- Have You Played Night Shift? - 22 April 2016
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Unlike Pip, I am not good at puzzle games. Unlike John, I don’t even wish I was . But I’ll try anything if I get to drive a car down a spooky road patrolled by ghost cars after the sun has gone out. That’s Night Shift , a driving puzzle game about the end of the world. …
- Between The Cat s Eyes: Night Shift - 23 February 2015
As a fan of driving in the dark , I’ve been looking forward to Night Shift since I first saw a screenshot of its haunted highways. Now that it’s out of Early Access, I decided to load it up and take a look. Greeted by the most handsome title screen in the world, I switched off the lights and turned my speakers to eleven. And then I drove along a road that runs in a straight line but loops after a few seconds. I don’t know what to do. …
- Out of Early Access! - 23 February 2015
Night Shift has been released! That's right, the game is complete! I finally flipped the switch! Just to recap, the Early Access process allowed me to add game pad support, achievements, trading cards, multiple levels, and to cap things off with a nice ending. So I'd like to thank everyone for their support during the last several months. Night Shift honestly wouldn't have been the same without you! For those who have been along for the ride, you may have noticed a small update yesterday that fixed a level bug and some glitches. I'll be continuing to support Night Shift in that manner, so if anything comes up feel free to contact me or discuss it in the community! Thanks again, and I hope you enjoy the game! -Brandon Brizzi @OutManOdd [email protected]
- Out of Early Access! - 23 February 2015
Night Shift has been released! That's right, the game is complete! I finally flipped the switch! Just to recap, the Early Access process allowed me to add game pad support, achievements, trading cards, multiple levels, and to cap things off with a nice ending. So I'd like to thank everyone for their support during the last several months. Night Shift honestly wouldn't have been the same without you! For those who have been along for the ride, you may have noticed a small update yesterday that fixed a level bug and some glitches. I'll be continuing to support Night Shift in that manner, so if anything comes up feel free to contact me or discuss it in the community! Thanks again, and I hope you enjoy the game! -Brandon Brizzi @OutManOdd [email protected]
- Trading Cards! - 20 February 2015
Badges, Trading Cards, and all the associated fun stuff are now available for Night Shift! There were also some minor bug fixes between this announcement and last, namely Windows 8 having some issues. Those have been tested and fixed, so if anyone finds anything else that needs fixed don't hesitate to let me know! Thanks, Brandon Brizzi @OutManOdd [email protected]
- Trading Cards! - 20 February 2015
Badges, Trading Cards, and all the associated fun stuff are now available for Night Shift! There were also some minor bug fixes between this announcement and last, namely Windows 8 having some issues. Those have been tested and fixed, so if anyone finds anything else that needs fixed don't hesitate to let me know! Thanks, Brandon Brizzi @OutManOdd [email protected]
- The Rest of the Game - 17 February 2015
Remember a couple weeks ago when I said I was still working on Night Shift? Well here's the big update! There's a fair amount that's been added and changed, so I'll break that down for you: -Multiple puzzles/levels have been added. -The ending has been added. -Achievements have been added. -Game pad controls have been changed. -Various bugs and annoyances have been fixed. Mostly self explanatory, I think, but I'll elaborate on some of these points. The additional levels and ending means that the game is done. You can play it front to back and have a satisfying experience. I'm not planning on adding any more content and will be moving forward with release next week assuming nothing completely disastrous happens. Achievements are in the game now. The technical reason they weren't in already was because I needed to switch compilers to add the Steam API, and this caused framerate issues. Th…
- The Rest of the Game - 17 February 2015
Remember a couple weeks ago when I said I was still working on Night Shift? Well here's the big update! There's a fair amount that's been added and changed, so I'll break that down for you: -Multiple puzzles/levels have been added. -The ending has been added. -Achievements have been added. -Game pad controls have been changed. -Various bugs and annoyances have been fixed. Mostly self explanatory, I think, but I'll elaborate on some of these points. The additional levels and ending means that the game is done. You can play it front to back and have a satisfying experience. I'm not planning on adding any more content and will be moving forward with release next week assuming nothing completely disastrous happens. Achievements are in the game now. The technical reason they weren't in already was because I needed to switch compilers to add the Steam API, and this caused framerate issues. Th…
- How Things Are Going - 4 February 2015
Hey gang, its been a while. Lets be clear, I'm still working on Night Shift! December got to be a very hectic time for me and I wasn't able to devote nearly as much time as I wanted to Night Shift. What I have been working on is the ending! Which has been more work then I perhaps initially bargained for. So here's the current plan: I'm going to finish the ending. Then I'm going to fiddle with the gamepad controls a little, I don't think I spent enough time on that. Lastly, I will be making some (more) efforts to get Steam support into Night Shift, but I'm making no promises on that front. I apologize for not being more regular with updates. You WILL be getting a complete game relatively soon. I hope you'll bear with me until then. -Brandon Brizzi
- How Things Are Going - 4 February 2015
Hey gang, its been a while. Lets be clear, I'm still working on Night Shift! December got to be a very hectic time for me and I wasn't able to devote nearly as much time as I wanted to Night Shift. What I have been working on is the ending! Which has been more work then I perhaps initially bargained for. So here's the current plan: I'm going to finish the ending. Then I'm going to fiddle with the gamepad controls a little, I don't think I spent enough time on that. Lastly, I will be making some (more) efforts to get Steam support into Night Shift, but I'm making no promises on that front. I apologize for not being more regular with updates. You WILL be getting a complete game relatively soon. I hope you'll bear with me until then. -Brandon Brizzi
- State of the Project and First Major Update! - 29 August 2014
After much toil, and a bit of summer vacation, I've got the first update for Night Shift done! You should all now be able to enjoy the benefits of... controllers! I've tested and designed the pad controls around the XBOX360 controller. Other pads can be used, but I've tailored the code towards the 360 layout, and I have not tested any other controllers. Here's the control layout: Left Stick or D-Pad: Movement A Button: Confirm B Button: Toggle Headlights Triggers: Flash High Beams Currently there is no in-game notification of any of this. Some form of notification will be added down the line. There have also been several changes to the general gameplay that should address some common complaints. Unfortunately there is also some negative news. Much of my efforts over the last couple of months had been focused on getting Steam Integration for Night Shift up and running. It has become clea…
- State of the Project and First Major Update! - 29 August 2014
After much toil, and a bit of summer vacation, I've got the first update for Night Shift done! You should all now be able to enjoy the benefits of... controllers! I've tested and designed the pad controls around the XBOX360 controller. Other pads can be used, but I've tailored the code towards the 360 layout, and I have not tested any other controllers. Here's the control layout: Left Stick or D-Pad: Movement A Button: Confirm B Button: Toggle Headlights Triggers: Flash High Beams Currently there is no in-game notification of any of this. Some form of notification will be added down the line. There have also been several changes to the general gameplay that should address some common complaints. Unfortunately there is also some negative news. Much of my efforts over the last couple of months had been focused on getting Steam Integration for Night Shift up and running. It has become clea…