- Hotfix 1.0-1983 - 28 October 2025
Fix for some rare crashes during gameplay
- Hotfix 1.0-1981 patch notes - 24 October 2025
Fix Ivy not appearing in the Gear screen
- Hotfix 1.0-1980 patch notes - 23 October 2025
Fix for "Free Frostpyre Peak" achievement
- Wildkeepers Rising 1.0 is OUT NOW! - 23 October 2025
Greetings Wildkeepers,It's finally here! Wildkeepers Rising 1.0 is LIVE!Today is a HUGE day for us. This is the result of two years of hard work. Lyle and I have put everything we've got into Wildkeepers Rising, investing our time and our money trying to make the best possible game. It's been a relentlessly difficult, but also incredibly rewarding journey. But enough about us, what do you get from this release?Wildkeepers 1.0We've really tried to push the bullet heaven genre forward in Wildkeepers Rising with the addition of Guardians and Sigils. Our goal was to provide enough variety (in both gameplay and visuals) to enable you to play however you wanted and develop favorite builds, but also to challenge you to make it work with what you've got.We've added a lot of content to this game:5 fully playable Wildkeepers29 Guardians, each with individual personalities, upgrades, supers and pl…
- Full Release Coming Really Soon! - 15 October 2025
Greetings Wildkeepers,Today is a big day. After a long three and a half months of work, we're finally ready to announce that Wildkeepers Rising is very close to full release.We've prepared this trailer to celebrate the occasion. I hope you like it:As you can see in the trailer, Wildkeepers Rising will go 1.0 on October 23rd. That's a bit over a week away!We will have a launch discount of 10% and Steam has a 30-day cooldown after that when we're not allowed to discount the game, so make sure you pick it up that week!Before I give you details on what's in this release (hint: it's a BIG one), I thought it would be good to reflect a bit on our Early Access journey, and how you've helped made Wildkeepers Rising a better game.The Road So FarFrom the beginning, our intention was to advance the bullet heaven genre with innovative gameplay. Besides covering the basics with a large variety of upg…
- Hotfix 0.4-1786 patch notes - 23 July 2025
Fix exploit holding an upgrade and selecting would let you get it twice Save file from previous version is backed up Fix bug that was causing the game to save too frequently
- Hotfix 0.4-1783 patch notes - 30 June 2025
Fix for Achievements not triggering correctly on Steam
- Our BIGGEST Update Yet! - 30 June 2025
Greetings Wildkeepers,Welcome to 0.4. I know it's been a while since the last update, but that's only because this is by far the biggest update we've shipped yet!Gear UpThe main star of this update, as promised in the roadmap, is the introduction of Gear. Here's how it works.As you play missions, you'll collect pieces of gear. Those are permanent, so you keep them after the mission is over. In the village, you can examine your gear, upgrade it and equip it to both Wildkeepers and Guardians. Each piece of gear can be equipped to every Wildkeeper and every Guardian simultaneously, so nobody is going to miss out.Gear pieces fit in a single slot, either a helmet, a chest slot, boots, a weapon, ring, necklace, or even some food, a book, a potion and a trinket. Wildkeepers and Guardians have different slots.Gear combines with the previous Meta-Upgrades system to provide you with more choices…
- Hotfix 0.3-1655 patch notes - 12 May 2025
Hotfix 0.3-1655 - Fixed Goblin King's name in Sanctum Endless mode - Fixed typo in Spanish translation
- 0.3 Update - Endless mode and Accessibility - 11 May 2025
Greetings Wildkeepers, These are exciting times: on Monday we're participating in Steam's Creature Collection Fest, with our largest discount ever, 20% off - make sure to let your friends know! And this is the absolute best time to play Wildkeepers Rising, as we just released an update that adds a new mode, some necessary accessibility features and a bunch of bug and balance fixes. Let's dig in. Endless Mode Did you finish the campaign and hunger for a new challenge? This new mode is for you. After beating the boss in each environment, a new mission will unlock, that lets you play for as long as you can stay alive. And the rules are a bit different: Monsters get stronger over time, receiving periodic upgrades to both their health and damage. After a warm up period of 3 minutes, you play a 10 minute run, then fight the boss, and the cycle repeats, indefinitely. The max level cap of 10 is…
- 0.2 Update - New Playable Character - 10 April 2025
Greetings Wildkeepers, It's been a bit over a week since we launched in Early Access, and we couldn't be happier with how the game has been received. Many of you have written to say you're enjoying the game, and many others have come forward with excellent ideas and suggestions. Please keep them coming! Today, we're releasing our first update, and it's a big one. Milo Ironjaw With this update we introduce our fourth Wildkeeper, Milo Ironjaw. He'll become available after beating the second boss, and if you have done that already you should have seen his silhouette in the Village, and you'll be able to play with him immediately. As you can tell from his image, Milo is a melee character with a big hammer for AoE damage. We designed him to be rewarding to play, every time that hammer crushes monsters! Milo's presence also means you can complete the current set of 80 achievements - but we'll…
- Wildkeepers Rising blends survivor-like bullet-heavens with creature collection for lots of chaotic battles - 3 April 2025
Available now in Early Access on Steam, Wildkeepers Rising is one of the latest to attempt to put a new spin on the popularity of whatever genre we're calling things like Vampire Survivors today. Read the full article here: https://www.gamingonlinux.com/2025/04/wildkeepers-rising-blends-survivor-like-bullet-heavens-with-creature-collection-for-lots-of-chaotic-battles/
- Hotfix 0.1-1602 patch notes - 2 April 2025
Hotfix 0.1-1602 - Fixed crash when reaching the level cap with upgrades being held - Auto-XP now properly benefits from XP bonuses
- The Soundtrack is Available! - 31 March 2025
Greetings Wildkeepers! Coinciding with our Early Access release, we're also offering the full sountrack as DLC. It's only $4.99 USD and you can even get it at a discount in a Bundle with the game. And as we add more songs to it, you'll automatically get them! Daniel Keating, our composer, did a great job of finding a style that is dynamic during gameplay and reminiscent of JRPG games like Final Fantasy. We couldn't be more pleased with the results. Get it here: https://store.steampowered.com/app/3618440/Wildkeepers_Rising_Soundtrack/ I hope you enjoy it. Sergio.
