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Foxlore

Foxlore Steam news

Filo the Floof, Team Foxlore | May 30, 2025 | game

Released

0players observed · 5 October 2026 - 23:27:25 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Foxlore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews29
  • Release dateMay 30, 2025
  • DeveloperFilo the Floof, Team Foxlore
  • PublisherFilo the Floof

Genres: Adventure, Indie

Company pages: Developer: Filo the Floof, Team FoxlorePublisher: Filo the Floof

Top Steam chartsTop 100 gamesGame directorySteam Store page

Foxlore Steam news

Foxlore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Foxlore is now FREE! + A personal goodbye. - 25 June 2026

    Hey guys, it's been a bit! I've decided to make Foxlore free since it has been a bit over a year since I released it and I want everyone possible to experience this game. This also comes with the news I will likely no longer be developing games. As I've gotten older and become a "functional" adult this hobby has kind of fallen off the side. I was planning on making a sequel to the game. If you would like to check out the busted WIP that Project Psychosis was, you can activate it as a beta with the key "enterpsychosis". Thank you everyone for any help you've given and a special thank you to those who worked with me directly on this project. I'll never forget what we created together ːluvː - Niko "Filo" Larsson

  • FOXLORE IS OUT NOW! - 31 May 2025

    FOXLORE IS OFFICIALLY OUT NOW! Thank you everyone for your support over the past year and helping me make a dream of publishing my own game on steam into a reality! Get Foxlore here: https://store.steampowered.com/app/3020130/Foxlore/

  • Foxlore January/Febraury Devlog (RELEASE DATE ANNOUNCEMENT!) - 3 March 2025

    Foxlore January/Febraury Devlog (RELEASE DATE!) A lot has happened over the past couple months, I can hardly believe it. Over the past couple of months, we've hit major milestones! These include completion of the game's OST, Completion of the game's coding and dialogue implementation (Now in the private debugging phase, QA tests will begin soon.), and nearing completion of the new art! Along with this, there has been a new game banner created! Game OST Completion! Our wonderful Luci Sheppy has completed the Foxlore OST! You can order it before the game goes live, it currently contains 13 tracks and you can get it for €7! https://lucisheppy.bandcamp.com/album/foxlore-original-game-soundtrack Art & Coding Completion! We've been working hard over the past few months to maximize quality and speed in terms of production. Our official sprite artist Antiiconoclasm is pretty much done, and here…

  • Foxlore December Devlog - 3 January 2025

    Hello everyone, I hope you've had a wonderful month full of holidays! I'll start out with the big news: We are rapidly approaching the end of development! As per the tentative roadmap shared in the November devlog, this month has been filled with hard work from myself along with the Foxlore team! Puzzles have officially been completed and implementation & translation of dialogue is expected to be completed within the coming weeks. Exciting! Given this news, you can expect a release date announcement in the next devlog! Now, here's a just a slice of what I've been working on over the past month. Puzzles are done, you say? Yup! While there will still be some refining to be done in the QA phase, puzzles are done! On top of this, it comes with new puzzle mechanics such as the ability to draw on puzzles! Let There Be Light! In addition to everything else, I've been hard at work creating and…

  • Foxlore November Devlog - 19 November 2024

    Foxlore's Demo & Nextfest was a success! Over 1,000 users have claimed the Foxlore Demo! Wow, that's a lot of you! Thanks to everyone for their support of the demo! This was an amazing opportunity to see people's first impressions of the game, the game mechanics, the art, and so much more! Additionally, shoutout to my QA testing group. Thanks to them, the demo was released with minimal speedbumps. The ultimate point of the demo was to see the following things first-hand, given this is my first game: What gameplay and puzzle mechanics players like best. How to best walk the player through the story. What players look for in dialogue. The information that I've gained from this experience is being implemented into the entire game. A lot of game mechanics have been changed based on player feedback, and I believe the game has become something truly great already! Streaming Development In ord…

  • FOXLORE DEMO AVAILABLE NOW! 🦊 - 20 September 2024

    FOXLORE DEMO has officially been released! I've officially launched a demo of Foxlore for you to play and check out the game! This demo is intended to showcase all of the primary game mechanics, features, and artwork style, as well as the beginning of the story that will unravel through the game in the future! Please share as much feedback as possible in the official Foxlore Discord Server, and I will try to be super active in responding to all praise and criticism! 🦊 TRY FOXLORE OUT FOR YOURSELF HERE: https://store.steampowered.com/app/3207100/Foxlore_Demo/

  • Devlog #1 - 1 August 2024

    Foxlore's Kickstarter has officially concluded successfully! Foxlore's Kickstarter was a huge success! And by huge, I mean we over TRIPLED our funding goal! 🎉 I want to thank everyone who contributed, I really appreciate it! Thanks to your contributions, the Steam fees, Gamemaker license, and cover art have been covered! Along with this, the rest is going towards OST development and other areas to make Foxlore a great game. I want to thank particularly Mark "Angus Cormac" Leonard and "Kiwibro" for having the largest pledges! Devlog #1 - Map Design With the success of the Kickstarter, I'd like to drop the first devlog for Foxlore! I've been committed working hard on the game between college and work. And it's been coming along really smoothly! Map design has been the biggest focus over the past few months. I want to make sure that the art and the environment are consistent and quality.…

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