- Primordialis Early Access Roadmap - 6 July 2026
Here's a general overview of my current plans for early access development. This list is not in chronological order aside from the dividing lines, and plans may change slightly
- Primordialis v0.2 beta update - 15 June 2026
Hello everyone! It's been a while so I should probably explain why this has taken so long, which is mostly me getting caught in a loop of some things taking longer than expected and feeling like I need to have more new things prepared to justify the time. This is somewhat of a normal development pattern for me where towards the start of an update I'll work on internal stuff that is important but not too exciting for players, then near the end I'll add a bunch of content. This time was particularly bad and I probably could have handled the scheduling of it much better.The upside is that the reworked systems have started paying off. The biggest one that took a while is the map generation rewrite, which I decided was necessary since the old map generation had many game breaking bugs that were taking a lot of time to fix individually and it was cumbersome to add new biomes to. The new syste…
- Primordialis Soundtrack now available! - 22 January 2026
The Primordialis original soundtrack is now available on Steam and other platforms!To celebrate the game is on sale for 35% off, and if you buy the game and soundtrack together you can get another 25% off the bundle.The soundtrack is also available for purchase and streaming onspotify: https://open.spotify.com/album/7sCGVVTXQjuLHJoNQSyYAzbandcamp: https://phrakture.bandcamp.com/album/primordialis-soundtrackand youtube:
- Primordialis v0.1 - 24 December 2025
Happy Holidays!Primordialis v0.1gameplay changes & features:- Final music polish from Phrakture- A couple new creatures from Keith- Shrunk 4th and 5th biomes- Reduced number of entrances from first biome to the dark biome to prevent new players from focusing on it too much- Most combo cells have been removed from non-bosses- Added some Halloween creatures, enabled Oct 24 to Nov 1 in your local time- New cell types: Impact cell, Wandering neuron, Electromagnetic cell, Spinning cell, Heavy cell, Vascular cell, Ossifying cell, Stem cell, Transistor cell, Lightning cell (previous Lightning cell has been renamed to Shocking cell)- New mutations: Exploding corpses, - Increased regeneration with the Steady regeneration mutation from 10% to 25%- Strafing mutation now makes you move in cardinal directions, instead of being relative to your body orientation- Improved the ability to move with stra…
- CleanFall+Primordialis bundle - 8 August 2025
I'm happy to announce that CleanFall and Primordialis can now be purchased together for an extra 10% discount! CleanFall is an awesome new rogue-lite that just released today in early access! If descending into a mysterious hole on a ship that you build interests you at all I highly suggest that you check it out. The ship building is very fun with lots of creative options, and there are many different play-styles. I'm very excited to explore all the possibilities myself.
- Primordialis beta branch - 27 July 2025
You can now access the Primordialis beta branch by right clicking the game in your steam library > Properties > Betas then set Beta Participation to the beta branch. The beta branch will have previews of upcoming updates. The beta will receive updates more frequently, but some things may not be fully tested. Currently the beta branch has a couple new cell types, additional symmetry modes in the editor, and several balance changes and bug fixes. You can see the full patch notes in game by clicking on the build name in the lower left corner of the menu.
