- 0.19.007 - 21 September 2026
Hello everyone, the new patch is here!Sorry for the 2 months wait, I hope you like the changes in this update and new biome is also coming soon.Thank you for your patience and support!And just a question, is anybody experiencing crashes or freezes? -Replaced the Crafting system with the Infuse system. Crafting felt redundant because you can collect plenty of loot in a run, and I wanted to create a more meaningful system. Infusing adds a special stat to your items to further calibrate your builds. Infusion recipes unlock as you recycle items. Each gear slot type accepts a different set of infusions, and an item holds one infusion at a time.-Added Loadouts. Three tabs for items and three for orbs: switch a tab and that setup is equipped instantly. The active tab updates itself as you change gear. Items saved in a loadout are marked in your inventory.-Added Leaderboards. Each Boss and Thre…
- 0.19.006 - 22 July 2026
Hello everyone, the new patch is here!Lots of balance changes this time. Nearly every weapon and damage dealing artifact has been tuned.I also found and fixed a bug where Armor was actually increasing the damage taken, so runs will probably get a bit easier.These changes were made based on collected data. I will keep an eye on how they impact the balance and continue tuning in future patches.-Added tutorial overlays for the consoles in Base. New players will see these on their first visit to learn what each console does. Existing players may see them once as well.-Added UI animation to the Mecha Experience Bar at the run earnings screen.-Various combat code optimizations that should help performance in longer sessions.-Fresh saves now stars from the Hunt isntead of Base.-Fixed armor increasing damage taken instead of reducing it. Armor now works as intended.-Fixed weapons (e.g. Arc, Orb…
- 0.19.005 - 24 June 2026
Hello everyone new patch is here! Trying to push updates regularly while also working on the next biome. -Starting weapon progress now uses tiered thresholds. Tier 1 requires 30 waves, Tier 2 requires 40, and Tier 3 requires 50.-Added a brief invincibility window after taking damage to prevent multiple hits registering in the same instant.-Hunt earnings now appear one by one on a dedicated screen before the game over page, showing each unlock with its name, type, and icon.-Updated the game's fonts for a better visual fit with the game's overall aesthetic. -Fixed Artifact Entropy not applying health regeneration multiplier properly.-Fixed fourth artifact slot in the armory bug.-Fixed Banish button placements when weapon info toggle is off.-Fixed controller getting stuck if the post-banish offer contains an equipped weapon.-Fixed Delete Save Button not being interactable with controller i…
- 0.19.004 - 4 June 2026
Hello everyone new patch is here! Armory Artifact Slots-The Armory now features dedicated Artifact Slots. Unlock them by discovering new artifacts, then drag and drop your favorites into the slots to carry their effects into every run. Each slot type provides a different passive bonus:Frequency Slots (1 & 3): Artifacts placed here are significantly more likely to appear as options on the level-up screen.Rarity Slots (2 & 4): Artifacts placed here will appear at a higher rarity when offered during a run.Artifact Dps Bars-Damage-dealing artifacts and Warden's Drone now have dedicated DPS Bars in gameplay and gameover screen.-Fixed saved runs not loading up-Fixed infinite Attraction Core and Unique Token drops from enemies-Fixed Starting weapon rarity (Rare/Epic upgrade) not applying correctly-Fixed Tendril not damaging small enemies in Willowmire (first biome)-Fixed Tendril not applying c…
- 0.19.003 - 28 May 2026
Hey everyone!The second boss of the new biome is still a wall for most players, so I've made some nerfs to its moves. Let's see if it helps!-Reduced intensity of some of Yuun's attacks (Second boss). -Added a Delete Save File button to the Settings menu, available only from the Main Menu.-Reduced the HP multiplier of enemies during the Endless phase.-Fixed a bug where pressing the Endless Mode button input (LB) on the defeat screen would resume the game and make the player invincible for the remainder of the session.-Fixed a bug where right-clicking after closing the inventory menu would equip/unequip an item.-Fixed a bug where Spectre's full shield evasion bonus would stop working mid-run and not come back.-Fixed Orb of Relief orange side description to correctly display the bonus as a percentage of max HP.-Fixed enemies near the map border dropping items outside the border — they now…
- 0.19.002 - 21 May 2026
Hey everyone!Thank you for your kind words to the previous post, means a lot.Here is a quick new patch, mostly for the balance issues about the first bosses of new biome.Coldbreak Plains-Decreased enemies health by 20%-Decreased the intensity of all Mordis' attacks (First boss). -Decreased intensity of some of Yuun's attacks (Second boss). -Decreased projectile speed of second elite.-Decreased burrow duration of worm type enemies from 1 second to 0.6 second-Sentinel's invincible area now shrinks as the Sentinel takes damage. Decreased move speed by %20-Added new pop up banner design for point of interests on the map. (Altars, shrines etc..)-Fixed the banish bug which showing equipped weapons as new after a banish.-Minigun - Launcher projectile deals 4x more damage now.-Arc - Base Attack Speed 16 => 20, Base Damage 16 => 20-Disc - Base Attack Speed 4 => 5, Base Damage 32 => 36-Mortar - B…
