Day of Defeat: Source news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players238 · 21 September 2026 - 22:19:24 UTC
- SteamPulse tracked peak2,945
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews23,427
- Release dateJul 12, 2010
- DeveloperValve
- PublisherValve
Genres: Action
Company pages: Developer: ValvePublisher: Valve
Day of Defeat: Source Steam news
Day of Defeat: Source news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Day of Defeat: Source Update Released - 16 September 2026
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Fixed badges from earning achievements not showing up
- Valve updated a bunch of their older Steam shooters - 25 August 2026
While Valve didn't seem to publicly celebrate their 30th anniversary, they did at least go back to some older titles to fix them up. Read the full article here: https://www.gamingonlinux.com/2026/08/valve-updated-a-bunch-of-their-older-steam-shooters/
- Day of Defeat: Source Update Released - 24 August 2026
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Security and stability improvements Fixed incorrect check on Linux servers when setting the winter holiday active (community fix from Irineu) Fixed a bug where certain custom maps would not load assets correctly on Linux Fixed server skipping maps in the map cycle because ChangeLevel was being called multiple times
- Counter-Strike: Source and Day of Defeat: Source get major updates with 64bit support - 18 February 2025
A nice surprise for some classic Valve games today with multiple titles like Counter-Strike: Source and Day of Defeat: Source getting major updates. Read the full article here: https://www.gamingonlinux.com/2025/02/counter-strike-source-and-day-of-defeat-source-get-major-updates-with-64bit-support/
- Day of Defeat: Source Update Released - 18 February 2025
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial fog (from Half-Life 2: 20th Anniversary Update) Added support for Steam Networking Added UI scaling for high-resolution screens Made the default server name for listen servers include the player's name Made the game launch in native resolution by default instead of 640x480 Client-side prediction fixes (these fix 'jank'/rollback in certain situations) Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player acti…
- Day of Defeat: Source Update Released - 2 July 2021
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Numerous security and stability improvements
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base - 8 October 2019
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade;
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base - 24 July 2018
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate; * Various security and stability improvements; * Updated localization files;
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base - 19 June 2017
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode;
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base - 16 June 2017
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Improved Steam Voice support; * Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"; * Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings; * Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz; * Improved compatibility with Steam client beta; * Added CELT audio codec currently in use in TF2 and CS:GO; * Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"; * Steam voice remains the default voice codec in all SDK2013 games; * Updated spec_player command to match…
- DoDy: WW2 FPS Day Of Infamy Invades Early Access - 29 July 2016
Valve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy , a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support. Infamy is the work of New World Interactive, the folks who made modern military FPS Insurgency . They’re trying to pick up where Day of Defeat left off, basically. Here, have a gander: …
- DoD-y Day Of Infamy Goes Commercial With Valve s Help - 20 June 2016
Day of Infamy , the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer: …
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base - 12 May 2016
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors : This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively. The major changes include: * Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports); * Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods; * Fixed an exploit that could be used to crash dedicated servers;
- Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server - 4 February 2016
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. * Fixed a security issue related to the file system (thanks to Simon Pinfold for this report); * Fixed mp3 sounds causing occasional hitching and framerate stuttering; * Fixed OS X players being limited to medium texture quality; * Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality; * Fixed steam.inf not being loaded from the base directory for SDK mods; * Fixed server crash when running with 64 players plus SourceTV; The following fixes were already included in the previous update for Half-Life 2: Deathmatch: * Fixed ent_teleport causing a crash when issued by the server; * Fixed buildcubemaps command not work…
- Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates Released - 15 October 2015
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include: * Fixed a problem with the Steam Overlay for Mac clients; * Fixed maps using static prop lighting producing bad lighting in some conditions; * Fixed a Linux client crash related to the sound system; * Fixed client consoles being spammed with a message about invisible weapons;
- Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released - 16 September 2015
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include: * Fixed several security issues; * Latest fixes and updates from the Orangebox engine and shared game code;
- Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - 19 May 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed a case where some clients/servers would crash during map load;
- Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - 15 May 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed the skybox on 3rd party maps when using certain sky materials; * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid; * Allow about:blank in the MOTD; * Marked mat_texture_list as a cheat to prevent client exploits; * Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit; * Updated the con_logfile convar to checking for invalid filenames; * Updated the network resource download path to check for invalid filenames; * Updated the plugin_load command; * Servers can only load plugins if they are not running a map; * Clients can only load plugins if the…
- Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - 29 April 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large;
- Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released - 25 April 2014
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large;
Patch notes and updates
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