Teamfight Manager 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players287 · 24 September 2026 - 21:26:16 UTC
- SteamPulse tracked peak4,747
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews2,292
- Release dateMay 25, 2026
- DeveloperTeam Samoyed
- PublisherTeam Samoyed
Genres: Casual, Indie, Simulation, Sports, Early Access
Company pages: Developer: Team SamoyedPublisher: Team Samoyed
Teamfight Manager 2 Steam news
Teamfight Manager 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.6.1 Patch Notes - 22 September 2026
Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.ImprovementsAdjusted the match engine to make the differences between tactics clearer.Fixed an issue where the laning-phase Serpen tactic was not being applied correctly. We also adjusted behavior to make each tactical choice more distinct.Adjusted priorities so that minion wave management choices have more clearly differentiated effects.Improved some of the AI's combat decisions in the match engine.Improved the AI in Deathmatch mode overall.Improved match r…
- 0.6.0 Patch Notes - 16 September 2026
Hello, this is Team Samoyed. Here are the details of the 0.6.0 update. New Champions Added 「Strongman」, a physical damage tank who specializes in initiating fights. Strongman — Strongman Skill 1 — Lift and Throw: Grabs a nearby enemy and throws them behind him, dealing physical damage and stunning them. Skill 2 — Barbell Swing: When enemies are nearby, swings his barbell in a wide arc, dealing physical damage to enemies around him and knocking them back. Ultimate — Human Cannon: Throws a nearby allied champion to a designated location. The thrown ally gains a temporary shield after landing, while enemies near the landing point take physical damage and are stunned. If there is no ally to throw, Strongman leaps to the location himself. Added 「Spellbreaker」, a melee fighter who counters shields. Spellbreaker — Spellbreaker Skill 1 — Greatsword Sweep: Sweeps a wide area in front of him, dea…
- 0.6.0_beta2 Patch Notes - 9 September 2026
Hello, this is Team Samoyed. Here are the latest patch notes. Improvements Added Set Feedback. In MOBA matches in single-player and multiplayer leagues, you can give players feedback in the locker room after a set if another set remains. You can instruct up to 3 players to play "More aggressive" or "More defensive." This changes the corresponding tendency, and the instructed playstyle takes effect in the next set. You can review scenes of joining fights and ganking lanes, grouped by player, and select "Good" or "Don't" to strengthen or reduce the corresponding tendency. Choosing "Encourage without feedback" instead of individual feedback increases the Condition of every player who played in the current set by 5. Added the Player Traits system. Aggressive Playstyle, Defensive Playstyle, Fight Joining, and Lane Ganking affect players' decisions and actions in MOBA matches. Changing tenden…
- 0.5.8 Patch Notes - 2 September 2026
Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.ImprovementsPlayers now gradually improve the language of their team's region simply by living there. Previously, it only rose if you assigned language training in a player's personal training plan.Living there alone raises it only as far as two stars; above that it still rises through training only, as before. Players without a team are not affected.A '0' option has been added for the number of additional champions. No new champions are added even when a ma…
- 0.6.0_beta1 Patch Notes - 26 August 2026
Hello. This is Team Samoyed.We'd like to share the details of this patch.A new champion, ‘Strongman’, has been added. Strongman is designed as an AD-based tanky initiator.Skill 1 (Shoulder Throw): Grabs one nearby enemy and throws them over the shoulder behind himself, dealing physical damage and stunning them.Skill 2 (Barbell Swing): Swings a barbell in a wide arc, dealing physical damage to surrounding enemies and knocking them back.Ultimate (Human Cannonball): Throws one nearby allied champion to a target location. The thrown ally gains a shield for a short time after landing, and enemies around the landing point take physical damage and are stunned. If there is no ally to throw, Strongman leaps himself.A new champion, ‘Spellbreaker’, has been added. Spellbreaker is designed as a melee fighter who counters shields.Skill 1 (Greatsword Sweep): Slashes widely in front, dealing physical…
- 0.5.7 Patch Notes - 26 August 2026
Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.ImprovementsStrengthened the diagnostic logging used to track cases where the match record and the replay diverge. The server/client result comparison has been expanded from team totals down to individual players, so when a mismatch occurs the log retains the information needed to identify the cause.If you run into this, sending us your log.log along with the save file is a great help in tracking down the cause.Bug FixesFixed an issue where the league select…
- 0.5.6 Patch Notes - 20 August 2026
Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.ImprovementsChanged how each region's rating is calculated, along with how the number of seeds is determined from the rating gap between regions, so that each region's results are reflected more accurately.Added team logo and champion icon display to the Stable API for mod creators (ABI level 4). Mods can now display team logos (including custom logos saved in your save file) and champion icons on their own screens in exactly the same way the base game does.…
- 0.5.5 Patch Notes - 12 August 2026
Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.ImprovementsIf any position on your roster is still empty before the transfer window closes, you will now be notified in advance through your News inbox. If a position is still vacant on the closing date, a free agent is signed automatically to satisfy roster requirements — but until now this happened with no notice at all, so it could look as though a player you had rejected in negotiations had joined your team. You will now be warned 14, 7, 3, and 1 day be…
- 0.5.4 Patch Notes - 5 August 2026
Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.Feature ImprovementsImproved the Player History and Team History tabs to make recruitment and tournament records easier to view.Applied several improvements to the Match Engine.Improved path selection and retreat decisions during combat retreats. Situations where players engage and die despite having enough time to escape, or die because they fail to properly avoid dangers such as enemies and towers, will now occur much less frequently.Improved team…
- 0.5.3 Patch Notes - 29 July 2026
Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.Feature ImprovementsIncreased the generation rates of rookie and free agent players by region and position, while adjusting them to prevent excessive player accumulation during long-term play and maintain a stable pool of recruitment candidates.Adjusted the reinforcement criteria and the number of players AI teams consider simultaneously so that they more actively evaluate players who are better than their current starters. AI teams now also conside…
- 0.5.2 Patch Notes - 22 July 2026
Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.Feature ImprovementsInstead of automatically swapping the bottom two teams from Division 1 with the top two teams from Division 2, promotion and relegation will now be decided through a BO5 promotion/relegation playoff.Improved the ranking system for tied teams in Division 1 and international tournaments. Rankings are now determined based on completed head-to-head results and, when necessary, regular season, group stage, and Swiss Stage results. The…
- 0.5.1 Patch Notes - 15 July 2026
Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.System and Feature ImprovementsGreatly increased the training speed for players’ language and position proficiency. Players assigned to individual training will now experience proficiency growth much faster than before.Improved Champion Statistics so that tiers can be changed directly and sorted by tier. If Tier Classification is hidden in the settings, this option will also be hidden.Improved the Match Engine logic related to skill usage and situat…
- About the Goals for Patch 0.6.0 - 9 July 2026
Hello, this is Team Samoyed.We would like to share what we are aiming for in version 0.6.0, which will be the next major patch.Match Engine ImprovementsFirst, we will continue improving the match engine, which is the most important and central element of the game.We have steadily worked on the match engine so far, but from here on, our goal is to create match flow that feels more intuitive.We will focus on making the tactics directed by the manager and each player’s tendencies more visible and easier to feel, while reducing scenes where players behave in ways that feel questionable.Locker Room Feedback SystemAlongside match engine improvements, we plan to add a feedback system to strengthen the sense of control as a manager. We are envisioning a system where you review match replays of specific moments and give positive or negative responses to those moments, gradually correcting simila…
- 0.5.0 Patch Notes - 8 July 2026
Hello, this is Team Samoyed.We are sharing the patch details.Due to the version update, existing mods may not work properly. If you are using mods, we recommend disabling them or playing on a previous version until the mod creators update them for this patch version.From your Steam Library, right-click Teamfight Manager 2 - Properties - Game Versions and Betas, then select the version you want to play.New ContentNew champion 'Sand Mage' has been added. Sand Mage is designed as an AP-based DPS damage dealer champion.Skill 1: Infuses basic attacks with sand energy, dealing bonus magic damage. On use, erupts sand around the target to deal area magic damage. This skill can critically strike.Skill 2: Absorbs sand energy, increasing Movement Speed for a certain duration and healing self.Ultimate: Creates a sand swamp around the target that lasts for a certain duration. Enemies on the sand swa…
- 0.5.0_beta4 Patch Notes - 1 July 2026
