- New DDE Update - 13 July 2015
Patch Notes The bootstrapper has been removed so the game will automatically log-in when you launch it from Steam and will no longer re-download files on startup. The overlay has been removed and all functionality associated with it has been either built into the game or replicated using Steam services. When you download the update you will need to transfer any local save files you have into a new directory. Here’s how to do that: Go to “Steam\steamapps\common\DunDefEternity\BINARIES\WIN32\” and find the file called “DunDefHeroes74.dun.tag_0” Drag that file over to “Steam\steamapps\common\DungeonDefendersEternity\BINARIES\WIN32\” Then, delete the entire DunDefEternity directory to save yourself some 6GBs of hard drive space.
- An Update on DDE - 6 May 2015
Greetings Defenders, Thank you for your support through the release of Dungeon Defenders Eternity. It’s been a humbling experience, one that has highlighted that we need to do better as a studio. The lessons we’ve learned, from greenlighting projects to managing external partners, have been invaluable. As such, we have discontinued our relationship with Nom Nom Games. At Trendy, we will be producing one more patch, which will remove the playverse login and overlay. (The monster is dead!) This patch will not contain any gameplay modifications or the in-progress rebalance. In the future, you will receive your Hall of Triumphs rewards for owning Dungeon Defenders Eternity automatically in Dungeon Defenders II. As a thank you for your continued support, we will be giving owners of Dungeon Defenders Eternity a free code for the Dungeon Defenders Collection later this summer. This will be a g…
- Patch 8.7 Released - 6 April 2015
Fixed an issue where several maps would sometimes not load. This includes: Omenak, Infested Ruins, Winter Wonderland, Kings Game, Creepy Buccaneers Bay, Eerie Endless Spires, Spooky Ramparts, and Etherian Holiday Extravaganza.
- Rebalance Public Test Weekend #1 - 30 January 2015
Greetings Defenders, In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version. What this means for you: Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums. Due to the method in which gear is stored in code, it will remain in the old balance regime because there will be no good way to revert it once we convert. What this means for you: You could find yourself in possession of some seriously overpowered gear. Given that we know that much of the existing gear could be OP, we are asking you, fine dungeon def…
- Content Creators Earn Over $50M Through Steam Workshop, Can Now Earn Money in More Games - 28 January 2015
When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly. So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries. New Curated Workshops The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we're happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare . This is really exciting news and means that more high quality content will be available for the game…
- Patch 8.2 Released - 7 January 2015
Patch 8.2 Bugs Fixed an issue on some maps where there were less enemies appearing with 3 and 4 players. Etherian Holiday Extravaganza: Fixed an issue in Firefox where mountains are not seen in the background. Akatiti: Fixed an issue where the Turtle and Shroomite NPCs were behaving inconsistently with activations/re-activations. Assault Challenge Map: Fixed the enemy AI King’s Game: Fixed an issue with Mix Mode display messages appearing at incorrect times Fixed a crash issue on Android platforms Fixed socketing issues on holiday costumes Arcane Library/Hall of Court: Adjusted collisions to prevent players from getting out of the map Genie Pet: Fixed an issue where a player’s towers were unintentionally receiving the mana buff Fixed some AI flight pathing issues on Coastal Bazaar
- Patch 8.1 Released - 22 December 2014
Content Steam Workshop items have been added to the Tavern Keeper’s shop. Profits from these items go directly to the creator, Gigazelle. Bugs Collision and pathing fixes on Infested Ruins, Embermount Volcano, Buccaneer's Bay, Winter Wonderland, and The New Tavern Fixed a bug on Crystalline Dimension that prevented enemies from walking out of spawn The snowman minibosses in Winter Wonderland now have a visual display of their health
