SPSTEAMPULSELIVE ANALYTICS
Mini Worlds

Mini Worlds Steam metadata

Hunterson Studio | 2026 | game

Coming Soon

GameSteam Store content

CasualIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID3019950
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHunterson Studio

Mini Worlds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3019950
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHunterson Studio
  • PublisherHunterson Studio
  • Parent gameNot available

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Hunterson StudioPublisher: Hunterson Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mini Worlds Steam metadata

Mini Worlds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3019950/metadata
Steam Communityhttps://steamcommunity.com/app/3019950
PCGamingWiki search
IGDB searchSearch IGDB for Mini Worlds

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2026 Release - 14 November 2025

    Hi, my name is Pieter, (pronounced Peter) the developer of Mini Worlds. I develop this game/toy in my free time, after my day job and my job as a dad of 2 kids. As you can image, life is pretty busy.As I strive to deliver a polished product, I don't want to rush the release. Let me tell you about some key points why I will take more time:A game/toy about building a world isn't very fun with only a few objects to place. Creating more content for you to enjoy which is performant and coherent with the rest of the art is a whole process.I am a big advocate for controller support in games, since it allows people with a disability to also enjoy games when they use custom controllers. Adding proper support takes time.Minimizing bugs makes it more enjoyable for everyone to play Mini Worlds. Some bugs are easy to spot and fix but some bugs are set to make my life even harder.High standards I've…

  • Development Log: September/October - 8 November 2025

    Object VariantsThe variant system allows you to either pick a specific object you want to place or let it be randomized when placing. For example: You can place a lot of trees and instead of needing to select a random one each time, the game will do that for you. Plus, you still have full control when placing a specific tree.Improved World GenWhenever you create a new world, the terrain and some objects will be generated for you. The new system separates the terrain and object generation, which makes it more fun for you to pick a new world and makes it easier for me to add new generators. Fun fact: the object placement is based on the technique from Horizon Zero Dawn's object placement.UI ScalingA new setting has been added, the ability to make the UI bigger or smaller. The main reason for this is Steam Deck support. To be verified, the UI cannot be too small. Another reason is for play…

  • Development Log: July/August - 13 September 2025

    Double Row Build MenuSince some categories have a lot of objects to select from, the build menu now shows two rows. This will make it easier for you to find the right decoration to place or tree to plant.No More?That's it for the past months. Why? We welcomed our second child into this world, which took all of our time. Hopefully I will have more time to add new things in the coming months.

  • Development Log: May/June - 29 June 2025

    Better DecorationsPreviously, objects could only be rotated every 90 degree. This is now changed to every 2 degree. This means you will be able to place objects with greater detail. Speaking of greater details, you can conquer water with a Pier. Simply place a pier and the water and get a full and valid tile to place objects on! And to help with selecting objects to place, the UI now uses tabs instead of a single-weirdly long scroll bar. Note: This might not be the final iteration of this Object-Placement-UIBasic TutorialBasically, what the title says, a basic tutorial. If you are new to the game and you want to help with the controls and gameplay, this tutorial popup will help guide you!UI OverhaulEvery UI element has been looked at, changes have been considered and things have changed! Buttons are rounded, windows have color and popup will pop more. Pun intended. More OptimizationsIn…

  • Development Log: March/April - 1 May 2025

    Photo Mode From some research I've done on similar games, the community tends to show their creations. A photo mode will give you -the community- more control over your screenshots. To share your wonderful worlds from it's best side! You can fly around freely, change depth of field and other effects and take a screenshot of your own Mini World ;) New Pathfinding Before, every tile had a pathfinding node which would lead to very bulky paths and would not allow for differences in townsfolk behavior. With the new pathfinding, objects you place will determine the nodes which will make the townsfolk a lot more believable. Optimizations When some of you will fill an entire world with the most epic cities and detailed parks, the amount of objects and townsfolk will cause performance issues. To avoid these issues early on, some optimizations were made to still allow for above 60 FPS gameplay wi…

