- Patch 2.4.2 - 16 December 2025
Critical Fixes:\ Fixed: game getting stuck during loading on mobile if your last visited yland was a sharegame on PC\ Fixed: loot container sometimes being inaccessible after the ship it was on sunk\ Fixed: players losing all their loot if they died on board of a ghost ship (or any object that can despawn) and did not get their loot before morning\ Fixed: players potentially losing their loot container if they slept in range of scripted cannonsFixed: players falling through terrain when dismounting animalsAdditions:Animals:Added: Jerboa (spawns in arid biomes)Items and entities:Added: new inventory container for weapons - Weapon cache (recipe available)Added: Jerboa bait (recipe available)Added: Package of orichalcum (recipe available)Added: Package of cobalt (recipe available)Added: Package of ylandium dust (recipe available)Added: Package of bamboo sticks (recipe available)Added: Pack…
- 2.4.1 Patch Changelog - 15 October 2024
Highlights NPC conversation bubbles - You can now read all text in conversations much more slowly and still get the main point. Claiming more vehicles bug - You can now claim all the vehicles for which you have available slots. Random Encounters in ancient ruins - Our bad! Now you can actually get rewards from ancient ruins! FIXED Fixed: Cut scenes on Story ylands are 2 times faster. Fixed: Vehicles will be only auto claimed on construction when there are available free slots. Fixed: When deleting an yland in a region other than the one the player is currently in, the exploration map refreshed with data from the region the player is currently in - instead of the one they're looking at. Fixed: Issue when companion would be set free and indices of elements in the UI rm menu would not match db indices of companions. Fixed: Recipe for cobalt ingot is now in correct workstation. Fixed: Edito…
- Update 2.4 - FLEET FRIENDS - 25 September 2024
Ahoy Ylanders! Are you ready for the latest update? We are, and we hope you'll find it enticing since this update is bringing something MORE to the game! More vehicles! One ship simply doesn't cut it. Every adventurer knows that. Finally, the solution is here! Now you can claim far more ships, boats, cars, and other vehicles. See the radial menu and shop to get your limit expanders so you can show off in front of your friends! More furry friends! Whether you are based in the arcitcs, temperate or tropical, some things don't change. More animal companions are ALWAYS better. There is nothing worse than not being able to catch them all. Well, not anymore! Not only can you get companion limit expanders, but the animal baits have also been refreshed. Befriending those cutie pies has never been so simple. More friends! Playing with friends has never been so easy! Feel free to start your multi…
- 2.4 Fleet Friends - Changelog - 25 September 2024
⭐Highlights⭐ Claiming more boats and vehicles You said you wanted to flex with your stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu. Multiplayer setup simplification Playing with your friends is now easier than ever, as we have streamlined the multiplayer game setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly. Rented server behavior changed Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more conven…
- EXPERIMENTAL Build - Update 2.4 - 12 September 2024
Ahoy Ylanders, We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build! Available only to Steam users, the Experimental build offers you guys a chance to: test upcoming features & changes report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that) HOW TO TRY THE EXPERIMENTAL BUILD Go to your Steam library and right-click Ylands Select Properties, click the "Betas" tab, and enter "YExperimentalPublic" as the password (excluding the double quotes) This will unlock the "i_will_back_up_my_saves" branch. (Please note that you don't need to back up your saves anymore this is just the name of the branch). After selecting the branch and confirming it, Steam will begin downloading the new experimental branch SUPER IMPORTANT INFO! Any progress you make on th…
- Dev diary #333 Biome vegetation - 16 August 2024
Ahoy Ylanders! Welcome to another entry in our developer diary! Today, we’re excited to take you on a journey through the lush, diverse vegetation that breathes life into the world of Ylands. Our team of 3D artists has worked tirelessly to craft the unique plant life that populates each of our distinct biomes. These plants not only add to the beauty of the game but also play a crucial role in your survival and adventure. Vegetation Categories In Ylands, the vegetation is divided into five main categories: Trees, Bushes, Plants, Mushrooms, and Underwater vegetation. Each category plays a crucial role in the ecosystem and offers different resources and interactions for players. Trees, Bushes, and Plants are dynamic elements in the game, each going through three distinct growth stages. These stages represent the plant’s life cycle, from a small sapling to a fully mature form. Over time, yo…
- Dev Diary #332 Office Pets of Bohemia Interactive - 2 August 2024
