- Game Version 0.9 Update Note - 15 July 2026
Improved melee attack guidance.Attacking ground crates now automatically switches to a pounding strike.Fixed some localization errors.Added a new theme map: \.
- Game Version 0.8.8 Update Notes - 3 June 2026
Major Updates:Upgraded the engine version to improve rendering efficiency.Note: If your CPU supports a high number of threads, try removing the -dx11 option to potentially increase frame rate.Other Changes:Added a sorting button to the inventory.Reduced health of all eyeball monsters.Fixed button display error on the minimap interface.Increased storage chest capacity from 30 to 50.Melee attacks now adjust vertical attack angle based on player's facing direction.Previously downward attacks are now performed using the ALT key (RB+RT on controller).Selecting a weapon with a hotkey now instantly equips it.If the shotgun is not obtained in Chapter 2, it can be purchased directly from the shop in Chapter 3.Increased the ignition range of fire.Added wristbands to some outfits.Attempted fix for a crash during the Chapter 5 opening cutscene.Smoothed camera behavior when crouching.Fixed a bug whe…
- Game Version 0.8.4 Update Notes - 1 March 2026
Added storage boxes in each chapter of Story Mode, allowing players to store and retrieve items from the backpack.Added new outfit: Sportswear 6.Optimized textures to reduce the game's disk space usage.
- Game Version 0.8.0 Update Notes - 19 February 2026
Optimization:Removed some high-cost rendering features to improve graphics card compatibility and performance.Further optimized texture memory usage.Weapons missed in the current chapter can now be purchased in shops in later chapters.New Features:Random Costume Vending Machine: RobotRandom Costume Vending Machine: Special Forces 6Theme Map: StationAdded flashlight usage guidance.Added climbable obstacles.Fixes:Fixed the bug where the costume shop repeatedly offered the Office costume.Fixed the bug where unlocked bridges in Chapter 4 became locked again after loading.Fixed incorrect healing values for medical kits purchased in shops.Fixed incorrect ammo counts for ammunition purchased in shops.
- Game Demo Version 0.7.8 Update Notes - 18 February 2026
Features already implemented in the official version have been added, including hit feedback for monsters, a more user-friendly mini-map, customizable key bindings, and the addition of a flashlight, among others.Some rendering features with higher performance costs have been removed to improve compatibility and performance on older graphics cards.
- Game Version 0.7.4 Update Notes - 2 February 2026
Optimizations:Reworked the minimap interface to support mouse controls, layer switching, and map zooming.Optimized the timing for playing the flashlight toggle sound effect.Improved texture resource consumption in the game.Additions:Added the minimap for Chapter 6.
- Game Version 0.7.0 Patch Notes - 24 January 2026
Optimizations:Revamped the input system and optimized key controls. Added custom key binding options in the game settings.Improved shooting calculation method—calculations are now performed immediately after shooting, reducing delay.Optimized shotgun spread to improve accuracy.After exiting a challenge stage, players will automatically return to the challenge submenu.Reduced health for certain bosses.Successfully dodging attacks will now prevent all damage.
- Game Version 0.6.9 Changelog - 8 January 2026
New Additions:Flashlight: Press the F key to equip or put away (only available when using one-handed weapons).Normal difficulty clearance reward (infinite reload pistol).Optimizations:Reduced the health of the Dual Hounds boss.Dodging is now possible while sprinting.Bug Fixes:Fixed an issue where the new inventory interface could not be selected using a game controller.Fixed text formatting issues with item names in the shop.
- Game Version 0.6.8 Update Notes - 27 December 2025
New Additions:Throwing Items: Proximity Mine — automatically activates when thrown on the ground and explodes when monsters approach.Collectibles: Added an Infinite Reload SMG (unlocked by clearing Hard Mode).The original random vending machines are retained, with optional vending machines added to each chapter.Optimizations:Fixed some issues in Chapter 6 maps and added additional voice lines and text.Added a game option to display weapons on the back (longer firearms can be shown on the back).Reduced the health of the Chapter 3 boss.Monsters in Chapter 6 defense battles now drop coins.Weapons will turn on a light when aiming and turn it off when not in use.Added a notification when the backpack is full during exchanges or shop purchases.
