VARYZNEX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score98% positive
- Total reviews50
- Release dateJan 22, 2025
- Developerzakichi
- Publisherzakichi
Company pages: Developer: zakichiPublisher: zakichi
VARYZNEX Steam news
VARYZNEX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- ver.1.1.0 - 25 April 2026
Added VX-modeEnergy gain is now 1.5 times higher than before. Shields can now be used even during Hyper mode, and the shield automatically recovers over time.Changed some graphics.Adjusted certain enemy attacks.Expanded the item collection range while holding the button during Hyper mode (even larger in Double Hyper).Removed "BATTLE SHIP" from the SETTING menu.(You can still change BIT operation by pressing the BIT control button while selecting COLD DEMON or INVASION in Sound Test.)Added BLAST TINT to the SETTING menu.You can now choose from:DENSE (thick semi-transparent), FAINT (thin semi-transparent), or SOLID (opaque).Changed the missile smoke effect. SETTING:EFFECT FULL SETTING:EFFECT MIN
- ver.1.0.7 - 2 January 2026
Some graphic changes and modifications.Minor bug fixes.
- ver.1.0.6 - 30 December 2025
Button notation changed from XBOX, NUMBER to XBOX, PLAYSTATION.Added OFF to Blur and Screen Shake settings (except for OP and ED)Some graphics have been added and changed.Changed the appearance position and behavior of some enemy characters.Fixed player's laser going haywire after collision.Other minor bug fixes. *Due to an update to the production tool, a function has been added to load external replay files from the REPLAY tab on the config screen (specify the drive and folder where the external replay file is saved. Files from different versions are not supported).Specify the file saved in any location
- ver.1.0.5 - 25 April 2025
Added modes X-NORMAL and X-HARD that have different game rules from the previous game. When continuing, the gauge will return to half on all difficulty levels. *Differences between X-mode and conventional modes When the light blue gauge is at 1/6, you can hold one shield, and when the gauge is at half, you can hold one more, for a maximum of two shields (X-HARD is half and only one). When hit with a shield, the gauge does not decrease, and you cannot gain additional shields unless you decrease the gauge by activating a hyper or losing your ship. When you activate a hyper while holding a shield, you get a bonus of 10,000 points (X-NORMAL is 10,000 points with 2 shields remaining, 1,000 points with 1 shield remaining). When not in hyper mode, the light blue gauge rises when you shoot at an enemy.
- ver.1.0.4 - 19 April 2025
Fixed incorrect game over processing when picking up a 1up item with 0 lives remaining. The production tool has been updated to include global rankings, achievements, and effects tabs on the configuration screen (allowing you to display the game like on an old CRT monitor).
- ver.1.0.3 - 28 March 2025
Energy increase during Hyper has been increased to 1.2 times the previous amount. Slightly expand bit defense judgment. Displays the ship's speed only when the speed changes every time the button is pressed. Changed to start with maximum energy in stage select from the second stage onwards. Fixed issue where enemy bullets from the stage 4 boss could not be erased with bits. Pink enemy bullets will now disappear when hit by terrain (only pure terrain other than moving walls, etc.) Change the battleship BGM in stage 3 (you can also return to the original BGM from SETTING) Fixed some display priority mistakes.
- ver.1.0.2 - 7 February 2025
Added button for slow movement You can select to move at low speed while pressing the button, and switch between low speed and normal speed each time you press the button. (Requires button settings in the key configuration and settings in the LOW SPEED section of SETTING)
- ver.1.0.1 - 25 January 2025
Changed so that invincibility time will occur for 3 seconds immediately after hyper activation. Changed so that an afterimage will occur when the 3rd stage boss moves at high speed. (The afterimage has a defense judgment and its damage is added to the boss. There is no attack judgment on the player side) *With this update, replays of previous versions will no longer be consistent.
- NOW ON SALE - 22 January 2025
NOW ON SALE
- Updated demo version - 15 September 2024
A trial version has been released that allows you to play until just before the boss on stage 3. You can now select HARD mode.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 January 2026 | ver.1.0.7 | 1819386365118087 |
| 2 | 19 April 2025 | ver.1.0.4 | 1797185861689735 |
| 3 | 28 March 2025 | ver.1.0.3 | 1795283637864559 |
| 4 | 7 February 2025 | ver.1.0.2 | 1790848102651150 |
| 5 | 25 January 2025 | ver.1.0.1 | 1789580505360631 |
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