Hello, this is Team Samoyed.We would like to share the patch details.The Champion Mastery system has been added. All players now have their own Champion Mastery values, and they gain stat bonuses based on their mastery.Improved the Composition Test feature and fixed related bugs. Tactics can now be configured in Composition Test.A new game mode, “Deathmatch,” has been added. As in the previous title, the team with more kills within the set time wins. The game mode cannot be changed during a playthrough, and you can play Deathmatch by selecting it when starting a new game.You can participate in the beta program by right-clicking Teamfight Manager 2 in your Steam Library, selecting Properties > Betas, choosing “beta,” and then playing the game.The beta program updates in-development content frequently. Therefore, the version may be unstable, Mods may not work properly, and when using exis…
- Discord Ranked Match Platform Is Now Open! - 29 June 2026
Hello, this is Team Samoyed.We would like to let players know that a live community ranked platform for Teamfight Manager 2 is now available through Discord.This ranked platform offers an organized way for players to continue competing, improve their skills, and climb a dedicated Elo-based ladder while waiting for future updates.Features include:Elo-based ranked matchmakingVisible rank progressionMatch reporting and confirmationPlayer profiles and match historyLeaderboardsBest-of-3 and Best-of-5 match supportRanked rules and match flow guidanceAt the moment, the ranked platform officially supports Fearless Hard as the main competitive ruleset. Support for additional draft modes is planned for the future through a dedicated Pick & Ban system.Please note that this is not an in-game ranked mode or a gameplay mod. It is a community-powered ranked experience hosted through Discord, designed…
- 0.5.0_beta3 Patch Notes - 24 June 2026
Hello, this is Team Samoyed.We would like to share the patch details.A new Champion, “Nightmare,” has been added. Nightmare is designed as an Assassin Champion with a stealth effect.Skill 1: Fires a short-range nightmare shard in a straight line, dealing damage. It can be cast up to 3 times in succession.Skill 2: Dashes a set distance, dealing circular area damage to nearby enemies, then enters stealth for a set duration.Ultimate: Dashes to a targeted enemy and deals damage. If this skill kills the enemy, Nightmare can teleport next to an ally regardless of distance.Composition Test - 5v5 and Laning Test features have been added. They can be used up to 5 times each day from the Training tab, and players who participate in a test will consume HP.Added an option to set the number of ban cards in Settings and multiplayer Friendly Matches. Settings such as 3 bans followed by 2 bans will be…
- 0.4.14 Patch Notes - 24 June 2026
Hello, this is Team Samoyed.We would like to share details on bug fixes, balance adjustments, and added features.Due to the version update, existing Mods may not work properly. If you are using Mods, we recommend disabling them or playing on a previous version until the Mod creators update them for the current patch version.In your Steam Library, right-click Teamfight Manager 2, go to Properties > Betas, select the version you want, and launch the game to play on that version.ImprovementsImproved the Recruitment tab so Contract Status, All Negotiations, Scouting List, Interested, and Released can use the same filters as the All list. Selected filters are preserved even after moving to another screen or proceeding through matches, and the button layouts for All Negotiations and Scouting List have been made more consistent.(Added) Fixed an issue where filters were unintentionally applied…
- Game Version Management Notice - 18 June 2026
Hello, this is Team Samoyed.We would like to share how you can roll back to a previous version after an update.Since the Steam Workshop may not work smoothly immediately after a new update is released, we have introduced a feature that allows you to play on previous versions.The method is the same as joining the beta version.In your Steam Library, right-click Teamfight Manager 2, go to Properties > Betas, select the version you want, and launch the game to play on that version.Save files played on a newer version may not be compatible with previous versions.If you encounter any issues while playing or have feedback, please contact us at [email protected] or through the official Discord channel (https://discord.gg/TKxAz2AJSp).Thank you.
- 0.5.0_beta2 Patch Notes - 17 June 2026
Hello, this is Team Samoyed.We would like to share the patch details.A new Champion, “Alchemist,” has been added. Alchemist is designed as an AP-based DoT damage (Poison) Champion.Skill 1: Throws a flask that explodes, applying Poison and Healing Reduction effects for a set duration.Skill 2: Targets one enemy, applying Healing Lockout and Slow effects while dealing damage.Ultimate: Throws a toxic flask in a straight line. When it hits an enemy, a circular poison cloud that gradually spreads out is created from the target, applying Poison to enemies within its area and reducing their Armor and Magic Resistance.A new Champion, “Crossbowman,” has been added. Crossbowman is designed as an AD-based poke Champion.Skill 1: Fires a powerful arrow in a straight line, dealing physical damage to the first enemy Champion hit.Skill 2: Fires a piercing arrow forward in a straight line, dealing physic…
Patch notes and updates
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