SPSTEAMPULSELIVE ANALYTICS
Canvas Playtest

Canvas Playtest Steam metadata

Jun 18, 2024 | game

Released

0players observed · 23 September 2026 - 23:39:29 UTC

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Canvas Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 18, 2024
  • DeveloperNot available
  • PublisherNot available

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Canvas Playtest Steam metadata

Canvas Playtest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2982620/metadata
Steam Communityhttps://steamcommunity.com/app/2982620
PCGamingWiki search
IGDB searchSearch IGDB for Canvas Playtest

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Not available

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Public Demo Bug Patch #2 - 28 February 2025

    The circle part of the fill bar was staying the same size despite paint still being drained Fixed walking on surfaces not being limited a maximum angle, the player can no longer walk up mountains sorry. The Toppled Tree Shrine area now requires half as much area to be filled before the key is spawned, as intended.

  • Public Demo Feature Add #1 - 26 February 2025

    Added a way to lock the camera to free paint (right click while painting) This should create a smooth way to fill in areas without as much view movement Panning painting to the edges of your view will still move the camera in free paint mode After selecting your settings the demo jumps straight to gameplay. Known Issue: Abilities now are a little awkward with the new free paint mode, will be working to refine this experience.

  • Public Demo Hotfix #4 - 25 February 2025

    Removed invert material from first key lock for consistency Doubled the paint regen rate when not painting Exiting the menu default to the upgrade menu rather than maintaining last menu Moved the "Quit Game" to make it harder to accidentally click when closing menu All pause menu pages now maintain all pause menu buttons Respawning via the menu button no longer breaks the player controller when pressing before collecting green paint

  • Public Demo Bug Patch #1 - 24 February 2025

    Fixed tunnel that gets you through the mountain not being paintable. Book stacks now splash instead of play celebration jingle. Flags now splash instead of play celebration jingle. There should be less clipping on environment collision not meant to be traversable. Jumping cannot clip through ceilings any longer. Continue button on initial settings menu can now be clicked on the arrow visual. Known Issue: You can now walk up just about any steepness of a hill including the mountain. Oops.

  • Demo Hotfix #3 - 21 February 2025

    A selection of fixes for common issues with loading Loading scene now activates sooner when starting game from main menu Fix issue where load percentage wasn't displaying properly Added a spinning paint drop so you can see the game is working more easily while loading When the player is loaded in, there is now a load percentage displayed and the spinning drop to display progress Swapped load order for levels to speed up initial load Misc Additional Fixes: Fixed the plank to get on the boat at the end being very narrow and at an odd angle Smoothed out blob renderer so that it has less of a performance hit when on screen

  • Demo Major Update #1 - 20 February 2025

    New Features Settings selection on Launch (Language, Resolution, Full Screen, Colorblind Modes, Volume) Added fonts for each of the 17 supported languages Added translation captions to the intro cinematic Dialogue falls back to english pending translation Mouse Wheel Icon now displays next to selection prompt for options to make it more clear how to select Misc Fixes Added credit for the voice actor and writer for the intro cinematic Fixed Friendly Orb name display Fixed text for relic collections for some relics Added dialogue options padding on the left to stop render clipping Made button menu font style more clear Moved down intro video captions Removed several enemies in locations that were oppressive and not interesting Fixed Vector UI rendering over Raster UI (allows button propts to no longer be blocked by some other UI elements) Known Issues Russian and Ukrainian Missing Charact…

  • Public Demo Hot Fix #2 - 16 February 2025

    Major Performance Improvements: Blobs now take up less memory and no longer tank framerate when spawning (can still happen occasionally). Some feature checks that were done per frame are now done via events such as if each element in a cluster was painted yet or not. Realistic physics drag is now done over multiple frames, are time sliced (no longer all happen on the same frames), and is no longer always active. Made several non-static environmental elements static to help with performance. Rebaked occlusion culling to have an updated rendering culling throughout the map. Minor Fix: The input icon for abilities was also showing as Left Mouse Button rather than Right Mouse Button. Added captions to the intro video, this is primarily in preparation for localization, but also just for convenience! Removed several falling physics objects that clipped through the world. Removed several small…

  • Public Demo Hot Fix #1 - 14 February 2025

    Quick fixes for a couple reported issues: Stepping on multiple different surfaces can cause audio popping Going down and up cliffs can make you move faster than normal Going down extremely steep cliffs will result in your forward direction changing rapidly One major known issue I'm still investigating: Painting on some surfaces will cause audio popping (currently suspect it's when painting on or onto metal objects)

  • Mini-Patch for Press Access Tomorrow - 14 February 2025

    Just a few fixes and additions for polishing the experience: Added story teaser as a skippable intro to the game Fixed issue with color blindness drop down and resolution drop down UI is now render in such a way to account for the full range of FOV options allowed Fixed the fill rate on some objects in the early part of the game Fixed some loud audio in the environment such as the waterfall Reworked some areas that were disconnected spacial to just be part of different areas Adjusted fill needs to key the keys in areas affected by the above Made the Librarian's dialogue progress as expected Fixed some UI clarity issues that also contributed to abnormally bad UI jitter (some jitter still remains at low frame rates) Alt + Tab no longer can get the pause menu mouse state locked invisible Fixed most audio pops from painting on surfaces of different materials (some edge cases still remain wh…

