- February 14 Bug Fix - 14 February 2025
- Modified the system to reset save data if it becomes corrupted and prevents further progress. Logs of corrupted data will be recorded on the server, and if you report a recovery request via email or the Steam Community, we can restore it for you. This information will also be displayed in a popup when an error occurs.
- February 8 Bug Fix - 8 February 2025
- Fixed an issue where the game would not progress while enemies were not attacking. We sincerely apologize for the inconvenience. If the same issue occurs repeatedly, please report it to us.
- January 20 Bug Fix - 19 January 2025
- Addressed an issue reported via Alteria by user liu******, where "Prophecy" tools could not be used when the number of dice became excessively high. Now, if the number of possible outcomes exceeds 20, players must manually input the predicted sum. - Optimized the calculation process for "Prophecy" tools to improve efficiency. - Fixed an issue where the tooltips for "Fumble" and "Super Critical" were swapped.
- December 29 Bug Fix - 29 December 2024
- Fixed an issue where Steam Cloud data was not syncing after November 18. - Fixed an issue where invalid sum options were displayed when using "Prophecy" tools.
- Patch Notes – December 23, 2024 - 22 December 2024
Hello, We’re sharing the details of today’s update. Game Pack UI/UX Improvements - Based on survey results, the Game Pack UX has been improved. - The number of game packs has been reduced to three categories: Classic, Chaos, and Precision. - Classic: "Effort." Contains tools and traits requiring buildup to progress. - Chaos: "Luck." Includes tools and traits with unpredictable results influenced by luck. - Precision: "Skill." Features tools and traits that emphasize dice modification and strategic planning, minimizing randomness. Custom Game Pack Functionality Added - In addition to the three predefined packs, a new feature allows players to customize their own game packs. - A custom pack must include a minimum of 60 tools and 30 traits. New "Prophecy" Themed Tools Added (10) New "Prophecy" tools, requiring players to declare a sum and use the tool only if the declared sum matches, have…
- Survey Winner Announcement and Update Plans - 14 December 2024
Hello, The survey regarding the game pack feature has concluded. The winner of the Steam gift card is hun*******. An email has been sent to the winner, so please check your inbox. The survey results show that most participants responded positively to the game pack feature. However, a common piece of feedback highlighted that its UX is unclear, and we plan to address this in the next update. As for the in-game difficulty balance, opinions were divided between making it easier, keeping it as it is, and making it harder. We will consider alternative solutions for this matter. Below is the update schedule based on the survey feedback. --- The next update is scheduled for December 22, 2024, and it will include the following features: 1. Game Pack UX Improvements We aim to simplify the selection process to reduce decision fatigue: Each game pack will include 60 tools and 30 traits. The total…
- How We Die Game Pack Feature Update Survey - 25 November 2024
Hello, it has already been two months since the release of How We Die. We are conducting a survey to gather feedback on the game’s update direction and the game pack feature. Participants will be entered into a draw to win a $10 Steam Gift Card, so we highly encourage you to take part. The survey will be open until December 13, 2024, and the winners will be announced on December 14, 2024 (KST). https://forms.gle/mPskKeWk59Y28mfm7] Thank you!
- Patch Notes – November 18, 2024 - 18 November 2024
Hello, We’re sharing the details of today’s update. Story Replay Feature Added Thanks to suggestions from **-***ok0520 and ***5939 via Alteria, the story replay feature has been added to the game. By selecting the "Memory Replay" menu on the title screen, you can revisit any story you’ve already seen. UI/UX Improvements - The design of the Game Pack UI has been updated. Further improvements will be made to ensure a smoother experience for new players. Balance Adjustments - The balance of five underutilized traits has been improved: Helmet: Start with 5 → 10 Armor. Strategist: Deal 1 → 5 damage to all enemies whenever you draw a turn-condition tool. Maximalist: At the start of combat, if your bag contains 20 → 15 or more tools, draw +1 tool. Minimalist: At the start of combat, if your bag contains 3 → 4 or fewer tools, gain +1 die. Last Stand: Previously activated when starting with 10 o…
- October 26 Bug Fix - 25 October 2024
Fixed an issue where the tutorial would not progress after October 22.
- October 22 Small Patch - 22 October 2024
- Fixed an issue where the BGM volume option only applied values of 0 and 100. - Fixed an issue where the screen resolution option was duplicated in the settings. - Fixed an issue where the "Make Tool Conditions Easier" option on the rest map did not apply already modified conditions.
- Patch Notes – October 22, 2024 - 21 October 2024
Hello, We are sharing the update details applied on the morning of October 22. Game Pack Feature Added A new Game Pack feature has been added, allowing players to play with only specific tools/traits. Each pack consists of 10 cards and 5 traits, and players must choose at least 6 packs. As a result, the tools appearing in the game will consist of tools/traits in the pack, unlocked tools, and custom tools. A random game pack is pre-selected each time you start a new game. If you have any suggestions for improvements, please feel free to share them on the Steam Community or through Alteria. Companion Recruitment Option Added **-***ok0520’s suggestion through Alteria has been added, allowing players to recruit companions during the game. You can now recruit specific characters as companions through dice rolls to fight alongside you. The following characters can be recruited: Act 1: Fracta,…
- October 15th patch - 15 October 2024
We have fixed issues that occurred after the October 13 patch. The issue where Hadar's tools were not functioning correctly has been resolved.