- Patch 8.0 - Content Update 5 Released - 18 December 2014
Content Monk and Huntress Visual Updates New Tavern The magical-donkey-amulet-fairy’s time in the Tavern has come to an end. He thanks everyone for the business and wishes you all happy defending! Christmas Content: Returning Costumes from Dungeon Defenders: Apprentice - Santa Costume Huntress - Holiday Elf Costume Monk - Reindeer Costume Squire - Mrs. Claus Costume 4 New Emotes: One for each Christmas Costume Enemies have also gotten into the Christmas Spirit Returning Maps Winter Wonderland Etherian Holiday Extravaganza Bugs Fixed an issue with Cyber Slicer, Punch Gauntlet, and Coteau that prevented the Barbarian from attacking Desert Princess Adept costume can no longer use the Default Adept Emote Cleaned up collisions on Crystalline Dimension, Summit, Coastal Bazaar, and Embermount Selling/Destroying a defense affected by the buff beam no longer sells/destroys the buff beam as well…
- Patch 7.3 Released - 10 December 2014
Bug Fixes Items with 16 upgrades will display proper damage numbers when upgraded Infested Ruins: Fixed a typo in the map description Infested Ruins: Loot quality has been set to proper values Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech” Boss Rush: Lore Artifacts are being rewarded properly Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
- Patch 7.2 Released - 10 December 2014
Bug Fixes Items with 16 upgrades will display proper damage numbers when upgraded Infested Ruins: Fixed a typo in the map description Infested Ruins: Loot quality has been set to proper values Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech” Boss Rush: Lore Artifacts are being rewarded properly Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
- Patch 7.1 Released - 3 December 2014
Bug Fixes Achievements: All achievements should now be working on playverse and steam The Honorary Hero achievement has been removed EV Buff Beam: Removed an incorrect sound effect from towers being buffed Harbinger: Toned down the alpha on the Enrage state particles to reduce “blown out” look Wasp Queen: Now functioning properly on 3 to 4 player Hardcore Nightmare Modes. Infected Ruins: Various collision fixes King’s Game: The Defender’s Forge no longer floats in the wrong orientation Mixed Mode: Wave messages no longer display after map completion Mixed Mode: Fixed UI errors when repeatedly entering the Main Menu Dark Elf Warrior: Readjusted the elemental resist VFX socket Amulets/Consumables: These now show up a blue/yellow color on minimap Enrage Aura: Previously, if a Monk placed an Enrage Aura and then left the match and re-joined, his Enrage Aura would not function. We fixed it s…
- Content Update 4 Released - 25 November 2014
Content/Balance Mixed Mode is now available on all non-Halloween Campaign and Bonus Maps New Map: Infected Ruins Featuring: A new enemy (the Wasp) and a new boss (the Wasp Queen!) King’s Game map has returned to Dungeon Defenders 12 New Emotes. One for each character! Alien FX keyboard, mouse, and case functionality has been added Rebalanced the Crystalline Heroes on Crystalline Dimension. In order to prevent amulet abilities from failing to cast, we have standardized all spell casting rates on abilities Bug Fixes Fixed a significant delay that could occur when loading into a map. Adjusted floating damage numbers to no longer stack on top of each other Reflected projectiles no longer damage the core Physical Towers no longer target Physical Immune enemies. Buccaneer’s Bay: Cleaned up roof and level collision Omenak: Cleaned up roof and level collision Omenak: Wyvern wave warnings now di…
- Patch 6.4 Released - 19 November 2014
Bug Fixes Fixed an issue on some maps where Nightmare enemies were spawning on Insane Survival All items should now be able to properly roll up to 16 upgrade levels, instead of 12 Omenak: The Flying Goblin Mech intro cinematic is now brighter Dread Dungeon: The ceiling no longer disappears in Offline Mode Sky City: The Goblin Battlecruiser's electrical attack no longer damages auras Summoner’s Minions no longer lose the Crystal Champion visual effect when they lose the Djinnlet effect Fixed a typo on the Inactive Screen Known Issues A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.
