- ONE WEEK UNTIL PAPERHEAD - 2 October 2026
GUYS & GALS & EVERYONE, PAPERHEAD LAUNCHES OCTOBER 9th!In just one week, you’ll be able to dive into a spooky cardboard world where things have gone very, very wrong…Many levels, guns, enemies, lore, secrets and other cool stuff.Get ready to find out WHY WOULD CARDBOARD…BLEED? REMEMBER TO ADD PAPERHEAD TO YOUR WISHLIST AND BE THERE FROM DAY ONE.See you on October 9!
- Free prologue PAPERHEAD EP.0 Is Leaving Steam on September 24 - 17 September 2026
Hey everyone!On September 24, the Steam page for free prologue PAPERHEAD EP.0 will be closed, and the free prologue will no longer be available to claim.Until then, you can still add PAPERHEAD EP.0 to your Steam library and keep it FOREVER.Once the page is gone, there will be no way to claim the prologue anymore. However, if you already have it in your library, don't worry: it will stay on your account permanently, and you'll still be able to download and play it whenever you want.PAPERHEAD EP.0 has been with us for a long time, and your feedback and support throughout these years helped us improve and reshape the full game in a major way. Thank you to everyone who played, shared feedback, reported bugs, made videos, or simply followed the project.The full version of PAPERHEAD launches on October 9.If you haven't already, make sure to wishlist PAPERHEAD so you don't miss the release.Tha…
- PAPERHEAD is moving to October 9 - 10 July 2026
PAPERHEAD is moving to October 9 Alright, small but important update. PAPERHEAD will now launch on October 9 instead of September 18. The game is almost there, but we found a better release window that gives PAPERHEAD a stronger chance to stand out on launch. And for a small angry paper creature with a pencil and severe workplace issues, launch visibility matters a lot. So we’re taking three extra weeks. Three more weeks for polish. Three more weeks for fixes. Three more weeks for tiny improvements that you may not notice individually, but will hopefully make the whole thing feel sharper, nastier, and more PAPERHEAD. Sorry for the delay, and thank you for waiting. PAPERHEAD launches on October 9. ✅ Wishlist PAPERHEAD on Steam! https://store.steampowered.com/app/2680280/PAPERHEAD/
- NEW TRAILER: PAPERHEAD IS OUT ON SEPTEMBER 18TH - 1 June 2026
PAPERHEAD IS OUT ON SEPTEMBER 18THAND HERE IS A NEW TRAILER SEE YOU SOON
- The NEW PAPERHEAD Demo is Live! Play It Now! - 23 February 2026
The PAPERHEAD demo is live! And yes, the new trailer is out too:Yes, we’re planning to release PAPERHEAD this spring! What’s in the demoThis demo is a playable slice of the full game, built to showcase the core experience:New exclusive level from the full game A mix of narrative + atmospheric horror momentsGritty, fast-paced combat: toss enemies into the air, kick exploding barrels, stomp heads or simply blast your enemies to pieces with a shotgunFull controller support ✅For the first time in PAPERHEAD history, the demo comes with full controller support.Soundtrack by Joonas TurnerIndustrial, gritty, and relentless! By the composer behind Cult of the Lamb, Noita, Nuclear Throne, and Broforce.Demo languagesEnglish, Russian, Polish, Japanese, Korean, Brazilian Portuguese, German, Simplified Chinese, French, Turkish, Spanish. Wishlist the game!And you will be first to catch the release dat…
- PAPERHEAD x Steam Next Fest! - 16 February 2026
On February 23, the new PAPERHEAD demo goes live as part of Steam Next Fest There will be lots and lots of new tweaks and balance changes and mechanics and enemies and a whole new level from the final game and controller support and and and… ...ONE MORE ANNOUNCE IS COMING ✅ Wishlist PAPERHEAD on Steam! https://store.steampowered.com/app/2680280/PAPERHEAD/ ✅ Play the new demo on Feb 23
- EP.0 OST IS HERE! - 31 October 2025
WHERE?YOUTUBEBANDCAMPEp. 0 Steam Page as free DLC Tracklistch1LDw4ke upt3st subj3ctbodyb4gsW3LCOME 2 H3LLqu4rantin3SUBM3RG3D (in bleeding cardboard)(FURNAC3) ABOM1N4TIONtr4in tr4ckschurchb3rs3rk3rg00d b0yMOSH1-MOSH1d0 not l00k at th3myo pass me the auxbetw33n ch4mb3rs (v2)PAPERTOWNER4SE TH3Mme4t d1mensionDRON3 CONTROL PROGR4MH O S TA TRUE HYBRID (v2)paper people (BONUS)1+ hour of music to chill in PAPERTOWN! Enjoy! (and pls wishlist PAPERHEAD 👉👈)
- Ep.0 OST THIS HALLOWEEN! - 28 October 2025
Yo!Yeah, that's right!EP.0 OST release this Halloween!Meanwhile, check out this teaser track for now!
