- Joining the Steam PVE Survival Crafting Fest, starting today. - 31 August 2026
From August 31 to September 7, jump into POLYARIS Demo during Steam’s PVE Survival Crafting Fest.Fest link: https://store.steampowered.com/category/pve_survival_crafting?snr=1_4_4__118Explore the frozen Arctic, scavenge abandoned locations, craft what you need to survive, battle enemies, and fight the cold as you search for a way out.The POLYARIS demo is still available now - give it a try and see how long you can survive the North.
- If you ever find the POLYARIS DEMO on itch.io - yes, that's us - 28 August 2026
Just FYI, I know you probably don't care about itch.io ;)We've just uploaded the DEMO there as well, so you can now play POLYARIS on itch.io.It's totally legit — no mysterious Arctic impostor involved.itch.io link:https://magicpiegamesgmailcom.itch.io/polyarisThe DEMO is still available here on Steam too, of course. ❄️
- POLYARIS Open Demo Update #17 - 6 August 2026
\Added a Headlamp item that fits in the "Face" slot. While equipped, player can use a flashlight to illuminate dark areas. Flashlight key is "L" key on keyboard and "Right Thumbstick Button" on gamepad by default, but can be rebinded. Improved starting demo area with more environment and storytelling.Improved animal skinning interactions.\Fixed a bug where placing a rifle could cause it to fall through the ground.Fixed a bug where skinning a wolf could cause unwanted movement and other glitches.Fixed a bug where returning to the main menu after completing the Open Demo would mute most sound effects.Fixed a bug when the 'Loading Shaders' menu would disappear.\Adjusted the visibility of Radio GPS markers based on player progression.Adjusted player crouch height.
- POLYARIS Open Demo Update #16 - 12 July 2026
\Fixed storage loading bug where many lootable storages would contain only raw chicken and soda or would otherwise be broken and not load correctly on consequent play sessions.Fixed player HUD jittery movement when temperature indicator value changes rapidly.
- 100,000 Wishlists. Thank You! ❄️ - 6 July 2026
Polyaris has reached 100,000 wishlists! Thank you for all your support, feedback, and excitement. This milestone means the world to us and motivates us to make the game even better.
- POLYARIS Open Demo Update #15 - 21 June 2026
\Optimized world partition and HLOD loading which should provide more stable frame rate and less stuttering/frame drop issues.Optimized flag and windstock cloth simulation to consume less CPU and increase FPS.\Fixed user inputs not registering when viewing notes on the UI.\Added additional player stats on HUD, such as energy, thirst, hunger, and 'feels like' temperature indicator.Improved ocean water visuals by adding shoreline waves.\Player is now more resistant from falling on skis when on rough surface.Drinking melted water will no longer give you food poisoning risk.All containers search time is reduced by 30%.Changed starting and found clothing items container capacity for better progression. Starting clothes have slightly less containers than before, but clothes found during demo playthrough now have larger capacities.
- Tomorrow: POLYARIS Joins Steam Next Fest - 14 June 2026
Steam Next Fest starts tomorrow, and POLYARIS will be part of it.Play demo and join our Discord:https://discord.gg/SswKKPdqJQ
- POLYARIS Open Demo Update #14 - 9 June 2026
\Fixed a bug where 'Steamdeck' optimal video settings preset enables FSR Frame Generation which causes bad performance. Currently, we don't recommend enabling FSR Frame Generation from video settings in the demo.\Added more props and furniture to structures on the main island for better interiors.Added visible slot cell outlines for inventories for better item and UI visibility.\All drinks now restore slightly more hydration than before; food and medical items don't reduce hydration as much as before - a balancing for more immersive survival experience after receiving feedback from players.
- POLYARIS Is Participating in Steam Next Fest - 9 June 2026
We're excited to announce that POLYARIS will be part of Steam Next Fest, running June 15–22.If you haven't tried the demo yet, now is the perfect time to jump in.🏔 Norway-inspired Arctic island🎿 Travel by skis and boat❄ Manage warmth, hunger, and hydration⏱ ~40–60 minutes of gameplayExplore, survive, and find your own way forward with minimal guidance.Play the Demo Now:
- POLYARIS Open Demo Update #13 - 4 June 2026
\Fixed a critical issue where items and storages would not load successfully when loading a save, resulting in empty storages and missing items. However, this fix overrides the previous saving system slightly, meaning that if you had previous saved games in POLYARIS Open Demo, they will be lost permanently. The only option after this update is to start a new game, after which the saving/loading should work correctly. We are sorry for the inconveniences it might cause.Fixed an issue with Join Discord button being unclickable in the main and pause menus.Fixed an issue with extra snow sounds coming from character movement, making the audio experience cluttered.\All food and drinks now take longer to freeze, where they become unconsumable.
- POLYARIS Open Demo Update #12 - 30 May 2026
\Added an ability to scroll through available item actions when hovering over an item in the world. For example, instead of just picking up an item, you can use/consume or place it. Use your mouse scroll wheel/D-pad by default.\Optimized Ultra Dynamic Sky capture rate and Cubemap color update for better performance.Optimized ocean water performance.Optimized dropped items' physics to consume less CPU.\Fixed a bug when you couldn't interact with world items after sleeping.
