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XenoRaptor

XenoRaptor Steam news

Peter Cleary | Dec 24, 2019 | game

Released

0players observed · 24 September 2026 - 08:37:47 UTC

ActionIndieBullet HellSpaceTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

XenoRaptor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews173
  • Release dateDec 24, 2019
  • DeveloperPeter Cleary
  • Publisher-

Genres: Action, Indie

Company pages: Developer: Peter ClearyPublisher: -

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XenoRaptor Steam news

XenoRaptor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Stability improvements plus minor balance tweaks - 28 May 2020

    -Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile

  • Bugfixes + Free OST - 30 December 2019

    -OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes

  • Balance tweaks + one bugfix - 3 August 2019

    -Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disintegrator beam is a little longer -Photon rounds are now much more accurate and have very strong knockback -Shockwave sprite on explosions is a bit bigger -Safety ammo now has more splash radius -Nuclear missiles can now use safety ammo, have fun nuking yourself!

  • Update - 2 August 2019

    -Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement now works on any charged laser weapon

  • Achievements are now available - 11 June 2019

    There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.

  • Hotfix - 20 February 2019

    -Fixed teleporter/warp drive not working

  • Particle effect fixes - 19 February 2019

    -Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders

  • hotfix for tactical nuke bug - 3 February 2019

    -tactical nukes now wait until they reach their target before exploding

  • Update - 29 January 2019

    -Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to save to the first slot to keep it.

  • Fixes for mac controller support and easy mode - 9 July 2017

    -Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks

  • Fixes for mac controller support and easy mode - 9 July 2017

    -Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks

  • Update - 28 November 2016

    Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen wi…

  • Update - 28 November 2016

    Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen wi…

  • Some bugfixes - 13 May 2016

    -Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.

  • Some bugfixes - 13 May 2016

    -Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.

  • Fixed bug with texture quality changes - 15 March 2016

    -Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.

  • Fixed bug with texture quality changes - 15 March 2016

    -Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.

  • Bugfixes - 14 February 2016

    -Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.

  • Bugfixes - 14 February 2016

    -Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.

  • New unity5test build available - 8 July 2015

    There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.

Patch notes and updates

S.noRelease datePatch nameGID number
13 August 2019Balance tweaks + one bugfix2412159905931673050
22 August 2019Update2412159905929104063
311 June 2019Achievements are now available2411028931155968810
420 February 2019Hotfix2480825216185177318
519 February 2019Particle effect fixes3702426087254505236
63 February 2019hotfix for tactical nuke bug2461683368369271127
79 July 2017Fixes for mac controller support and easy mode4249665521680682341
828 November 2016Update4249665521680682435
913 May 2016Some bugfixes4249665521680682532
1015 March 2016Fixed bug with texture quality changes4249665521680682638
118 July 2015New unity5test build available4249665521680682832
124 June 20154 Player Splitscreen4249665521680682933
1330 May 2015Unity 5 upgrade available for testing4249665521680683032
1419 March 2015Steamworks scoreboard4249665521680683127
159 March 2015Dedicated Servers + New Weapons4249665521680683221
163 February 2015Nightmare difficulty scoreboard hotfix.510365936311977336
173 February 2015Nightmare difficulty scoreboard hotfix.4249665521680683323
182 February 2015Bugfixes, graphical improvements and balance tweaks.4249665521680683415
1926 January 2015Fixed some problems with steamcloud saves4249665521680683611
2022 January 2015Bugfixes + some extra mods for the new weapons4249665521680683700

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