Ahoy Ylanders! The summer holiday season is in full swing, people are having a great time outside the office, but do you know what makes them excited to come back to work? It's our furry colleagues! We figured we might introduce some members of our team who you probably don't know yet. Ylands Canistheraphy Team Yes, we have our own team. Working in the gaming industry is quite mentally demanding and this is the best way to cope with all the stress. Let's meet the team! Rocky This good boy is a senior canistheraphist for Ylands team who is present almost every day and boosts our morale tremendously. He received his canistheraphy license in 2019 (seriously, he passed the test) and is spreading joy in our team for almost year and a half now. Haiki She might be small but her dedication to driving away any potential threat is immense! Sometimes, it's a bit too much, as pigeon outside a windo…
- Dev Diary #331 Testing Elven Expeditions - 19 July 2024
Ahoy Ylanders! As you probably know, it takes a while to create a video game. Once it is done, there is still a long way to go as the testing begins. The story ylands are basically like small games within Ylands and testing them before the experimental is released can get quite interesting. Peek behind the curtain and see some of the more interesting screenshots from our testers. We will go from the least disruptive bugs to the most, so you have something to look forward to. 1. Once the Starcharter sends you here the door should unlock for you. These minor scripting errors are basically must-haves. 2. Off with the heads! Eh...we mean, not the heads but placeholder statues. Yes, even "bugs" like this is what our testers are capable of noticing. 3. How many dogs do you see? Even though someone might see one cerberus those are actually just two dogs in one spot. One bug, two dogs. 4. Let's…
- Dev Diary #330 Hands Down, One of the Funniest Bugs - 5 July 2024
Hello Ylanders! Today, we want to share one of the bugs we've encountered in our game. As developers, we sometimes come across bugs that are more funny than frustrating, and today was one of those days. While testing costume changes in the profile window, we discovered that when you go into the game and change into any costume, after returning to the main menu, you might be in for a surprise when you check your profile window. Instead of seeing your character in their default outfit, you’ll find them standing there in their undergarments, but with the hands from the last costume you had on still attached. We reproduced this bug several times with different costumes, and the results were quite interesting. While this bug has given us a good laugh, it’s something we need to fix. Sometimes, issues can be funny and easy to solve, but it's not always like that. Some issues are so complicated…
- Dev Diary #329 Guardian of Caves - 1 July 2024
Ahoy Ylanders! Today, we spoke with our Art department about what's coming to Ylands! And we bring you a short peek into the brand new guardian of Arid caves! Conceptualizing the Arid Hyena The creation of our new hyena creature for the Arid region in Ylands started with the need for a guardian of the dark, mysterious caves. We chose a hyena for its reputation as a cunning and resilient animal, aiming to evoke a sense of danger and challenge. The goal was to create a creature that fits the harsh, unforgiving nature of its environment. This creature is meant to add a new layer of depth and excitement to the game, challenging players in unexpected ways. From 3D Model to Life: Crafting the Hyena We built the hyena directly in Blender, focusing on sharp edges and glowing green crystals to emphasize its role as a cave guardian. Following our pipeline, we skinned the model in Maya to ensure s…
- Dev Diary #328 Trailer - Behind the scenes - 21 June 2024
Ahoy, Ylanders! Today, we're diving into the creative process behind our latest trailer, which features an exciting live-action segment. We want to give you a behind-the-scenes look at how we bring our trailers to life, blending in-game footage with real-world scenes. Concept Every great trailer starts with a concept. We ask ourselves: What do we want to convey? What’s the purpose of this trailer? This stage involves brainstorming ideas and determining the key messages and visuals we want to showcase. Script Next, we draft a detailed script. This outlines the individual scenes and specific shots we need. The script acts as our blueprint, guiding the entire production process. Asset Creation Our fantastic artists get to work building the scenes in Ylands. This time, we went a step further and created a real-life set. We transformed an office into a cozy living room, adding an extra layer…
- 2.3.1 Patch Changelog - 18 June 2024
⭐ HIGHLIGHTS ⭐ Tutorial gameplay tweaked, finally everyone can jump across the first ditch in the starting chapter Audio is not broken anymore once you finish the Elmwood's Outpost story General bug fixes FIXED Fixed: There is no music in game after disconnecting at wrong time from Story Land. Fixed: VS: Custom tools: get/set obsolete position/rotation script tiles do not work with preview objects. Fixed: VS: new Set position tiles do not work correctly with animated single entities/GLs and Move to script tile. Fixed: Editor: Group templates supports Event listeners, Position animators and Rotation animators again.