  • Pre-Release Demo - 12 February 2025

    Honestly too many changes to count but basically the biggest ones are: Characters added that you can have conversations with Areas now spawn keys and those key are use to unblock specific progress points Added a tutorial level to showcase the basics in a less cluttered way Removed a lot of enemies so only specific areas have those kinds of dangers Abilities now must be discovered in the map rather than unlocked Added some micro quests that you can get from characters Rebalanced paint use, ink flask charges, blobs, and the fill rate of many objects to feel better Tons and tons of bug fixes This is just what I could squeeze in the scope up to the 14th since that's when journalist access to the event begins. I will keep refining and fixing bugs up to the 24th when the event begins!

  • Internal Testing for Public Demo - 15 January 2025

    This is just the most necessary changes needed to make this testable in full, here are some key changes: Areas now have a tracker for how many objects are painted and filled When an area is filled in sufficiently then a yellow "Key" object is spawned There are new gating that requires these yellow "Key" objects to open paths Added the Sword Relic and Bow Relic to the map to be discovered and used to traverse the layers of the map Enemies are now stunned when painted red temporarily, but can still be permanently defeated with the Sword Relic Changed the model on the boat that ends the demo to something more eye catching When rewards are spawned from filling the environment there are trails that draw attention to them Additional changes are primarily bug fixes, flow changes, replacing some old models with new ones, and adding a fish man to meet in the gazebo. Normal stuff.

  • A Series of Polish Changes - 28 November 2024

    This demo is not meaningfully different content wise than the previous, but a lot has been reworked. The last demo added several new mechanics like the sword and the bow abilities, that are removed for now and should be available from additional content being added. Key Changes: More auto-filling objects around More sources of paint refill Running out of paint doesn't kill you When low on paint your first health bar will regenerate when not painting Added relaxing soundtrack New upgrade system paid for with the crystals you find in the map Streamlined level - Removed a lot of ancillary areas and kept it to one key loop Rebalanced how quickly things fill with paint and made paint drain much more slowly Make the player faster Completely reworked the character controller Added more feedback when rewards are given or when things are filled Added a state for filled in objects to show when th…

  • Major Gameplay Shifts! - 26 July 2024

    Each color now has a unique ability Green - Paint the environment, grow natural elements Red - Sword Swipe that can break elements that block progress Blue - A big paint explosion that can quickly activate elements through time This is to make each color have more of a unique identity and something new to build puzzles off of as well as future upgrades. Each color still maintains their themes: red is violence and action, green is nature and growth, blue is time and gravity. These abilities should make it easier to reinforce these themes and add new unique elements in the future. Additional Gameplay Changes Multiple breakable elements in the game now give you blobs of paint that can refill your paint on your journey. The starting area is gated until you unlock the red ability. There are now more generous ability upgrades. The former shrines that refilled paint on your journey are now res…

  • Playtesting Hotfix #1 - 1 July 2024

    Additional features: Rather than ending abruptly, the brush will not arc down to the ground if there's nothing close enough for it to paint on Left Control now locks the paint brush to the center of the screen, can be toggled on and off as needed Fixes: Fixed a soft lock with the lighthouse that required reloading from save to progress Rework: Changed the implementation for edge of screen panning while painting The ramp up of camera motion is more gradual The distance from center screen before this kicks in is ~50% larger Rather than be a radius from center screen is it now based on distance to the edge of screen on each axis As stated above you can lock the brush to center screen if this default mode still causes any motion sickness

  • Tiny Patch #2 - 28 June 2024

    Fixed quit button on credits screen.

  • Tiny Patch - 28 June 2024

    Make the elevator only paintable blue (the gear was a separate object that could be painted any color).

  • Public Release Time! - 28 June 2024

    The demo is now playable start to finish fully functional! UI bugs fixed Save system working perfect Faster save loads Metric tracking added to help make intentional tweaks New character: "King Crystal"!

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2025Public Demo Bug Patch #21792751526026076
226 February 2025Public Demo Feature Add #11792751525987466
325 February 2025Public Demo Hotfix #41792116353367670
424 February 2025Public Demo Bug Patch #11792116353337306
521 February 2025Demo Hotfix #31792116353236014
620 February 2025Demo Major Update #11792116353205101
716 February 2025Public Demo Hot Fix #21791580426069521
814 February 2025Public Demo Hot Fix #11791580426011691
914 February 2025Mini-Patch for Press Access Tomorrow1791580425982643
1012 February 2025Pre-Release Demo1791482680840709
1115 January 2025Internal Testing for Public Demo1788945554768244
1228 November 2024A Series of Polish Changes1784506359009288
1326 July 2024Major Gameplay Shifts!5963413094353495755
141 July 2024Playtesting Hotfix #15842939267325290783
1528 June 2024Tiny Patch #25842939267314447647
1628 June 2024Tiny Patch5842939267314235310
1728 June 2024Public Release Time!5842939267311533981

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2982620
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJun 18, 2024
DeveloperNot available
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Canvas Playtest's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Canvas Playtest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Canvas Playtest at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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