  • Development Log: February - 28 February 2025

    New Save Data Before, all of the save data was stored in a single file. This made it tricky to get specific information that would only be visible in the loading screen, like your world's name. As of right now, the save data is put into separate files and with a screenshot as well. This makes the new loading window look very nice. Preparations Development for some features have started but are not ready yet, like: A photo mode. A camera with more motion, to get that perfect screenshot! Pier and bridge objects. Build a foundation to build 'on water'. Controller support. This might sound weird for a town builder, but I like my games to be playable with a controller as well. Did you say Demo? Generating the just the right worlds, building cities of your dreams and sharing screenshots with the community is what Mini Worlds is about and the demo will have it all. Not all features and buildab…

  • Development Log: January - 31 January 2025

    I hope everyone had a great Christmas holiday and a happy new year. I took some time off game development and focused on family. Now that the new year has started, so did I start with some changes. Devlog 1 From now on, I will make small video devlogs on changes made to Mini Worlds: Free Placement In the development log from October, I've mentioned decorations. A different system to add some extra objects to a tile to decorate your buildings. I've now turned both the building system and decoration system into one. During development, I only have to specify if it's a free placement object and the placement system will do its thing. Particles To make the feature of adding objects to the world feel a lot better, I've added particle effects to it up. New Tree Generation Previously, the trees were special made objects containing 3 trees. This meant that with world generation, it could only p…

  • Development Log: October - 2 November 2024

    1. Audio As the header suggests, audio has been added to the game. Either when placing a building, wheat field or removing trees, you'll be able to get an audio cue. If you want to hear the new sound effects, head over to the Discord and take a look in the #mini-worlds-dev channel. 2. Decorations This is the main feature this month and required a rework of a lot of major systems. But now, you'll be able to place smaller decorations next to 'main' objects. Want to add a fence or hedge to a house, that can be done. Are you into cliffs? Simple place rocks along a shoreline. This unlocked a whole lot of possibilities unimagined before! If you have suggestions for buildings, features or anything else, Join the Discord and head to the 'suggestions' channel. That was October. Stay tuned for another Development Log in November!

  • Development Log: September - 2 October 2024

    1. Villagers As can read in the previous article, villagers were added because I thought the world felt a little empty. When making the announcement trailer, nothing was happening despite there being numerous buildings. Now, every house will spawn 1 or 2 villagers who will walk around town. This is a great first step into making the world feel more alive. 2. Terraforming The world generation can give you a great looking world but sometimes you want to adjust a tile by yourself. Well, I'm working on such a tool. Currently, it's only a single tile, but that will change soon™ 3. Dragging Already a Quality of Life feature! When developing or making screenshots, it was very tedious to keep clicking when building a town. So now, simply drag a building, road or tree across the world and it will be placed. If you have suggestions for buildings, features or anything else, Join the Discord and he…

  • Update: Villagers - 11 September 2024

    When I was making the announcement trailer, something felt off ... the worlds felt empty. Naturally, after some necessary features were completed, villagers were added to Mini Worlds! Now, your worlds, cities and villages will have people roaming around!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3019950
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperHunterson Studio
PublisherHunterson Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Mini Worlds is a cozy building toy about creating tiny cities on a small world. Build and decorate with no goals or timer.

About this game

Do you want to create beautiful tiny cities without spending all of your time into resource management? Then Mini Worlds is the toy for you! Start your brand new world with freshly generated terrain. Each one is unique and can be customized to fit your cozy towns. From rolling hills to peaceful lakes. Start in a dense oak forest or on flowery plains. Place cozy houses, winding roads and sturdy walls to give shape to your cities. If you like tiny towns or bustling cities, small community gardens or big wheat fields, Mini Worlds has the tools for you to build it. Add gentle touches to bring life to your worlds. Add gardens to houses, create parks in your cities or simply place lights to make the night-time less dim. It is all up to you. Mini Worlds has no goals and no timers. It is all about relaxing and creating your own world in your own time. Mini Worlds is inspired by beautiful games like: Islanders Fabledom Kingdoms and Castles No Team, Only Hobby Created by solo developer Pieter Jagersma. Using my spare time to create this toy as a hobby. I am happy to receive constructive feedback of all kinds, so feel free to join the community. I will try my best to respond to messages and fix any problems as soon as I can.

Supported languages

English, French, German, Spanish - Spain, Dutch

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mini Worlds's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mini Worlds's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mini Worlds at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.