- [Fix]Bug fix on version0.9.5.0 - 1 November 2024
Fix/h1] -Fix a bug that tools do not run correct script when used -Fix a bug that buff UI do not display correctly in combat -Fix a bug that connected card notification do not appear in detail checking -Fix a problem that some Team Bonus do not have correct explaination
- [Early Access Ends] Game Version 0.9.5.0 - 31 October 2024
Game Version 0.9.5.0 UI -Updated the UI for the relic reforger -Updated the UI for the timeline controller -Updated the UI for the bonfire -Updated the UI for the card details -Updated the UI for the deck slots -Added resource collecting animation -Added timeout notification Gameplay -Updated damage preview: (1)Now calculate checking abilities' damage correctly (2)Now calculate Resist and Evade effects correctly (3)Now calculate damage taken from extra scale effects correctly -Some cards' abilities has been reworked -Some advanced challenge difficulty has been improved Achievements Steam Achievements has been added Next plan There is no more plans for adding cards, items, enemies or events for this game I'll keep on listening to your feedback and adjust some contents and art If you got any ideas or advice for this game, contact me with following links ;) discord: https://discord.gg/SPbf…
- [Regular Update]Version 0.9.4.2 - 9 October 2024
Game Version 0.9.4.2 Overview -Add a new set of regular enemies: wolf, digger, bat and snake -Add a new set of elite enemies: Living Wood and Spirit Deer -Add a new Boss: Chimera -Add 5 new random events -Optimize the display of battle information: adjust the display and disappearance speed of battle information The Secret Forest Attempt to find a way out under the siege of wild beasts and living plants in the new timeline of the secret forest, and win victory through the trials of the mother beast Chimera You will face ....... -Wild Animals that skilled at adding various negative effects -A giant tree -Spirit deer that can quickly restore her life -The mother beast Chimera Interaction and UI -Modified the logic for viewing upgraded cards and connected cards: now you can only view these card when viewing cards' details -Fixed a bug where the slot information of certain cards does not di…
- [Small Update]Version 0.9.4.1 - 27 September 2024
Log for Version 0.9.4.1 Overview -Add a new set of regular enemies: infantry, grenadiers, engineers, and scouts -Add a new set of elite enemies: Commander and Self-Attack Robot -Add a new Boss: Sweeper -Add 5 new random events -Optimize the display of battle information: adjust the display and disappearance speed of battle information Battlefield Face well-trained soldier squads and war machines on the new battlefield timeline, and destroy the death airships that come to clean up the battlefield! Enemy characteristics: -Ordinary soldiers and commanders driven by the Marking effect -Elite level combat robots that keep actions with Upkeep abilities -The Sweeper with powerful Armor for battlefield cleaning Interaction and UI -Extended the display time and disappearance countdown of various effect information during battles, making it easier to identify the information -Fixed a bug where so…
- [Update Log] Game Version 0.9.4.0 - 15 September 2024
Version 0.9.4.0 Don't ask about version 0.9.3.x Overview -All characters have received art resource updates and have new combat displays -New advanced difficulty system -More detailed and clear card guidance -Optimize damage preview -Optimize resource system -New System: Bonfire Upgrade -New System: Team Bonus Fresh it up? Updated the art resources for all characters, which are more in line with the current combat logic and interface layout Through a poor imitation of a certain game, the card resolve during combat will display a short animation effect, showing the card caster and the card target, to avoid the chaotic situation that flashes by during each turn(But it still seems quite chaotic) At the same time, there will be icon updates for the status effects , which will be distinguished by color and allow you to see the categories of these effects more intuitively We need A20 The new…
- [Update] Game Version 0.9.2.1 - 29 July 2024
Game Version 0.9.2.1 Optimize -Deck slots: Now the deck will only display the maximum number of slots, instead of displaying special slots and regular slots separately -Optimized some unstable animation effects -Optimized the difficulty curve for advanced levels Fix -Fixed some memory leaks in the later stages of the game -Fixed a bug where the main menu cannot increase the level of advancement when starting a new game -Fixed a bug where some card upgrade versions did not take effect
- [Change Log] Game Version 0.9.2.0 - 26 July 2024
