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The Path Into The Abyss

The Path Into The Abyss Steam news

MXR Productions | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID3000460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMXR Productions

The Path Into The Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3000460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMXR Productions
  • PublisherMXR Productions
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: MXR ProductionsPublisher: MXR Productions

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Path Into The Abyss Steam news

The Path Into The Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • News update! - 4 August 2026

    Sorry for being quiet for so long, but the good thing is that being silent usually means working the hardest.Over the past few weeks, I’ve been working on the quest and task system. New features are coming to expand what’s possible with procedural missions:Side objectives: normal tasks might randomly trigger a surprise side objective, opening the door for chained missions.NPCs on the job: you’ll run into NPCs doing their own tasks. If they die, you can pick up their job and finish it yourself.Crafting goals: missions that require you to build or craft something in the world.Merchant Missions:Tareas de delivery (WIP): tareas de reparto de recursos entre otros comerciantes. Son misiones que requieren viajes donde te pueden emboscar bandidos u otras casualidades. Estas tareas pueden mejorar las líneas de distribución y afectar (para bien o para mal) la oferta y la demanda, influyendo en la…

  • Salami Update! - 22 May 2026

    A small update with minor bug fixes, a few extra improvements, DLSS 3.5… and Salami!

  • Pre-Alpha Update #16 - 3 April 2026

    New features:Binoculars A new piece of equipment for scouting and tracking enemy movement or locations.FernetovA throwable homemade explosive.New faction outfitsNew outfits for the "Yacarés" and "Oriundos" factions.Journal UIMinor visual improvements to the journal interface.New weaponMark 10 (.45 submachine gun)AI General combat improvements.Ballistic penetrationBullets can pass through certain obstacles and may deflect depending on the caliber and the material (for example, wood or metal sheets).New option: Lighting ToneThis feature replaces the gamma and contrast settings, allowing for better visibility on darker screens without losing the original visual look.Fixes & Optimization:Fixed various minor bugs.Fixed an issue where some characters would die in a T-pose.Improved AI culling and occlusion to boost performance.

  • Coming Soon on Next Update... - 23 March 2026

    This is just a preview of what’s coming in the next update! ;)

  • February Pre-Alpha Update - 13 February 2026

    This new update introduces a couple of new features and gives a preview of what’s planned for upcoming updates.- Sleep System This simple system allows you to skip periods of time when moving during the night isn’t convenient — or vice versa. It also partially restores Health and PSY (if Psyche is too low, it won’t recover; this will be expanded in the future), at the cost of some hunger and thirst upon waking up. Sleeping is only possible in beds located at "Save Points" and in tents set up in safe areas.- Stealth Kill Using any knife (Tramontana, Paratrooper, Facón, or Combat Knife), you can eliminate enemies silently from behind. It is performed using the secondary attack while standing close to the enemy.- New Flashlight Variant There is now a second flashlight option you can switch to. The standard one provides a wide, general-purpose beam. The new "SPOT" flashlight features a more…

  • UPDATE – Factions Conflict! (Pre-Alpha 0015) - 15 January 2026

    UPDATE – Faction Conflict! (Pre-Alpha 0015)Notice: It is recommended to start a new game to avoid compatibility issues. You can continue playing on existing saves, but some inconsistencies may occur. You can now get a clearer view of faction distribution across the map, form alliances, and lead the capture of the entire territory.Bases and points of interest captured by factions within a 600 m radius are now visible on the map. (A radio must be equipped to see them.)Companion NPCs can now swap weapons through the inventory. (For now, they do not use attachments and will only switch if the new weapon is better than the one they are currently using).New Chorros's (thieves/bandits) campChange: faction reputation can now only be increased through tasks or missions assigned by that faction.Fixed an issue where some side missions could not be completed under specific conditions.Important NPCs…

  • Pre-Alpha Patch 0014 - 31 December 2025

    Pre-Alpha Patch 0014Fixed a bug causing procedural side missions to generate incorrectly, with missing NPCs or mixed factions.Optimized several commonly used shaders to squeeze out some extra performance.Added support for FSR 3 (experimental).Weapon durability loss from usage reduced to 50%.Weapon durability loss from environmental exposure reduced to 10% (rain and snow).New optic added: “M-403 Sentinel.”Adjusted ballistic collision volumes for improved hit detection accuracy.

  • Christmas Special at The Path Into The Abyss! - 24 December 2025

    From December 24th to 31st, the Abyss will be enveloped in a climate change! Take advantage of this opportunity to experience entering the Abyss with a different climate for a limited time! By the way, look for the Christmas tree in the first settlement captured by the “Oriundos,” and you'll get a gift from Santa Claus! (The event works with current games.) Thanks to ClockWork Creations for these beautiful Christmas assets! https://www.clockwork-creations.com/ cgtrader: https://www.cgtrader.com/designers/clockworkcreations Here is a list of bugs and changes fixed in the update. -Loading distances in “The Deep Forest” have been reduced to lower overall RAM usage. -AI reactions to stealth situations against allies have been improved. Creating a window of “suspicion” when the player executes an NPC without being seen. The system applies the same to enemies. -Automatic color correction syst…

  • Pre-Alpha Patch 0012 - 21 December 2025

    Pre-Alpha Patch 0012New fix for certain weapon animations that could cause their position to become locked.Added “un-jam” animations for the following weapons: TBR pistol, Mata Gatos, S-FMC, Carlés .22.

  • Quick Hot-fix 0011 - 20 December 2025

    The population algorithm was adjusted to try to mitigate the overpopulation of "Zancudos (Aliens)" and their attacks on territories of other factions, preventing complete domination by them.

