SPSTEAMPULSELIVE ANALYTICS
EQUIRE

EQUIRE Steam metadata

NobleCourt | To be announced | game

Coming Soon

GameSteam Store content

Simulation

  • Steam app typegame
  • Steam App ID2965400
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNobleCourt

EQUIRE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2965400
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNobleCourt
  • PublisherNobleCourt
  • Parent gameNot available

Genres: Simulation

Company pages: Developer: NobleCourtPublisher: NobleCourt

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

EQUIRE Steam metadata

EQUIRE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2965400/metadata
Steam Communityhttps://steamcommunity.com/app/2965400
PCGamingWiki search
IGDB searchSearch IGDB for EQUIRE

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Alpha Playtest - 15 September 2026

    Finally, there will be another playtest! The first one was great, generating a lot of useful feedback and now we go again. This time it will be open to everyone, right here on Steam, so no registration is necessary. I look forward to seeing you guys play again and all your feedback!

  • Dev-Update 12 - 27 June 2026

    Hi everyone, since the temperature inside my room is currently high enough to slowly cook my brain (and therefore prevent any particularly deep programming sessions), I figured this would be the perfect time to give you an update on EQUIRE's development. Lately I've been back at work tackling many of the issues that came up in playtest feedback. Here are some of the biggest problems I've been working on."I don't know how to do anything”This is a big one of course. No game is fun if you don’t know what to do or how to do it. To solve this, I've started creating a proper tutorial that introduces the basics of building, riding controls, and the general gameplay loop. Moreover, the system behind it will also allow me to add goals, hints, and guidance throughout the game whenever they're needed. I'm still deciding whether menu-heavy systems, like horse training, should be explained in the tu…

  • Dev-Update 11 - 11 March 2026

    Hey everyone,This Dev-Update will be a bit unusual. Last weekend we held the first ever pre-alpha playtest with members of the EQUIRE Discord. In the weeks leading up to the playtest I worked on countless small improvements, fixing bugs and adding little touches throughout the game, so listing every change would not really make sense this time. Instead, I would like to share my personal experience from the playtest and talk about the feedback I received during and after the event.Running an early playtest has been a goal since the beginning of development. I think it is crucial to validate that the core ideas of the game are not only fun in my head but also enjoyable for players. When I got back into development at the start of the year I set myself the goal of announcing the playtest during Horse-Fest and then running it two weeks later. This created a fairly ambitious deadline, but it…

  • Register for the first ever playtest! - 22 February 2026

    Hi guys, I'm really excited to announce that we will have our first ever playtest!it is finally time to get some real feedback from you on some of EQUIRE's core features. For this, we will have an Alpha Playtest from the 6th–8th of March. This will be exclusive to members of the EQUIRE Discord, so come and join for free to register for the playtest!

  • Dev-Update 10 - 25 January 2026

    Hey guys, long time no see… hear… read…? Whatever, during the end of last year a lot of things in my personal life prevented me from working on EQUIRE. I started a new job, adopted a dog and was sick more than usual, but since the new year things finally took an upturn. My schedule is finally falling into place and I am working on the game with big motivation 😊 In the last month I worked mainly on some of the management aspects of the game so let’s get into what has changed.Guests: Groups no moreOne of the biggest changes is how guests are handled. The old system with multiple guest groups has been removed. Each group previously needed its own activity schedule, which quickly became tedious with many small groups, and surprisingly shallow with larger groups where preferences averaged out. In the end, schedule building stopped being engaging, so I decided to approach the problem from a…

  • Dev-Update 9 - 31 August 2025

    Hey everyone, it’s been a while since the last update—time to share what’s new in EQUIRE! This round of progress touches everything from showjumping mechanics to customization options and some of the bigger long-term systems like training and guest schedules.Showjumping: More Skill, More VarietyI’ve reworked the jumping gameplay to add both realism and decision-making:Timing minigame update: The sweetspot has shifted toward the end of the bar. You can still play it safe and hit early for a solid but average jump, or risk pushing for the sweetspot with a higher chance of overshooting into the red zone.Obstacle differentiation: Speed now influences jumps differently. Standard jumps benefit from slowing down and adjusting your stride for height, while length based jumps, like the new water jumps demand speed to cover distance. This makes canter control unique on every parcour and introduce…