- Game Version 0.6.6 Update Notes - 14 December 2025
Added:Chapter 6 map (Beta), usable weapon: Grenade Launcher.Added to the random clothing store: Power Combat Suit.Added to the random clothing store: Swimsuit (7).Added to the random clothing store: Dragon Knight.Optimizations:Increased the head hitbox size of common monsters.Further increased the chance of common monsters becoming weakened.Made common monsters' legs easier to break; heads are now slightly more fragile.Refined knockback rules for firearms; all guns can now knock back common monsters when hitting the head.Improved collision detection, power, and visual effects of the Grenade Launcher.Slightly increased the power of the Shotgun.Greatly increased Sniper Rifle power (x4).Increased ammo stack limit (99 → 200).Increased the power of Molotov fire (x4).Lowered the difficulty level required for unlocking completion collectibles.Clearing higher difficulties now automatically unlo…
- Game Version 0.6.2 Update Notes - 21 October 2025
New Additions: Expansion Content: Theme Maps: Added map. Expansion Content: Theme Maps: Added map. New Outfit: Prison Uniform. Optimizations: Optimized the clearance process for the Chapter 5 BOSS room. Increased the spawn rate of weakened monsters on lower difficulty levels. Added markers for key doors and save points on the mini-map across all chapters (mini-map optimizations are ongoing). Improved hit reactions for regular monsters when limbs are severed. Shotguns can now knock back monsters when hitting their bodies at close range (currently only effective against regular monsters). Reduced the consumption of shadow rendering. Fixes: Fixed clipping issues with the Survivor outfit mask. Fixed neck seam issues with the Ninja outfit. Corrected localization subtitle errors in Chapter 5.
- Update Notes for Game Version 0.6.0 - 3 September 2025
New Additions: Integrated Steam Achievement system (as this is a newly added feature, some achievements may not support old save files, and there may still be some bugs). Clothing vending machine: Ninja. Difficulty-related optimizations: Reduced the difficulty of Normal, Hard, and Nightmare modes. Regular monsters now have a chance to spawn in a weakened state, making them move slower (the chance decreases as difficulty increases). Challenge stages now have 1 to 3 fewer waves depending on the difficulty level. Added markers for key doors to the mini-map in Chapter 1. Reduced the difficulty of the bridge puzzle in Chapter 3. Increased the critical hit damage of the starting pistol (does not support old save files). Increased the critical hit damage of the starting shotgun (does not support old save files). Monsters now take double damage from any source when knocked down. Improved aim as…
- Game Version 0.5.2 Update Notes - 9 August 2025
New Additions: Added new outfits to the Random Clothing Vending Machine: Swimsuit 4 Added new outfits to the Random Clothing Vending Machine: Swimsuit 5 Added new outfits to the Random Clothing Vending Machine: Casual Wear 19 Added new outfits to the Random Clothing Vending Machine: Sportswear 2 Optimizations: Unlock the first challenge map by completing Chapter 1 on any difficulty. Added map movement functionality to the minimap interface. Optimized headshot effects for monsters and adjusted dismemberment/headshot sound effects. Improved in-game tutorial with added visual cues. Updated unlock conditions for some previously "N/A" weapon collectibles. Increased the quantity of certain items (ammo molds) in Chapter 2. Added a melee weapon (police baton) to Chapter 2, relocated from Chapter 3. Increased the light range and intensity of shotguns. Boosters can now be stacked. Propellants can…
- Game Version 0.5.1 Patch Notes - 30 June 2025
New Additions: Added new costume to Random Clothing Vending Machine: Swimsuit 3. Fixes: Fixed cursor operation bug with controllers in the inventory interface. Customization interface now only displays customizable colors. Fixed sliding movement bug for space suit eyeball creatures. Optimized ammunition generation mechanics in randomized shops. Fixed premature detonation bug when firing grenade launchers. Fixed issue where some weapon sounds weren't affected by volume settings. Restored filter functionality.
