- Hot Fix 9/21/2026 - 21 September 2026
Hey everyone, another Hot Fix has dropped, restart your steam client to download the patch.-Fixed UI font display issues across multiple languages.-Added support for 2560x1600 (2K / 16:10) display resolution.-Fixed Camera Shake (Head Bob) settings failing to save properly.-Fixed Mouse Sensitivity resetting to default after completing each Phase.-Fixed an issue where players could not sprint after exiting the water in Phase-4 "Flooded Subway".-Fixed a sequence break in Phase-3 "The Spike Room" involving the RC Car. The car is now disabled upon entering the room and unlocks when the spike sequence begins.-Resolved a critical screen freeze caused by the initial "VHS Visual Preference" screen by replacing it with a simple selection box in the Main Menu.#IMPORTANT NOTE: We are actively working on a fix for the language saving issue, which will be released in the next couple of days. Thank yo…
- Hot Fix 9/19/2026 - 19 September 2026
Hey guys, we hope you are enjoying the game, and thanks for reporting the found bugs early, so here is what we have fixed so far:-Fixed a bug where Korean language doesn't work.-Fixed a bug where options doesn't save.-fixed some font appearance issues accross the game.Please use the "Report Issue" in the game if you encounter any in the future, also communication is the key so join our Discord to stay in touch.-Suversa
- Tape 101: Liminal Descent Is Out Now! - 18 September 2026
Hello everyone!Suversa and Nana of Double H Productions here, today we released Tape 101: Liminal Descent. The psychological horror Tape: 101 leads players through a shifting liminal world where architecture reflects grief, familiar rooms become unsettling, and finding a way forward means learning to read the space around you. Watch the Trailer:Get Tape 101: Liminal Descent on Steam: Today’s launch marks the culmination of three years of work on a deeply personal creative project. We welcome you to explore grief through horror, building an atmospheric experience around the ways loss can change our perception of familiar things. In game's production, Suversa handles technical development, while Nana leads art direction and writes the story.A Small Camera. An Impossible Place.Beige corridors repeat. Empty offices lead into tiled passageways. Ceilings sit too low, hallways loop back on the…
- Your descent begins September 18 - 14 September 2026
Hello everyone!We finally have a date to share: Tape 101: Liminal Descent launches on Steam on September 18!Watch the Official Release Date Trailer: Every floor takes you somewhere deeperEmpty offices. Tiled passageways. Corridors that feel familiar, until they don’t. The further you descend, the harder it becomes to make sense of the spaces around you.Denial. Anger. Bargaining. Depression. Acceptance. Inspired by the five stages of the Kübler-Ross model, Tape 101 gives each emotion a place to inhabit. Explore, pay attention, and piece together a way forward.What awaits you:RC car as your eyes - Scout unreachable areas, trigger mechanisms, and find the way forward.Liminal architecture - Minimal, repetitive structures that distort perception, evoke unease, and conceal meaning.Puzzle-first exploration - Spatial and timing-based puzzles revealed through observation rather than combat or ev…
- TAPE 101: LIMINAL DESCENT - Full Release Teaser 2 - 12 September 2026
TAPE 101: LIMINAL DESCENT - Full Release Teaser 2Hey everyone, here is another cool gameplay of the Remote Control car in our game, check it out on YoutubeWatch Gameplay Teaser here:Join our Discord-Suversa
- TAPE 101: LIMINAL DESCENT- Full Release teaser-1 - 10 September 2026
TAPE 101: LIMINAL DESCENT - Full Release Teaser 1Hey everyone, our first teaser has dropped on our Youtube channel!Watch Teaser here: Join our Discord-Suversa
- Tape 101: Liminal Descent Next Fest Demo is LIVE! - 23 February 2026
Hello everyone! Steam Next Fest is here and Tape 101: Liminal Descent returns with a new demo showcasing reworked gameplay and improvements to the first two chapters. This demo represents the next major step in development as we continue refining the experience ahead of the planned full release in 2026 ːccheartːPlay the Demo Now:Tape 101: Liminal Descent explores psychological horror through liminal environments - spaces suspended between memory and reality, where architecture becomes an emotional landscape shaped by loss, perception, and fragmented identity.Watch the Official Next Fest Trailer:What’s in the New Demo Reworked Chapters 1 & 2 - improved gameplay flow, refined puzzles, and overall polish across the experienceRC Car Exploration - scout unreachable areas, trigger mechanisms, and uncover hidden pathsLiminal Architecture - minimal, looping environments that distort scale and p…
- Tape 101: Liminal Descent Public Playtest is LIVE - 17 February 2026
Hello everyone!The liminal spaces are now open - the public playtest is live and anyone can join instantly ːwinter2019happysnowmanːTape 101: Liminal Descent explores psychological horror through liminal environments - spaces suspended between memory and reality, where architecture becomes an emotional landscape shaped by loss, perception, and fragmented identity.Watch the Official Playtest Trailer: New Content AvailableThis playtest introduces Chapter 3: Madness for the first time, continuing your descent into environments where perception fractures and spatial logic begins to collapse.The update also includes improvements to earlier chapters and additional atmospheric polish across the experience. Playtest Features New Chapter: Madness - Experience the next stage of the psychological descent Updated Chapters 1 & 2 - Refined puzzles and improved navigation flow RC Car Exploration - Scou…
