenges and objectives. The demo will also have four monsters that are randomly selected. Otherwise all other features are left in. We greatly appreciate any and all feedback as we are constantly trying to improve the game. We have spent the last two months testing, polishing, and debugging the game and are excited to finally have it playable. You can contact us via the discord link or via our social email [email protected] with any feedback. Or you can leave feedback on our community hub. Thanks for your support and feedback!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 October 2024 | 0.7.9.0 Minor Update Release | 6211118320231126961 |
| 2 | 7 October 2024 | 0.7.8.0 Minor Update Release | 6350729003509835969 |
| 3 | 4 October 2024 | 0.7.7.0 Minor Update Release | 6350729003499158870 |
| 4 | 1 October 2024 | 0.7.6.3 Hotfix Release | 6339469370201044746 |
| 5 | 29 September 2024 | 0.7.6.2 Hotfix Release | 6339469370193978383 |
| 6 | 27 September 2024 | 0.7.6.1 Hotfix Release | 6339469370186877513 |
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