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Submarine Survivor

Submarine Survivor Steam news

The Bat Flight | Dec 16, 2024 | game

Released

0players observed · 24 September 2026 - 19:00:54 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Submarine Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateDec 16, 2024
  • DeveloperThe Bat Flight
  • PublisherThe Bat Flight

Genres: Action, Casual, Indie

Company pages: Developer: The Bat FlightPublisher: The Bat Flight

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Submarine Survivor Steam news

Submarine Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Anniversary: The Complete Vision - 13 December 2025

    Hello everyone! On December 16th, Submarine Survivor will celebrate its first year on Steam, and I wanted to take this special occasion to share a brief personal reflection with you. This project accompanied me through two years of development, worked on entirely solo and with a lot of love. I decided to release it in a near-complete state, without resorting to Early Access; I'm not particularly a fan of that format, neither as a developer nor as a player. Furthermore, making video games is not my main profession for now: developing it was a personal dream, something I wanted to do because I'm passionate about it. Even so, I won't deny that I would love to be able to make a living from this someday, although I know it is a difficult path and an increasingly saturated sector. Although the game hasn't had the impact I imagined, I'm not discouraged. I will continue creating games in my fre…

  • Update 1.0.8!! - 26 May 2025

    1.0.8? and what about updates since 1.0.3? There have been small updates of the game to fix some bugs or to add some effects. I have not considered it necessary to make a post about each of them. As a summary, this is what has changed from 1.0.3 to 1.0.8: Added feedback from enemies when you hit them. Fixed a bug that caused bonus missions, on max difficulty, to not be assigned correctly. Fixed a bug that caused the fire of the rocks of the stone boss to make a strange trajectory when destroyed (it's only a visual error, it didn't affect the player at all). Fixed a problem that caused the player movement to be only in 8 directions (now the player has a better control over the submarine). Fixed other small bugs.

  • Update 1.0.3 - Minor changes and bug fixes - 15 February 2025

    Greetings captains! I have been working on more changes to keep improving the game: The amount of enemies on screen has been limited. Greatly reduced the requirements of enemies eliminated to unlock submarines. Fixed a bug that occurred when the trader appeared: If you played with the controller, a menu option was selected instead of the dialog. Other minor bugs fixed Applied changes from 1.0.2 I wanted to apologize, as I saw that the previous update had not been applied correctly. I have been very busy and for some strange reason Steam did not publish the changes. Now I have made sure that this update has been published correctly. Thank you very much to everyone for the feedback!

  • Minor game update to 1.0.2 - 2 January 2025

    Enemy Health Adjustments: Jellyfish: Health reduced by 50%. Piranha: Health reduced by 50%. Pufferfish: Health reduced by 42%. Electric Eel: Health reduced by 33%. Angler Fish: Health reduced by 33%. Starfish: Health reduced by 38%. Seahorse: Health reduced by 40%. Sea Urchin: Health reduced by 43%. Bosses: Health reduced by 67%. Damage Type Changes: Physical: Accumulated damage is now 18% (previously 15%). Heat: Increased damage is now 30% (previously 25%). Explosive: Stun duration is now 1s (previously 0.75s). Poison: Time before damage is now 4s (previously 5s). Electric: Slow duration is now 0.75s (previously 0.5s). Cold: No changes. Changes to Collectible Item Duration: Coins: Now have a duration of 60s (previously 40s). Experience: Now have a duration of 60s (previously 50s). Healing Vial: Now have a duration of 60s (previously 30s). Minerals (Resources): Now have a duration of 60…

  • Minor game update to 1.0.1 - 18 December 2024

    Thank you very much to everyone for the feedback. I will continue to tweak and improve the systems as I detect problems or player feedback. Here are the changes made: Progression: The quality of resources that can be obtained from enemies has been adjusted: now the most valuable resources drop on higher difficulties. Passives: The “Gold Rush” passive has been redesigned, now it will be “More Blueprints in barrels”. This new passive will increase the amount of blueprints you get from random barrel events during raids. Note: this passive greatly unbalanced the progression as it affected the passive system itself, I have opted for a new passive that does not directly impact the progression of the passives but will help improve the submarine upgrade system. Don't worry if you had invested your coins in the passive, as you can reset only that passive if you wish and re-invest the coins where…

Patch notes and updates

S.noRelease datePatch nameGID number
126 May 2025Update 1.0.8!!1800357164542357
215 February 2025Update 1.0.3 - Minor changes and bug fixes1791580426027408
32 January 2025Minor game update to 1.0.21786573931065346
418 December 2024Minor game update to 1.0.11786409468844232

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