SPSTEAMPULSELIVE ANALYTICS
CaveVox

CaveVox Steam metadata

RAD Team | Feb 19, 2026 | game

Released

0players observed · 22 September 2026 - 10:12:23 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

CaveVox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateFeb 19, 2026
  • DeveloperRAD Team
  • PublisherRAD Team

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: RAD TeamPublisher: RAD Team

Top Steam chartsTop 100 gamesGame directorySteam Store page

CaveVox Steam metadata

CaveVox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3013050/metadata
Steam Storehttps://store.steampowered.com/app/3013050/
Steam Communityhttps://steamcommunity.com/app/3013050
PCGamingWiki search
IGDB searchSearch IGDB for CaveVox

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer

Achievements

21

Platform releases
  • Steam 19 February 2026

Latest Steam announcements

  • Devlog #15: World Feel - 20 April 2026

    Hello everyone! CaveVox will be participating in Steam's Medieval Fest from April 20th to April 27th.I decided it would be good to split the April update into two parts and release it partially now. Despite this, it is extensive and relates to the world feel of the game. The second part should be expected by the end of April as a Major Update.The previous update addressed many important issues regarding game progression. I initially wanted to make this update about improving the combat system, but halfway through the work it became clear — that something else was emerging, something I call "world feel". Therefore, the combat system has been partially updated and will be gradually improved upon.Knowing player feedback, playing with others, and performing some analytical actions, I arrived at significant improvements in this regard. I focused on making more moments in the game feel deeper…

  • Devlog #14: Progress Update - 28 March 2026

    Hello everyone! This is the 14th devlog. Over the past 25 days, a lot of work has been done — I’m happy to present the first Major Update (game version 260327), which focuses on game progression and greatly improves it. In total, I made about 100 changes of various scales, but I’ll only describe the most important ones.Progression is what will make you not only descend into the dungeon but also rise back up. It adds basic RPG mechanics. With each new update, this will become even more noticeable: you’ll need to manage resources, follow the world’s mechanics, and explore. In other words, it’s a real journey into the dungeon and back — a story that will be unique for everyone.Overall, there are quite a few things I didn’t manage to implement — roughly another ~100 changes. I mean that the size of this update could have been even bigger than it actually turned out. But I covered all the co…

  • Devlog #13: Hotfixes - 3 March 2026

    Hello everyone!This is a mini fix that I made over the last days — it fixes many important things. Work is also ongoing on other fixes and they will already be in the March update.Below is the list of versions and fixes that were made.260221​Bug with game loading (related to the init system);​Bug with overlapping windows at the start of the main menu.​260225Wine/Proton works нормально with the network (except VPN tunnels on Linux);​Settings migration added when loading a new version of the game;​The build is compiled with MSVC instead of GNU, which is more stable on Windows;​Game launch error fixed; The problem was that some users had processors without support for certain instructions). We are waiting for fixes in the iroh and ring libraries in Rust to fully fix this.​260301Game launch error on Windows is better handled and optimized;​The F3 key now correctly enables and disables the F…

  • Devlog #12: Early Access - 20 February 2026

    Hello everyone, this is the 12th devlog for CaveVox! I’m happy to announce that we are now in the 8th month of development and that the game is entering Early Access. There isn’t much content yet, but I plan to add a lot of major updates during Early Access, so please make sure to read the Early Access section and this devlog before purchasing the game.Seriously, many people who left reviews under the demo version read the description of the main game, not the demo, and didn’t check the devlogs before commenting that something was missing. So please read the Early Access section and the devlogs carefully!By the way, about the demo — it was tried by around 1,800 people. But since Early Access is significantly different from the demo, I have closed it. I don’t think it will return, as it’s not needed — reading further, you’ll understand why.Avelir StoryI’m also happy to announce that I’ve…

