SPSTEAMPULSELIVE ANALYTICS
Alex The Ball

Alex The Ball Steam news

Bullet In The Head | Jun 24, 2024 | game

Released

0players observed · 24 September 2026 - 18:09:19 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Alex The Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJun 24, 2024
  • DeveloperBullet In The Head
  • PublisherBullet In The Head

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Bullet In The HeadPublisher: Bullet In The Head

Top Steam chartsTop 100 gamesGame directorySteam Store page

Alex The Ball Steam news

Alex The Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.3 Update - 21 March 2026

    Environment Rework, New Mechanics and FeaturesBall Physics & Attributes: Ball types now have their own distinct attributes: Weight, bounciness, and push strength. Previously, bounciness and push strength weren't separate calculations, and weight wasn't even taken into account. Now, some balls will have a bit more "pop" than others. These differences are subtle and won't drastically change the game's core flow; every ball can still reach the same areas. Generally, if a ball has lower bounciness, I’ve given it higher push strength to compensate.Ball Selection Menu: A new selection screen and a dedicated key have been added so you can choose your ball type on the fly.Customizable Controls: Customizable controls are finally here! You’re no longer forced to use the control scheme I picked for you.The Grab Mechanic & Buttons: I’ve added a grab feature, which changed how door buttons work. But…

  • Update Notes 1.22 - 7 June 2025

    Visual improvements Minor level design changes

  • Update Notes 1.21 - 6 January 2025

    Enemy AI update Floating object and player collisions turned off for tentacles

  • Level Design Rework v1.2 - 6 January 2025

    Level Design Rework Everything on the map has been redesigned, aiming for a more linear flow to make it clearer and easier to jump into. But of course it's still possible to take alternative routes for speedrun. Overall, the gameplay experience has been smoother and more consistent from the start. Checkpoint System Now, when the last chekpoint is loaded, the flying objects return to their original position. This allows flying objects to be a much more intense part of the level design. In other hand with this change no chekpoint gameplay is now much more challenging and punishing. Sometimes you will only get one chance. New Models and Revisions Several new models have been added to the game and some models have been redesigned. Some of these are cosmetic and some have a direct impact on gameplay. Enemies Now you'll encounter enemies in many more places and, as usual, they won't let you o…

  • Update Notes 1.12 - 11 August 2024

    Lighting and performance improvements Mouse sensitivity setting added

  • Update Notes 1.11 - 29 July 2024

    Some lighting and performance improvements Motion blur turned off

  • New Skins and Platforming Elements v1.1 - 29 July 2024

    There are 8 new playable balls . These are just skins, they have no effect on gameplay. • Tennis • Soccer • Volleyball • Beach Ball • Bowling Ball • The Earth • Baseball • Golf Ball Added new collision sounds for balls made of hard materials. New Platforming Elements • Open/Close Ground • Piston • Robotic Arm with Platform The Nova Station section of the map has been revised. The parkours were rebuilt and some level art updates. The system that checks whether the ball is in the air works more precisely. The ball's movement is now much more predictable and stable. The system that limits the ball's speed has been revised. The calculation for the X and Y axes has changed and they no longer reduce the ball's already gained momentum. The speed is no longer limited on the Z axis. The ball can bounce higher, but it also falls to the ground much faster. Lighting Improvements

  • Update Notes 1.03 - 2 July 2024

    Pause menu opens when the game screen loses focus Added a blue vignette to the screen to show stamina boost cooldown Some improvments on camera collision Now you can aim with left Ctrl Some parkour improvements

Patch notes and updates

S.noRelease datePatch nameGID number
17 June 2025Update Notes 1.221801617199460508
26 January 2025Update Notes 1.211787858252856331
311 August 2024Update Notes 1.125963414363400857298
429 July 2024Update Notes 1.115963413094364266038
52 July 2024Update Notes 1.035842939267327803338

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.