SPSTEAMPULSELIVE ANALYTICS
Necromancer For A Week

Necromancer For A Week Steam metadata

QuietPenguinGaming | Aug 14, 2025 | game

Released

0players observed · 23 September 2026 - 14:59:46 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,189
  • Revenue (VGI)$6,841
  • Review score86% positive

Necromancer For A Week metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,189
  • Revenue (VGI)$6,841
  • Review score86% positive
  • Total reviews36
  • Release dateAug 14, 2025
  • DeveloperQuietPenguinGaming
  • PublisherQuietPenguinGaming

Genres: Indie, Strategy

Company pages: Developer: QuietPenguinGamingPublisher: QuietPenguinGaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Necromancer For A Week Steam metadata

Necromancer For A Week metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2987110/metadata
Steam Storehttps://store.steampowered.com/app/2987110/
Steam Communityhttps://steamcommunity.com/app/2987110
PCGamingWiki search
IGDB searchSearch IGDB for Necromancer For A Week

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 31 positive, 5 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Mouse Only Option, Playable without Timed Input

Achievements

29

Platform releases
  • Steam 15 August 2025

Latest Steam announcements

  • Bug Fix: 1 Monster Issue On Higher Difficulties - 26 December 2025

    Quick patch to fix an issue where the game would sometimes fail to activate the 'Begin Battle' button if you chose a higher difficulty and only had 1 Monster left.

  • Fixed primary monitor issue - 21 December 2025

    Fixed bug where the game was launching on the wrong monitor for some players (ie not their primary monitor).

  • Nomnomicon Difficulty Update! Just in time for Halloween! - 29 October 2025

    Fellow Necromancers, We apologise for the delay! While the Citadel may be a big place, in truth QuietPenguinGaming is just one person (me), and life has been pretty full-on lately. Before I fully wrap up development for Necromancer For A Week, there were two things I really wanted to do: Add more enemiesIntroduce another game mode With life being so busy, finding an achievable and realistic way to do #2 was proving difficult. I really wanted it to be some sort of draft mode where you pick extra Moves and your team changed between Battles, but I just couldn't figure out a fun solution that I liked and that could be coded in a decent time-frame. Then while reading over the NFAW feedback form, I came across this submission: "Silly submission; Nomnomicon - Book with teeth. Starts with 2 or 3 random neutral tome moves (could be at start of fight, could be upon selection. But if upon selectio…

  • Some Info about the next 'Additional Enemies' Update - 28 September 2025

    Fellow Necromancers,We hope you are all enjoying your time at the Citadel!It's been relatively quiet from our side as we try to figure out exactly what new enemy abilities we'd like to add to the game, and what balancing should be done (for instance, we'd still like to change up the Irolo Battle to make it more difficult, plus minor changes to some of the Boss Battles). To that end, we've decided to forego this fortnight's update as we try to sketch out more of an idea of exactly how we want the new draft game mode to work. Once we're happy with the idea behind it, we can better tailor new enemy designs to both game modes to ensure that things are fair regardless of how people want to play, while still presenting a fun challenge. We want Enemy designs/teams to remain consistent across all game modes so that the barrier to entry isn't too high. While the game is relatively easy to learn,…

  • Fixed 'Splatter' Move Bug - 21 September 2025

    Fixed bug where 'Splatter' (one of Puggum's Move Tomes) wasn't working correctly.

  • Difficulties Update! - 14 September 2025

    Fellow Necromancers, Run difficulties have been implemented! There are now 3 different difficulties: Chill Difficulty No Modifiers This is the default Difficulty, and exactly the same as the game has been up till now. If you were already enjoying the game and don't want anything different, choose this. Standard Difficulty A Monster with at least 60% HP will be auto-selected each Battle (excluding Boss and Final Battles) Extreme Difficulty A Monster with at least 60% HP will be auto-selected each Battle (excluding Boss and Final Battles)0-Cost Moves cannot be duplicated with Duplication OrbsCannot see Enemy tooltips before Battle Philosophy behind the changes: In an ideal world, we would like players to be switching their teams around more than they do currently. Figuring out the optimal way to play a given configuration is fun, and many Monsters can pair well with a lot of others even i…

