Rise of Realms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release date2026
- DeveloperGoat Works Ltd
- PublisherGoat Works Ltd
Genres: RPG, Simulation, Strategy
Company pages: Developer: Goat Works LtdPublisher: Goat Works Ltd
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Rise of Realms Steam news
Rise of Realms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Weekly update 14/07/2025 - 15 July 2025
First of all, we skipped a patch last week, so apologies to the community. Here is what we did: -Introduced building upgrade mechanics to the grid. You can now spend resources to upgrade your mines and boost their production. To do this, left click to select a controlled resource building, without any hero selected and press the upgrade button around the building's portrait. -Improved the sound manager and added many new sounds, including voice lines for enemy characters, building sounds, battlefield ambience and extra music tracks to loop through. We are still working to improve this further. -Fixed a major bug where hero stats would get reset between different maps. -Added functionality to display saved hero progress, such as level, experience, stats and equipped items to the hero recruitment screen. -Many bug fixes to the inventory and equipped items systems, including receiving dupl…
- Weekly Update 26/06/2025 - 26 June 2025
Dear Friends, Here is what we did this week. We just deployed an update, addressing all of the game breaking bugs we currently know of, including: -A new Stalemate functionality for the battlefield, to resolve endless combat scenarios, involving impassable terrain. -Fixes to Imp Den buildings on the campaign, which could be attacked after being destroyed, leading to a case of endless combat. -Fixes to the fog of war on the grid, which could break, after an NPC attacks you on their turn. Additional improvements and fixes: -Fixed a major bug, where AOE spells would not damage units in the targeted army and sometimes not apply debuffs. Working to further improve skills functionality. -Fixed an issue, where hero progress saving functionality for the campaign would not extend to the full hero roster, but only the starting one. -Capped Hero levels at 20 and we will soon fix the Steam achievem…
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