- POLYARIS Open Demo Update #11 - 28 May 2026
\Added an ability to craft a simple campfire. Expanded the crafting UI with two tabs.Added a wooden branch item, used to craft a campfire. It can be found scattered throughout the world.Added ability to place all items in the world, not just food or drinks.Added more realistic weather change. Increased chances of regular snowfall or light snowfall weather.Improved wind and blizzard sounds.\Fixed a bug when disembarking from a boat could put you in the water.Fixed a UI bug when opening an item actions menu (RMB on an item in the inventory) could cause this menu to overlap the bottom of the screen.Other misc bug fixes\Firewood now gives 60 extra minutes to the campfire, instead of 20.
- POLYARIS Open Demo Update #10 - 25 May 2026
\Fixed an item duplication issue, where a picked up item would sometimes duplicate in the player's inventory for infinity, and the original item would remain in place.Fixed several issues with ladder interactions, like pressing interact on ladder not working, player's rotation being incorrect, and being unable to exit from ladder when reaching a top end.Fixed an issue where interact/pickup action would not work when it should. Fixed an issue when a player could move while interacting with a lever.Fixed several small UI issues related to interact prompts.\Decreased constant drain (i.e. it takes longer to become tired/thirsty/hungry) of energy, thirst, and hunger to better represent realistic survival mechanics.
- POLYARIS Open Demo Update #9 - 24 May 2026
\Fixed item info pop-up appearing with an offset when an item is rotated in inventory.Fixed several UI issues related to text, localization, input prompts.Smaller misc bug fixes.\Added full PlayStation DualSense and DualShock controller support.Added Ukrainian localization.Added remaining item drag and drop, and consume audio.
- POLYARIS Open Demo Update #8 - 22 May 2026
\Fixed a visual bug where snow would sometimes appear inside of the buildings where it shouldn't be.Fixed items falling through floors when dropped from player's inventory.Fixed an issue when climbing over an obstacle could cause an interaction soft lock.\Added a "Searched" text indicator on containers that have already been searched by the player for better understanding which containers have been searched.If you ever run into "interactions locked, can't pickup items or open doors" issue again, we'd be highly interested to hear how we could reproduce it on our end. Hopefully most of such cases have been fixed by previous patches.
- POLYARIS Open Demo Update #7 - 20 May 2026
\Fixed sleep logic which could result in the player being stuck after completing sleep.Fixed an issue where you could fall into the ground and become stuck when loading a save.Fixed an issue where items would fall through the floor/other geometry when loading a save.Other small misc bug fixes.\Improved Unstuck logic. If a player gets stuck in the floor, Unstuck should now be more successful at resolving the issue.Added 'Bed Warmth Bonus' text on Sleep UI that shows how much additional warmth sleeping in a bed will give.Updated Ultra Dynamic Sky asset which is responsible for snow trails. Hopefully, the snow trail black glitches disappear or become more rare.Re-added cross-country skis as a permanent pick up. The reason it was removed in a previous patch is because it could put a player in a stuck state. Shouldn't happen anymore.
- POLYARIS Open Demo Update #6 - 19 May 2026
\Fixed a bug with Interact / F key stopping working by reworking the back-end logic of interaction systemFixed a bug when skinning a wolf might result in player being stuck in the ground\Skis now appear in the player's inventory right at the start without the need to pick them upIf you find any more bugs or have other suggestions about the game, please leave them in the feedback form in the game or on Steam forums, thank you!
- POLYARIS Open Demo Update #5 - 17 May 2026
Hi, here are the patch notes for the Update #5 to the Open Demo: ImprovementsNew, higher quality loading screenshots during level and shader loading times.Added an environmental cutscene close to the beginning of the demo for lore immersion.Improved iceberg area layout.Future UpdatesWe have received lots of your feedback, thank you. Currently, we've identified several critical bugs that we're working on:Interact / F key stops workingItem duplication exploitPlayer stuck in floor on respawnSave/load corruptionItems falling through floorsIssues with laddersWe're working on all of these issues and will hopefully solve them in the upcoming patches.
- POLYARIS Open Demo Update #4 - 15 May 2026
Hi, a quick follow up update to Update #3, to address an issue with items.Here are the patchnotes for Update #4v 0.4.6.6 May 15 2026BugsFixed an issue where some world items (e.g. food, medical items) would fall through floors and other geometry.Fixed house roofs losing snow coverage at a certain distance on the main island’s square.
- POLYARIS Open Demo Update #3 - 15 May 2026
Hi, here are the patch notes for the latest Open Demo update:v0.4.6.5, May 15 2026BugsFixed certain story progression issues after loading a saved game.Fixed (hopefully) a soft locking issue where you couldn’t use any items/open doors.Fixed lighthouse geometry where the player could get stuck.Optimization/PerformanceOptimized world interactable items processing times, which results in lower CPU usage. Expect smoother gameplay and higher FPS, especially on lower-end CPUsImprovementsImproved radio beacons' meshes and soundsAdded new radio beacon locationPlease let us if you have any suggestions or found any bugs! Have a nice day.