  • Moving to Fortnightly Updates - 8 September 2025

    Fellow Necromancers,Unfortunately the 'Additional Difficulties' update won't be out for another week, as we've encountered a couple of issues and want to make sure we get it right before sending it out. This has brought to our attention the difficulty of maintaining a weekly-update schedule, and have decided to switch to a fortnightly schedule from now on to ensure we have enough time to do things properly.We will of course continue to patch any bugs or issues that we become aware of ASAP (proud to say all fixes have been within 24h of us finding out so far!).Thank you for your understanding, and we look forward to getting the Difficulties update out next weekend!

  • Fixed 'Momentum Shift' bug - 1 September 2025

    Fixed bug where Momentum Shift would sometimes stop halfway through execution if an Enemy it hit died.

  • Disabling CRT Effects (the static/retro filter effects) - 31 August 2025

    Fellow Necromancers,Recently we have had some feedback requesting we add settings to disable the CRT effects present in-game (ie the 'Static' and 'Rolling Noise' effects). This could already be done by dragging both the 'Static' and 'Rolling Noise' sliders all the way to the left, but now there's also a button to do it in a single click!Simply open the settings, then click on the 'Graphics' tab and you'll see it :) We hope this helps make the process a little smoother for those who prefer to play without the effects.

  • Fixed Ghost Stories bug - 31 August 2025

    Ghost Stories was showing an incorrect total when Monster was Dazed. Enemy Eaglins and Dolphedics would also ignore Taunt in specific circumstances (also fixed).

  • Balance Update, 'Weekends Off' Poll Results, plus Roadmap! - 30 August 2025

    Fellow Necromancers, Welcome to the latest balance update! See the end for the results of our recent 'Should Necromancers Get Weekends Off?' poll, and a basic roadmap for the future of NFAW. General Balance Changes: The chances of receiving a Monster with extra Moves in the Night 5 Tombstones has changed (decreased). For reference it is now: 25% chance to have 0 extra Moves40% chance to have 1 extra Move25% chance to have 2 extra Moves10% chance to have 3 extra Moves Still a good chance to get a Monster that knows at least 1 extra Move, but we wanted it to feel special when you manage to find a Monster with lots of extras. 500+ Poison and 500+ Bleed Achievement This achievement requires a Monster that's applied 500+ Poison AND Bleed. We've added some extra text to the achievement to make this clearer, as we've had a few comments about it. No single Monster in the game is capable of doin…

  • Couple Bug Fixes Before Balance Update Tomorrow! - 29 August 2025

    Fellow Necromancers,Just a quick update today to fix a couple of bugs! There will be a balance-patch sometime late tomorrow + the results of our recent poll! If you haven't already told us your opinion on whether the main game mode should be 5 nights or 7, please have your say!Bug Fixes: Succumb was counting total Cursed on all Enemies instead of target Enemy.Salvation was removing Cursed for Move purposes, but the Cursed was still triggering when the Enemy dealt Damage. Also added a total to show how much AP you'll gain when using it.Specific Move Tomes (those that can only be learned by a specific Monster) were acting a little strange, where the same Monster was repeatedly getting Move Tomes rather than it being totally random. The code handling this section has been rewritten and should be working properly now! A massive thank you to Ljtaw for submitting these bugs! Please consider c…

  • Small Balance Update! - 23 August 2025

    A couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating! Specific Monster Changes: BamlinFurious Lunge now deals 18 Damage (was 20) Small adjustment as Bamlin now feels very strong after the last balance patch. GargonSage Aggression now costs 1 (was 0) and deals 10 Damage (was 8)Archaic Blessing now costs 1 (was 0) and gains 10 BlockNow knows Political Ambition by default (was a Move Tome)Has a new Move Tome: "Secret Technique (1) STR: Only useable after another Move. That Move costs 1 less this Battle. Forget." Gargon was both too good when paired with the right Monsters, and too weak when it wasn't. To help with that, we've lowered the ceiling a bit (by making the refresh Moves cost 1 by default), and then raised the floor a bit by giving it a Move that can teach Moves to trigger the re…