- Public Playtest Begins February 17 - Request Access Now - 10 February 2026
Hi all! I'm excited to announce that Tape 101: Liminal Descent will host its public Steam playtest from February 17 to February 24.Playtest registrations are now open - request your access today. Watch the Official Playtest Trailer: New Content AvailableThis playtest introduces Chapter 3: Madness for the first time, continuing your descent into environments where perception fractures and spatial logic begins to collapse.The update also includes improvements to earlier chapters and additional atmospheric polish across the experience. Playtest Features New Chapter: Madness - Experience the next stage of the psychological descent Updated Chapters 1 & 2 - Refined puzzles and improved navigation flow RC Car Exploration - Scout inaccessible spaces and activate hidden mechanisms Liminal Architectural Design - Looping environments that distort scale and perception Emotion-Driven Storytelling -…
- Major QoL Update: 4K Support & Chapter 3 Completed! - 4 February 2026
Demo Update: Quality of Life & Development ProgressDevelopment Progress: Thanks to the incredible feedback from our active community and playtesters, development is moving fast! Chapter 3 is now officially complete. The game is back in full production, with only 2 chapters left to go until the story is complete.Quality of Life (QoL) Improvements:New 3D Main Menu: Completely overhauled the entrance to the game with a new 3D scene for a more immersive start.High-Resolution Support: Added native 2K and 4K support for improved visual clarity on high-end displays.Bug Fixes & Refinements:Collision Overhaul: Fixed collision issues on several meshes throughout Chapter-1 and Chapter-2 to ensure a smoother experience.Technical Fix: Resolved a critical issue where the environment would fail to load after the Teleportation Event.NPC Cleanup: Fixed the "Dr. Sam Twin" bug where a duplicate NPC would…
- Demo Hot Fix - 12 January 2026
Hi all, this is Suversa!I’ve just pushed a quick hotfix for Tape 101: Liminal Descent demo to address some of the control issues reported by the community. Please restart your Steam client to ensure the update downloads.Patch Notes:RC Car Control Rework: Re-engineered the entire input system, this resolves the camera "drift" and responsiveness issues some players were experiencing with the RC car.Deployment Safety: Added a 1.0s cooldown to the RC car deployment. This prevents input locks and camera displacement previously caused by spamming the "Q" key.Signal Recovery Fix: Fixed a critical bug where reconnecting to the RC car after a signal loss would cause permanent input lock and camera displacement.Collision Updates: Added missing collisions to stair railings in Chapter 1: "Shock."Chapter 2 Balancing: Adjusted the ladder position at the end of Chapter 2: "Denial" to ensure the RC car…
- We Heard You - 9 January 2026
Hi all,This is Suversa, Lead Developer and Director of Tape 101:Liminal Descent.First, a massive thank you to everyone who has joined the journey so far. We have been closely following all the feedback and praise shared by the community. Your feedback never goes unnoticed—this engagement is exactly what drives the polish of Tape 101. Regarding New ContentI’ve seen many great suggestions for additional rooms and mechanics. However, I want to be transparent: additional content will unlikely be added to the Demo. My goal is to protect the experience for those of you who move on to the full release by saving new content as little surprise. The Future of the DemoWhile we are saving new story content for the full launch & unlikely new content coming for the Demo, We will continuously keep updating the Demo for patching bugs & demanded features (Improved UI, Save Settings, Custom Keybinding).…
- We Need Your Support - 9 January 2026
Hello everyone, this is Suversa!I’ve been hard at work listening to your feedback and watching your gameplay sessions. Today’s update focuses on a specific, frustrating issue that some of you have encountered. The "Ghost Spin" FixWe have officially deployed a fix for the bug causing automatic and unintentional spinning/drifting of the RC car camera. We discovered that this was largely caused by "ghost inputs" from certain hardware and USB peripherals. While this bug wasn't persistent for every player, I know that for those who did experience it, it was a game-breaker. No one wants to fight their own camera while trying to survive! We Need Your HelpIf you were one of the players experiencing this issue, please test out v1.3 and let me know if it’s fixed for you. If you still encounter any "floaty" behavior or camera drift, I would love to hear from you personally so I can squash this for…
- Demo Patch Notes 1.2 - 2 January 2026