  • Dev-Update 8 - 4 July 2025

    Hey guys, it’s once again time to get you up to speed on EQUIRE’s development. Over the past month, I’ve had quite a bit of time to work on the game and was able to make some big steps forward.Competition SystemI’ve implemented a new menu that shows upcoming competitions. As your in-game year progresses, different levels of competition will become available for your horses: Beginner, Intermediate, Advanced, Professional, and Elite.To enter higher levels, your horse and rider need to gain eligibility by placing in lower-level events. Keep in mind: entering a competition will block part of your training schedule for that month, so you’ll need to plan carefully. Your horse also needs to be in peak mental and physical condition to deliver the best results.Before competing, you’ll be able to view your competitors and walk the parkour to get a feel for what to expect. Then, you’ll start the f…

  • Dev-Update 7 - 7 May 2025

    Hey everyone, After a long break without a full-length update, it’s finally time to get you back up to speed on EQUIRE’s development! Let’s start with some exciting recent events. The new teaser for EQUIRE was just released, and I’m incredibly grateful for all the positive feedback I’ve received. It’s been my most successful post so far, and I’m thrilled to see so many new people discovering the game. Comparing the original announcement trailer to the recent teaser, I think the progress from the past year really shows. Your enthusiasm and passion for this project are what keep me going—especially after a stretch where I, frustratingly, couldn’t dedicate as much time to development. So, thank you! Now, on to what’s new in the game. Horse Coats & Genetics Horses now have coats! And I’d love to give you a quick look into how the system behind them works. The key to coat colors is genetics.…

  • Dev-Update 6.5 - 6 March 2025

    Hey, sadly no full length Dev-Update this month, because my schedule was full with non-gamedev stuff for the last month. Happily, I have a first glimpse of the basics of the newly implemented coat system for you (work in progress). The Coat is controlled by a realistic genetic system that I can later easily access when I develop breeding. Furthermore, seeded randomness allows for unlimited coat variations, so every Horse will have a coat with unique details! In the next weeks my schedule gets lighter and I look forward to expand this system and create the building video I promised in the previous Update!

  • Dev-Update 6 - 2 February 2025

    Hi, I’m back with another Dev-Update. I hope you all enjoyed your holidays and got into the new year well. For EQUIRE, it was 2 divided months. I took a break from development over Christmas and New Year's and then got right back into the depth of the building system. I worked on options that might not look spectacular and were a lot of work programming but will be crucial for a smooth building process. Walls can now have set start and end structures, which is great for fence posts. Door and window frames can have different sizes, allowing for bigger wall elements and more precise placing options for doors and windows. Besides, I added a grid placement option for the top-down building mode that can be toggled at will. In the past month, you had the chance to vote for a new building preview style, and I expanded the building options by adding a menu that lets you customize objects to you…

  • Dev-Update 5 - 7 December 2024

    December has arrived, and with it this last Dev-Update for 2024. In the past month I prepared a presentation about the game for some application that took up a lot of time but also led me to nail down some of the vaguer aspects of EQUIRE's planning. One major part that I put a lot of thought into is the setting/story of the game. From the beginning it was clear that EQUIRE wasn’t going to be a story-driven game and would be focused instead on engaging gameplay loops, simulation, and deep mechanics. However, an interesting setting is necessary to create immersion and hook the player. EQUIRE will put you in a role that might sound familiar to a lot of you. Someone who wants to spend their time with horses, care for them, and ride them, but their life situation doesn’t allow them to live out this dream. Too much space and money would be necessary. This is where a once-in-a-lifetime opportu…

  • Dev-Update 4 - 3 November 2024

    While gameplay mechanics and loops are often more critical than graphics, a visually appealing game can make a big difference, especially for first impressions. Over the past few months, I’ve dedicated time to enhancing EQUIRE’s core visuals to reflect the quality I envision for the finished game. First, I upgraded the horse model itself. Alice from The Mane Quest highlighted a model she described as “the best game-ready horse model I’ve seen to date,” and her praise wasn’t misplaced—it brings a new level of realism to the game, even though there’s still room for improvement. In addition, I’ve created new English tack and refined rider animations, both of which are a big step up thanks to your feedback. I’ll showcase these improvements in greater detail soon, especially as I continue to implement more refined movement types. Having multiple different models and a variety of breeds in th…

  • Dev-Update 3 - 14 October 2024

    Hey guys, another month, another update. Continuing down the path I laid out in the last update, implementing guests was my top priority. I started by enabling you to open and close the ranch. If it is open, guests will come to your ranch based on your ranch's reputation and limited by the amount of guest rooms and horses you have available. You can then assign specific horses to each guest and put guests in groups that share an activity schedule. It will be beneficial to group guests with similar profiles because it will make it easier for you to create a schedule that fits the guests’ preferences. The guest profile consists of age, riding experience and three stats that describe the guests preferences on a scale from 1 to 10. They are playful-competitive, calm-energetic and theorist-practicalist. Furthermore, I took the opportunity to expand on the schedule mechanic of horse training…