  • Small Bug Fix + Our Philosophy On Saved Games - 22 August 2025

    Fellow Necromancers,First off, thank you to BloodWolfBS who mentioned they were having some issues unlocking a particular achievement. Thanks to them, we realised that certain stats were not being saved correctly for achievements. Achievements worked perfectly if you completed the run in a single sitting, but now things like "Win a run without a Monster dying" and "Use at least 7 different team combinations in a single run" are being tracked correctly when you save your game."Use at least 7 different Monster team combinations in a single run." - This is now checked only after winning a Battle, though if a Monster dies it will still count as a unique team.Our Philosophy on Single-Player SavesRecently a player used our feedback form to point out that Battles could be reset by exiting to the menu and going back in, and this 'exploit' could also be used to reset what regular Move Tomes were…

  • New Enemy Battles! - 21 August 2025

    More enemy Battles have arrived at the Citadel! Here's what's new: 3 new Battles added! New Enemy teams have been added to the following encounters: Night 5, Encounter #7 (difficult Battle)Night 7, Encounter #1 (difficult Battle)Night 7, Encounter #2 (final Battle) Hopefully this adds a little extra variety to your runs! We're trying hard to add new Battles with interesting abilities to give you more things to test your broken builds against. Infection changed! Now reads 'Deal 7 Damage to this Monster. Forget. Will deal 3 Damage to this Monster at the end of its turn if unused.' With the game being released, we found that players were too-easily banking multiple Infections. More builds were able to handle this than we expected, and the 8/2 ratio (8 Damage for using, 2 for not) was too generous. Now, instead of being able to hold onto an Infection for 4 turns and breaking even, if you ho…

  • Small Balance Update before extra Enemies tomorrow! - 19 August 2025

    Additional player feedback has come in - and we've adapted to it as promised! Here's what's new:Bug Fixes:Fixed bug where an enemy Mawclaw dying to 'Cursed' could freeze the Battle.Massive thank you to the player who used our feedback form to submit this bug!Balance Changes:Impervious now reads 'Reduces ANY unblocked Damage or HP loss from Moves to 1'.We received feedback from multiple players that being able to use HP-loss Moves to defeat enemies with Impervious felt a little too-easy.This change still keeps Poison & Bleed as ways to get through Impervious, and introduces Cursed as an additional way. Any enemy with Impervious also has some Immunity (which prevents negative afflictions), so we feel that using these alternate methods still requires some effort (whereas HP-loss Moves felt cheesy).The Tombstones at the start of Night 5 can now contain Monsters that already know additional…

  • First Big Balance Patch! - 17 August 2025

    Fellow Necromancers, It's been a good weekend so far! Thank you to everyone who has supported the release and supplied feedback. At it's heart, Necromancer For A Week is meant to be about finding synergies and exploited broken builds. However, sometimes Monsters are simply stronger than others, or infinite combos exist that are far too easy to pull off (or simply require too much clicking/spamming). Our first round of balance changes has brought nerfs to a couple of the biggest offenders, while also giving small buffs to under-utilized Monsters. Here's the full list of changes:Ausaroo: Encouragement now reads 'Target Friendly Monster gains 2 Power, plus 1 for each 'Encouragement' used this Battle.' We've had multiple players state that while the old version of Encouragement was fun to use, it was simply too many clicks. We want combos and broken builds to be possible in the game, but we…

  • Bug Fix - 'Another Ally' Moves - 16 August 2025

    Moves that requires another Ally/Friendly Monster are now disabled if you have 1 Monster left in Battle.