  • Devlog #11: Multiplayer - 25 January 2026

    Hi everyone! This is the 11th devlog for CaveVox. This time, I’ll be talking about the multiplayer aspects of the game. I also think I’m still on track to finish all the core features for Early Access, which is planned for mid-February. Before that, Devlog 12 will be released, where I’ll share more details. After Early Access, a large update is planned for March.I’m also happy to announce that CaveVox will participate in Medieval Fest 2026, from April 20 to April 27.MultiplayerWith the core foundations of the game completed, I moved on to implementing the multiplayer mode, which took about a week of focused work.As you know, I’m using Godot, which provides several levels of network functionality:Low-level API (ENet / PacketPeer / StreamPeer) — full control over protocol and logic;High-level Multiplayer API — replication, authority, ownership;RPC — function calls between clients and serv…

  • Devlog #10: Surface - 8 January 2026

    Hello everyone, welcome to 2026!There are a lot of changes in this devlog, most of them related to the surface above the dungeon. I wanted to create a well-developed starting location, as this is one of the few safe areas in CaveVox that the player will return to.SurfaceInitially, I thought about making it static, but then I decided it should work with chunks. So now there’s a separate generator for this task. Here’s what it does:The surface is created from dirt and grass. Grass can also have different types.Trees are generated across the map based on height. They come in different types and heights, mostly tall dark firs.Small objects like grass are drawn. In the future, I plan to add stumps and mushrooms as well.It’s important to note that the foliage is animated and sways, tree trunks are visible, and shadows from trees and grass are rendered.On top of this scene, a safe camp and the…

  • Devlog #9: World & Interaction Update - 12 December 2025

    Hello everyone! I’m continuing to share updates on the development of CaveVox despite a short break — more about that below.To begin with, I’ve decided to move the release from Q4 2025 to February 2026. This decision is based on several factors, but the main reason is that it’s a calmer period for publishing. I also feel the need to polish certain aspects of the game before Early Access. I hope this isn’t too disappointing — the game is coming, and there’s no point in delaying it for too long. Early Access will also receive a steady stream of updates to bring the game to a full release. I’ve updated the Early Access information on the Steam page and refreshed the game’s logo.Level GenerationAfter the Early Access announcement, I spent a long time working on a new level generation system. Because of this, I published fewer development updates — but the system is extremely important. The…

  • Devlog #8: Generation Upgrades - 10 November 2025

    Hello everyone!On October 10, the CaveVox demo was released and took part in Steam Next Fest: October 2025 — and several hundred players downloaded and tried it out. Thank you all for your support!Some players experienced a black screen issue on older Vulkan versions — this was related to outdated GPU drivers and can be fixed by updating them.Changes and improvements already made for Early Access:Improved lighting — it now flickers more naturally like real fire (can be disabled in settings).Reworked chunk and level generation system — now the internal blocks, items, and mobs are generated for the entire level before chunk rendering begins. This significantly speeds up performance. Chunks now save their state and can be unloaded to disk as the player moves away.Chunk size increased from 7 to 32 — previously, size 7 chunks were very fast and lightweight, but for the starting area we neede…

  • Devlog #7: Demo - 10 October 2025

    Hello everyone!The demo is available starting today, October 10, and will also take part in the Steam Next Fest: October 2025 from October 13 to 20! In this demo version, you can explore the first 5 dungeon levels solo, experience the atmosphere, and see the current state of the game.Later, in Q4 2025, the Early Access release is planned — where you’ll be able to play in co-op with friends! Your feedback and reactions are extremely important to me, so please play, share it around, and leave your impressions!Changelog: Tested on a 1GHz GPU — runs at 30–60 FPS on low settings; stable 60–80 FPS on a 2GHz NVIDIA GTX 1070 at high settings.Added mouse settings for X/Y sensitivity and inversion.Added a control guide panel in the main menu.Fixed lighting reflections and light loading (though object or chunk loading may still be visible).Fixed room generation bugs on certain levels.Improved gene…

  • Devlog #6: Improvements and Demo Preparation - 1 October 2025

    Hello everyone, this is day 106 of CaveVox development! I was absent for the past few days, so progress was on hold, but a few things were completed that are important to share:Main menu interface added – It shows part of the dungeon in real time. With the parallax effect, you can look around the scene by moving the mouse. Game settings added – Sound settings, game language, and advanced graphics settings. A shortcut icon to the game’s Discord channel was added in the main menu.Discord and Steam status integration added – Now it shows where the player is in the game, such as the level and floor name. In the demo version, having the Steam client is not required to play. Added transitions to deeper levels via staircases – Without loading screens, but in the demo you cannot go back to previous floors. Enemy spawning added to levels. The system now allows full control over the generation of…

