- Demo Update - Patch Notes v0.1.1.10 - 24 June 2026
Hey GuardiansWe have just pushed a patch live to the demo. This includes mainly bug fixes and minor tweaks to the latest version of the demo that brought Talorim into the game. Please also note that the leaderboard has been reset as part of this update. Please keep the feedback and bug reports coming here or in the Discord. - The Glitch Factory TeamPatch Notes - v0.1.1.10Localization & UIFixed localization issues in the Game Settings menu.Updated the footer and currency panels across all screens.The same button that opens a menu now also closes it.Removed dialogue options from What Remains.Fixed an issue where the Level Up panel would remain visible.Refactored the Skills screen and updated input bindings.Progression & EconomyRefactored all currencies. Currencies are now permanent and no longer occupy inventory space.Implemented equipment requirements.Level cap increased to 99.Reworked a…
- The Mage Enters the Death Spiral… Meet Talorim - 7 June 2026
Hail, Guardians! We’ve just updated the demo one more time, introducing our third playable character: Talorim the mage! Check him out in action in a new trailer, which you might have seen in today’s PC Game Show: A couple important notes about this update to the demo: To unlock Talorim, you must defeat him in battle at the Tree. A new Infinite Mode has been added to the demo. After defeating the boss, you can keep playing to compete for a high score. We’ve removed Morwenna from the demo for now. This is because we are reworking the melee combat system. The demo includes the first cycle of the Death Spiral, consisting of 25 nodes. But please note that the overall gameplay loop has changed significantly and is much quicker now. We’ve also introduced a new system for acquiring skills. We know in our last update we said we were making the final patch to the demo… but we really want you all…
- Final Demo Patch & Our Gratitude - 13 January 2026
Hello, Guardians!It’s been a while since we last spoke, but we couldn’t start 2026 without first wishing each of you a prosperous year. May this new cycle mark a phase of more stability, steady ground, and real achievements for our entire industry.Looking back at the past year, it’s hard not to feel a lump in our throats. It was, without a doubt, one of the most challenging periods for our studio and for the industry, but at the same time, one of the most rewarding of our lives.During this process, we found Mad Mushroom. More than just an investment, we gained a partnership that has exceeded all our expectations. They have been incredible, and this security has given us the breath of air we needed to fly even higher.The past year also gifted us with moments that felt like dreams: we took our story, our project, and members of our team to the Game Developers Conference in San Francisco a…
- New trailer from the OTK Winter Games Expo! - 22 November 2025
Guardians, a new trailer for To Kill a God has just premiered in the OTK Winter Games Expo. Check it out: We're continuing to update our Steam demo ahead of our planned Early Access launch in 2026. Check it out and let us know what you think! Your feedback is vital, and leaving a demo review really helps us out. - The Glitch Factory team
- Demo Update - Patch Notes v0.0.12 - 20 November 2025
Hey GuardiansAnother patch is now live for the To Kill a God demo. This one includes some performance and balance updates, UI tweaks, some QoL additions, and bug fixes. Please keep the feedback and bug reports coming here or in the Discord. - The Glitch Factory Team Patch Notes - v0.0.12Performance & OptimizationEnemy Spawner: Switched from spawner packs to an "Arena" spawner system for better performance.Enemy Spawner: Added a logic check to only enable the FPS limiter (enemies will just spawn if the game fps is higher than 30) when a minimum amount of enemies are present, keeping performance stable.Gameplay & BalanceInitial Nodes: After acquiring your first Initial Node, the remaining unpicked Initial Nodes are now reconfigured into simple passive bonuses.Reward Totem: REMOVED!Loot: Equipment drops on the ground now clearly display their Icon and Rarity.User Interface (UI) & UXTravel:…
- Demo Update - Patch Notes v0.0.11.1 - 10 November 2025
Hello again, Guardians! We have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. This includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability. Your feedback and bug reports continue to be super helpful. Please keep them coming here or in the Discord. Best of luck in the Death Spiral! - The Glitch Factory TeamPatch Notes - v0.0.11.1Gameplay & Balance AdjustmentsThe Dash ability cooldown for both characters has been increased to 1 second.Adjustments have been made to the "Blade Dance" skill.Shard Mines will no longer spawn monsters. They will now only drop items.Added “Mini Shard Mines”.The "Area Cleared" event is now more reliable.When area is cleared, the player gains a movement speed buff.Fixed a bug that could occur when clicking rapidly on a Reward Totem.Items & Inventor…
