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Unpossible

Unpossible Steam news

Acceleroto, Inc. | Jul 3, 2015 | game

Released

0players observed · 7 October 2026 - 02:20:45 UTC

RacingFast-PacedArcadeIndieRunnerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Unpossible news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews131
  • Release dateJul 3, 2015
  • DeveloperAcceleroto, Inc.
  • PublisherAcceleroto, Inc.

Genres: Racing

Company pages: Developer: Acceleroto, Inc.Publisher: Acceleroto, Inc.

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Unpossible Steam news

Unpossible news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 3! - 12 October 2015

    Thanks to all the Unpossible players out there! Update 3 brings even more Ultra to the Ultra level. Obstacle sequences got some improvements and the level laydown logic got smarter. Do you have any name ideas for harder levels? Right now it's Cruise, Simplicity, Futile and Ultra. Please share your name ideas!

  • Update 3! - 12 October 2015

    Thanks to all the Unpossible players out there! Update 3 brings even more Ultra to the Ultra level. Obstacle sequences got some improvements and the level laydown logic got smarter. Do you have any name ideas for harder levels? Right now it's Cruise, Simplicity, Futile and Ultra. Please share your name ideas!

  • Update 2 is out! - 9 August 2015

    Welcome to all the new Unpossible players! Thanks again for all the feedback. Version 1.0.2 is out. Here's what's new in this update: - Modified leaderboard display to show more players. This'll cut down on that boring scrolling stuff when you're checking out the entire world's scores. - Revamped app backgrounding stuff. Unpossible should behave nicely when you switch out of it now. Seriously though, play more - background less. - Crushed a problem that a few Streamers/YouTubers were seeing when playing with multiple monitors, Unpossible in a window, and with a bunch of other programs running to do their streaming magic. Well...I maybe crushed it. Please let me know either way. If you still have a problem, please shoot me a list of all the programs you have running and what you're doing with each of them so that I can track it down. - Sprinkled in some new bugs. Can you find them?

  • Update 2 is out! - 9 August 2015

    Welcome to all the new Unpossible players! Thanks again for all the feedback. Version 1.0.2 is out. Here's what's new in this update: - Modified leaderboard display to show more players. This'll cut down on that boring scrolling stuff when you're checking out the entire world's scores. - Revamped app backgrounding stuff. Unpossible should behave nicely when you switch out of it now. Seriously though, play more - background less. - Crushed a problem that a few Streamers/YouTubers were seeing when playing with multiple monitors, Unpossible in a window, and with a bunch of other programs running to do their streaming magic. Well...I maybe crushed it. Please let me know either way. If you still have a problem, please shoot me a list of all the programs you have running and what you're doing with each of them so that I can track it down. - Sprinkled in some new bugs. Can you find them?

  • Update 1 is out! - 6 July 2015

    Thanks for all the feedback! Version 1.0.1 is live. Here's what's new: - Improved controller integration -- Added gamepad quit capability from the main menu -- Strangled the gamepad when the Steam overlay is up -- Menu navigation tweaks - Hid the pesky mouse cursor during games - Fixed some background menu stuff when the Steam overlay is showing - Fixed "personal best" sound muting - Slapped a post-game delay on the arrow keys so you don't accidentally change levels

  • Update 1 is out! - 6 July 2015

    Thanks for all the feedback! Version 1.0.1 is live. Here's what's new: - Improved controller integration -- Added gamepad quit capability from the main menu -- Strangled the gamepad when the Steam overlay is up -- Menu navigation tweaks - Hid the pesky mouse cursor during games - Fixed some background menu stuff when the Steam overlay is showing - Fixed "personal best" sound muting - Slapped a post-game delay on the arrow keys so you don't accidentally change levels

  • LAUNCH! - 3 July 2015

    Unpossible went live about 2 hours ago. Thanks to all the players who are interested in it. I really appreciate everyone here! ...and now...time for bed.

  • LAUNCH! - 3 July 2015

    Unpossible went live about 2 hours ago. Thanks to all the players who are interested in it. I really appreciate everyone here! ...and now...time for bed.

  • 24 Hours Until Launch - 2 July 2015

    I'm not going to lie -- I'm starting to bounce off the walls. Unpossible's launch is just over 24 hours away! As soon as the clock flips to July 3rd (Pacific Daylight Time), Unpossible will be live on Steam. Woot!

  • 24 Hours Until Launch - 2 July 2015

    I'm not going to lie -- I'm starting to bounce off the walls. Unpossible's launch is just over 24 hours away! As soon as the clock flips to July 3rd (Pacific Daylight Time), Unpossible will be live on Steam. Woot!

  • Unpossible - launching July 3, 2015 - 25 June 2015

    Unpossible is almost here! I was blown away by the awesome Steam Community support that got Unpossible through Greenlight in only 3 weeks. Thank you all so, so much. It's been a long road since Greenlight, but I'm proud to announce that Unpossible will hit Steam next Friday. It took massive amounts of work to get everything ready. Since Greenlight, a ton has changed. The to do list was pages & pages long. There are now god rays, all new graphics shaders, awesome explosions, new track design, more music, physics improvements and lots of new stuff hiding under the hood -- everything geared toward making Unpossible great on Steam. Please spread the word. I can't wait for everyone to play Unpossible! Thanks, Bryan Duke Lead Unpossible dude

  • Unpossible - launching July 3, 2015 - 25 June 2015

    Unpossible is almost here! I was blown away by the awesome Steam Community support that got Unpossible through Greenlight in only 3 weeks. Thank you all so, so much. It's been a long road since Greenlight, but I'm proud to announce that Unpossible will hit Steam next Friday. It took massive amounts of work to get everything ready. Since Greenlight, a ton has changed. The to do list was pages & pages long. There are now god rays, all new graphics shaders, awesome explosions, new track design, more music, physics improvements and lots of new stuff hiding under the hood -- everything geared toward making Unpossible great on Steam. Please spread the word. I can't wait for everyone to play Unpossible! Thanks, Bryan Duke Lead Unpossible dude

Patch notes and updates

S.noRelease datePatch nameGID number
19 August 2015Update 2 is out!4249665521680697107
26 July 2015Update 1 is out!4249665521680697259

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