Powerplay news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 5 October 2026 - 16:50:48 UTC
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews21
- Release dateJul 29, 2026
- DeveloperFrantic
- PublisherFrantic
Genres: Indie, Simulation, Strategy
Company pages: Developer: FranticPublisher: Frantic
Powerplay Steam news
Powerplay news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.2.65 - 5 October 2026
* V1 of the new terrain system! Create a new map in the editor to try it * you can no longer build where a BEV is committed but has not unpacked yet * fix truck bug when changing the source while unloading * fix transport vehicle capacity count * multiple bug and crash fixes
- Version 0.2.64 - 4 October 2026
* QOL: Steam Workshop now shows status progress while games are being fetched * fix right clicks being ignored after opening the script panel in the editor * integrate sentry for crash monitoring
- Version 0.2.63 - 3 October 2026
* QOL: update the health bars of units in the selection panel live * research panel no longer hides production rates * engineers now ignore attack moves and skip attacking buildings when part of a group selection * fix crash when destroying 2 bridges at once * fix muffled sound after quitting a mission * fix lighting artifact in the GDA briefing command center
- Post Release Update #6 - 2 October 2026
Hello Commanders! Powerplay is 20% off for the Steam Autumn Fest until October 8th. If you've been waiting for the right moment to jump in, or to drag a friend into an RTS quagmire, this is it! A lot has changed since the last update, so here's an overview.The GDA Command CenterI teased it last time, and it's finally in! Gnio did a fantastic job on this. Entering the GDA campaign now takes you through their command center. I'm very happy with how it turned out. For now, only the intro cutscene is integrated. But soon, the whole mission selection will happen within the command center itself.Campaign Mission 8A brand new mission about hacking enemy data towers in order to find out the root cause of their hostility. Nice job Alex!Smarter EngineersEngineers are less suicidal now. They move away from attacks instead of rushing in. In addition, they return to a safe position after repairing,…
- Version 0.2.62 - 1 October 2026
* new: intro cutscene for the GDA briefing
- Version 0.2.61 - 1 October 2026
* campaign missions 8 * new: APCs can now heal infantry * QOL: show health of units in multiselection and inside transport vehicles * engineers now move away from attacks instead of rushing in, return to a safe position after repairing, and ignore attack commands when part of a group selection * you no longer lose the game if you still have a BEV * campaign saving is disabled until all missions are solid * fix units stopping after tactical pause and vehicle sounds playing through it * fix sounds and destruction fx of invisible enemies being played * fix mission 6 crash * fix radio skip not showing the last text when the final entry has no text * fix Rory Williams character model
- Version 0.2.60 - 27 September 2026
* research panel doesn't hide the inventory anymore * rockets now hit targets accurately even at 10X speed * clamp trails to ground + better alignment + polish * remove random mine from mission 4 * when characters die, they diseappear properly under the ground
- Version 0.2.59 - 25 September 2026
* mission 6: fix ally not sharing map vision * fix some building explosion fx showing pink quads * fix aircraft carrier select all and recall all commands
- Version 0.2.58 - 25 September 2026
* vehicle units trails * double-press on a control group cycle-focuses elements in the group * fix bridge explosion effect * fix clear brush on bridge * ensure mission 7 victory condition is not supressed by dialog * fix many crashes
- Version 0.2.57 - 24 September 2026
* skirmish AI: ensure attacks happen with more certainty and are not starved by harrassment * fix expansion hub and construction center damage effect * fix units dropping move orders when the game is sped up * fix units dropping move orders when ordered to go to an unreachable area
- hotfix - 16 September 2026
* unlock armory in mission 4 * fix crash on exit
- MacOS fix - 16 September 2026
Reverted the MacOS version to the working version, pending investigation
- Version 0.2.55 - 13 September 2026
* bridges: add support pillars to mid sections * non-nuclear bomb runs don't damage airplanes (nukes damage everything) * add explore ability to assault helicopters
- Post Release Update #5 - 12 September 2026
Another update, Commanders! The campaign keeps moving forward. This update brings mission 7 plus a pass over the early missions that were giving some of you trouble.Campaign Mission 7: Stolen ArmsA set of GDA bases has been captured by the Rebels, and they have been pumping out weapons of war ever since. Your job is to recapture them and defang the Rebels before those factories turn against us.Fixes and Balancing in Missions 1-4I went through the first four missions and fixed the main blockers that prevented some players from progressing, or simply from having a good time. If you bounced off the campaign early on, this is a good moment to jump back in. More polish to come!New structure: BridgesWe finally have bridges! They reinforce the logistical dimension of the game. You can build them over any ocean area. They DO NOT block naval movement. When you click on a bridge segment, it auto-…
- Version 0.2.54 - 12 September 2026
* new structure: bridges * add unwalkable cells around trees, greatly improves pathfinding * greatly improve unit multi-selection accuracy * opening maps in edit mode is now non-blocking (multi-threaded) * tanks trails (v1) - will improve and will generalize to all vehicles * better tree contrast in snow biome * make ocean bottomless looking * mission 7: require recapturing all stolen bases * nuclear explosions and bombs don't affect airplanes anymore
- Version 0.2.53 - 4 September 2026
* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymore
- Version 0.2.52 - 1 September 2026
* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmish
- Post Release Update #4 - 27 August 2026
It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started!We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait to announce.Campaign UpdateWe are working hard on completing the campaign, sorry about the delay! Many players can't progress past mission 6. This is normal, Missions 7-10 are still being finalized. Over the next 1 to 2 weeks, we will have not only the last 4 missions (which are already designed and just need to be integrated), but we will have a proper command center which Gnio has been working on. Here is a sneak peak of it:BalancingMany improvements to balancing, like delaying some units until t…
- Version 0.2.51 - 26 August 2026
* 3 new skirmish 6 players maps, enjoy! * fix campaign mission 1 (became impossible to beat since we nerfed machine guns vs buildings) * skirmish: much more polished freaking forest 4P map
- Version 0.2.50 - 26 August 2026
* Fix buildings sometimes emerging outside the base and at the wrong ground level * Skirmish: fix lose condition (broke it by fixing the victory condition, FML) * Fix LUA error reporting, show the correct crash site including column marking * Load skirmish maps in a thread. Clicking play on big maps no longer freezes the game. * Skirmish: fix crash
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 September 2026 | Version 0.2.53 | 1842846814444975 |
| 2 | 1 September 2026 | Version 0.2.52 | 1842846814438795 |
| 3 | 26 August 2026 | Version 0.2.51 | 1842212951296553 |
| 4 | 26 August 2026 | Version 0.2.50 | 1842212951295500 |
| 5 | 25 August 2026 | Version 0.2.49 | 1841579228676983 |
| 6 | 22 August 2026 | Version 0.2.46 | 1841579228670585 |
| 7 | 20 August 2026 | Version 0.2.45 | 1841579228664106 |
| 8 | 14 August 2026 | Version 0.2.44 | 1840944183779557 |
| 9 | 9 August 2026 | Version 0.2.43 | 1840310314349855 |
| 10 | 8 August 2026 | Version 0.2.42 | 1840310314347033 |
| 11 | 5 August 2026 | Version 0.2.41 | 1840310314338084 |
| 12 | 3 August 2026 | Version 0.2.40 | 1839676055894667 |
| 13 | 2 August 2026 | Version 0.2.39 | 1839676055892985 |
| 14 | 31 July 2026 | Version 0.2.38 | 1839676055886994 |
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