Hypogea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 25 September 2026 - 19:03:27 UTC
- SteamPulse tracked peak37
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score98% positive
- Total reviews725
- Release dateNov 9, 2025
- DeveloperCharlie Wagner
- PublisherCharlie Wagner
Company pages: Developer: Charlie WagnerPublisher: Charlie Wagner
Hypogea Steam news
Hypogea news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small patch & some news! - 9 July 2026
Hello everyone!Here's a small news post about what's going on! Small Update :A small QoL patch has been pushed for Hypogea, its main fixes being:fixed a bug that used to reset your entire save (collectibles included) when launching 'chapter 1' from the chapters menuFixed some camera clipping issues during screenshakesDid an occlusion pass on the entire game that should hopefully improve performance a bit on lower end systems Hypogea at SGDQ :I am super excited to share that community member Pr0tal will be doing an all-chapters run of Hypogea at SGDQ tomorrow (10th of July)! The run will be hosted by VexxnBexxn with commentators BobbyBurn and Gelly!EDIT: If you're reading this then the run has already passed, but you can still watch it here!You can catch the run at 10AM CEST / 4AM EDT / 1AM PDT (if I didn't mess up my time conversions)You can check the schedule here, and watch the event…
- Announcing my next game : Netherspire! - 1 June 2026
Hello everyone!Ever since Hypogea's release, along with post launch updates & bugfixes, I've been working on my next project:NetherspireCheck out the trailer on youtubeNetherspire is a short 3D Metroidvania in which you explore the insides of a colossal tower, find upgrades to gain new abilities and defeat the attackers that threaten its ancient vault.Check out the steam page for details (and maybe wishlist it?) right here :If you enjoyed Hypogea's platforming, megastructure setting and retro PS2 aesthetics, I think you might be interested in Netherspire! The game also features combat, customisation, and a brand new world to explore non-linearly.Netherspire was initially a game jam project made last summer called 'Tower of the Deep' and I've been expanding it into a longer, singleplayer metroidvania. If you want, feel free to check out the jam version here, though keep in mind that it m…
- Quality of Life Update - 18 March 2026
Hello everyone! This is an update I had been planning for a while, but since I'm currently working on my next project I had to delay it a bit. Still, here's a quick rundown:Visual Styles :The Visuals options panel now features a new Visual styles setting that lets you switch between the default modern look, a pixelated effect and a new CRT filter. Here's a preview of how those all look:Save slots :The options menu now also features a new Save data panel, which lets you switch between different save slots, preview the currently selected one, clear its save data and also access the save directory.Miscellaneous fixes :The update also features some miscellaneous tweaks & fixes, here's a non-exhaustive list:Added a safety to prevent getting stuck on valve interactablesAdded a safety to levers to prevent a bug when returning from chapter 3Added a tentative safety for a glitch that launched yo…
- 1 Month anniversary, Patch roundup and Soundtrack! - 15 December 2025
Hello everyone!One month anniversaryToday Hypogea turns a month old! - Is what I would say if I had made this event in time... Still, I really wanted to express how thankful I am to see so many people playing and enjoying the game, and I can't express how glad I am to see the reception it has had. Thank you all so much.Updates round-upAs you might have noticed, a lot of patches and hotfixes have been pushed since the game launched, without much details about their contents, so here's a non-exhaustive list of some of the fixes that have been done since release:Fixed a had blocker that got you stuck after skipping the cutscenes when returning from level 4Fixed many potential softlocks in levels 2, 3, 4 and 5Fixed some of the sequence triggers in Chapter 6 which were triggering too early and making said chapter too hardFixed some sounds not being assigned to the proper audio channel (espec…
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