- Early Access is OUT! - 31 March 2025
Greeting Wildkeepers! Wildkeepers Rising is AVAILABLE NOW! It's been a long but exciting journey for us, and we can't wait for you to play the game, experience all the new enemies and Guardians that we've added to the game. But we're not done yet. Please check out the Roadmap for the next few months, while we work just as hard to finish the game: Sergio.
- Early Access Release on Monday! - 27 March 2025
Greetings Wildkeepers, The time for you to team up with your Guardians and defend the realm is quickly approaching. Our Early Access release of Wildkeepers Rising will be available for purchase on Monday, March 31st, at 7:00 a.m. PDT/10:00 a.m. EDT. Initial content includes: - 3 Environments with quests - 24 Guardians - 3 Playable characters with a 4th coming soon - 32+ Enemy types - 3 Bosses - Localized in English, French, German, Spanish, Portuguese, Japanese, Chinese, and Korean - Fully configurable controls, both keyboard and gamepad For the first week, you can pick up the game for $9.99 USD, at a 10% discount. And, if you have already played the current demo your progress will carry forward. The demo will switch on Monday, March 31st and be much shorter. We look forward to getting the game into your hands. As always, please join our Discord to discuss everything Wildkeepers Rising.…
- Welcome to Next Fest - 24 February 2025
Greetings Wildkeepers, Next Fest just started and, if you're coming from there, then be welcome, friend. We've been very pleased with how the demo updates have been received, and we're working around the clock to add more content to the game as we prepare for Early Access release on March 31st. In the meantime, Lyle recorded a stream playing the game that we're posting on the Steam page, but you can also watch in its entirety here: Besides that, if you're in the mood for watching some Wildkeepers Rising, here are some of the new streams from the last few days: https://www.youtube.com/watch?v=25XSmm6mJ-Q https://www.youtube.com/watch?v=bnjFK2TfADU https://www.youtube.com/watch?v=3UfoKO94sHc As usual, let us know what you think of the demo in our Discord, we're always happy to talk about the game. Sergio.
- We have a Release Date - 19 February 2025
Greetings Wildkeepers, We're beyond excited to announce that we're planning to release the game on...well, I'm not going to say, you will have to watch our brand new trailer here: In the meantime, check out the demo, which is a big chunk of the game and should give you a really good idea of what we're building. And if you have any comments, let us know on Discord - we respond to every message! Sergio
- Major updates to our demo - 13 February 2025
Greetings Wildkeepers, It's a week before Steam Next Fest begins, and we come to you with a major update to our demo. Thank You for the Feedback We've been working hard to identify the key areas of the game that needed improvement and designing and implementing solutions. Your feedback has been invaluable in this process, thank you to everyone who played the Playtest and then the Demo, and filled the feedback form or reached out to us on Discord. We take every comment very seriously. Overall, we're extremely happy with how the game has been received. At the same time, we found opportunities to make it better: We wanted to make levelling up more exciting, adding more variety and opportunities for synergies (I should write a full post about synergies, as they are super important for this style of game, and hard to describe concisely) Sigils felt a bit too removed from the upgrade loop, as…
- A Demo Is Now Available! - 20 December 2024
Greetings Wildkeepers, Today we have good news for you all. Due to the success of the Alpha Playtest build, we've decided to switch it over to a demo, so more people can find it. If you're one of the almost 2,000 participants in the playtest, you can continue where you left off, though you'll have to re-download the game as a demo. It's worth saying again that the saves from this version will be reset before the Early Access release. You can find the demo here: https://store.steampowered.com/app/3184800/Wildkeepers_Rising_Demo/ For now the demo will be the same build as the playtest, but we're working furiously on many improvements, and we can't wait to share those with you very soon. Sergio