SPSTEAMPULSELIVE ANALYTICS
Riftcast

Riftcast Steam news

Shiv | Aug 23, 2024 | game

Released

0players observed · 24 September 2026 - 08:25:32 UTC

CasualRPGSimulationFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Riftcast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateAug 23, 2024
  • DeveloperShiv
  • Publisher/shvspce/

Genres: Casual, RPG, Simulation, Free To Play, Early Access

Company pages: Developer: ShivPublisher: /shvspce/

Top Steam chartsTop 100 gamesGame directorySteam Store page

Riftcast Steam news

Riftcast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Revision 79 - 4 January 2026

    WHAT'S NEW • Battle changes: • Items are now checked during team initialisation and not active battler initialisation • Lesser, Animal and Beastkin teammates can now temporarily evolve during battle while holding GAZERITE items or permanently while in a Nova state under certain conditions • Certain species may change forms instead if their condition is good enough or (in the case of the player character) highly levelled • Well-treated/tempered teammates may go Nova instead of becoming enraged if they're in good condition • Implemented loading screens • Certain scenes may now take a few seconds to load properly, regardless of platform/data access speed • Fade in/out transitions are also disabled for now WHAT'S FIXED • Game crash after an in-game hour passes due to missing new variables during background party decay • Active Reverian (and any status/mood/whim icons) not being visible on t…

  • Revision 78 - 21 December 2025

    WHAT'S NEW • Dying party members will now devolve under the right conditions and keep some of their stats • Implemented passwords WHAT'S FIXED • PC ports having the fullscreen zoom of the Android port, making the game essentially unplayable • Certain areas having placeholder sprites instead of proper backgrounds • Resolos incorrectly being considered an unevolved species, causing its pre-evolution Larvalos to not be recorded when generating history for it

  • Revision 77 - 10 December 2025

    WHAT'S NEW • Venture additions: • Enemies may now already be holding items that may affect events and battles with them • Battle changes: • Implemented menus • Party members can now be switched around at any point in a Venture/Night Raid battle • Items can now be used in battle as throwable weapons or consumables • Added 42 battler slots for (currently unused) 22v22 fights • Changed BMB's status sound and reduced damage to 1/5 instead of 1/4 • Some other changes with attacks' effects and damage • Item changes: • Removed CASSEROLE's non-existent Broth category • MELT is now a Pastry/Meaty food instead of just Pastry • Some other slight changes including food effects • Downsizing menus and removing access to features that *probably* won't be complete by the end of 2025 • Added child forms for the Elusive Eight and Primevals • Active quest lists up to R76 will be reset again • Adjusted tra…

  • Revision 76 - 30 October 2025

    WHAT'S NEW • Battle changes: • Seriously ill/injured or actively dying party members will now start battles with a permanent Weak debuff • Almost all species/personalities now have a chance to become Enraged when damaged • Shell skins are now properly memorised • Added colour sprites for ~349 out of 400 items WHAT'S FIXED • Home relation screen oddities: • Potential game crash from Away/Work icons not showing on missing party members • Away conditions not being reset for the visitor when the Active Reverian is missing • Colour sprite oddities: • Adult/Handler Merciren's jaw lacking the proper colouring in multiple frames, as well as stray pixels and colour bleeding • Adult/Child Alt B Valzaios having uncoloured teeth • Adult/Handler male Meicynia having stray pixels on their Battle frame • Primordial ability and weather (de)buffs not always activating during battles • Potential game cra…

  • Revision 75 - 2 October 2025

    WHAT'S NEW • Reduced chances of Cryogon's Lullabite inflicting Sleep WHAT'S FIXED • Colour sprite oddities: • Gilex lacking colour sprites entirely • Male Tirga lacking mouth colouring compared to the female • Adult Casberos having a different tail colour only in its Idle 1 sprite • Male Handler Valzaios having the body colours of its female counterpart on his Idle 1 sprite, both genders having uncoloured teeth on Alt B and all their Alts having stray pixels on their Physical Attack sprite • Debug shell showing up on release versions, forcing colour sprites and cutting off the icon bar • Battle time skipping does what its supposed to, for real this time

  • Revision 74 - 2 October 2025

    WHAT'S FIXED • Battle oddities: • Battle time skipping still not working • Defeated loser referencing the winner's gender in their defeat sprite instead of their own • Game crash from finishing Ventures with a party member as leader and player as partner • Away/Work colour icons having a 1x scale instead of the typical 3x

  • Revision 73 - 1 October 2025

    WHAT'S NEW • Discipline changes: • Implemented treats and attacking - give food as a reward or fight for submission • Infighting now prompts a discipline opportunity for the aggressor if the player character is available and the victim isn't injured • Duty menu is completely blocked off when the player character is unavailable • Added whims for active party members • Redesigned Handler Torcrux • Increased in-game duration of battles WHAT'S FIXED • Handler Torcrux having an uncoloured mouth as Alt B and stray pixels in all cases • Launch menu colour toggles affecting music volume and always disabling BW sprites regardless of whatever option was selected • Personality not being set during BLOCK minigame • Android ports crashing soon after launching

  • Revision 72 - 17 September 2025

    WHAT'S NEW • Moved colour toggle from reset menu to the main menu (SETUP → ... → COLOUR) and first-time launch menu • Adjusted LCD overlay visibility while using any sort of coloured sprites WHAT'S FIXED • Female Handler Farunox lacking colour spritesheets entirely • Loxaloids seeing their own health instead of their enemy's when matching in species class • Screen transitions being overlapped by coloured sprites