- 0.19.001 Coldbreak Plains - 16 May 2026
Hey everyone,It's been a long time of silence, and I owe you an honest explanation.Developing this game was a long, isolated process and by the time it launched, I had burned out really hard.I needed to step away and spend some time with family and friends. It was something I genuinely needed to keep going. I'm not going to pretend otherwise.Since the new year I've been back at it. Heads down, focused on finishing this update. I didn't want to come back empty handed or make promises I couldn't keep, so I stayed quiet and kept building until I had something real to show. The update is out today. Thank you for waiting. It means more than I can say.And to those who stuck around through the silence, I'm truly sorry.You deserved better communication, and I'll do better from here.Here's what's included in the update:-NEW BIOME Coldbreak Plains, a whole new biome with a complete new mob set, b…
- 0.18.010 - 10 September 2025
Hello everyone, the new patch is here! I’ve started work on the new biome, which will include new enemies, bosses, artifacts, orbs, a new weapon, a new mecha, unique items, and set items. It will probably take me a couple of months to finish. I’ll try to have it ready by the Steam Winter Sale. Meanwhile, I’ll keep releasing patches for QoL, balance, and bug fixes every 2–3 weeks. Here is whats included in this patch : -Re-enabled artifacts Chain Lightning and Hunter’s Mark. These were tested in the opentest for a while, so they should be good. Let me know if you see any issues. -Increased move speed in base. -Pylon gives you an objective now when you dont meet the requierements. Elite spawns when you complete the objective. So you dont need to go back to the Pylons. -Added resume button to the game menu -Capped Hp bar size. This is just a visual cap to the ui -Added Criticial Chance sta…
- 0.18.009 - 19 August 2025
Hey everyone! New patch is here. -Updated Orb screen. Added QoL features that shows which Orbs are equipped and a highlight on the orb slot when hovering over Orb panel. -Added an info bar that you can toggle in the upgrade screen that shows weapon evolutions and upgrade paths. -Added a setting option that disables most of the particles effects. -Added a setting option that disables screenshake. -Added a setting option that disables upgrade screen flash animation. -Some people are experiencing an issue that locks their movement in the gameplay. This patch might fix this and I added a setting option to the controls(alternative input) that might work too. -Fixed Extreme Protocol bug that shows like it is equipped even if it is not. -Leech Chance stat bug should be fixed. -Added a save back up system that creates a backup folder and back ups your latest save file in your save directory eve…
- 0.18.008 - 12 August 2025
Hey everyone. -I think I fixed the crashing issue. Tested this build on opentest branch and It seemed to be working fine. -Fixed some artifacts not upgrading. -Increased font size in weapons upgrade menu -Added Artifact Extreme Protocol indicator to the Leech Chance stat panel. And Extreme Protocol only affects Leech Chance now.
- 0.18.007 - 8 August 2025
Hello everyone, patch 0.18.007 is here. I've spent most of my time working on trying to fix the crashes. I'm trying to find and fix things that causing the issues, so hopefully there should be less crashes in this patch. If you notice any pattern or something that crashes the game, please let me know. Memory leak issues while transitioning scenes should be fixed. You can send your crash logs or player logs to the [email protected] You can find them here: Users//AppData/Local/Temp/Massive Hug/Demon Hunt/Crashes Users//AppData/LocalLow/Massive Hug Also backing up your save files once in a while might be a good idea. Crashes might corrupt them if they happen mid-save. -Fixed the Orb of Persistance causing pylons not acting properly. -Added a warning that pops up when inventory is full. -Fixed the reroll button size. -Decreased the brightness of Soulstone particles and Dualsaber. -Increas…
- 0.18.006 - 4 August 2025
Hello everyone, patch 0.18.006 is here. -Fixed the Halo weapon not damaging properly. This was actually affecting many other stuff, so if you see anything gets overpowered after this patch let me know. -Fixed the Swarm Cloud not triggering Corrosive damage effects. -Added a max level available indicator to the workbench screen. -Fixed the memory issue caused by green goo puddles. This might be actually one of the reasons people get more crashes after threat level 3 as Jaya spawns bunch of them leading to memory corruption. -Removed the Chain Lightning and Hunter's Mark from the game for now. I think they've been causing some of the crashes and a bit tricky to solve right now. -Crashes caused by Surge, Disc, Arc and Swarm Nodes should be fixed. That being said, there are still memory leak issues in the game, leading to crashes after a while, taking Steam down with itself. Monitoring your…
- Hotfix Revert 0.18.004 - 1 August 2025
Hey! Yep, I'm reverting most of the things I made except the fixes and balances. Last patches just broke more things then they fixed. Sorry, this was a bit of a trial and error as I just can't replicate the crashes myself.
