SPSTEAMPULSELIVE ANALYTICS
Puck

Puck Steam metadata

NS7 | Jan 4, 2025 | game

Released

327players observed · 22 September 2026 - 01:06:34 UTC

IndieSimulationSportsFree To PlaySteam Store

  • Latest observed players327 · 22 September 2026 - 01:06:34 UTC
  • SteamPulse tracked peak1,167
  • Units sold (VGI)758,000
  • Revenue (VGI)No data available
  • Review score86% positive

Puck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players327 · 22 September 2026 - 01:06:34 UTC
  • SteamPulse tracked peak1,167
  • Units sold (VGI)758,000
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews5,365
  • Release dateJan 4, 2025
  • DeveloperNS7
  • PublisherNS7

Genres: Indie, Simulation, Sports, Free To Play

Company pages: Developer: NS7Publisher: NS7

Top Steam chartsTop 100 gamesGame directorySteam Store page

Puck Steam metadata

Puck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2994020/metadata
Steam Storehttps://store.steampowered.com/app/2994020/
Steam Communityhttps://steamcommunity.com/app/2994020
PCGamingWiki search
IGDB searchSearch IGDB for Puck

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 4,591 positive, 774 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Workshop

Achievements

Not available

Platform releases
  • Steam 4 January 2025

Latest Steam announcements

  • Rewired - 14 August 2026

    Today's update is all about how the game feels online. Welcome to B1235.We've reworked how objects travel across the network, so input feels tighter, connections hold up better when they get messy, and it all uses less bandwidth. There's a new Network Buffering setting to tune it to your connection, plus much smoother replays.NetworkingNetwork smoothing for every client with no additional latency.Improved handling of unstable connections (network jitter, packet loss, packet reordering).50% reduction in network bandwidth between the server and clients.10ms reduction in perceived input latency.Network BufferingA new in-game setting with four options that trade input latency against simulation accuracy:PREDICTIVE - Least input latency, least accurate. -15ms input latency; realistically only for ideal conditions (1Gbps ethernet, minimal jitter).RESPONSIVE (default) - Minimal input latency,…

  • Goal Celebrations, Visual Overhaul, Performance and QOL - 10 July 2026

    Puck B1153 is here! This one is a big visual and quality-of-life pass. Goals now get the cinematic treatment with slow-motion replays and a celebration cam, the goalie crease is finally a protected zone, and the whole arena has been rebuilt under a unified shader for a cleaner, more consistent look. On top of that there's a mountain of HUD, menu, server and backend improvements. Here's the full changelog: GameplayGoalie crease protection - the crease is now a protected zone. Body-to-body collisions inside it are filtered, and an intruding player shows as a transparent ghost. (Can be disabled per-server in public_game_mode_config.json.)Casual votekicks are now decided by a whole-lobby majority.Removed votekick from competitive mode due to abuse. I understand this is not a perfect solution; further iterations/solutions will come in the future.The game clock now runs through 0:00 before a…

  • MMR, Matchmaking and Parties - 23 May 2026

    Puck B897 is finally here! It's the biggest update the game has ever seen. After nearly a year of work, this release introduces matchmaking, parties, a full UI overhaul, significant security improvements, and a major wave of bug fixes and stability improvements that followed shortly after. Here's everything that's new:Matchmaking & PartiesELO-based ranked matchmaking with a starting rating of 1000 - queue solo or with your party RTT (ping) & ELO-based matching to keep games fair and low-latencySet a maximum acceptable ping for matchmaking directly in the game settingsCooldowns for match abandonment and failure to join matchesFull Steam lobby integration - create, disband, and invite friends to parties via the in-game UI or Steam overlay Match history tracked on the backend (in-game UI coming in a future update) Voting & Ranked ProgressionVoting system reworked from the ground up with fu…

  • Puck: Build 202 - 9 June 2025

    Long awaited Puck B202 is finally here! For this update, no gameplay changes have been made, though a big effort has been made to make modding easy & streamlined both for the players & developers. Changes & additions: Switched script backend for the whole project from IL2CPP to Mono which allows for more transparency and ease of mod development Added official mod support allowing mod developers to create and inject their own .dlls into the game process allowing full access to the game's internals Added plugin support which essentially serves the same purpose as mods, though Plugins do not have to be obtained from the Steam Workshop which will be useful for mod development or proprietary server-sided mods Added full Steam Workshop integration allowing for easy mod download an installation directly within the game or through the Steam Workshop itself Added mod support for servers which al…

