Crown's Labyrinth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateNov 22, 2024
- DeveloperGlitch State Interactive
- PublisherGlitch State Interactive
Genres: Casual, Indie, Strategy, Early Access
Company pages: Developer: Glitch State InteractivePublisher: Glitch State Interactive
Crown's Labyrinth Steam news
Crown's Labyrinth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Crown's Labyrinth Development Paused - 16 February 2026
Hi, things have been quiet from my end. It has been very busy for the last few months. I have some sad and exciting news to share with you.The sad news first, Crown's Labyrinth development has been put on hold for the first half of the year. I am taking a break from its development while I work on a new project. Crown's Labyrinth's development has been burning me out. It is not fair to fully release a project if I can't do my best to make it as good as I can.The exciting news is that Glitch State Interactive has grown to a team of 3 and is increasing. We are working on a secret project that I can't share much about right now, but you can check out our new website ( https://www.glitchstate.com/ ) and social media for updates as they come out.I would like to say thank you for your support and patience while Glitch State Interactive tries to find its footing with the new team dynamic and d…
- Demo Release - 5 November 2025
Crown's Labyrinth now has a demo.Please feel free to try the demo and let us know what you think.
- Update Ver. 0.5.1 Pre-Alpha - 31 October 2025
Hi, it has been a few months since any update on the progress of the game. Well, here it is. I have had some help getting this update out over the last few months, and now I can show what the art style and story will be for the game moving forward. Before I ramble on, here are some of the updates I made.Important: the Save system does not currently work correctly, so the game progress resets every time you quit to the desktop. I am genuinely sorry for the inconvenience. I am working hard to fix this bug.Updated Art Style and design.Redesigned the fortress level/hub area.Added new sounds.Added Dialogue boxes when interacting with signs and NPCs.Reworked the Upgrades menu.Added a slew of VFX and post-processing.Each character now has a single unique ability that can be used in multiple ways.And More.With all these changes, the scope of the game had to be cut back, or I would never be able…
- Update Ver 0.2.0 - 3 February 2025
Updated most of the UI related to the Main Menu and Pause menu. I also cleaned up the game should have a smaller size over all. It is a small update so here are the highlights. - Removed bloat from the game to reduce game size. - Updated the Tile Screen look. - Updated the Main Menu look and removed the janky timer window when changing options and backing out of the options menu. - Replaced the input icons with text to fit the new theme of the menus. - I updated the Pause menu with the same visual changes as the Main Menu. - Added blinking and fading effects to the menus. Expect the next update sometime around the end of February.
- Audio Patch Ver 0.1.1 - 12 December 2024
Made some small audio fixes: Fixed the enemy footstep sounds from always playing all at once. The enemy sounds will now only play if play is at a set distance from the enemies. This fix also applies to the enemies' attacking sounds and taking damage sounds. This was a small bug that was really bothering me. The game sounds should now be much more tolerable.
- Initial Release - 22 November 2024
This update is intended to be the initial release I am learning the ins and outs of Steamworks and how to add and update games on Steam.
- Game Release Update - 29 October 2024
Hi, I'm Gerbrandt van der Walt the indie dev behind Crown's Labyrinth and the Glitch State Interactive and I have some news. Crown's Labyrinth is my first steam game and I'm excited to share it with all of you. Thus the game will be released sometime in November. Unfortunately, the game is still in very early alpha and in an unfinished state with a few bugs. The game will be released in Early Access (Hopefully if Steam Support does their thing) as this alpha build. I am working as hard as I can to iron out as many bugs as I can as much as a solo indie dev can. As much as I would love to delay the game to finish it, especially for a first Steam game. I deeply and sincerely apologise if the game initially is not what you hoped it would be at launch, I'm not in control of the release schedule. The person funding development insists the game is to be released in November. I have delayed the…
- Restarting Development - 4 July 2024
Hi Everybody This will be an update on Crown's Labyrinth and its current progress. Kinda like a blog post. As things stand I am gearing up to restart development on the game. Why? well the current build of the game is boring and uninspiring, As you can see from the Steam Page. I want to fix that! by restarting development and use what I have learned to create a better game. The original idea was to make an RTS, Tower-Deference game with random level generation. This became a daunting task way out of my depth. Months later I realized this was not working and switched gears and took a real hard look at the game. I decided to restart Crown's Labyrinth's development. If I had to label it I would say it is a Rouglite with JRPG elements. I am a solo indie developer working my but off to get my first Steam game to a playable state. I am looking into getting some help with the art and I am buil…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 December 2024 | Audio Patch Ver 0.1.1 | 1785774543521851 |
| 2 | 22 November 2024 | Initial Release | 1783872412010934 |
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