- Primordialis v0.0g - 5 July 2025
- Fixed cell icons disappearing after changing resolution - Added new sandbox map type (unlocked after winning a normal run) - Fixed left behind mutations showing up in the final boss fight
- Primordialis v0.0f - 4 July 2025
- Fixed getting stuck on loading screen when audio initialization fails
- Primordialis + Nova Drift bundle - 4 July 2025
I'm pleased to announce that the Primordialis + Nova Drift bundle is now available on Steam! If you already own one game or buy both together you can get a 10% discount. This discount applies in addition to any individual sales on the games."Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat." Nova Drift is an incredibly well designed and balanced. There are countless creative ways to break the game, but it always feels very fair. If you like making unique and interesting builds in Primordialis, there's a good chance you'll also love Nova Drift. I've been a huge fan of Nova Drift since before I started developing Primordialis, so I am extremely honored to be a part of this bundle. - Kyler / kaliuresis
- Primordialis v0.0e - 4 July 2025
- Steam integration is no longer disabled when ARB_imaging is not supported by your graphics driver. This precaution was previously in place since the Steam overlay would make invalid opengl calls, but after further testing I believe these do not actually cause issues. - Fixed bug where cells types were not given to you when creating a sandbox map with no creatures - Fixed stashing body parts with symmetry turned on - Adjusted tutorial enemy to prevent it from wandering before you exit the safe zone. - Added prompt to open map when you defeat the tutorial enemy - Added a guaranteed group of cells that spawns behind the tutorial gate - Added loading screens - Made creatures in-fight more in early biomes - Fixed death screen showing up when it's not supposed to - Fixed some softlocks in the 5th biome - Drag of cells in stasis has been increased (but still much less than normal drag) - Imp…
- Primordialis Early Access out now! - 2 July 2025
The Primordialis early access has released!Here are the patch notes from the previous demo (non-beta) build: Primordialis v0.0hotfix d:- Fixed crash that could occur when changing resolutionhotfix c:- Temporarily disabled controller support- Renamed a secret cell typehotfix b:- fixed Entropy reversal mutation not working properly with Heat pumping cells.gameplay changes & features:- More music by Phrakture and added dynamic music transitions- More creatures by Keith- Added final main biome and boss- Reworked how new cell types are obtained - Cell types now appear as items in the world, with biome dependent spawn rates - Cell types have a genome size, and you have a maximum total genome size of cells types you carry - Combo cells and mutagenic poison have also been reworked to fit this new system - Adjusted biomass limit to scale linearly, this allows you to use more biomass than before…
- Early Access Release Delay - 1 July 2025
As you may have noticed June 30th has passed and the early access version of the game has not released yet. Unfortunately the game build was not approved by Steam due to some bugs with controller support that didn't occur in my own testing. I have removed controller support temporarily from the game and Steam store page which should resolve the issue, but it may be another few days before they are able to re-review it.I will be releasing the game as soon as I am able to, but I don't know when exactly that will be. The Steam review queue typically takes 3-5 days if no further issues are found. Sorry to everyone who was eagerly waiting for the game. This is my first time releasing a game on steam so it's a bit of a learning process.- Kyler / kaliuresis
- Primordialis News - 2 June 2025
Hello everyone! It's been a while since the last demo update so I wanted to give an update on what's been going on. Beta Branch If you missed it, the demo has a beta branch, which you can enable by right clicking the game in your steam library, and going to the Betas tab, and changing your Beta participation from None to beta. My plan with the beta branch was to have more frequent updates before pushing them to the main branch. However due to a combination of awkward timing and poor planning on my part that hasn't happened. I was planning to push the current beta build to the main branch about a week after it was first released, but I decided to allow more time for testing after some reports of issues with the new body plan saving system (I believe the issues are mostly fixed now but please let me know if that's not the case). After that I had started adding some things to the game that…
- Patch Notes | Feb 25 2025 Build, Primordialis Demo - 26 February 2025
NOTE: To access your saved body plans from before the update, right click the game in your steam library->manage->browse local files. Your old body plans will be in the body plans folder, unless you manually saved them to a different location. You can copy the files to the new body plan folder, which you can find by clicking the folder button in the save panel of the editor. Feb 25 2025 Build, Primordials Demo hotfix: - Fixed combo cells not getting unlocked automatically when you load a body plan using them in sandbox mode - Fixed Seeker cells sometimes resulting in an unbalanced net force on the creature - Fixed combo cells having infinite capacitance - Reenabled F9/F10 for sandbox only - Added safeguards to prevent mind control feedback loops from breaking things - When reserving memory fails it will now try again with a lower limit - Fixed bosses sometimes being inaccessible - Fixed…