  • Puck: Build 185 - 22 April 2025

    Yet another Puck update has arrived! This update introduces a lot of QOL features along with some physics changes which will affect competitive play. See the full changelog below. Changes & additions: Reworked goals & nets: - Completely remodeled goals to closer match their real life counterparts - Introduced physics to goal nets which react to puck impacts - Pucks impacting the net will be dampened, mimicking a real net interaction Improved A/D sway to be more responsive and less floaty Improved stick: - Added stick dragging across the ice sounds - Added stick tapping the ice sounds Changed stick angle rotation pivot to the bottom center of the blade, which has a few benefits: - Stick -> board collisions will react more predictably at certain angles, where previously reverse velocity would be applied even if the stick would not visually contact the boards - Puck will leave the stick bl…

  • Puck: Build 174.2 - 18 March 2025

    The long requested key bind re-mapping is here! In addition to that, some additional QOL improvements have been made, like additional filters for the server browser, Puck Dedicated Server for Windows, the ability to host a server directly from the game client and more bug fixes! Here is the full changelog: Added key bind re-mapping which allows: - CONTINUOUS & TOGGLE modes for instant actions - PRESS, RELEASE, DOUBLE PRESS & HOLD modes for continuous actions Added RESET TO DEFAULT button in settings Added full server, empty server and maximum ping filters to server browser Added additional SELF HOSTED tab to the New Server menu which allows to host servers directly on client's machine - Puck will attempt to automatically forward the needed ports with uPnP, though it might not be successful on some routers or internet providers Added all available admin commands in `/help` Added Puck Ded…

  • Puck: Build 174 - 14 March 2025

    It's time for another Puck update! This one brings a lot of improvements for Steam integration along with some cosmetic elements and other QOL improvements. Changes & additions: Added settings options for selecting a target display along with target resolution and refresh rate Player names and numbers are now saved in the Puck database and can only be changed once every 7 days Dedicated servers got a few new configuration keys such as: - sleepTimeout seconds after which idle players will be kicked (60 by default) - joinMidMatchDelay seconds after which players are allowed to join an existing match (10 by default) - clientTickRate the rate at which players send input updates to the server (200 by default, was 100 previously - should improve input lag) - startPaused servers will start with the game state paused (off by default and will start a server in Warmup if toggled on) - allowVoting…

  • Puck: Build 171 - 22 February 2025

    Regular Puck update is here, and I think you'll really enjoy this one. The big addition this time is network smoothing along with a ton of other additions and changes. Enjoy and have fun! Changes & additions: Re-wrote the Puck backend (yes, I know, again...) to Node.js Created UI dashboard for Puck backend system Implemented SSL certificates for backend Moved backend from 8080 port to secure 443 port Added uPnP support for /debug's host server feature Implemented administration system for dedicated servers (more on this at the bottom) Exposed most game control variables to dedicated server configuration (more on this at the bottom) Replaced server configuration CLI arguments with dedicates configuration .json Added banned SteamIDs configuration file to dedicated servers Added prevention of dedicated server admins from being /votekicked from their own servers Added /pause, /resume for de…

  • Puck: Build 163 - 1 February 2025

    This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind. Here's what's changed: Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck Added additional server logs to track player progress during phase changes Converted all Rigidbodies to Speculative collision detection (this will solve the puck seemingly passing through stick & leg pads at high speed) Reworked stick ray logic which now makes the stick more accurate when sliding, also extending it's reach Reworked stick -> board collision logic Reworked all player colliders which is especially important for goalies, making saving shots easier Reworked puck collider to be less rounded, hopefully improving shooting accuracy Reduced collider poly count massive…

  • Puck: Build 155 - 29 January 2025

    Hello, community! It's been quite a journey since Puck was released on Steam. We've had a lot of issues, bugs and mishaps, but we've also reached a peak of 1337 (cool, I know) players and we're also at 80% positive review rate on this platform! Thank you everyone for playing and participating, I really appreciate it. I'm not being nearly as active as I should be here on Steam, but if you're interested, we have a very active and friendly Discord community where you can find out more about the game. Here's some of the more notable changes in the last few updates: Introduced separate control button for sharp stopping: ALT Stick to barrier collisions will now counteract each other with more force Added goal crease markers to help goalies orient themselves Stick pivot point moved closer to player's body Puck now has less friction and more weight Bounciness is now equal across all parts of th…

  • Puck: Build 103 - 19 December 2024

    Puck Build 103 is here! 🎉 This one's a big one, so let's go through it. What's new: Added puck aerodynamics and removed puck hard speed limit. (this was most noticeable when shooting hard and the puck would stick to the stick) Added a Replay system, which will replay the last 10 seconds of gameplay after a goal is scored (more improvements coming soon) Added stick hand switching which can be toggled via the settings Added new helmet model for attacker role Added spectators who cheer when a goal is scored and track the puck during play Added screen transitions when respawning or changing currently active camera Added rudimentary native controller support Added graphics quality settings Added the option to toggle motion blur in the settings Added player numbers displaying on the minimap Added voting system Added /votestart and /votewarmup chat commands Added VOIP which is active only for…