- Hotfix 0.18.003 - 1 August 2025
Hello everyone! I hope this patch will solve most of the crash issues. That's what I'm focused on right now. I also uploaded previous builds to the Steam in any case. You can access them by right clicking the game on library > properties > betas Again, thank you for your patience!
- Hotfix 0.18.002 - 31 July 2025
Hello everyone! Here is the first round of patches. Thank you for your feedback and support so for, its been a crazy day! -Fixed storage item disapperance -Decreased Rhinowing(flying red enemies) spawn count -Increased starting hp from 50=>60 for Strider. and 40=>50 for Brute and Spectre -Increased Mecha Experience gain after the runs. -Decreased Yabi's and Jaya's projectile damage. -Decreased level up screen flash animations brightness -Mostly working on fixing the crashes right now. This patch might lower the probabilty of them but it takes a bit time to eliminate them completely. Meanwhile it would be really hepfull if you can send me your crash reports to this email => [email protected] Users\\AppData\Local\Temp\Massive Hug\Demon Hunt\Crashes I'm aware of the issues about recycling/upgrading items. I'll fix them next. And if you enjoy the game, dropping a review would be really he…
- Early Access Release Date - 15 July 2025
Hello everyone, the time is almost here! Demon Hunt Early Access launches on July 30.You've been very supportive and patient, so thank you. Here is what to expect from Early Access. Weapons & ArtifactsI've added 4 new weapons to unlock, each with 3 evolutions as always.I've removed the Physical and Energy weapon types and introduced 4 new types: Ember, Ion, Void, and Caustic.These new weapon types can be further enhanced with new artifacts that unlock unique abilities to experiment with.I've added 33 new artifacts, bringing the total to 60. Some of them unlock new combos based on your weapon’s damage type.Bosses & Threat LevelsThere are 3 new final bosses, each with their own threat modifiers and a new enemy type.As you progress through each boss's threat levels, you'll unlock new rewards.ItemsI've reworked the Unique and Set Item abilities. Now there are 42 Unique Items and 12 Set Item…
- Demo Update 0.17.005 - 3 April 2025
Hello everyone! Here are some updates to the demo! -Added Offerings, Soulstones and Pylons. These new PoI's allows you to spawn more elite demons. -Updated core visuals. -Updated settings UI and added a minimap distance option. -Added icons on the minimap for the PoI's, They become visible as you discover them. -Updated weapon visuals for dualsaber and orbiter. -Reduced the number of shrines spawned on the map. -Flying demons(projectile-shooting) now have more health. -Ion Mortar balance: Reduced Ion Ring damage overall. -Minigun balance: Increased damage overall and increased volatile blast radius.
- 0.17.004 - 18 March 2025
0.17.004 -Fixed a bug causing tokens to duplicate when picked up -Altar's Pick Up stat %2 => %6 -Artifact Hungry Core Pick Up { %25, %30, %35, %40, %50 } => { %50, %60, %70, %80, %100 } -Fixed Armory's weapon images -Added a wishlist button to menus -Some polish on main menu buttons -Made some visual improvements for better readability on the Orbs screen. -There should be fewer crashes while changing scenes. Still trying to figure out the crashes that occur while quitting the game.
- Demo Update 0.17.003 - 11 March 2025
Hello, everyone! Here is the first update to the demo, featuring some visual improvements and QoL changes. Thank you all for your feedback! I'm reading all of it, so please keep it coming! 😊 -Updated most enemy models. -Improved the level-up screen and item panels. -Enhanced the overall environment, including visuals and colors. -Added buttons to the recycle screen for quickly adding items in bulk. -Added equipped item slots to the item upgrade screen. -The highest-level token is now auto-inserted in the unique/set item crafting screen. -Items are now auto-equipped if the corresponding slot is empty. -Fixed an issue that caused the game to crash when exiting. -Fixed a bug that allowed set and unique items to be upgraded without the required currency. -Fixed a bug that prevented level 10 items from having their rarity upgraded.