- The Arsenal Update is here: new command & weapons to face the alien threat - 4 May 2026
Hello Commanders,A new system has been added in the game: The target prioritisation system.Players can now modify the unit’s target priorities. They can choose among 4 available options that are customizable at no cost through the asset management screen inbetween missions.Closest: This is the default option that existed before. While it’s the safest and the most all around it is often not the most optimal.Furthest: This will make the unit focus on the furthest enemy. It is a risky choice to use without extra support from allies, that is often recommended for Long range weapons.Weakest: This will make the unit focus on the enemy with the lowest Health percentage. It is reccomended to be used with weapons of high fire rate.Strongest: This will make the unit focus on the enemy with the highest Health percentage. It is reccomended to be used with weapons on low fire rate.You will find that…
- 300 reviews milestone and upcoming new update teaser - 15 April 2026
Greetings Commander,Some news from the M.A.C.E. headquarters! First of, a huge thank you to all the recruits that joined us and left a review on our programe against the alien threat. We have reached the threshold of 300 reviews this week and we are always delighted to read you have fun (and anxiety) while doing your duty as trained agents.If you are part of our crew of Commanders and haven't yet reviewed Xenopurge, do not hesitate to do so as it helps us work on new content for the game.And talking about new content, the head of operations at M.A.C.E. has a new update in store for us: the Arsenal Update. Thanks to a dedicated training, this update will bring a new system to the game that will allow you as Commander to set targeting priorities to the soldiers in the unit you will be assigned to.Other new additions will also comes with this update that will be activated at the beginning…
- Additional Content Update v1.1.0.0 - 22 January 2026
Hey all hope the purging is progressing unhindered. New update is now live with the following changes:New FeaturesNew Commander Rank: Senior Overseer (with new achievement). Provides access to the following:New Command:New Ranged Weapons:New Gear:Variants Sentinel - IV, Huntsman - IV and Bioweave III have been modified to include the new content.The Damage of ranged weapons will now show the shots x damage they deal when inspected in the asset management screen or the store.BalancingThe difficulty of all enemy waves has been lowered by one level.Flash Grenade Duration 20 → 10 Speed penalty -4 → -10Turrets now are expended after a preset amount of shots.Replenish Consumables can now only be used once per mission.Speed past 36 does not affect action duration.For this patch's balancing we wanted to allow more room for exploration and builds, we felt that a lot of players relied on certain…
- Report mission: Xenopurge 2025 recap - 15 December 2025
Greetings Commander,2025 is almost over, and we wanted to finish this year with a quick recap of all the amazing things that happened to us and talking about the future of Xenopurge!Starting our Early AccessThe game launched into Early Access on July 11th 2025, but before that, we had many playtests and our first demo! At that time in the demo, you could only play with one squad, the Sentinel Strike, and have only 3 marines maximum in your squad. For our Early Access launch, a new squad was added, the Huntsman Corps, as well as 20 commands. In September, the third squad, the Synthetic Squad, made of androids, brought a new mechanic to the game regarding healing your unit members. A month before release, we also work on accessibility support for colorblind users with alternative color schemes. New gear and new challenges brought novelty to Xenopurge, and we finalized the optimization at…
- The Reset Progress Update - 27 November 2025
AdditionsYou can now reset your Commander Progress as well as the tutorial. You can do this from the settings, but only when accessed through the home screen.Xenopurge is now available through GeForce Now.Bug FixesCorrected the list of modifications of the Synthetic Squad - Variant III Setup Turret → Setup MineAchievements for reaching waves 5 and 10 were given 1 wave earlier. Fixed.“Kill 4 units with 1 grenade” achievement was buggy. Fixed.The traditional Chinese language name was incorrect. Fixed.Changing songs on the radio was causing a glitch. Fixed.BalancingIncreased the Speed of Ripley on Synthetic Squad - Variant II 26 → 27 so she attacks before the Xenos. Power was lowered 6 → 5.Slightly reduced the Mine timer so Xenos don’t go through it before it explodes.What’s nextWe still have a couple of bugs we are trying to solve. Thank you all for sending your reports. We’ll be focusing…
- Commanders: the Steam Awards are here and we're counting on you! - 27 November 2025
Greetings Commanders,First of all, a huge thank you for your warm welcome when we launched and for the support you showed the game during all the Early Access period.We are grateful for your trust in this project that began as an experimental game with our main objective with system design to be innovative and reinventing in its way the genre of the tactical game (which is a tricky but essential process).For that reason, if some player wants to support our endeavour by voting for Xenopurge in the Most Innovative Gameplay Steam awards, that would mean the world to us!Leaving us a review with a few lines about what you loved most in the game would also help us in exploring the future of our work on this special project that is Xenopurge.When we started our Early Access in July, we had 2 playable squads and 5 months later for our full release, we now have 4 different squads with each uniqu…
- Xenopurge turns Aliens into a stressful desk job and somehow manages to capture the movie perfectly - 26 November 2025
I got too greedy. My clone marines had purged the xeno hive, taking minimal damage, and were ready to extract. But as a faceless desk jockey working for a corporation in a grim capitalist retro-future, I wouldn't let them. No, not when there was more loot to be found... Read more.