  • Devlog #5: Visual Upgrades - 24 August 2025

    Hello everyone! It's been 23 days since the last devlog, and today, on the 68th day of CaveVox development, I'll share the numerous changes that have taken place during this time. CaveVox DemoThe CaveVox Demo is scheduled for release in early October 2025. You can already add it to your wishlist and try it for free when it's released. In the demo, you'll be able to explore the first floors of the dungeon, get familiar with the gameplay, and immerse yourself in the game's atmosphere. The demo will be single-player only, and your feedback will be extremely important for further development.Early AccessEarly access is planned for Q4 2025. The game will cost $10 (less than the $12 release price) as a token of support for players. There will be no DLC — all updates will be added to the purchased game. Early access will include cooperative play with friends, as well as new dungeon levels feat…

  • Devlog #4: Enemies - 31 July 2025

    Hello everyone! Today is the 44th day of CaveVox development. In this devlog, we will talk about the dungeon enemies. The early stages of development were shared outside of Steam, but now we’ll regularly share our progress here as well!Monsters are a natural threat for any roguelike explorer. But CaveVox is not endless extermination of hordes, like in classic Action-RPGs. Here the player freely wanders through the dungeon floors, where not every room is filled with danger. Sometimes these can be barracks, dining halls, lobbies, or other rooms that change from floor to floor and create the feeling of a truly living world.The types of monsters partially overlap with Kingso, but as a prequel, CaveVox also introduces unique enemies. The dungeon keeps its own secrets: it spawns its inhabitants, replenishes their losses, and maintains balance, allowing the depths to remain dangerous.Take, for…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3013050
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 19, 2026
DeveloperRAD Team
PublisherRAD Team
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3013050/

Short description

CaveVox — the ONLY first-person voxel roguelike with permadeath. Live as your character: descend into a deadly dungeon, fight monsters, gain loot, and return to the surface for your next descent. Each expedition is unique — solo or with a party of adventurers, your choices shape your journey.

About this game

In the Western Kingdom of Tavernar, on the continent of Avelir, beyond the mountains, a path was forged to the magical forests. These forests became a new frontier for the development of magic and research. It was there that the deepest dungeon ever known was discovered — and several factions established their bases above it, beginning their descent into its abyss. You are one of the adventurers who decided to step into the forgotten darkness, where traps, monsters, and ancient secrets lurk in the shadows. CaveVox is a first-person voxel-style roguelike set in a fantasy dungeon. Brutal. Atmospheric. Unpredictable. No two runs are the same — corridors, rooms, and items are procedurally generated to make every expedition unique. Explore step by step, level up, find items, avoid deadly traps, and battle the terrifying creatures that dwell in the dark. Features: Dynamic first-person combat — Use melee weapons, thrown objects, and magic to confront monsters and bosses. Permadeath and tough choices — Every decision has consequences. Mistakes are fatal. Each companion is unique — and can disappear from the story forever. Procedural world — Randomly generated levels, items, and enemies. Explore the world at your own pace and in your own way. Spatial audio — Hear approaching enemies and ambient sounds that immerse you in the environment. Living world — Interact with the environment: light or extinguish candles, search for hidden passages and caches. Single-player and cooperative gameplay — Venture into the dungeon alone or with friends. Unique monsters and encounters — Enemies behave differently: some see, others hear. Some hunt silently or in groups. Each type has its own weaknesses and resistances. Story exploration — Uncover the secrets resting deep within the dungeon. CaveVox is actively in development. A public demo version will be available soon. Join early and help shape the game with your feedback.

Supported languages

English, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, German, Dutch, Korean, Portuguese - Portugal, Spanish - Latin America, Traditional Chinese, Turkish

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Kekerasan Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

CaveVox's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CaveVox's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CaveVox at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Adventure

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Indie

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RPG

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Early Access

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Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Project Zomboid32,91822 September 2026 - 10:57:23 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,16622 September 2026 - 10:56:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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