- Dev Diary #327 Designer smoke signals - 14 June 2024
Ahoy Ylanders! Today, we are not going to discuss game development as it is. Instead, Štěpán, our designer will delve into a bit of bureaucracy and will talk to you about interdepartmental communication, which may seem straightforward but there are challenges and many layers of complexity. The departments that designers communicate with the most are programmers, artists, testers, production, and marketing. With programmers, the most important thing designers need to communicate is the implementation of a feature and its technical design, where the challenge is to make sure that the overall intention of the feature comes across clearly, just like the smallest of the details. When something doesn't go according to plan, us designers also have to be the mediators between programmers and testers, to a certain degree. When it comes to artists, this is where we (as might be obvious) talk all…
- Dev Diary #326 Good UI - 7 June 2024
Ahoy Ylanders, The term "GOOD GAME UI" doesn't necessarily imply that the user perceives a smart or enhanced user experience. In fact, the best UI is achieved when the user does not think about it at all. Allow me to briefly outline our UI process for you in this diary. The initial phase of designing a new UI feature always involves extracting as much information as possible from the feature designer. This primarily entails understanding their vision and the intended user experience. The subsequent phase typically involves research and brainstorming. If similar features exist in other games, I review those UI visualizations and distill the vision into simple wireframes and sketches, based on those precedents, to avoid reinventing the wheel. These preliminary mockups (which I refer to as "grayboxes"), utilize mainly text and gray boxes to represent buttons, headers, tabs, text areas, scr…
- Update 2.3: ELVEN EXPEDITIONS - 4 June 2024
Ahoy Ylanders! After the exciting news of last week: We are back with another announcement: Update 2.3 is live now and packed with content! Are you ready to get your ELVEN EXPEDITIONS started? Random Encounter Objectives You don't just get rewarded when you encounter a Random Encounter, now you get an objective instead! And to make sure you know what to do and how much of the doing is left there is also brand new objective progress tracking! We hope the exploration will be even more fun now. Luring lighthouse A new chapter of the story takes you to the Monsoonal region where strange things started happening. Could this have something to do with the arrival of elves into the region? It is up to you (and Horatio Reginald Elmwood, of course) to find out what's going on! Gamepad support FINALLY! You can play Ylands with a gamepad, including an aim-assist support to help you during combat. N…
- 2.3 Elven Expeditions - Changelog - 4 June 2024
⭐Highlights⭐ Random Encounter Objectives We improved random encounters so now you are able to keep track of RE objective progress. We hope it will motivate you and your friends to explore ylands even more now. Luring lighthouse A new chapter of the story takes you to the Monsoonal region where strange things started happening. Could this have something to do with the arrival of elves into the region? It is up to you (and Horatio Reginald Elmwood, of course) to find out what's going on! Gamepad You can finally play Ylands with a gamepad, including an aim-assist support to help you during combat. New Random Encounters created by community Ross Bob had a makeover by our community. In each Region, you can find new stalls, galleries, and houses made for Ross Bob! Quality of life improvements You may now use the free-placing feature for your blueprints, it can be freely rotated and snaped to…
- Dev Diary #325 Gamepad has landed - 31 May 2024
Ahoy Ylanders! We have been hinting for some time that we are working on gamepad support. Well, we have finally managed to do it for next Ylands update 2.3. Ylands will have full gamepad support and it should be possible to play completely without mouse and keyboard. In this programmer diary we will look what this actually entails. Input abstraction First step for gamepad support was already mostly done – input abstraction using action triggers. Action trigger represents specific game action (forward movement, reload, submit…) and has bindings for individual input devices. Each frame we check currently active input device for pressed keys or buttons. Each key/button can correspond to several action triggers. This is used to construct frame input that converts this information into which action triggers are active and for how long. Then (from individual screens or gameplay scripts) we ca…
- Dev Diary #324 Announcing an announcement - 24 May 2024
Ahoy Ylanders! We will keep it short today. We have an announcement to be made live very soon. The stream will be held on Tuesday, 28. 5. at 3 PM CEST here: https://www.twitch.tv/ylands This news is the result of a lot of hard work and answers repeated calls from our community. We look forward to seeing you there. Stay Classy!
- Dev Diary #323 6 Player's creations in Ylands - 17 May 2024
Ahoy Ylanders! Today we are proud that we can show off 6 new homes for one of our vendor painter Ros Bobb! All of them created by our beloved community during competition on our Discord server: https://discord.com/invite/ylands All of these are currently found on the experimental build, so feel free to try that one here: EXPERIMENTAL Build - 2.3 Update Ylands Tropical Region These ancient ruins are designed to cool Ros Bobb's head while he paints, made by @handofthesly. Arid Region When you want to run an art shop in the middle of the dessert you sure need reliable way to get out before the noon strikes, therefore the car. Stolen art shop by @AAAFrom. Monsoonal Region Yet another stunning creation by @handofthesly. Home as colorful as the region itself! Temperate Region Everyone deserves a nice house. Ros Bobb managed to achieve it even in this economy, thanks to @YoHasLEGO. Taiga Regio…
- Dev Diary #322 Experimental Elven Expeditions - 10 May 2024
Ahoy, Ylanders! Here we go again, our beloved hardcore adventurers. The Classy Adventurers Guild calls for aid! As you know, the world can be a bit... wonky. It's not easy to find and fix all the wonkiness, and that's where you shine. Okay, let's get down to business. We would be thankful for any feedback and time spent with the experimental version of update 2.3. Appropriate rooms on our Discord are waiting for your feedback and opinion. Join the Ylands Discord server here: https://discord.com/invite/ylands Just to tease you a bit, you can look forward to the next story yland in the Monsoonal region and some BIG improvements for random encounters. You can find all information about the experimental version, including changelog and highlights, here: https://ylands.com/community/topic/32825-experimental-build-23-update/ Thank you so much for your help. We can't wait for Update 2.3 to go…