Dungeon World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews7
- Release dateDec 18, 2025
- DeveloperFBRZD
- PublisherFBRZD
Genres: Adventure, Indie, Strategy
Company pages: Developer: FBRZDPublisher: FBRZD
Dungeon World Steam news
Dungeon World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Post-Launch Patch #1 - 24 December 2025
Bug Fixes Fixed an issue where playtime was displayed incorrectly. Fixed a bug where the procedural generation seed would disappear from the menu. Victory over post-game bosses is now correctly recorded (fixed an issue where the post-game cutscene would not trigger). Fixed a bug where special modifications to "time lived" (Elf ally, Final Day) did not function correctly after resuming a save. Fixed minor translation errors. Merry Christmas to everyone! Thank you for the support during launch. I'll stay tuned to fix any of the weirder bugs that might pop up.
- Version 1.0 Launch - 18 December 2025
This will be the last changelog for quite a while. While there might be patches for specific issues, all main content for Dungeon World is now complete. What's New Guest System If you manage to save a world, you can now invite heroes from other save files to live in your lands and help you restore them. This is done through the rainbow that appears after defeating the being that shaped the world; remember you’ll need magic feathers to bring them over and name them in your kingdom. Once summoned, these heroes will offer unique deals based on their traits and the milestones they achieved in their respective worlds. Guests will also reflect the current state of their own games: allies, aging, or lost/deleted worlds. New Libraries The beings, history, and seasons sections have been expanded with the latest additions, making a total of 30 libraries. Signboards Random signs will now appear in…
- Launch Date & Updates - 2 December 2025
At last, Dungeon World is in the final stretch. Dungeon World's version 1.0 will be released on December 18th, only 2 weeks away! The game and the demo have been updated New "traits" system based on stats when finishing a run. It is now possible to collect and recall all pixel art cinematics in the game. New animations when you interact or are attacked. New animations when you use certain items. New pixel art cinematic when you finish the post-game. The thief in your party now steals items 100% of the time. The dragon orb now summons more beings from the season. Small interface corrections. Steam achievements have been updated. What is left for version 1.0 9 Hub libraries. Guests system (Rainbow). Technical improvements. Thank you for supporting Dungeon World. When I started this project, I didn't even plan to publish on Steam, but thanks to unexpected support, we pushed the game to a p…
- Update v0.6.0 - 29 September 2025
This is, without a doubt, the biggest update for Dungeon World: In addition to adding a Post-game, there are many changes to improve the pace of runs and make some systems more appealing. Even so, there is still content under development that will be available for version 1.0 in December. After the final day... (Post-game) Once you beat the final day, you'll surely be happy to have saved your world and can spend all the time you want rebuilding it... but there's still more to do! Bosses When the being that shaped the world is defeated, 2 new monsters emerge in the sky and the underground to try to take its place. They are very strong and will relentlessly pursue you as soon as you step into their territories. If you want a chance, be sure to go with allies and useful items. Although their behaviors are similar, each one grants a unique reward that will allow you to modify your appearanc…
- Update v0.5.1 - 5 August 2025
Update focused on polishing procedural generation and increasing variety (3 new seasons). Changes and improvements to presentation and balance (objects, effects, sprites, particles, etc.) are also included. New Additions! Seasons There are 3 new seasons that modify the lands of Dungeon World and bring unseen creatures: Tropical: Trees will appear in deserts and seas; stay away from jellyfish, they explode on minimum contact. Cloudy: The sea will fill with clouds in deep areas; chase frogs to travel easily between floors. Flowery: Mountains will give way to flowered trees; beware of carnivorous plants, they grow with each bite. Seed for procedural generation From now on, you'll be able to set a seed for the world generation of each game, allowing you to share and reproduce the terrain formation and initial NPC placement. Note: The seed is written below the minimap in the status menu; wor…
- Update v0.5.0 - 2 June 2025
Almost a year into Early Access, Dungeon World already features a good variety of monsters and items... but adventures also need a story: finally, unlockable characters with micro-stories are here, offering a first approach to the lore after saving these withered lands. New Stories Wandering Spirits Some spirits wander the lands of Dungeon World with a wish that still ties them to the mortal realm. If you manage to gather the items they request, their stories will inspire the avatar with a new appearance, allowing you to start new runs with different items and unseen animations. These spirits are unique—meaning the items you give them will carry over if you meet them in other worlds, letting you preserve progress and unlock rewards across multiple runs. To change your appearance or check all collected spirits, head to the mirror located in the Hub. After the Final Day... If you overcome…
- Update v0.4.2 - 7 April 2025
New Monsters Thief A weak creature that appears near shrines when you make deals with the Fairy Queen. It will steal your items from a safe distance and then run away—chase it down and kill it to get your items back! Nest After the first year (or through a secret interaction), you will see monster nests in the middle plane: if you are within their range, they will order nearby monsters to attack you... and if there are none, they will spawn them! The monster that appears depends on the last important day (Soul, World, or Magic), and you can add it to your party if you bring an item it likes! New Group Members Skeleton An extremely resilient skeleton. However, since it is not alive, it cannot be healed in any way. Find it in a monster nest after the Soul Day. Slime Thanks to its moist body, it grants the party immunity to fire and terrain damage (lava, swamp, etc.). Find it in a monster…
- Update v0.4.1 - 24 October 2024
New Monster - Werewolf A creature that appears during the nights of the mid-plane and spawns on the world-day near caves. It turns merchants into monsters like itself and leaps onto its prey to chase them. Luckily, it’s not very strong, but it can surprise the unwary or turn an entire community into nocturnal beasts. New Item - Cursed Fang Part of a monster cursed by the creator, it still retains its essence and will grant strength to whoever consumes it, at the cost of some longevity. It is dropped by tornadoes, mimics, and werewolves. General Balance Sky tornadoes now deal damage when dragging you (less frequently) and can no longer be used to descend to the mid-plane, only to attack. Inhabitants of the outer layers (dwarves and elves) will no longer pay you gold for gems or feathers, now they will only buy cursed fangs. The flute now attracts more types of monsters. You can now retri…
- Patch Week #3 - 14 July 2024
- Japanese translation (v1: no kanjis, few texts were no translated due to graphic issues) - Fix flute message (now show correct count of steps) - Fix minor glitch in lategame
- Patch Week #1 - 29 June 2024
- Add resolution options - Fix "Z not work" issue (no-QWERTY keyboards)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 December 2025 | Post-Launch Patch #1 | 1819386365107211 |
| 2 | 14 July 2024 | Patch Week #3 | 6000566704275687164 |
| 3 | 29 June 2024 | Patch Week #1 | 5842939267315622758 |
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