- DEVLOG 4: “Clips-coins” - 2 October 2025
Yo Today we'll talk about coins, upgrades, etc. https://store.steampowered.com/app/2680280/PAPERHEAD/ Upgrades! In the demo and Ep0, like 100% of players said something like: “Whoa, some kind of coins? Probably for some shop or something.” But then there was no shop. Well now there will be! And not just one, but two kinds. In the release version there will be two types of clips: Regular - same as in the demo and Ep0 Golden - a new type of collectible Regular Clips-coins Regular coin-clips will be used for the consumables shop. Things like refill HP, restock ammo, buy armor, get extra weapons. For a huge amount you’ll even be able to buy a skill point, but more on that later. There’ll be plenty of them around, so besides the fun of collecting them like in collectathons, now they’ll also have real value. Golden Clips-coins Golden coin-clips will be used for the upgrade tree. You’ll find t…
- DEVLOG 3: “Combat tweaks” - 31 July 2025
https://store.steampowered.com/app/2680280/PAPERHEAD Hello, hi, hey, hello This time, I want to share some info about what’s changing in combat in the full release of PAPERHEAD. After watching a bunch of let’s plays and streams of Ep.0, it became kinda obvious that the current state of the combat is not ideal. In short, fights were kind of unbalanced: Weapon balance was done roughly by feel, which sometimes made them way too strong or too weak. There was often too little time between getting new weapons (I mean level-wise) to try them out properly, or they came in a weird order (like pencil bombs appearing almost at the end). Level flow was often cutting off the action too soon. So for the release, I’m rebalancing weapons and enemies, tweaking the level design, and adding new mechanics to make players actually utilize all that toolbelt the game offers. Level Flow In the release version,…
- DEVLOG 2: SECRET DOC ANALYSYS - 19 June 2025
Document No. ██████ Date: ██/██/20██ (date and month classified under Protocol 3536/3)Subject: Analysis of the document archive “Operation █████” dated ██/██/19██ Cell: ██████████ Item: Multiple documents belonging to the Axis-aligned state ███████ describing the construction of a refueling station on a previously undiscovered island in the ███████ ███████ Ocean. General Description of the Document According to the materials presented, a previously uncharted island was recorded. As part of a regional operation, the initiating state’s command decided to deploy engineering infrastructure of a military-logistics profile on the site, including an aircraft refueling point. Construction of basic fortifications was completed within 31 days. At the time of report submission, one aircraft refueling trip is mentioned (see Sec. 5). Description of the Terrain and Artifacts The documents contain a d…
- DEVLOG 1: Level Design & Minimap - 22 May 2025
https://store.steampowered.com/app/2680280/PAPERHEAD/ Hey there! Making first-person shooters in 2025 is tough, not in a technical sense, but in trying to cover every little thing people expect from games in this genre. At least for me, it’s been a real challenge to recognize and understand all those tiny details that players just take for granted in every boomshoot. Take level navigation, for example. In EP1, some folks complained that the locations were confusing, even though I never intended them to be. Sure, I planned a bit of branching here and there, but I never set out to confuse the players. I assumed the obvious formula: make a linear level (which is a whole universe of considerations in itself) + a few branches = level design. But nope. And I say that as someone who’s worked as a level designer professionally for a few years. The levels in QUAKE, DOOM, DUSK were crafted by tot…
- DEVLOGS! - 19 May 2025
Hey everyone! Long time no see :-) More is coming — stay tuned! And don’t forget to wishlist PAPERHEAD if you haven’t already... So, PAPERHEAD is alive and well. We’ve been working non-stop since the EP0 release, actually. I gotta say, we got an absolute mountain of feedback from that mid-demo-ish release, and a whole lot of things in the full version will be improved and refined based on it compared to EP0. Seriously. So. Many. Things. Starting this week, I’ll be posting text-based devlogs of various lengths here on Steam all the way up to release, including updates, lore bits, and so on. Expect the first one this week, and then occasionally whenever there’s something to show. Anyway, that’s pretty much all I’ve got for now — just a small intro to kick off the devlog series. Like, comment, share, ring that bell etc… ✌️ AND WISHLIST PAPERHEAD! https://store.steampowered.com/app/2680280/…
- v 22 - 15 December 2024
- Fixed "UI messed up & I can't do anything" bug - Many other small fixes
- v 21.1 - 9 December 2024
Auto weapon switch when out of ammo added. Screen shake intensity option added. Increased ammo availability on certain levels (mainly "Church"). Fixed mouse lag affecting the camera. Localization issues fixed.
- v 21 The "YELLOW PAINT" Update - 8 December 2024
Added "Where to go?" button: Press TAB to highlight the current objective. Similar to the compass in the Quake 2 Remaster or Boltgun. Player controller tweaks: Faster movement and less frustrating jumps. Fixed slope sliding bug. Style meter/combo meter is now optional and disabled by default. Some level reworks, mostly for "Church": Less tedious non-action walking, more secrets and enemies, clearer directions. Added an option to automatically get up after sliding. Fixed the bug causing some objects to fall through the geometry.
- v20.1 - 19 November 2024
- fixed the bug where "Press space to continue" did not work if you had rebinded the jump key
- v20 - 18 November 2024
key remapping is fixed quick swap key added ladders are now working better (easier to snap to them from the dash for example) all the ranks appear at the same time bug is fixed better battery visibility few more fixes and tweaks
- v19.2 - 15 November 2024
- easier to use grenades - doggo nerf (a bit) - other characters new abilities
- v.19.1 - 15 November 2024
-possible "the game doesn't start" fix for those who have had that previously