- Patch 6.3 Released - 14 November 2014
Balance/Features Amulet Vendor Event The magical-donkey-amulet-fairy has come to Etheria bearing gifts of powerful amulets! Visit him in the Tavern for a limited time! Bug Fixes Eerie Buccaneer’s Bay Wyverns that spawn in the south spawner no longer get stuck Fixed pathing issues for the northeast spawners Spooky Ramparts: The purple spawner rings on roof spawners now display correctly Alchemical Laboratory: A section of the terrain is no longer invisible Sky City: Damage numbers no longer show up on invisible units after map victory Magus Citadel: North doors now open and close correctly Main Menu: Squire has been updated to properly display his wrist Users can no longer create a name with special symbols Known Issues A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if…
- Patch 6.2 Released - 6 November 2014
Features/Balance EV buff beams can once again buff auras without having to pass through their center! A player who leaves a game session now automatically drops all of their mana! A message now displays after the users has been timed out from inactivity Visual update on the buff/debuff frames Bug Fixes Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them Siege Mech Minion No longer flagged as a boss Brings his health down considerably Still takes 50% less damage in Siege Mode Now vulnerable to certain abilities like Curse of Weakness Artillery no longer damages cores Pulse Cannon attack now deals Lightning damage instead of Physical “Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box Monk’s Healing Aura VFX now scales properly Fixed an issue with the player camera that was causing Monk auras to…
- Content Update 3 Released - 30 October 2014
Note: We believe we have made major improvements to the lag in this patch. Please let us know how these fixes are working for you in the comments. https://www.youtube.com/watch?v=R2FayLRz5zs&list=UU6rak1lOnwEAvajI5QY65nQ New Features & Content Nightmare Survival is now available on all non-Halloween Campaign and Bonus Maps. Nightmare now has new Ethereal enemies who are immune to physical damage. New Map: Omenak. Featuring: A new enemy, the Siege Mech, and a new boss, the Flying Goblin Mech! Halloween has returned to Dungeon Defenders with three Halloween maps: Spooky Ramparts Eerie Endless Spires Creepy Buccaneer's Bay Complete each one for special rewards! 3 DD1 Pets return: The Djinnlet, the Monkey, & the Goblin Cupid Improved Item Comparison Overlay that displays stats in three categories: Primary stats (resistances and weapon), Hero stats, and Tower stats All maps have had a major…
- Content Update 3 Preview - 27 October 2014
https://www.youtube.com/watch?v=R2FayLRz5zs Greetings Defenders, Content Update 3 is upon us! Here's what's coming in this month's update: Nightmare Survival Bring your best loot if you wish to survive. Face off against harder Nightmare Elite enemies and discover even better loot rewards. As an added touch for Nightmare: Some enemies now spawn with Physical Damage Immunity! Halloween Updates Buccaneer's Bay has been given a scary makeover, and we’re also bringing back the Halloween themes for The Ramparts and Endless Spires. Look out for some ghoulish new items only found on these maps! New Map: Omenak Cower under the Gothic architecture in the new map, Omenak. Run in fear from the new enemies, the Siege Mech and the Flying Goblin Mech boss! And More! Content Update 3 also brings item comparison changes, lag solutions, three pets (the Djiin, the Monkey and the Goblin Cupid) and more! Wh…
- Patch 5.4 Released - 21 October 2014
Balance/Features The Player AFK Auto Kick timer has been reduced from 30 minutes to 10 minutes Increased the enemy levels on two maps for Nightmare difficulty: Buccaneer's Bay: enemy levels range from 2866 to 3443 (was 2595 to 2880) Coastal Bazaar: enemy levels range from 2896 to 3451 (was 2730 to 3315) Players can now drag skills onto the HUD while in Overlord Mode Coastal Bazaar: Increased the Orb’s red beam damage Removed the 60 Second Leave Timer on Hardcore Mode The Pixie Pet active ability now only affects players Bug Fixes Fix for some public tavern sessions getting stuck in a state where players are unable to join The tooltip for creating any new Hero in Offline Mode appeared as: "Add New Squire," the tooltip now states the correct hero names Heroes can now move after selecting the upgrade ability, once a defense has been chosen for an upgrade they must remain stationary Coastal…
- Patch 5.2/Hotfix 5.3 Released - 15 October 2014
Server Support New server region: Added a server location in Western Europe, resulting in lower latency and lower lag for players in this region Balance/Features Rebalanced auto sell for excessive item drops; a single map will have a max number of the following at any one time, destroying the lowest quality of each category: 35 - Normal equips (excluding amulets, boosts, and pets) 5 - Amulets 5 - Boosts 5 - Pets All end of map rewards have been improved in quality Summoner's Spider will no longer target poison affinity enemies Bug Fixes Added potential fix for profile save rollback issues Monk Auras have had their collision adjusted (in an effort to correct aura lag), so you must now select near the core of the aura to sell/upgrade/move them. Fixed an issue on Sky City when the Goblin Airship enters Auras. (This is a potential fix for the lag problem with auras.) Upgrading a weapon in t…
- Patch 5.1 Released - 8 October 2014
Content We have added a Loot Despawn/Auto-Sell Feature! Items despawn in ascending quality order -- the best items despawn last For items of equal quality, items still despawn based on distance from the hero (items further away will despawn first) Despawned loot is automatically sold for 75% of its value Bug Fixes Artifacts are once again being rewarded at the end of certain maps Summoner minions no longer receive a massive health boost in Hardcore mode Amulets no longer disappear from a player’s inventory after being unequipped while the amulet filter is selected For the purpose of comparing equipment and viewing inventory, a player’s active hero will be used on every page except the hero page (since you can select different heroes on this page) The Djinn’s tower de-summoning ability now works on Summoner minions Amulets should now display the correct quality name, text, and color Addi…