We are rolling out an update right now that includes bug fixes, improved experience & more, make sure to restart your client to download.Reworked the air vents in Chapter-2 "Denial".Reworked the player camera shakes (No more aggressive camera shakes for Idle, Walk, Sprinting).Fixed the bug where some dialogue stay stuck on screen. Fixed Remote Car getting stuck in the air vents in Chapter-2 "Denial".Fixed Remote Car camera automatically rotates.Added Dr.Alan's reaction when encountering the "Blue House" in Chapter-2 "Denial".Added Dr.Alan's reaction when encountering the names on the computer in the Office area in Chapter-2 "Denial".Removed Remote Car Camera Lag.Improved First Person View of the Remote Car Body (The Car body is more visible now).HELP US IMPROVEIf you played the Demo & you haven't participated in the survey, we are offering another chance to do it now!Complete the survey…
- Tape 101 - New Demo is Live! - 27 October 2025
Hi all!I'm happy to say that the new Tape 101 Demo is live - expanding your descent through the endless beige corridors, hollow offices, and tiled walkways that twist around memory itself. Uncover the first two chapters of this surreal psychological horror, where the Kübler-Ross model of grief shapes the world around you - denial, anger, and acceptance turned into architecture. Your only guide remains the fragile RC car, your eyes and lifeline within the impossible geometry.Your Feedback MattersThere’s a feedback form available inside the demo - please take a moment to share your thoughts after playing. You can also fill it out here: Google Feedback Form. Your impressions are incredibly important - they help refine pacing, puzzles, and atmosphere, and guide how the full version of Tape 101 will evolve. Every bit of feedback truly helps shape the experience. Watch the Official Demo Trail…
- Quality of Life Update - 30 June 2025
Hey Everyone, the Demo for Tape 101 received a quality of life update which will be in the following:Re-Worked Dialogue: The dialogue system has been re-worked, therefore you can now read & skip to the next dialogue with LMB "Left Mouse Button".Optimization:We have optimized the game to run on older rigs for a better & smoother experience, the game now can run on high-ultra settings on an NVIDIA GTX 1650 targeting 50-60 FPS.Thank you guys for sticking around.-Suversa, Double H Productions
- Demo Patch Notes-1 - 5 June 2025
Hey everyone, we hope you are enjoying the Demo. The following section are the patch notes for the update that we have uploaded, also keep in mind that this version will receive more future updates alongside localisation, more will be talked about later. Patch Notes: -Updated Disclaimer Interaction: Replaced the “Accept & Continue” button with a “Click Anywhere” interaction on the Disclaimer page for a smoother user experience. -Audio Overlap Fix: Resolved an issue where Dr. Domoradzki’s dialogue (the scientist on the PC) overlapped with Dr. Sam David’s voice lines. -Extended Dialogue Display: Increased the on-screen duration of Dr. Sam David’s dialogue in the operation room area from 5 seconds to 8 seconds for better readability. -Enhanced Running Sound Variants: Added 9 new footstep sound effects during running, increasing the total from 5 to 14. This makes the running audio feel more…
- Notes for the Demo. - 24 May 2025
Hey everyone, this is Suversa from Double H Productions. Some notes for our community & for future players who will be playing the Demo. *Please keep in mind that this demo may be demanding on performance particularly on low to mid-range GPUs, and occasionally even on high-end rigs. The game is a mix between an immersive experience and traditional gameplay. However, this does not mean the game is unplayable, and it does not reflect the final version’s performance. *This project is the work of a two-person studio. If you experience any issues, bugs, or rough edges, we appreciate you reporting them to us. *In the near future, we’ll release an update that continues Chapter 1. That will be the final content for the demo. All updates and dev logs will be posted on our Discord server and Steam page. *Your feedback whether positive or critical helps us improve. Every comment and a bit of suppo…
- Demo May 26, 2025 - 22 May 2025
Hello everyone, I hope you are doing well. This is Suversa, lead developer of Tape 101 and head of Double H Productions studio. I am pleased to announce that the Tape 101 demo will be released on May 26, 2025, at 10:00 AM PDT (Pacific Daylight Time). Below are the corresponding release times for players in different time zones around the world: -May 26, 2025 6:00 PM-GMT+1 -May 26, 2025 1:00 PM-EDT (Eastern Daylight Time) -May 26, 2025 5:00 PM-UTC (Coordinated Universal Time) -May 26, 2025 6:00 PM-BST (British Summer Times) -May 26, 2025 7:00 PM-CEST (Central European Summer Time) -May 26, 2025 8:00 PM-MSK (Moscow Standard Time) -May 26, 2025 10:30 PM-IST (India Standard Time) -May 27, 2025 2:00 AM-JST (Japan Standard Time) -May 27, 2025 3:00 AM-AEST (Australian Eastern Standard Time) We will be waiting for you in the liminal realm. -Double H Productions.
- Tape 101: Play Test is LIVE! - 11 April 2025
We hope you are having a good day everyone. Since we have posted the "Demo Release & more", we have promised that before the release of the demo we will be doing a private play test for the game, so the play test Version is live now. -How to get access ? Because it's a private play test, the only way you can access the play test is by joining the discord (Link will be below), and from there you can ask the server admins (Me or my partner since it's a 2 people studio). and from there you will be messaged a steam key. So feel free to join and note that the number of seats are limited (2/50 Steam Keys are used). Happy to see you there, cheers. Discord Link : https://discord.gg/6TwYzmq3Xw -Double H Productions