Spacelane Express news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateNov 24, 2025
- DeveloperChooon
- PublisherSelf
Genres: Casual, Simulation, Early Access
Company pages: Developer: ChooonPublisher: Self
Spacelane Express Steam news
Spacelane Express news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Updates Notes for Jul 8th - 9 July 2026
add an option in the option menu (under "gameplay") to toggle the gameplay UI elements
- update notes for Jul 6 - 7 July 2026
it looks like the last uploaded build didn't contain all the changes I listed in the last patch notes. This latest build contains all the latest changes and fixes. sorry for the confusions
- Updates Notes for July 5th - 6 July 2026
added a dropdown menu to allow players to change the starting sector fixed a minor UI bug where the shift terminal background is too short
- hotfix for July 4th - 5 July 2026
fix a game breaking bug where the starting ring in the license exam minigame spawns inside the planet, creating a scenario where player cannot proceed also added target highlighting to the rings so players know exactly which ring to fly through in the exam
- added the ship hangar - 4 July 2026
added a ship hangar bay where players can attach modules to the transporter ship the ship hangar is accessible via shift terminal
- Update notes for July 2nd - 3 July 2026
added a new event where patrols would do battle with hostile ships in dangerous sectors. Players can get caught in the crossfire. added career progression -- players can now climb the corporate ladder added a flight license minigame fixed a bug: the training debt is always showing the starting amount fixed a bug: the options Menu was broken since the last build
- small fixes - 25 June 2026
added controller support to navigate UI menus D-pad / Left Stick moves between menu buttons. - A / buttonSouth confirms - B / buttonEast cancel added opacity settings for UI background panels tweaked gamepad right stick sensitivity
- added controller support - 20 June 2026
added controller support
- keymapping and Context-sensitive HUD - 20 June 2026
keymapping was missing implemented context-sensitive HUD
- June Revamp - 19 June 2026
Hi everyone,I have just now released a complete revamped version of the game:new graphics for the spaceships and space stationsnow features 7 sectors the hauling system is now slightly more sophisticated (3 container types with price changes)added some hazards such as asteroids and hostile spaceshipsthe NPC traffic is now more robustspace station docking is drastically improvedNote: the previous build can be accessed via the staging branch, thanks
- Feb Update - 23 February 2026
added the ability for ships to carry additional fuel when the fuel bar runs out, the ship will automatically refuel if additional fuel(s) are available 1 additional refuel is added to the list of rewards
- Untitled - 22 January 2026
removed weight display e.g. 1t, 2t from space station destination selection buttonsThe launch button is now bigger and it shows the total payout as well as total weight
- 1/14 patch - 15 January 2026
added some NPC freighter traffics to improve the vibe
- 1/7 Patch - 8 January 2026
added the ability to change BGM in the option panel (during play, press ESC > options)fixed an issue where pressing ESC doesn't close options/controls page
- 1/2 patch - 3 January 2026
added tabs to contract detail screen so players can view all the contracts selectedadded a physical dashboard backgroundmade the ship UI slightly smallergot rid of the "ship status" UI screen since it wasn't used
- 12/27 patch - 28 December 2025
Improved ship handling: reduced twitchiness, increased stability (less wobble/overshoot)added a new reward: alien pet/lucky charm
- 12/24 patch - 24 December 2025
added back save/load systemnew game = wipes all the save datacontinue game = continue with previously earned credits, unlocks etcnote: game saves from legacy build aren't carried overship unlocks are now possible5 ships totalfeel free to suggest new ship design/ideas in forumadded the reward systemwhen player's credit amount exceed a threshold amount, the game will show a NPC dialog and a new ship is unlocked (the credit is automatically spent)minor UI tweaksif you notice any bugs or have any suggestions, please let me know in replies or via the forum. Thanks all. Happy 2025.
- UI fix for 21:9 aspect resolutions - 24 December 2025
fixed spaceship UI and docking bay UI for 21:9 aspect resolutions
- New Trailer, New Singleplayer-only Build - 23 December 2025
🚀 New Trailer, New Default Build (Legacy Branch Available)I’ve just released a new trailer and made the latest build the singleplayer-only version of Spacelane Express.This update reflects a clearer direction for the game: a cozy, low-stress space trucking experience focused on hauling cargo, docking at stations, and cruising between planets at your own pace.What’s new in the singleplayer buildRefined flight and docking feelClearer focus on transport-driven gameplayA calmer, more atmospheric presentationImproved overall flow and quality-of-life updatesThe current build features a compact but intentional star system with 2 planets and 7 space stations, designed for relaxed, repeatable delivery runs.About the legacy buildIf you’ve played an earlier version of the game, that build is still available.The previous version has been moved to a “legacy” branch, so you can continue playing it i…
- Spacelane Express – Revamp in Progress - 22 December 2025
Hey everyone, I wanted to share a quick update on where Spacelane Express is heading.Over the past weeks I’ve been reworking the core experience — focusing on a slower, more grounded “space trucking” feel, with cockpit-first gameplay, contracts, and smoother flight.This is still work-in-progress, but I wanted to show you an early look at the direction. Here’s a short video demo of what I’m currently building.Thanks for sticking around — more updates soon as things take shape.
Patch notes and updates
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