- UPDATE New loot boxes for each biome! Fixes & Improvements - 28 June 2026
https://static.wixstatic.com/media/841d4c_ab8eb0b89731494588d39f795d6ec253~mv2.png Fixed: Beam cutter crit hits now working Beam cutter droplist now correct on hits Buff system while effecting and improved effects Added: Cargo Container Style for Passway biome First 6x Loot Boxes for each biome with default loot
- Update brings new Room Modules and 'Fog of War' - 14 June 2026
https://static.wixstatic.com/media/841d4c_a9f3282af113423d9a31b3e6d5c62e0a~mv2.png Fixed: Skilltree texts fixed Melee monster stuck movement fixed Quick travel has correct locations now (placement refresh) Max Energy fills now always (improved property stat system) Added: NEW Explore System with "Fog of War" (Unknown, Discovered, Explored) NEW Player now Scans the Area around to show room content by movement NEW Ambience music Ambience volume slider in settings Slider can now be toggled to min (every slider) Improved the room shifting with room modules visuals a lot Changed: Room Cards are from now on: Room Modules Room Content is now hidden with Questionmark icon until discovered/scanned state
- Update D008: Added Victory to Game Loop + Improvements - 31 May 2026
https://static.wixstatic.com/media/841d4c_9b6ea381ba6c4ac18e905582c7083938~mv2.png Fixes: Music / Sound bugs fixed Teleportation and room active state improved AreaOfEffects behaviour changed Added: Victory Game Loop: You can now win by use the cube core lift* Reward Screen is now applied to your profile: Dark Matter & Cubes Monster now patrol again inside the room Monster attacking is now more dynamic and challenging Ship movement improved with more realistic weight Changed: Improved Pulse Blaster (more dps and range) Improved Beam Cutter (more dps and range) Adjusted Shard Cannon less dmg, crit changed, less range Chances for drops reduced on casual boxes Improved physics Improved music player Behind the scenes: Cube Core Design is defined with different fighting phases and sequences Cube Core Scene is in work for the final fight against the cube Switchting to Cube Core prepared techn…
- Cube Crawler Update C007 – New Gameplay Loop & Progression Systems - 17 May 2026
Hello Pilots! 👋after a longer development phase, a new major update for Cube Crawler is finally here.Over the last weeks and months, many core systems have been reworked and expanded to push the game further both technically and gameplay-wise.New Dungeon Gameplay LoopThe flow of each run has been heavily expanded and pushed further towards a Rogue-Lite experience.Players now explore the cube more strategically, collect important fragments and slowly progress deeper into the dungeon.Long-term, this path will lead directly to the new elevator system, preparing access to the heart of the cube.Expanded Reward & Progression SystemsThe reward system has also been expanded:Collect Cube Coins during runsUnlock permanent resourcesMore progression between runsMore motivation for exploration and risk-takingThe overall gameplay loop is designed to make runs more rewarding, strategic and replayable…
- 🧊 Development Update – Refining the Cube’s Core Mechanic - 3 March 2026
Hey Pilots 👋Yes… it has been a while since the last Steam update. But Cube Crawler has not been sleeping. 🚀Over the past weeks, I’ve been reworking one of the most important parts of the game:🧊 The cube structure 🔄 The room shifting mechanicSince this system is the heart of Cube Crawler, it needs to feel powerful and impactful.Right now, shifting rooms feels… flat. And that’s not good enough for a mechanic that defines the entire game.So here’s what I’m currently working on:✨ Improving visual feedback when rooms move 🧱 Making the cube structure clearer and easier to read 🔧 Reworking parts of the RoomBuilder system 🌌 Strengthening atmosphere and sector immersionThis is not just “making things prettier”. It’s about reinforcing the core identity of the game.Cube Crawler is in Early Access — and that means refining fundamental systems when necessary. I want the dungeon to feel like a…
- Update EA B006: Quick Travel, Alerts, & more ... - 1 October 2025
https://static.wixstatic.com/media/841d4c_ebe5bec400fd4e8f9b8f2b2f3fd8f8f1~mv2.png Fixed: Ui Arrow displays fixed Game Time relation to monster level fixed Game Time init fixed Improved pop up scaling / behaviour Pool Handling improved Added: Quick Travel - Explore faster now and skip boring movement through already explored rooms Alert System for Info, Warning and Alarm added. Example: Enter new biome -> info alert opens with new location. Pathfinding for quick travel (shortest path) Changed: Nothing.
