Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2981900 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Gamage |
| Publisher | Gamage |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The world is in pieces and is on the verge of total destruction. It will be saved by those who have long been forgotten... Roguelite tactical real-time battler with skill, artifact, and consumable combos. Enjoy juicy visuals and strong storytelling!
About this game
Support on Kickstarter About the Game Run Heroes Run is based on the roguelike genre, where you assemble your team of heroes and equip them for an adventure. How does our variation of a roguelike differ from others? The first distinction is that battles occur in real-time with active pauses for more comfortable gameplay, rather than being turn-based. The build system consists of several modules: Selecting three heroes for the adventure (in the demo, we limited it to three fully developed heroes, though five more are currently in production, and seven are in the concept stage). Choosing active abilities for the heroes that the player will use in battles and level up over time. Selecting passive abilities for each hero — on each level, the player can choose a passive skill for the hero that will either permanently enhance them or trigger under specific conditions automatically). Equipping heroes with artifacts that empower them until the end of the run. Collecting consumables during the run, which are divided into targeted (applied to a specific target or area chosen by the player) and mass items that affect all heroes or enemies at once. All of these elements synergize with each other, offering almost limitless build variations, allowing you to combine and develop your hero team in different ways based on your preferred playstyle. The Adventure The run in our game is represented by a procedurally generated adventure map. In addition to classic battle events, resting at campfires, and meeting merchants who offer artifacts and essential survival items, you can take on quests. These quests introduce you to the game's narrative and story. They are filled with ironic references and light humor to help players relax between intense battles. The player’s goal is to reach the end of the domain and explain to the boss that they are definitely not in charge here. To achieve this, players will need to strategically plan their path, carefully assessing where they’re ready to fight and where it might be better to rest at a campfire. And as in all roguelikes, death is not the end—it’s only the beginning of your adventure. Bosses and Domains In the demo, we’ve…
Supported languages
English * , Russian * * languages with full audio support