- Patch Notes – October 13, 2024 - 13 October 2024
Hello, we are sharing the patch notes for today's update. UI/UX Improvements Map popup UI has been added. In the rest map, when making conditions easier, specific changes to the conditions are now provided. A "Inspect" feature has been added to the tooltips. The settings UI has been improved. Balance Changes Characters Hadar: The range of the roulette number has been changed from 5~14 to 5~10. She Who Trusts No One: Draw 2 -> 3 / HP 40 -> 50 She Who Needs Information: Draw 2 -> 3 / HP 40 -> 50 He Who Supports: HP 30 -> 45 She Who Has No Leisure: HP 40 -> 50 He Who Smiles: HP 45 -> 50 / Draw 2 -> 3 Vaccine A: Draw 1 -> 2 Story Content Muscle Fool: The trait obtained through the event has been changed. (Well-Planned) He Who Lost Everything: The dice roll value for the persuasion option has been changed. (Straight 2 -> Sum 5 or less) The trait obtained through the event has been changed. (…
- Patch Notes – October 9, 2024 - 8 October 2024
Hello, we are sharing the patch notes for today's update. We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th. Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience. UI/UX Improvements The health changes of upper group characters have been modified to be more noticeable. You can now hover over the group character UI to view details about the character. UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately) Effect Improvements The effect when a tool is destroyed has been improved. A damage amount effect has been added when a character takes damage. Bug Fixes The description for the trait "Unfree Will" had an error, which ha…
- Patch Notes – October 6, 2024 - 5 October 2024
Hello, we are announcing today's patch notes. The update was delayed compared to the initially announced time. We will try to release future updates at the scheduled time. UI/UX Improvements The blue book has been improved to show the reason for failure upon death. The UI/UX has been improved to display the results of previously experienced story choices. Hovering over the SD card icon image on the choice will display a tooltip. Choice experience data will be saved starting from this update. You can now preview the 3D tokens of characters on the next path with '!' and '!!' icons on the map. Bug Fixes Fixed an issue where, after selecting a trait as an alien/boss reward, traits did not need to be removed even if they exceeded 8. Fixed a bug where the tooltip UI sometimes did not work properly. Next Patch Preview (October 8) The UX will be improved to allow immediate confirmation of tool…
- October 4th patch - 4 October 2024
We have fixed an issue that occurred after the October 3rd patch. An issue where, after clearing the game, if the player exited the game without starting a new one and then relaunched it, the clear screen would appear again has been fixed.
- Patch Notes – October 3, 2024 - 3 October 2024
Hello, We are sharing today’s patch notes. Act 3 Alien Tool Rework Mizar's alien tool has been reworked. The alien rework process is now complete. UI/UX Improvements You can now press the 'S' key during battle to end the turn using a shortcut. When scrolling to the next story text, it will now automatically start from the top of the scroll. Balance Adjustments Alien Map: After winning, you can now select one trait. Bug Fixes Fixed an issue where the "Compass" only created tools with 'activates after N turns' and did not generate 'activates every turn' tools. Fixed an issue where upon first entering Act 3, the relic UI displayed the number of relics from the previous playthrough. Rarely, if there was no empty space when drawing tools from the bag, the tool would disappear. This has been fixed. Fixed an issue where the "Madness" trait would activate even during the enemy's turn. The "Is t…
- Patch Notes – October 2, 2024 - 2 October 2024
Hello, We are sharing today’s patch notes. New Alien Events Added Two new alien events have been added, one each to Acts 2 and 3. Please welcome the newly introduced Hadar and Atria. Act 3 Alien Tools Rework The alien tools of Proxima and Castor have been reworked. They now trigger completely different interactive effects. UI/UX Improvements The UI/UX for dice modification has been improved. When performing a gambling choice in the story, only the faces of the dice you own will be displayed. Most actions can now be canceled even after selecting a story choice. Balance Adjustment Swing: 12 -> 13 damage. The damage has been adjusted as it was equal to that of Molotov after the last patch. Bug Fixes Fixed an issue where the effect of the 'Hammer' was not triggering properly. Removed an error where certain custom tools contained data that couldn’t be created. Tools with such effects have be…
- Patch Notes – September 25, 2024 - 24 September 2024
Hello, We are sharing today’s patch notes. Improved Play Experience After the ending, you will now be able to ask two questions at a time. After the ending, you will now be able to unlock two tools at a time. 'System Reboot,' which didn’t function properly in the Act 3 boss fight, has been removed. Initially, it was intended as a meta element where clicking it would return you to the title screen immediately, but it has been deemed unfair and thus removed. The options menu can no longer be opened when another popup is displayed. Balance: Shop Removal and Refresh Costs Adjustment This does not apply to Story Mode. The price will increase if you remove or refresh items multiple times at a single shop. The price increase resets when you move to a different shop. The cost increases by 25G with each removal or refresh. As the number of items for sale in shops increased from 6 to 10 in a prev…
- Patch Notes – September 21, 2024 - 21 September 2024
Hello, We are sharing today’s patch notes. Difficulty Mode Patch Although the Hard Mode patch was announced for Sunday, we managed to complete it sooner, and the update will be live today. After selecting your character, you can choose from the following difficulty modes: Story Mode: Start with 5 tools of your choice and a mode where damage is reduced by 50%. Normal Mode: Same as the existing game. Hard Mode: A mode with 10 stages of restrictions. Achievements are available. You must clear each stage of Hard Mode before proceeding to the next. Balance: Player-Exclusive Tools Buff Due to feedback indicating a lack of the feeling of getting stronger, the performance of all player-exclusive tools has been buffed to ensure that rewards are always stronger than basic tools in the bag. Molotov: 10 -> 12 damage BB Gun: 5 -> 7 damage Baton: 7 -> 9 damage Golf Club: 8 -> 10 damage Taser: 7 -> 8…