- Hotfix: B005 - 14 September 2025
https://static.wixstatic.com/media/841d4c_287df1a4311c45a7917023ae089ef03d~mv2.png Fixed: Gameplay settings menu container size for selection fixed
- 🧊 Cube Crawler – Update EA_B004 - 14 September 2025
Hello Pilots,it’s time for another update! 🎉 This one is all about comfort, clarity, and style.🔧 HUD & Info MenuThe HUD is now even more configurable – you decide which ship stats should be displayed.Your settings are saved, so your setup always stays just the way you want it.The Info Menu now features two brand-new sections:📊 Stats – keep track of your most important values. Decide exactly what should be shown during gameplay.⚡ Active Buffs – instantly see which effects are currently active and what they mean. No stress – the Info Menu always pauses the game.🗺️ Minimap Improvement:Adjustable & saveable minimap size – small & compact or large & detailed, the choice is yours.Reworked player icon with facing direction – instantly see where you are and where you’re heading.🎵 Main MenuFresh new look & feel!A brand-new main theme sets the perfect sci-fi atmosphere right from the start.�…
- UPDATE EA_B004: Map Improvements, Ui-Info Menu extensions, & more ... - 14 September 2025
https://static.wixstatic.com/media/841d4c_294efbc9f1fb456eaaa0e98a9dd8a079~mv2.png Fixed: Lock mouse inside game Bulletspeed is now slowed by overpulse shield correctly Gear drop: new origin pos set to remove further teleport Added: NEW Ui-Info Menu: Player Stats Area (configure visibility and get info) NEW Ui-Info Manu: Current Buffs Area (view all current buffs with ALL info) Minimap Size can be changed now (and is saved) Player marker on minimap/map improved with animation and direction Player marker on minimap/map now always turns into camera direction Changed: Menu Title Theme changed Menu Style changed, effects
- HOTIFX Update A003 inkl. new content - 31 August 2025
https://static.wixstatic.com/media/841d4c_287df1a4311c45a7917023ae089ef03d~mv2.png Fixed: Refresh critical overcharge buff on rebuy (still active) Treasure fixed with multiple gear Gear fixed for swapping / changing does not work properly Some localizations added Monster bullets not visible because of rework Gear name display now correct on HUD No wrong rarities anymore on drops Shield visual fixed on teleport Gear locked displays now show correct info to player Added: NEW Launcher Boss ability: Power Bombs NEW Special Item (Trader): Time Warp - Freeze the next monster/boss room for 8 seconds Changed: Monster Rage Mood now starts on 2/4 Health instead of 1/4 Burst cell damage is now dependent on your ship attack damage Orbital Pulse has now also a base damage additional to your ship attack damage
- 🧊 Cube Crawler – The Merchant Update is here! - 27 August 2025
🔥 New Core FeaturesMerchant Room – discover it in your runs and trade with the mysterious terminalNew Category: Special Items – instant effects that directly impact your runMerchant Voice Lines – cold, sarcastic, and eerie (voice generated with AI)New Tab Menu – access detailed information at any time about your equipment, buffs, artifacts, stats, and room cards. → This way you’ll always know exactly how your items work and can perfectly finalize your builds!French language added – Cube Crawler is now playable in DE / EN / FR / ES / RUCritical hits and armor are now part of the game, both for the player and the monstersVarious bugfixes, improvements, and much more...🛠 What’s next?This is only the beginning. With this update, Cube Crawler officially kicks off its content expansions – and I am already working on the next package with brand-new content. A rough roadmap will follow soon!�…
- BIG UPDATE - Trader room, Ui-Info menu, French language, & more ... ( A002 ) - 27 August 2025
https://static.wixstatic.com/media/841d4c_2b38f2e1e438480f917f6e358079c923~mv2.png Fixed: Bullet Hit-System improved weakness detection and wrong layers Particle-System sizes corrected for different sizes Corrected RU language Collecting behaviour of gear is now changed and improved to selection system Correct buff refresh / stack system and behaviour Nanosurge does not overheal anymore. Buff triggering is now 100 % precise to trigger time and amount BurstCell drop chance is now really 17% and not 83% ( :-D ) Player slowed down on moving stairs up Hotkey rebinding is now working again and saves / loads Gear is not collectable anymore if game is paused Gear is now protected with leave room protection Gear Hud animations corrected and smoothed Smaller gameplay fixes and improvements for controlling Smaller visual fixes and performance improvements Added: Trading Room is now available! Buy…
- Enter the Cube! Now in Early Access. - 11 July 2025
🧊 Welcome to the official launch of Cube Crawler – now available in Early Access!In this unique rogue-lite, you don’t control a classic hero – you are the pilot of a battle-ready spaceship. Navigate through procedurally generated cube-shaped dungeons, shift rooms, avoid deadly traps, face bizarre enemies and uncover ancient artifacts. But ask yourself... are you really the first?🚀 What awaits you?Endless 3D cube dungeons to explore (seed-based generation)A deep skill tree and gear system inside the dungeonSpaceship classes for every playstyleShiftable room structures for clever problem solversMultiple difficulty levels and handcrafted biome aestheticsDiverse room types, boss battles, and unexpected situations🔧 Please note:Cube Crawler is now in active Early Access. Not all features are available yet – but your feedback truly matters. Over the coming months, we’ll roll out major conte…
- The Cubes Awaken - Early Access Start July 11 - 20 June 2025
The wait is almost over.On July 11, the universe of infinite cubes will awaken – and with it, a brand new kind of dungeon crawling begins.In Cube Crawler, you pilot a spaceship through endless cubes. Each side hides dangers, mysteries, and secrets.Collect room cards to manipulate the cube itself to reach unknown areas. Find powerful gear. Fight unpredictable enemies and survive the growing chaos as time turns against you.Every cube you explore becomes part of your universe and brings you a step closer to the truth.Are you brave enough?Wishlist nowEarly Access Launching July 11Solo-Developed, classic dungeon crawler in Sci-Fi roguelite style with unique dungeon manipulation mechanic