- New Demo with Major Updates Now Live! - 5 November 2025
Greetings Travelers, Guardians, and God Killers! Today we’ve pushed live a massive update to the To Kill A God demo. We’ve been reading all your feedback and working hard to improve the game in a number of ways. Here’s some of the things that have changed and improved in our demo: Skillmap Overhaul We’ve made a number of changes to the Skillmap with the goal of making progression more clear and intuitive. The map is still randomized at the start of each run, but we’ve tweaked things significantly to ensure that players have more opportunity to pursue builds that match to the skill you choose at the very start. For instance, you’ll notice that a few nodes out from center are clusters of nodes with a major node at the center. These clusters are tailored to your initial skill choice with buffs, enhancements, and additional skills that pair well with that initial skill. They are littered th…
- Small Demo Update - Patch Notes v0.0.6.9 - 17 June 2025
Hey, Guardians!We've just pushed a quick hotfix for To Kill a God, smoothing out a few critical issues, especially for our players running ultrawide monitors.These fixes should definitely improve your experience! Check out the details below. Huge thanks for all the feedback and bug reports! We're still grinding to make sure everyone gets an epic journey! Make sure to keep an eye out for more news as we get closer to our Early Access launch. And join the Discord to stay in touch! - Glitch Factory Patch Notes - v0.0.6.9: Ultrawide resolution issues fixed:No more black screen after selecting a character.Main Menu is now fully playable.UI size is now readable and scales correctly.Added a warning pop-up flow when clicking on the "Wipe Data" button, to prevent accidental data loss.
- Small Demo Update - Patch Notes v0.0.6.7 - 12 June 2025
Hey, Guardians!We've just pushed a small update to To Kill a God demo to address a few things and improve your experience.Nothing massive, but these tweaks should make your journey feel a bit smoother! Check out the details below. Thanks again for all your support and feedback! Keep an eye out for more news as we get closer to our Early Access launch. And join the Discord to stay in touch! - Glitch Factory Patch Notes - v0.0.6.7: Added input bind text for mouse side buttons.Added version label on the bottom left corner permanently. Added an option to turn on/off VSync in the Settings UI.Adjusted some in-game texts.Fix: Input bind text.Fix: Precise Skill Support values.
- Demo Update - v0.0.6.6 - 2 June 2025
Hey Guardians! We've just rolled out a quick hotfix to address some immediate issues you might have encountered and to implement a few small but important tweaks. Thank you very much for your ongoing feedback and support – it helps us iron out these wrinkles quickly! We believe these changes will improve your gameplay experience. As always, please continue to share your feedback with us on the Steam Forums or Mad Mushroom Discord. - Glitch Factory Here’s what’s included in this update: Patch Notes - Hotfix v0.0.6.6 - June 1st, 2025 Tutorial System: Replaced the old tutorial with a comprehensive in-game glossary for easier reference. Enemy Adjustments: The explosive enemy has been temporarily removed (don't worry, they'll be back with a vengeance soon!). NPC Interaction: Added a popup notification for NPCs that are currently unavailable. Economy: Implemented Gold as the primary in-game c…
- Major Demo Update - Patch Notes v0.6.5 - 30 May 2025
Greetings, Travelers! We’ve been hard at work on a huge update to the To Kill a God demo that just went live. Your feedback has been incredibly useful, and we hope that this update addresses much of your feedback. The two biggest things we wanted to address in this update were difficulty and duration. To these ends, we have slowed boss aggro and extended the length of the demo from 20 rounds to 40. We’ve also made adjustments to level maps, boss stats, skill modifiers and crafting, and more to up the general difficulty. That’s in addition to tons of fixes and tweaks to gameplay, systems, the SkillMap, and UI. Check out the full list of changes below. Thanks a ton for all of your feedback here and on the Discord. Please keep it coming! - Glitch Factory Gameplay Fixes & Balancing Fixed incorrect damage progression for melee character (was gaining extra passives due to a bug) Skill: Arrow…
- New Demo, New Trailer, New Publisher! - 25 May 2025