  • Revision 71 - 14 September 2025

    WHAT'S NEW • Fully animated all current species in colour and adjusted certain existing sprites/colours WHAT'S FIXED • Multiple sprite oddities, including: • Handler Pyradite having their Defeat and Sleep sprites switched compared to their Child and Adult forms • Male Adult Garmorae being lighter in colour than both its Handler form and all Female forms of the same alt • Male Handler Arhallon having stray pixels on its Sleep sprite • Male Child Langarde having an unfinished head on their Idle 1 sprite • Missing pixels on Adult/Handler Lapagos' Angry, Child Revalox, Handler Delgeier and Adult Delurath's Physical Attack sprites • And lots of other things • Battle oddities: • Enemy going first in battle when the player outspeeds them • Partial health not being retained properly due to enemy/player positions being switched still • Dodging allowing the target to ignore their status condition…

  • Revision 70 - 6 September 2025

    WHAT'S FIXED • Game crash from finishing any battle • Battler positions being swapped, causing inverted win/loss states

  • Revision 69 - 5 September 2025

    WHAT'S NEW • Battle changes: • Added counters to (non-permanent) status conditions • Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition WHAT'S FIXED • Potential game crashing from: • Certain Planting-related variables either not being present or not actually being a boolean value • History patching on saves

  • Revision 68 - 4 August 2025

    WHAT'S NEW • Battle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilities now have tangible effects during battles • Savagery no longer factors in attack power • Changed many moves' accuracy • Adjusted dodging "animation" • Some other moves' and ability changes • Sped up status icon animations WHAT'S FIXED • Battle oddities: • Removed Buoydle's erroneous speed boost in Windy weather • Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead • Residual healing/damage from weath…

  • Revision 67 - 21 July 2025

    WHAT'S NEW • Venture/Night Raid changes: • Held items with a higher size than the holder will encumber them, reducing speed during events and battles • Blighters and Hawkers have a bonus/nerf to what they can carry before becoming encumbered • Infiltrator ability now fails if the user is too low level for the current area • Weather conditions at the current homeland may now affect nearby areas • The game is now capped to 30 FPS • Revealed CHECK functions • CALENDAR shows all soon-to-be events and birthdays of party members • All but SALE (20/X) doesn't do anything • Gardening and 4-day forecasts are now implemented • Added coloured sprites for attacks and weather icons • Renamed Star Showers ability to Rift Roar, in reference to the pre-existing Rifted and non-existent Starry weather conditions having the same ID • Save files in the file browser are now checked to see if they still exis…

  • Revision 66 - 16 June 2025

    WHAT'S NEW • (Temporarily) added LURE to all homeland shops • LURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores

  • Revision 65 - 15 June 2025

    WHAT'S NEW • Item changes: • Teammates may reject or destroy items they can't, don't want to, or shouldn't be using • Teammates will react to items that can't be used at all, are too situational or should be held, and may attempt to take it for themselves in the latter case • ANTIDOTE now fails on minor illnesses • POTION now always fails to treat serious injuries/illnesses while MEGA POTION is now guaranteed to treat any condition • Certain treatment items will fail to work on Puppets • Sped up speech WHAT'S FIXED • Wrong shell assets being visible on non-WearOS devices • Potential game crash from: • Trying to open the inventory • Feeding any teammate • Party members' item style preferences being checked from the wrong place • Items of the Objects variety not checking if it's still a Tool of some sort • Corrected food packs not actually being usable as food

  • Revision 64 - 15 June 2025

    WHAT'S NEW • Adjusted translations • Disabled home speech event for non-party members WHAT'S FIXED • Game crash from party members' held items being checked from the wrong place

  • Revision 63 - 13 June 2025

    WHAT'S NEW • Home changes: • The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the current game mode for when the last party member dies • Certain held items now have passive decay-related, ailment curing and relationship effects • S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't • Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep • And some other, less noticeable effects • (Soon-to-be) plantable items no…

  • Revision 62 - 9 May 2025

    WHAT'S FIXED • Game freeze from evolution history being updated during a starter's creation before the save file's variables are patched

  • Revision 61 - 8 May 2025

    WHAT'S FIXED • Game freeze from successfully selling an item pointing to a now-deleted scene

  • Revision 60 - 8 May 2025

    WHAT'S NEW • Implemented evolution history • Party members from older saves will have their species/form history calculated based on their meeting method • Hatched party members from older saves will only have their forms calculated if their current species has a Child form, but they're an Adult at the time of loading • Adopted, recruited and imported party members won't have anything calculated at all WHAT'S FIXED • TUG minigame oddities • "YOU WIN" text being visible when starting • TUGGER item not showing up at all

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2026Revision 791819386365122293
221 December 2025Revision 781819386365100172
310 December 2025Revision 771818752592122020
430 October 2025Revision 761815034432882696
52 October 2025Revision 751811772772486001
62 October 2025Revision 741811772772465094
71 October 2025Revision 731811772772452967
817 September 2025Revision 721811138915369078
914 September 2025Revision 711810503566520769
106 September 2025Revision 701809869180105117
115 September 2025Revision 691809869180077862
124 August 2025Revision 681806698490820764
1321 July 2025Revision 671805431065473327
1416 June 2025Revision 661802354289702111
1515 June 2025Revision 651802354289668676
1615 June 2025Revision 641802354289653992
1713 June 2025Revision 631802354289605279
189 May 2025Revision 621799088287854474
198 May 2025Revision 611799088287843392
208 May 2025Revision 601799088287820976

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