- Steam Cloud is back. (Please help us) - 13 July 2026
we finally re-enabled the Steam Auto-Cloud features. Obviously we tested it but we are still not sure what caused the save problem in the first place. PLEASE always backup your saves (You can find them here "C:\\Users*YOURUSERNAME*\\AppData\\Local\\Stonemachia\\Saved\\SaveGames) and write to us if you encounter any errors! IF YOU USED EXTERNAL SAVES IN THE PAST PLEASE DO NOT MODIFY THE FILE CALLED steam_autocloud.vdf!!!
- Stonemachia Summer Sales Update! (PHOTO MODE AND BOSS REFIGHT!) - 25 June 2026
The first Stonemachia Major Update is ready to be downloaded with a double surprise and… a contest?Added the possibility to refight bosses inside the ArmariumAdded a photo modeRestructured the intro section in Heaven to enhance visual claritySlightly improved the visibility and control of the playable characterNow you can hide the HUDRestored Steam Cloud Save featuresAdded an Automatic Save Backup System in case of corruptionFixed a fast travel bug that unlocked unexplored areasFixed a bug that didn’t allow the player to adjust volume settingsAdded a feature that allows the player to adjust the sliders by dragging them with the mouseAdded localization for enemy cards names And now to celebrate these sales, we present to you the second IN-GAME event… Screenmachia! The Stonemachia Official Photo Contest! With the addition of the new photo mode, we decided to host a photographic contest wi…
- PLUSHIE FUNDED! THANK YOU WITH A LITTLE SURPRISE! - 19 June 2026
GUYS WE MADE IT! THANK YOU SO MUCH!!! So, first thing: to thank everyone, as i promised on Twitch, I want to make the Steam event not an event—now you can collect your plushie FOREVER!!!Second thing... I released the OST on Steam! But If you watch closely, there's a surprise... This morning I added 9 new tracks never released on Spotify or any other platform, including a LOT of discarded music that never reached the official release... So, have fun listening to them!!!
- Stonemachia Update 1.0.4: THE PLUSHIE HUNT (WE MADE IT! PLUSHIE 100% FUNDED) - 16 June 2026
We got the chance to launch a petition to create the official plushie of the Stonemachia main character thanks to Makeship!So to celebrate (and promote) this incredible opportunity, we introduced a very special treasure hunt inside the Scarlet Stronghold. Find and collect all 8 Zefiro plushies scattered throughout the map to earn a very soft reward!BUT YOU GOTTA HURRY! You have to find them all before this date! (Jun 24 @10:30AM GMT+2) You want a plushie in real life too? If so you can help us and pre-order your Pawn Plushie here! https://www.makeship.com/petitions/zefiroIMPORTANT! Before the product is actually made and sold, there will be an initial interest-gathering phase, which requires the campaign to reach 200 supporters!So, with a pledge of just $2.00 you can have a tiny weapon capable of destroying all of Heaven sitting on your deskWe also fixed some bugs and rebalanced Bishop…
- Very Super Small Patch (Sorry) - 9 June 2026
Sometimes gamedev means moving a wall by 3 cm and completely breaking an entire boss fight...that's life Also, the issue with uncompletable cards was only partially fixed before, but it should be fully working now (let me know, and thank you all so much for your patience!)
- Stonemachia Update 1.0.3 - 8 June 2026
Second week, THIRD Stonemachia update aimed at improving Stonemachia’s general stability and fixing some issues caused by the implementation of fast travel! Fixes and new implementations: * Fixed an issue that prevented correct progression in the collectibles achievement. * Fixed an issue that prevented you from using the ALT key for remapping. * Fixed an error where all Velox Iter (fast travel) locations were retained in New Game+. * Added the possibility to toggle the camera shake. * Added the possibility to toggle hitstop. * Increased the drop rate of cards for certain enemies. * Increased the drop rate of cards during fishing mode. * Added a special fishing zone where you can face the Blood Vessel. Minor Fixes: * Generic and endless bug fixing.