Hello, Guardians. Welcome back to the Death Spiral. The time has come: we have a few pieces of news to share. First things first, we have a new demo now playable here on Steam! We’ve been hard at work adding new systems, new characters, gamepad support, a nice tutorial and much more to the game. So, if you want to be an acolyte grab it here and jump in now into the Death Spiral. Don't forget to tell us what you think and consider leaving a review on the demo store page! You can also join our Discord to give us feedback. The same link is available on the initial menu of the demo. If you can share some ideas, thoughts, frustrations, or even how many times you died, it will mean a lot to us and will help us to shape this epic adventure! We’ve also just dropped a new trailer at the OTK Games Expo, check it out: Finally, we’re excited to share that we’ve teamed up with a publisher: Mad Mushr…
- What We’ve Been Working On - 25 May 2025
If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo: New playable character (melee): meet Morwenna! New system: Totem of Immortals New skills for the ranged playable character (Ghassan) Experimental gamepad support More varied, procedurally generated levels Unknown Events nodes added to the map skill tree Enemies now have a chance to drop a new item: the Battle Remnant A smoother and more interactive tutorial Bug fixes, optimizations, polish, and more. What we’re working on in the background for the full game (some of these might come to the demo later!): Complete redo of the UI/UX Full gamepad support Meta-game progression system: Research System World Knowledge The Collector The Vault Blacksmith Recipe Unlocks Game progression system: Guardian’s Arcane Quest system Special P…
- Hotfix 16/10 - 16 October 2024
Hotfixes 16/10: Fixed a bug where relics gave way more than the intended values for specific skills. Fixed bug with relics and enhancing skills. (Also works for Sucellus) Fixed a bug where triggers would not properly work. Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill. Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect. Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings) Adjustments to portal looks. Added a new item as a reward for players who manage to beat the boss in this version of the demo. Hotfixes 14/10: (Was only posted on discord) Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button. Players are now invulnerable once a room ends Changed the level that the boss…
- Q&A / Roadmap - 14 October 2024
To celebrate the launch, we're hosting a special livestream where we'll discuss our roadmap for the game's development and answer all your burning questions. Come hang out with the devs, share your feedback on the demo, and get an exclusive look at what's coming next! Today at 21:00 UTC Steam Page Discord Server We can't wait to see you there!
- The Steam Next Festival Update - 14 October 2024
Patch Notes: Once a room is cleared, a portal will appear, allowing players to return to the skill tree. You can interact with this portal at your own pace, giving you time to collect any loot left behind from the fight. Notable and Active Skill nodes now have local modifiers that apply only to the room associated with that node. Support Skills are now called Skill Enhancers to better fit the game's context. As a result, all descriptions of enhancers have been updated to reflect this change. Many enhancers have been buffed. All notable skills have been reworked. There are now 419 notables available in the drop table. Enhancers that previously provided reduced damage now apply decreased damage instead. (Reduced damage subtracts from base damage, while decreased damage only affects increased multipliers.) Added a new exotic bow. Added a new active skill. Bug Fixes: Fixed Riyadh's behavior…
- Demo Update Patch Notes - 10 October 2024
Hey everyone, We've been working hard this week and are finally ready to bring you this update! Our team is thrilled with all the love you've shown us on Discord and the Steam Community Hub. Thank you! Here's the changelog for the latest build: Improved energy shield display on enemy UI. Merchant items now reset only when reentering the HUB. Enhanced flasks system. Resized UIs for Inventory and Skill Map. Added colorblind options. Riyadh's Burst and projectiles now deal 50% physical damage and 50% lightning damage, allowing players to better utilize armor. Rebalanced various items. Updated shard icons. Added 20+ new items to the game. Bug Fixes: Fixed a bug where settings would not persist after exiting the game. Resolved issues with Inventory and Skill Map UI on resolutions other than 1080p. Fixed flasks tooltips not displaying correctly in the HUB. Addressed an issue where the game co…