  • Pre-Alpha Patch 0010 - 20 December 2025

    Pre-Alpha Patch 0010Added Y-axis invert option.Added leaning toggle option.Stamina lasts 15% longer on medium difficulty (Gauchito).Weapon jamming is less frequent when weapons are in yellow condition (from 50% down to 15%).Reduced the chance of camera clipping.

  • Pre-Alpha Patch 0009 - 19 December 2025

    Pre-Alpha Patch 0009Fixed a bug in the final scene where sequences sometimes failed to play.Fixed an issue where placing the toolbox near a bed could cause the bed to disappear.Added the ability to repair weapons and clothing while they are equipped.Fixed a bug where saving the game while crouched in a low space could cause the character to get stuck after loading.

  • Pre-Alpha Patch 0008 - 17 December 2025

    Pre-Alpha Patch 0008Improved the crafting and repair UI. Required items for both crafting and repairing are now displayed with icons and color-coded indicators based on availability.Crafting is now less restrictive and can be performed using items stored in any inventory (workbench, pockets, backpack, etc.).Improved clarity for repair requirements, clearly indicating whether a Workbench or a Toolbox is needed.Improved the spread of the “Andean Condor” and “Bacaan 70” shotguns.Improved LODs (Levels of Detail) for some large village assets to reduce performance cost in the town center.

  • Pre-Alpha Patch 0007 - 16 December 2025

    Pre-Alpha Patch 0007Fixed an issue where using a Quickslot to equip a weapon could cause the action to get stuck.Fixed a bug where weapon actions were blocked after being stunned or using a consumable.Fixed an issue that prevented picking up the toolbox again because it was incorrectly marked as “not empty.”Updated the repair UI: previously it showed two elements (toolbox and workbench). Now it only shows one; when the required element is present, it is highlighted in green.Fixed several areas of the map to improve NPC navigation, preventing them from getting stuck.

  • Pre-Alpha Patch 0006 - 15 December 2025

    Pre-Alpha Patch 0006Fixed an issue with treasure hunt side quests where, in some cases, players were unable to turn in the loot and complete the quest.Changed the loot of certain missions to avoid accidentally consuming quest items and being unable to finish them.Fixed an issue where having very low Karma prevented the player from drinking water.This is an unfinished mechanic, so for now it has been adjusted to have no effect.When playing in the “Playground” mode, difficulty settings are not applied to prevent loss or deletion of “Conurbano” (Hardcore) difficulty save files.Note:Some consumables do not have animations yet, so when used they disappear instantly, but their effects are applied correctly.

  • Pre-Alpha Patch 0005 - 15 December 2025

    Pre-Alpha Patch 0005Fixed an issue where some states were not properly reset when loading a save.Changed the algorithm that controls map population to try to prevent Zancudo overpopulation in certain areas.If your save already has too many Zancudos or NPCs concentrated in one location, this change will not remove them, but it may help prevent further accumulation.Bandages and ammunition are now craftable via the crafting table.Money can now be used to light campfires.Minor fixes in various parts of the map.

  • Pre-Alpha Patch 0004 - 13 December 2025

    Pre-Alpha Patch 0004Fixed navigation mesh issues in certain areas that prevented NPCs from properly resolving pathfinding.Added Aim Toggle option (Hold or Toggle).Quick item move now prioritizes pockets first, then the backpack, for improved usability.Fixed a bug where mission markers would point to incorrect locations in some quests.

  • Pre-Alpha Patch 0003 - 13 December 2025

    Pre-Alpha Patch 0003Fixed vaulting over obstacles and windows: the character can now climb and jump over longer obstacles.Fixed TBR pistol animations.Added options to adjust image gamma and contrast.Minor performance improvements on some assets.The next patch will add toggleable ADS aiming.

  • Alpha Hotfix & Patch 0002 - 11 December 2025

    Alpha Hotfix & Patch 0002Added extra health boost for Rodrigo Ortiz to reduce the chances of him dying early on.Reduced the Zancudo’s perception of your position. This gives players a better chance to hide, as the Zancudo now has less prediction over enemy movement.Fixed an issue where consumables could be used repeatedly when equipped in quickslots.Fixed consumables being used when attempting to quickly move them from the inventory of a dead NPC.Notes were not resetting when loading a save, preventing them from being collected again.Some NPCs in a prisoner state could not be freed.Added random loot to cookie boxes.Added a hidden backpack somewhere in the map containing a reward.Improved NPC reactions when an ally is attacked outside their line of sight, allowing them to respond properly.Rebalanced damage across different calibers.The “tumbera” now has lower spread.Weapon slots now chan…

  • First Hotfix! - 10 December 2025

    Fixed a bug that prevented picking up the father’s weapon at the end.Enemy damage reduced to 25% in “Pichón” (Easy) mode.Improved spread on the tumbera.Rebalanced caliber damage.Important NPCs now have a health boost (they’re not immortal, but they can take much more punishment).Slight health nerf to the Zancudo.Fixed mouse sensitivity control.

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2025Pre-Alpha Patch 00141819386365115150
221 December 2025Pre-Alpha Patch 00121819386365099033
320 December 2025Quick Hot-fix 00111819386365097373
420 December 2025Pre-Alpha Patch 00101819386365097178
519 December 2025Pre-Alpha Patch 00091819386365093987
617 December 2025Pre-Alpha Patch 00081819386365087613
716 December 2025Pre-Alpha Patch 00071819386365085257
815 December 2025Pre-Alpha Patch 00061818752592133947
915 December 2025Pre-Alpha Patch 00051818752592132048
1013 December 2025Pre-Alpha Patch 00041818752592130397
1113 December 2025Pre-Alpha Patch 00031818752592128961
1211 December 2025Alpha Hotfix & Patch 00021818752592124896
1310 December 2025First Hotfix!1818752592122000

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