- Stonemachia Update 1.0.2 (THE FAST TRAVEL!) - 3 June 2026
It's been already a week since our launch and we’re still working on fixing many of the problems you have reported in this period, at the same time we’re adding new features that many of you have asked us for! Fixes and important additions: - Added fast travel between checkpoints. Based on the point in the game you’ve reached, all mandatory checkpoints will be unlocked according to the last checkpoint you interacted with, while the secondary checkpoints will be unlocked based on specific items obtained in that area. - Stonemachia size has been decreased by 2GB and now cutscenes will be more performant. - Fixed the bug where, even with the FPS settings set to “Unlimited,” they were still limited to 120. - Fixed the bug where it was possible to switch from the “Cards” section to the “Music” section in the inventory, even while viewing a card in full screen. Minor fixes: - Improved visibil…
- Stonemachia first small update! - 28 May 2026
Hello everyone!We're still astounded by the love you've shown for Stonemachia! With this update, we want to let you know that we're still working hard to fix all the issues and make the game even better! Here are all the details: * Now it's possible to change the camera FOV.* Fixed general stuck bugs in various levels.* Fixed Mouse X/Y Sensitivity Error (it was not possible to change the sensitivity of the axes separately and the X changed both)* Fixed AZERTY Error (Number keys were not remapped)* Fixed Gamepad Input Remapped Error (When changing the "LT" button on the gamepad, it would not show the change even though it had been applied)* Fixed errors related to the input mapping menu (Fixed an error where it was possible to save options settings and exit the options menu even if multiple actions were mapped to the same key)* Derasin's difficulty has been slightly increased.* Improved…
- Our last update? - 27 February 2026
Complete Overhaul of the HUDCollectibles! (Cards, Vinyls and Chess Pieces Skins)Many new soundsNew Chess Pieces animations!Bug fixing and combat feedback improvement
- Stonemachia comes out on 26 May 2026! - 13 January 2026
So we decided to celebrate the event by sharing with you some of the latest additions we've made to the final game, including them in the demo! Here are the main new features:- new and improved lock-on system!- the 3D model of the Pawn has been refined to be even more detailed.- Derasin's boss fight has been made even more dynamic with a new moveset.- improved pacing during Heaven's sequence. Other minor improvements:- general performance improvements.- general fixes.
- Many new additions to the demo! - 2 October 2025
Hey everyone!With this patch, we have fixed some of the demo's issues and made some significant changes to the combat mechanics and overall difficulty!Here's the details:the parry finds its definitive form! Now you will have to parry an enemy 5 times in a row to unleash some powerful attacks;the Pawn's perfect dodge will no longer increase its attack speed; instead, it will allow you to unleash a single powerful Queen attack;we have adjusted the enemy placement and their overall strength. This means that enemies will no longer appear in large, chaotic groups, but each of them will provide a more challenging encounter;improved feedback for both hits delivered and received;changed some of the visuals effects;general improvements.As always, feel free to leave a review on the demo page and give us a feedback on the latest additions!
- More fixes to the demo! - 28 July 2025
This new demo ordeal continues! In this new patch, we have solved some of the problems connected to the menu, to the key bindings and to the lock system. Now we can finally focus on completing the game! Here you can find all the last fixes in detail:adjustment and various fixes in the Arena mode (now the “Naiade” will attack you);the fight with the "Coccatrice di Pietra" has been made more intuitive;Furcifel keeps getting stronger with every update;the bug, which was making the whole interface stop working while scrolling the key bindings menu, has been fixed;we fixed the bug that was making the horse drill too powerful;the lock system has been made more responsive.We invite you to leave a review on the demo page to keep providing us with useful feedback so we can improve Stonemachia one step at the time!
- New demo Bug Fix! - 24 July 2025
We have solved some of the most reported issues of this new version of the demo! Unfortunately, we have rushed things a bit and so there is a minor slip. Nothing serious, we will fix it as soon as possible!Here you can find all the corrections: Furcifel has been slightly strengthened, especially during the second phase. we fixed the bug where Zefiro was being thrown away once getting on the elevator. the end credits have been fixed. in the Arena, the “Leone di Pietra” has been replaced with the “Naiade”.Here’s the small problem we’ve encountered:the “Naiade” will stay motionless and it won’t attack the player, but it will let itself be defeated due to a last-minute oversight. We will solve this as well very soon!