- Game Version 0.5.0 Update Notes - 26 June 2025
New: Added Story Mode Chapter V (temporarily without minimap). Added powerful melee weapon in Story Mode Chapter V. Added usable weapon in Story Mode Chapter V (Password: 996996). Increased total backpack slots by +6. Increased initial item slots by +1. Added outfit to Random Outfit Vending Machine: Heavy Flight Suit. Added outfit to Random Outfit Vending Machine: Swimsuit 2 (Summer Bikini). Optimizations: Reduced the frequency of enemy head swaying. Increased analog stick speed when using a game controller. Optimized controller vibration, reducing the vibration intensity. Added missing mouse click confirmation for some UI interfaces. Adjusted the frequency of auto-saves. Reduced HP of the Chapter IV final boss. Reduced HP of the Chapter IV Scythe boss. Performing a second consecutive forward dash will now become a roll. Bug Fixes: Fixed a bug where one-way doors could be activated inco…
- Game version 0.4.8 update notes - 31 May 2025
New Additions: Added new theme map 5 . Added new outfit , unlocked upon completing . Added new weapon . Optimizations: Increased ammo capacity for some challenge maps. Reduced the gold cost for outfit draws from 39 → 30. Lowered vending machine gold requirements from 3 → 2. Improved shotgun bullet spread accuracy for better hit rates. Monsters in downed/feigned death state are now more vulnerable and take more damage. Expanded hit detection volume for melee weapons. Increased purchasable ammo capacity for collectibles. Reduced exchange prices for collectibles. Fixes: Fixed an issue where some sound effects were not affected by volume settings. Fixed a bug preventing the acquisition of Police Outfit 2. Fixed missing background music in some challenge maps. Corrected the icon for the Double-Barreled Shotgun.
- Game Version 0.4.7 Update Notes - 22 May 2025
New Additions: .Added Challenge Map 5. .Added Challenge Map 6. .Added Challenge Map 7. .Added melee weapon to Chapter 3 of Story Mode. .Added a new outfit . Optimizations: .Reduced HP of the Scythe Boss in Chapter 4. .Different melee attack animations now have varying damage multipliers. .Improved hit detection for melee weapons. .Optimized the positioning of dismemberment effects. .Enhanced death effects for worm-type enemies. .Improved dismemberment effects for enemies of different colors. .Adjusted character injury hitboxes for more accurate dodge mechanics. .Shortened the damage window for enemy attack animations. .Refined physics collision channel categorization. .Improved ground-targeted attacks for better accuracy against insects. .Increased fire rate of the starting pistol. .Increased sniper rifle firing speed. .Added a third attack animation to all melee weapons.
- Demo version updated to 0.4.7 - 20 May 2025
Recent melee combat improvements from the official version have been synchronized to the Demo.
- Game Version 0.4.6.2 Patch Notes - 24 April 2025
New Additions: .Added Chapter 4 to Story Mode. .Added Challenge Theme Map 4. .Enhanced graphics settings: Vegetation Quality, Terrain Quality, and Shading Quality options. Optimizations: .Updated the model for expanded item slots. .Added level display to save file name formats. .Increased the number of save slots to 10. Bug Fixes: .Fixed a bug where reloading was possible while crouching. .Fixed a bug where aiming while standing was still allowed when an obstacle was above the head during crouching. .Fixed an issue with incorrect gold rewards in Theme Map 3.
- Game Version 0.4.6.1 Patch Notes - 14 April 2025
New Additions: .Expanded Content: Added a new themed map. .Added one melee weapon and two ranged weapons usable on the new map. .New Aim Assist Feature: When enabled in settings, guns will automatically aim at an enemy's torso when raised. The assist activation distance scales with the setting level—higher values mean a larger range. .New Crouch Mechanic: Crouching allows passage through low tunnels. Moving while crouched reduces the chance of alerting dormant monsters. .Added Controller Vibration Settings. .Each challenge map now includes a melee weapon. Optimizations: .Faster weapon switching. .Removed the stomp mechanic as melee combat has been refined. .Adjusted the initial weapon acquisition process in Story Mode. .Slightly increased dodge distance in all directions. .Added forward dodge, which allows special attack moves when combined with crouching. .Direction indicators now appe…