- Hotfix v1.0.0.6 - 21 November 2025
We are currently working on adding an option to reset commander progression as well as the tutorial. Hang in there.BalancingReplenish Consumables Biomass cost 3 → 4 (still quite op but we are preparing a more fitting solution)Changed Inject Health Stim to Apply First Aid for the Bioweave squad Variant IIBug FixesFixed the Bug report tool. Go crazyFixed the character collider to prevent some clipping and collider issues that existed.Fixed a bug with the Med Pack in the Bioweave squad Variant II.Fixed a bug with the Replenish Consumables in the Bioweave squad Variant II.Bioweave Squad Variant IV had the wrong name.Bioweave Squad Variant IV had an entirely wrong list of modifications.Bioweave Squad localisation issue fixed - the name of the Synth Squad on the left and the description is in Traditional Chinese instead of Simplified.Log #7 had the wrong content.Fixed a bug that was not award…
- All Commanders on board: Xenopurge is out NOW! - 20 November 2025
Greetings Commander, Xenopurge is now OUT for the Firesquid's sale and to celebrate the beginning of our mission, you can get the game with a unique discount of 30% until December 1st! Xenopurge is a tactical auto-battler where you command an elite squad remotely, deep in the warzones of Xenowarfare. As part of M.A.C.E. (Mercer’s Advanced Combat Enterprises), your mission is clear: purge all these aliens to keep humanity safe.The Xeno menace is relentless. To survive, you’ll need sharp tactics, upgraded gear, and a willingness to sacrifice. You’re not in the field, but their lives are in your hands. Watch our trailer here!In the full release of the game, you have access to: 4 different squads to lead: The Sentinel Strike, The Huntsman Corps, The Synthetic Division and The Bioweave Cell squad, a new squad collecting enemies’ DNA to use bio-modifications and evolve over time while acquiri…
- Commander, your mission launches on November 20th - 28 October 2025
Follow us to know the latest news! Greetings Commanders, the day we've been waiting for is coming,M.A.C.E needs you more than never as our biggest mission of them all will launch on November 20th. The threat is looming over us but we know you will be ready to face it.Watch our teaser!The full release of Xenopurge will come with: The Bioweave Cell squad, a new squad collecting enemies’ DNA to use bio-modifications and evolve over time while acquiring unique capacities. A risk and reward team that only the most skilled commanders can guide!Full Story campaignAdditional difficulty levels4 variants per squad, offering 16 initial loadouts to choose fromAdditional commands and weapons to deepen tactical possibilitiesYour squad lives are in your hands. Will you help them survive or be the source of their downfall? The answer on November 20th!Are you a content creator or press member? Want to r…
- Quality of Life Improvements v 0.3.0.5 - 18 October 2025
Fixes An exploit within the MACE’s financial systems was detected, allowing certain Commanders unauthorized access to company funds. The issue has been contained. All offenders have been identified, and disciplinary action is underway. If you possess information regarding additional exploiters, report them immediately. No compensation will be provided — compliance is its own reward. (to put it plainly, a bug awarding players with unlimited credits has been resolved)There was a bug with key rebinding, you might have to rebind your keys.There were a couple of normal missions that had “Elite mission” title. FixedChanges Packages now drop when the carrier dies, allowing you to pick them up again with a new unit.Uses of commands with Overrride (Turret, Mine, First Aid) are now refunded when the unit is interrupted (by the commander or by the enemy).The bane of all new players, the Tab button…
- Balancing and Fixes Update v 0.3.0.2 - 2 October 2025
Bug fixesFixed a bug that was causing the Bug Report to lock the game. (Yeah, yeah, the Bug Report was buggy…)Ignite was allowing for float values, causing issues in the UI. Fixed.Fixed a bug that was causing the tutorial to play every time on the Steam Deck.Fixed a bug that was not allowing to select rooms and junctions with the mouse from the map.BalancingBASO Shotgun was too good. We reduced the bonus damage to 2 → 1 and the cost to 3 → 2. We want it to serve as a cheap early improvement more than a solid endgame choice.Door Hack has been received positively. However, the low AP cost is encouraging more micromanagement than we anticipated, so we are raising its cost to mitigate that. 2 → 3.Subsonic Disruption had an effect we were afraid of, where stacked use could postpone waves to the point that it was too easy. Cost 3 → 4Head to Room was also encouraging micromanagement, serving a…
- Major Update: Synthetic Squad Update - 22 September 2025
Welcome Commanders, it's time for a major update!The Synthetic Division, our 3rd squad, comes into the game! This patch will introduce our new deadly squad, which we hope you will enjoy playing and taking on challenges with. And of course, a bunch of new commands, fixes and changes to discover right here!The Synthetic SquadThe Synthetic Squad has not 1, not 2, but 3 special rules that set them apart from all the rest:They are Androids, meaning they outperform all regular Soldiers. This is reflected in the stats across the board.Being an Android is not all nice. Androids cannot heal by regular means, meaning they can’t get any of the healing Commands. Instead of repairing an Android, you must spend Credits through the Asset Management screen.They have access to Breach Protocols Commands. When they explore the room, they get to provide Access Points to the Commander, allowing for the use…
- 0.2.0.25 New Equipment and Difficulty - 19 August 2025
August UpdateHi, We're happy to share with you our First Regular Update! Discover Xenopurge latest update! We added new gears, weapons and an exclusive difficulty. Changes/ New Features3 challenges for 3 new ranged weapons in Commander rank 1Max commander rank +11 new melee weapon 1 new gear New challenge for expanding the ranged weapons store, unlocked at Commander Rank 11.New difficulty: Echidna (all Elite missions provide smaller rewards)BalancingIncreased the Spawn timer of the Dragonis difficulty 35 → 40 seconds. Considering there’s going to be at least 2 more difficulties after Dragonis we felt the spike was a bit extreme.IMPORTANT WARNING: Currently the demo and the main game share the same file, meaning if you open the demo after you open the main game you will lose all Commander progress. Carefull till we fix it.
