SPSTEAMPULSELIVE ANALYTICS
Elementers

Elementers Steam news

RoberBot | Jul 16, 2026 | game

Released

0players observed · 24 September 2026 - 13:17:35 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Elementers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 16, 2026
  • DeveloperRoberBot
  • PublisherRoberBot

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: RoberBotPublisher: RoberBot

Top Steam chartsTop 100 gamesGame directorySteam Store page

Elementers Steam news

Elementers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Elementers 1.7.4 - 21 September 2026

    ▪ Revived player has 50% health, if all team dies players get 100% health again ▪ 2 random encounters ▪ fixed mouse position height to be able to damage objects/entities which are not at the same Y coordonates as the player ▪ Fixed clicking on npc's when using abilities not triggering abilities ▪ 1 new mission ▪ 1 new boss ▪ Increased fire wizard dmg ▪ Explode meat effect for npc's, add all npcs to die in an explosion of X instead of death particle ▪ 1 new enemy, the Goblin Archer ▪ 1 new map

  • 1.7.3.4 - 9 September 2026

    1.7.3.4, the Hiroshima equivalent for bugs in Elementers. ▪ Fixed 1v1v1v1 breaking the center rock causing all players to get disconnected ▪ Chat menu would still work when dead, opening and closing it will give the dead player the ability to move around ▪ In some missions killing all the enemies from the next objective will make the mission impossible to be finished ▪ Fixed Barricaded villagers random encounter not resetting the kill enemies objective when all players died. ▪ Fixed a random hole in the forest map ▪ Fixed objective description on the forest map, too many had the same message cuz I was copy and pasting them ▪ Familiar grounds mission on extreme diff had a random encounter that was selecting the objectives of another random encounter that was disabled, making the mission impossible to finish I am tired boss, If I find more bugs I might leave them in the game as "features"

  • 1.7.3.3 - 3 September 2026

    ▪ Fixed game breaking error when a snowman gets killed

  • 1.7.3.2 - 3 September 2026

    ▪ Fixed Spike object destroying projectiles before the projectile damaged the spike object ▪ Made the new boss push away dead players when it falls over ▪ Fixed Gather Crystals hard encounters activating on normal difficulty ▪ Fixed missing description on Gather Crystaks mission.

  • 1.7.3.1 - 1 September 2026

    ▪ Fixed Bridge npc random encounter message sync

  • 1.7.3.0 - 1 September 2026

    ▪ 4 Random encounters ▪ 1 new enemy, snowman ▪ 1 new mission, collect magic crystals ▪ 1 boss fight ▪ 1 new map ▪ Increased duel xp

  • 1.7.2.1 - 10 August 2026

    ▪ Fixed tutorial stage not working ▪ Lowered enemies in the tutorial

  • 1.7.2.0 - 10 August 2026

    ▪ Added the steam achievements unlock logic ▪ Added more achievements ▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a sequence logic for unlocking missions, for example having to finish X mission to unlock the Y mission, otherwise add them in the locked section ▪ Make missions go in the completed section only when the player completed all difficulties, also added a separate new section for missions that have not been completed not even on the normal difficulty ▪ Play around with Xp rewards to only unlock at max a new ability per mission run

  • 1.7.1.0 - 26 July 2026

    ▪ Added 4 random encounters in the logger camp mission, 2 for the hard and 2 for the extreme difficulties ▪ Added 4 random encounters in the familiar grounds mission, 2 for the hard and 2 for the extreme difficulties ▪ Randomized match now restores the player loadout after the match ends. ▪ Health indicator on players doesn't hide anymore after being damaged ▪ Balanced the Assasin damage, lowered it to 15 dmg per knife throw. ▪ Updated the version text, now it's smaller and gray. ▪ Added a night extra visibility option to spawn enemies which have a light above their heads on the dark maps ▪ Add an offscreen arrow to point to the nearest player ▪ Improved the Rootling enemy animations ▪ The Friends Invite menu now auto refreshes every 5 seconds. ▪ Fixed lumber camp mission not being saved ▪ Add a new Enemy, some kind of flower that attacks at a distance then hides underground and appears…

  • 1.7.0.4 - 16 July 2026

    ▪ Trigger zone for new npc doesn't triger dialogue on client ▪ Srv Change dialogue Id doesn't also recalculate the dialogue size ▪ won't click if pointer is on invisible Ui ▪ Fixed music fading in the wrong side tutorial ▪ Fixed using abilities when clicking UI ▪ No rnd events in vs aI? ▪ 1 new mission ▪ 1 new enemy Boomberry ▪ Make tutorial stage 2 spike path collider ignore raycasts ▪ kid npc sometimes gets stuck in the tables in stage 2 tutorial ▪ Add a video overview for the health bar ▪ add a video overview for the objective arrow ▪ Add food tooltip on hover ▪ Missions hub ability Ui not visible for clients ▪ Air Dash particle on dash spawns on top of the entity instead of behind it ▪ Gore blood particles and blood puddles + gore toggle option in settings ▪ Random encounters ▪ Camera shake on abilities and camera shake option in settings ▪ burned effects on npc/map ▪ Difficulty ind…

  • Elementers 1.5.7 - 8 February 2026

    Elementers 1.5.7 LIVE on the demo branch!Featuring a new VS AI gamemode where you play against a magically powered hay dummy, which can adapt to your skill level, slowly getting better or worse to always provide a challenge. Featuring 5 difficulties that are automatically adjusted based on how well you play.This Hay dummy also has no limits on what element to use, so he can randomly equip both earth and fire abilities at the start of each match.Elementers 1.5.7 also contains some player requested improvements on the tutorial mission to minimize confusion, new background music, bug fixes on NPC navigation, ability balancing, a credits page, performance improvements, improved text readability on 3d menus, improved NPC logic, and smaller bug fixes and improvements.At the moment there is a game breaking bug that can appear when you invite a friend to a match which makes the player game free…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 20261.7.3.41843481262688798
23 September 20261.7.3.31842846814442323
33 September 20261.7.3.21842846814442278
41 September 20261.7.3.11842212951314415
51 September 20261.7.3.01842212951313945
610 August 20261.7.2.11840310314351389
710 August 20261.7.2.01840310314351220
826 July 20261.7.1.01839041357034008
916 July 20261.7.0.41838407329256835

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.