  • Quick Patch to Fix Momentum Shift + Switch Starters - 16 August 2025

    Bug Fixes: Momentum Shift animations fixed Balance Changes: Pawmor now a default starter option instead of Nosgum (Pawmor auto-unlocked as a starter for those who already have the game)

  • Small Bug Fixes & Balance Tweaks - 16 August 2025

    Bug Fixes: Changed text of 'Healing Touch' to match effect ('Target Friendly Monster' instead of 'Target Monster') 'Riled Rage' wasn't blue when Monster was Dazed 'Noxious Fumes' was applying Dazed and Exposed to both Enemies, instead of target Enemy Etisara was not unlocking (was looking for Moves used rather than Moves known) Battles Changed: Night 1, Battle 1 (Mokkral + Mokkral): Both enemies now Attack and Gain Temper at the same time Night 2, Battle 4 (Gargon + Fangder): Gargon now deal 15 base Damage, gains 15 Block, and 1 Enraged (was 20, 20 and 2 respectively).

Patch notes and updates

S.noRelease datePatch nameGID number
126 December 2025Bug Fix: 1 Monster Issue On Higher Difficulties1819386365108531
221 December 2025Fixed primary monitor issue1819386365099264
321 September 2025Fixed 'Splatter' Move Bug1811138915477520
41 September 2025Fixed 'Momentum Shift' bug1809235871712812
531 August 2025Fixed Ghost Stories bug1809235871669758
616 August 2025Bug Fix - 'Another Ally' Moves1808061939399335
716 August 2025Quick Patch to Fix Momentum Shift + Switch Starters1808061939397165
816 August 2025Small Bug Fixes & Balance Tweaks1808061939391033
915 August 2025Villivine HP fix1808061939364900

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2987110
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateAug 14, 2025
DeveloperQuietPenguinGaming
PublisherQuietPenguinGaming
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent86%
Positive reviews31
Negative reviews5
Total reviews36
Steam recommendationsNot available
Achievements29
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2987110/

Short description

The ultimate power-fantasy monster-battler roguelike. Over 7 nights you'll reanimate Monsters, teach them busted Moves, and build the most overpowered 2-Monster team imaginable! Features a unique turn-based combat system that fuses card game mechanics with monster-tamer battling.

About this game

The ultimate Monster taming game for players more interested in battling and trying interesting team line-ups than grinding levels! Every run is an opportunity to try new Monsters and combos, with a run taking approximately an hour to complete. Completing a run also unlocks a random Monster as a Starter option. Find the right teammate for your Monsters and you will decimate all those in your way! This game is more about finding broken combos between Monsters than it is about a gruelling challenge. Higher difficulties restrict what Moves you can duplicate and auto-select a Monster for you each Battle - forcing you to figure out the perfect team combination to win. Each run begins by choosing a Monster (every Monster can be unlocked as a potential Starter). From there you’ll encounter Tombstones with Monsters to reanimate and add to your roster, giving you more options to build your ideal 2-Monster team for battle. Great care has been taken to ensure that every Monster has its own unique movepool and playstyle! You start each turn with 3 Action Points (AP). Every Move has a cost, and you can use Moves from either Monster on your team – or both. Chain together multiple Moves to unleash powerful combos and devastate enemies! Each night’s main objective is to return to the Necromancer’s Citadel in the middle of the map. Along the way you’ll encounter more Monsters to reanimate, powerful Move Tomes and passives, and unique enemies to face. Your Monsters won't heal until you return to the Citadel at the end of the night, so you'll need to constantly rotate your team and potentially make difficult sacrifices to make it back. Some Monsters won’t appear in a run until you unlock them by completing certain challenges, such as: Use 9+ Moves in a single turn Apply 10+ Cursed to a single Enemy Use the same Offensive Move 4+ times in a turn Win a Battle without using any Strategic Moves Win a Battle in 2 turns or less Deal 99+ Damage in a single hit And many more!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Necromancer For A Week's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Necromancer For A Week's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Necromancer For A Week at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.99$7.99No discountSteam Store

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