  • Puck: Build 41 - 19 September 2024

    Hey Puckers! Another Puck update is here. Here's what's changed: Adjusted stick control feel at full reach (there should be a smoother transition between the stick touching the ice and being lifted) Completed the game loop by introducing overtime Added sound effect when the puck hits a goal post Added team win message announcements when the game ends Added a setting to show/hide the game UI to allow for cleaner montage and general video capture Added separate horizontal and vertical stick sensitivity sliders to settings All settings sliders now have adjacent input boxes which represent the slider value

  • Puck: Build 40 - 18 September 2024

    Regular update of Puck! A lot of bugs have been fixed, and some gameplay features have changed. Here's what's up: Changes & additions: Player bodies are now able to collide with pucks Added dedicated Spectator mode which can be selected via the team select menu Increased stick size by 20% Increased focus (LMB) and look (RMB) maximum angle from 90 to 135 Added reverb zones throughout the rink providing more realistic sound effects Pucks now emit wind noise at high speeds Pucks colliding with the yellow barrier will now bounce more Adjusted goal model to more accurately represent a real hockey goal Goals and assists are now reset after every game After a game ends, a new one will begin after a 30 second warmup period Switched to hard edged shadows to make it easier to see what blade angle you have set Server deployment locations are now alphabetically sorted in server launcher Decreased n…

  • Puck: Build 32 - 16 September 2024

    Hey! This update addresses some server infrastructure issues faced with Puck. Here's what's changed: Constantly running dedicated servers have been removed Introduced Steam authentication with the Puck backend service Players running the game via Steam can now launch their own servers in any region Unoccupied servers will auto-destruct after 5 minutes Players are limited to launching 1 server at a time Adjusted size and scaling of UI elements (specifically server browser and settings window) Even though this update does not directly impact the gameplay, it will however allow for easier future additions of features like player achievements, stats, lobbies, direct Steam invites (inviting friends to a server you're on), and other cool Steam features. Have fun!

  • Puck: Build 24 - 15 September 2024

    Hello! Some features and bugs that were preventing competitive play have been addressed. Here's what's new: Minimap has been added, along with some settings related to it Added user interface scale setting Fixed goal an assist counting Improved visibility of goal announcements Improved visibility of player chat messages Fixed an issue where goal announcements would overlay the pause (escape) menu Fixed a bug where after a player team switch or disconnect, one of the face off players would be missing Reworked WebSocket integration

  • Puck: Build 19 - 10 September 2024

    Today's patch introduces some major backend changes that will allow for easier implementation of client features. Let's see what's new: Improved server coverage across Europe and North America Server browser now displays up-to-date server data, specifically regarding player count Server maximum players limits are now introduced (a maximum of 10 players per server) Backend service received a major update which allows for remote server monitoring, deployment and shutdown Implemented server -> backend authentication to allow for safe player statistics gathering Fixed a bug where the horn sound would not play during Game Over phase

Patch notes and updates

S.noRelease datePatch nameGID number
118 March 2025Puck: Build 174.21794102528249184
219 September 2024Puck: Build 416341720536504296309
318 September 2024Puck: Build 406341720536497490335
416 September 2024Puck: Build 326250522009526985184
510 September 2024Puck: Build 196242640076613154915

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2994020
Live current players327
SteamPulse tracked peak1,167
Live count (today's peak floor)327
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJan 4, 2025
DeveloperNS7
PublisherNS7
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent86%
Positive reviews4,591
Negative reviews774
Total reviews5,365
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2994020/

Short description

Fast-paced physics-based hockey simulation where precision, strategy, and chaos collide. Control every move, pass, and shot with realistic puck physics, dynamic player movement, and thrilling gameplay. Master the rink with friends or team up with other Puck players for ultimate hockey dominance!

About this game

Get ready to hit the ice in a fast-paced, physics-driven hockey simulation that puts you in complete control. Every pass, shot, and body check is powered by realistic physics, making each game unpredictable, skill-based, and endlessly replayable. Whether you're a die-hard hockey fan or just looking for a fun and competitive sports experience, this game delivers high-intensity action with fluid gameplay and dynamic mechanics. Skill-Based Controls The stick controls are designed to offer a high level of precision and depth, allowing you to execute skillful plays, react to dynamic puck physics, and outmaneuver your opponents with finesse. Team Play Puck isn’t just about skill - it’s about working together to create game-changing moments. Whether you're threading a perfect pass through defenders, setting up a teammate for a one-timer, or executing a seamless give-and-go, teamwork is at the heart of every unforgettable play. Pick Your Role Every great hockey team needs both fearless skaters and rock-solid goaltenders. Whether you thrive on the rush as a forward, dominate the blue line as a defenseman, or guard the net as a last line of defense, your role on the ice is yours to define.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
30Steam Workshop
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs18Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Puck's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Puck's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Puck at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes

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