  • Dev-Update 2 - 21 August 2024

    There are bad months and there are good months. The past month has been amazing. A great video about the game has been published, the numbers on Steam and Discord are good, but most importantly, I have made a lot of progress. First thing on my agenda this month was a system that lets you save and load your progress in the game. This might sound trivial, but especially in a game where every player has a wildly different experience with unique ranches, horses, progress, etc. the game needs to replicate the saved game accurately every time. This means whenever you load a game the game takes the information you saved and then rebuilds your ranch piece by piece (probably a little faster than you could do it 😉). Since this is finished, the game has felt a lot more like a real game and no longer like a prototype and when designing future systems, I can easily integrate them. Next, I created a…

  • Dev-Update 1 - 16 July 2024

    After we got the basics out of the way, we can now move on to the game. To start this off, I want to recap the first few months of development and give you some insights about what parts of the game have gotten most of my attention In general, I would say that I'm still deep in the prototyping/framework-building phase of the development process. Many of the gameplay elements and systems do need quite a lot of programming before any content or depth can be added. This also means that progress at this time is less visual, and if visuals are part of the progress, they are often not final, so they won't be shared. When this changes, I will also give you some more visuals so that you can see what is being added. So far, most of my time and energy have gone towards the building system. This is because: 1. It is the gameplay aspect that needs the most framework programming; and 2. It is the ba…

  • Dev-Update 0 - 2 July 2024

    Hi, my name is Jonas, or, as you can find me here, NobleCourt. I’m the developer of the game EQUIRE which has probably brought you here. In this channel, I want to keep you up to date about the state of the game and my plans. But first, let’s start with the basics: Who am I, what on earth is an EQUIRE and why am I making that? I’m not some kind of industry professional, nor do I have a big programming background. I’m a 23-year-old student living in Germany. I got into game development about a year ago and started developing some small projects just to learn the basics. There were small prototypes about robots swinging on ropes and an American football management game that never got to the point where you could play a game, let alone actually finish a season. These projects were neither well planned well nor did I have the know-how to finish them, but what they did was teach me a whole l…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2965400
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperNobleCourt
PublisherNobleCourt
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Take the reins and ride in this immersive horse-ranch simulation. Build your dream ranch and establish deep bonds with your horses. You are the boss! Manage staff and guests, or focus on challenging competitions. Breed, trade, and raise foals as you shape the future of your ranch.

About this game

Take on the challenge of building and managing your dream horse ranch. Ride in competitions to rise through the ranks and become one of the best, or focus on creating the perfect experience for your guests to attract them in masses. Become a renowned breeder who sells horses worldwide, or simply enjoy a cozy life with the horses on the estate you always dreamed of. Whatever you choose, the world is yours! Experience horse-riding gameplay that combines realism with fun. If you’re up to the challenge, compete in show-jumping and cross-country events that are easy to learn but hard to master. As you and your horses improve, you can enter more advanced competitions and fight for greater rewards. EQUIRE combines large-scale building from a top-down perspective with precise placement of smaller objects in first-person. This gives you all the tools you need to build the horse ranch of your dreams. Whether that means creating a breathtaking resort that guests never want to leave, or a personal equestrian retreat where you can unwind after thrilling competitions or the stress of everyday life. Owning horses and running a ranch is more than just riding. Breed, train, and trade horses as you plan the financing of your next building project or horse purchase. Open your ranch to visitors and choose activities that match their interests. Hiring the right staff not only affects many aspects of your ranch but also helps remove gameplay that would otherwise feel like a chore. In EQUIRE, your estate sits within a protected nature reserve threatened by a global oil company seeking to exploit its resources. As you expand your ranch, the money and reputation you earn allow you to reclaim increasingly large areas of the reserve. Explore diverse biomes on horseback, clean up the damage left behind, and rebuild the reserve’s infrastructure.

Supported languages

English * , German * , French * , Italian * , Spanish - Spain * , Portuguese - Brazil * , Simplified Chinese * , Spanish - Latin America * , Dutch * , Russian * , Portuguese - Portugal * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

EQUIRE's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

EQUIRE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EQUIRE at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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