- A NEW SUPER STONEMACHIA DEMO UPDATE! - 21 July 2025
It is with excitement that we announce the newest version of Stonemachia's demo, refined and enriched thanks to all your support and feedback during this incredible year and a half!With this new ‘update’, you'll be able to re-live the first moments of Stonemachia like it's the first time, thanks to a completely revamped tutorial level, an even more dynamic combat system, new mechanics, and much more! And now a deep dive into all the new features of the new Stonemachia demo! Overhaul maps and content:The Sacrigera Fortress tutorial map has been completely revamped with a new progression, new enemies and new secrets!The Arena is enriched with new enemies and a new special reward that will let you further explore Medhelan and what Stonemachia has in store! Combat System Overhaul:Introducing the new Gambetto System, a completely new game mechanic that will allow you to unleash the hidden po…
- STONEMACHIA BIG UPDATE! - 31 January 2025
It has already been a month since the last demo and we realised that setting the map so openly might give a misleading representation of what Stonemachia really is. For this reason, our FOURTH demo introduces the first two real maps of the game: the tutorial map and a part of Medhelan. In detail this demo will feature: - the first two maps of the complete game (like a proper demo), which will give an overview about the first hours of gameplay. - new tutorial is set in the Castello Scaligero, which will feature new enemies, quests and bosses! - overall game balancing. - general optimisation. - the return of the arena mode! As always, we encourage you to share your feedback on our Discord server in the dedicated demo section!
- Optimization! Improved Tutorial and Progression! New Enemies! - 16 December 2024
During the Next Fest, we received a ton of feedback, and we did our best to improve a demo we weren't particularly fond of. We've significantly enhanced the progression in the demo, making it smoother and more straightforward. Most importantly, we've undertaken a monumental optimization effort, reworking 50% of the building assets in just a few months, which has dramatically improved performance. There's still plenty of work to do, but we're committed to making Stonemachia a real, fun game. Here's a list of all the changes: A brand-new tutorial New enemies added Overall experience balancing improved General optimization Lighting improved for both performance and aesthetics Thank you all for your patience, and we hope you enjoy this new demo!
- Post-Next Fest Bug Fix! - 24 October 2024
We would like to thank all the players of the Next Fest for playing and providing a lot of feedback! Below is an important update that fixes all major bugs and issues! - Fixed the bug where the menu was not working with mouse and keyboard - Improved performance - Added more starting abilities to the chess pieces - General balance improvements - Enhanced the base attack of the rook piece
- Bug fix! - 17 October 2024
Fixed various issues encountered during the Next Fest: - Slightly improved performance - Fixed bugs in the menu - Made the progression in some areas clearer - Various bugs and inconsistencies related to certain enemies fixed Remember to update your video drivers and limit the FPS from the settings in case of heavy GPU usage!
- Stonemachia Next Fest Update - 10 October 2024
Stonemachia is ready for the Next Fest, are you? Will you explore the depths of the Medhelan plains or defeat the evil Armored Boar Samael to gain access to the Visconti Castle? Lots of new additions and updates: -New maps and bosses -A new skill and character progression system -Medhelan quests and stories -Revamped interface and HUD -Many areas to explore -Some performance fixes (WIP) Stonemachia is still in Alpha, so any feedback is appreciated and helpful for development. Hope you have fun!
- Bug Fix! - 11 August 2024
Hello everyone! A minor update for the Stonemachia Demo has just been released, fixing some of the most common bugs, including: - When reaching the bottom of the armored boar arena, the map was partially removed. - The boss Mikaim's entrance only worked in the Italian language. - The boss Mikaim spammed too many projectile attacks, and some animations were excessively fast. - The stone griffin would get stuck in certain areas of its arena. - Improved audio feedback for hits. - Frame rate capped at 60 fps to prevent crashes and excessive CPU stress. - The game can now be completed without collecting the angelic sword and shield; the base sword is permanent until a more powerful weapon is found. - The lock-on reticle has been reduced in size.