- Patch Notes | Jan 8 2025 Build, Primordialis Demo - 8 January 2025
gameplay changes & features: - A couple more enemies from Keith - Seasonal enemy disabled (you can set your system date if you want to experience it) - Imbued mutations now show you 5 options for cell types instead of 3 - Added a slider to coloring mode to adjusting the opacity of cells - Ink, acid, and vacuum particles now change color with the color of the cell emitting them - Explosive cell explosions now change color with the color of the corresponding cell - Linking cells will now unlink when activated with negative voltage - Vacuum cells will now push with negatively voltage - Jet cells now reverse when powered with negative voltage - Reduced the capacitance of jet cells - Jet particles no longer inherit momentum - Seek trigger cells now always give at least the standard voltage threshold while activated, and the range at which they give the full voltage has been reduced - Jets, e…
- Patch Notes | Dec 24 2024 Build, Primordialis Demo - 24 December 2024
gameplay changes & features: - New cell types: Acid cell, Ink cell, Vacuum cell, Linking cell, and Self-colliding cell - More creatures from Keith - Added some festive parasites - Combo cell icon now changes based on the combined cell types - Having multiple combo cells and is now possible, and combo cells can be used as part of other combo cells - Mutations that get imbued with cells now pick from your list of unlocked cells, and the ui for selecting imbued cell types now appears around the mutation pickup when you select it - The total width of your healthbar now scales logarithmically - The fill tool now works on enclosed empty regions - The fill tool will now replace all cells of a given type when control is held down, regardless of connectivity - The selection tool now behaves better with symmetry on - Cell type buttons will try to return to their resting position when you bump the…
- Patch Notes | Nov 18 2024 Build, Primordialis Demo - 19 November 2024
gameplay changes & features: - New cell types: Root cell (sandbox only), Minion neuron, Fearful neuron, Seek trigger cell, and Negating cell - Anchor cells have been updated and are now obtainable - New mutation: Drifting - Many new creatures by Keith Sammut - Added some vegetation - Added button to make seeker cells move away from the cursor, right click by default - You can now mirror selected cells by double clicking the selection - When replacing one cell type with another, colors will not be changed unless it is the default color for the old cell type - Hovering over the body plan cost in the editor will show the maximum stored biomass. There is a setting to keep this always visible - Angry neurons will retarget when they are switched from off to on - All neurons now adjust action strength based on their voltage. They are still limited by their body's capabilities - Spikes no longe…
- Patch Notes | Nov 3 2024 Build, Primordialis Demo - 3 November 2024
gameplay changes & features: - Added Sandbox mode - Three new cell types, Capacitive cells, Inductive cells, and Inflating cells. - You can now pan and zoom in the editor using the arrow keys and page up/down, in addition to middle mouse button & scroll wheel. - The starting body plan now has Seeker cells, and Seeker cells start unlocked - The starting area is now smaller on average and there is a maximum distance the spawn location can be from the gate - You now have bonus biomass regeneration while your body has 12 cells or fewer - Regeneration cooldown recovery from picking up xp orbs is reduced for bodies with higher biomass cost. It is scaled so the recovery you get is roughly proportional to the portion of the xp bar which is filled, if your body is at your current biomass cost limit. - Changed the voltage threshold for cells to glow blue to be the same as the standard activation…
- Patch Notes | Oct 23 2024 Build, Primordialis Demo - 24 October 2024
changes & features: - Initial upgrades now show 5 options for new cell types instead of 3. After level 4 it will go back to 3 options. This intended to speed up the early game - Added new button in body plan editor that toggles showing/hiding icons on top of cells - Made warnings in editor less obtrusive, and added an option in settings to turn off warnings for disconnected cells - Cells that have associated keybinds will now say the name of the button you have bound - Your choices for customizable mutations and cell types are now shown in the relevant tooltips - Combo cells now always perform the special functions of both cell choices, previously one would be randomly chosen - Reduced the cost of Amplifying cells from 10 to 7 - Reduced the cost of Muscle cells from 10 to 6 - Reduced the cost of Leeching cells from 10 to 6 - Significantly reduced the damage dealt by Spike cells, they no…
- Patch Notes | Oct 19 2024 Build, Primordialis Demo - 19 October 2024
changes & features: - you can now save and quit mid-run, the game will also autosave every ~10 seconds - poisonous cells are now immune to the effects of mutagenic poison - made first biome smaller, with increased xp drops per enemy - feeler cells now activate when adjacent cells are touched as well - added some small passive creatures to the world bugfixes: - fixed some crashes - fixed world generation error where biomes could be missing - fixed compatibility issue on Windows 7