- v0.2.0.24 Keybindings and Roadmap - 9 August 2025
So here’s the much awaited roadmap. We’ll have at least 1 update every month, up until the November's full release, combining both new content and QoL improvements. As always we will keep monitoring the community’s requests to adjust the roadmap. Keep in mind there is a number of other smaller features and improvements we plan on making, we just couldn’t fit those all here, so don't be alarmed if you don’t see these in the list.And keep in mind this is the absolute minimum of the content that will be on release. And we still got more features we will be adding after the release. Thank you all for supporting this project. The feedback and engagement we have received has been a driving force for Xenopurge. Let us know if anything is unclear.Additionally on this update you will find:Changes/ New FearuresKeybinding is now available for both Keyboard and Controllers.Added a new female voice…
- v.0.2.0.18 - Pause is here - 25 July 2025
Features / ChangesPAUSE IS HERE! Well, it’s more of a significant slow-down, but the purpose is the same. This has been one of the most commonly requested features, and we really hope it makes the game more accessible for everyone.Screen Resolution settings have been added.Focus Action has been improved: Focus will now remain in effect as long as there are undiscovered main objectives. This greatly helps with seamlessly navigating from one objective to the next. Units will now revert to Hold Ground if a main objective is completed and no other one is available. Reminder: VIPs and Package carriers treat the Extraction Point as their main objective, while the rest of the units treat the VIP or the Package carrier as their main objective until extraction.MACE received several reports that Morse was not performing to Commanders' expectations. We’ve modified his genome: Power: 5 → 6 Accuracy…
- Xenopurge has a great concept and a good start for a tense tactical auto-battler - 21 July 2025
Xenopurge puts you in the command chair overseeing marines running around various buildings, as you take down the alien threat. Read the full article here: https://www.gamingonlinux.com/2025/07/xenopurge-has-a-great-concept-and-a-good-start-for-a-tense-tactical-auto-battler/
- First patch + Early Access Roadmap - 17 July 2025
Features/ ChangesAdded the options to disable motion blur, screen effects and camera effects. If you filly dizzy during camera movement disable the motion blur, if your eyes get tired due to the effects try to tone down the camera effects, and to improve readability disable the screen effects.Raised the volume on the Mine SFX.We changed all soldier names to only include the surname to aid readability and clarity.The Package now appears next to the carrier’s name to aid in visibility.Made some minor changes in the room and added a nice animation for the monitors.BalancingThe BOLT SMG was a bit busted, we changed the bonus from the ability +2 Speed and +20 ACC → +1 Speed and +10 ACC.Cloning costs reduced by 1 credit. This should help across all difficulties and squads.Changed the amount of shots of the shotgun from 2x6dmg to 3x4dmg to improve consistency.We increased the max difficulty of…
- Strategic auto battler Xenopurge is like XCOM meets Aliens, and it's out now - 12 July 2025
Aliens is a masterclass in building tension. With just a beeping sound and dots on a screen, James Cameron uses a motion sensor to ratchet up the fear before you even lay eyes on a Xenomorph. It's proof that terror works best when our imaginations fill in the gaps, as the uncertainty plays on our minds more than any monster can. This is the focal point of brand new strategy game Xenopurge , which has finally entered Steam Early Access with a sizable discount. Read the rest of the story... RELATED LINKS: If Starfield let you down, Starrupture may just be the answer New Factorio rival Motemancer puts a magical twist on building games Gorgeous fantasy RPG Elflock looks primed to fill The Witcher 4 void
- Hotfix 0.2.0.5 - 12 July 2025
Added a "Demo" at the logo of the demo so players dont get confused. Made the sector font different color to stand out. Fixed a bug where the game needed restart after the first launch if there was a save from the Demo