Change Log Version 0.9.2.0 UI & Interact Card figure display update The value of the card will now display its default value after attribute bonus in its default state, and the color of the value represents the attribute bonus it received:STR,DEX,INT,PER After right clicking to view details, the card will display its basic value and specific bonus value -Card upgrade details preview When viewing a card, holding down the key on the keyboard can preview the upgraded version of the card. The value previewed in the upgraded version will not calculate the current bonus value -Shop UI layout changed -Combat UI layout changed Gameplay Balance Few cards changed effects and reworked Relic Inscription: The abnormal state of the character will no longer be retained at the end of the combat Card Upgrade Added upgraded versions to all non-enemy cards in the game, which will change one or more of the…
- [Change Log] Game Version 0.9.1.0 - 12 July 2024
Change Log Version 0.9.1.0 Combat UI Updates In order to address the negative experience caused by overly complex combat interface information, the UI of the battle interface has been redesigned and updated. The new combat interface UI only focuses on the information of up to one ally and one enemy, rather than displaying information of all characters, allowing players to complete operations on a simpler user interface Position System Update The distance calculation between the two characters is not face-to-face, but horizontal, which will mainly affect the cards with melee range Melee range reworked: can only target enemy at the forefront The same applies to enemies. Now melee cards will target the character at the forefront of your team You can adjust the team order in the main interface. The smaller the position number in the upper left corner of the role, the higher the position of…
- [Daily Updates] 2024.7.7 - 7 July 2024
-Card check: When checking cards' detail information, its speed, type and range info will be noted on the icons -Deck Builder: When add a Weapon/Aura card into a character's deck while this character does not meet the requirements of the card, this card will be noted with a red exclamation mark -Slightly changes some animation to improve visibility -Fixed a Bug where the does not work in certain situations -Unlock route: Now players can unlock new characters more quickly, and the order of unlocked cards has been adjusted
- [Change Log] Game Version 0.9.0.4 - 5 July 2024
Game version 0.9.0.4 Log -Relic Reforger: Now you can check the progress bar at top-left of main scene to acknowledge current progress -Timeline Controller: No longer tells the name of the timeline -Random Encounter Events UI: Now you may check the result of each choice on the choice button -Card Description: Now buffs' icon in description will show before the buffs' name -Add 34 kinds of simple animations for most of the cards, these animations will play when card resolves or triggers abilities -You may close these animations at Settings -Fixed some mistaken sound effects attribute to cards and tools
- Daily Update[2024.7.2] - 2 July 2024
-Combat UI: Now you may keep button pressed on keyboard to active the action sequence display -Bonfire UI: Now character's skill will have explainer for buffs that skill provides -Encounter Event UI: The Guidebook button is now shown on each choice button -New feature: When a card is waiting to resolve, if that card loses all targets, it will immediately change its target to another reachable target
- Daily Upate[2024.7.1] - 1 July 2024
-Add a indicator while you holding left button on a card, which tells you how much longer you need to hold to grab it -Fixed a bug on card grabbing function, which led to mistaken selection while garbing a new card when having a card selected in Inventory -Add a indicator on Escape Combat button, user may check the time penalty of escape this combat -When showing connected card, the origin card will be hidden -English Localization fix -Fixed a bug on effect, which led to effect do not copy Instant effects(damage, Lose, Movement and Inspiration) form effect owner to the applier
- Daily Fix&Update[2024/6/30] - 30 June 2024
-Update Damage Preview: Now damage preview will counts the Weaken buff of damage source and Vulnerable or Armor effects on character, still working on extra damage or multi damage -Update Card Drag function : In Inventory, you may drag cards after pressing left mouse button on it for 0.5 seconds whether it is selected or not -Some Localization Fix -ESCAPE shortcut: Now ESC shortcut will always show pause panel
- Timeout Early Access available now - 30 June 2024
Timeout has entered Early Access! If you have any questions or feedback about the current version, you can provide feedback through the following channels: -steam previews -QQ group: 714185275 -Discord: https://discord.gg/SPbfjagN5c -E-mail: [email protected] Thanks for your support!