- Aug 2026 Progress Report! - 29 August 2026
Hello everyone, dev here! Work continues on the Oceanic Stage update, and while there still isn't too much to show yet for the Bosses, a great deal of progress has been made on upcoming system changes, both big and small, that I'll be going over here! First, as is tradition, the usual breakdown of completion progress: Equipment: DONE! Stage Art: 5% Enemies: 90% Music: 40% Boss Art: 10% Boss Battles: Pending System Changes: DONE! New Enemies All enemies that will appear in the Oceanic Stage have been implemented! The only work remaining here concerns the enemies that are to appear in the yet to be revealed Extra Stage. Of course, these enemies will show up in Shrine Sweep as well. Alternate Enemy Waves Some preset enemy waves in Main Expeditions will now randomly select from multiple enemy layouts, adding a bit more unpredictability to runs. More variations may continue to be added in fu…
- Jun 2026 Progress Report! - 28 June 2026
Hello everyone, dev here! I hope you've been enjoying the holoX Stage update! It's been a while since the last time I did one of these, but work has started on the next major update, Oceanic Stage, and I'd like to share a bit about what's to come! Firstly, here's a rough breakdown of overall completion progress: Equipment: DONE! Stage Art: 5% Enemies: 30% Music: 25% Boss Art: Pending Boss Battles: Pending System Changes: 50% This will likely be the biggest content update yet, so it will be some time until it's complete. Currently, I don't have an estimate on when the update will be ready, but I'll try to keep you in the know on various additions as they come. For now, a bit of information on what's already been completed! All new equipment is ready to go! A total of 14 new equipment items will be added. That's quite a lot of water-related stuff, now that I think about it. Implementation…
- The holoX Stage Update is Here! - 7 May 2026
Hello everyone, dev here! It's been a long time coming, but I'm happy to announce that it's finally here! The new major content update for Elite Exorcist Miko, the holoX Stage update, is now available! Check out the trailer for a glimpse of what's included! I'll be going over the major points here, but check out the patch notes for a detailed list of all changes! And in case you missed it, check out the January QoL update notes for information on some gameplay changes that came before! New Stage, New Enemies, New Bosses! holoX Stage, or Stage 3C, is the last stage in the 3rd stage tier, on par with the Medieval and Makai Stages in difficulty! It comes with tricky new enemy types, and of course, 5 new Bosses: Chloe, Koyori, Iroha, Lui and La+! These new Bosses come with many new tactics and gimmicks, so keep your guard up as you challenge them on their home turf! New Equipment! 18 new eq…
- Update v0.6.1 - 7 May 2026
Player Changed mechanics for hidden limit on HP drain Previous: Up to 60 HP (120 HP on Easy Mode) can be drained from enemies per Wave/Phase New: HP drain limit is now equal to maximum HP Up to 40 HP of the limit is restored upon clearing a Wave/Phase No more increased limit on Easy Mode New Stage: holoX Stage New Enemies: holoXer, Assistant, Tsukune/Tsumire, Ganmo, Karasu Adjusted Enemies Elfriend: Now weak to Freeze New Bosses: Chloe, Koyori, Iroha, Lui, La+ Adjusted Bosses Okayu Normal Phases: Smaller movements when firing onigiri clusters Korone Normal Phases: Slower movements during jabs Bread Rollout: Rush attacks now lock on earlier, giving more time to avoid them Botan Wide grenade throws in all Phases are now parryable melee attacks Normal Phase 2: On Easy Mode, fixed assault rifle fire having more projectiles than intended Fixed SSRB projectiles not being erased on phase clear…
- Hotfix v0.5.6a - 12 January 2026
Fixed equipment resetting in Image Training upon restarting after completion
- Early QoL Update now available! - 8 January 2026
Hello everyone, dev here! Firstly, I'd like to explain a few things regarding development progress on Elite Exorcist Miko. Recently, some factors have made it difficult to work on the game, so unfortunately the holoX Stage content update will be released later than I'd initially hoped. I know that many of you have been waiting for this update for some time now, so I apologize for the delay and truly appreciate your patience and understanding. I'd also like to talk about future content further ahead. Upon reviewing the amount of content yet to be added, I've determined that it will unfortunately not be possible to complete the game within 2026 as initially estimated. As such, the Early Access information on the store page has been updated to reflect this. There is also the possibility of changes in how certain characters may be implemented. For example, characters initially intended to b…
- Update v0.5.6 - 8 January 2026
Player Light Attacks can now be chained indefinitely in all Styles Blossom Wind Style: Increased Gohei attack damage and Combo obtained per hit Shrine Maiden Style Increased Gohei attack speed, but decreased Combo obtained per hit Shortened Light Attack lockout animation Elite Style Increased Gohei attack speed Shortened Light Attack lockout animation Combo now quickly decays instead of instantly resetting to 0% once the timer bar empties Decreased hitbox size No longer Dashes repeatedly if holding Dash input while moving into screen edge Boss Mechanics Aside from individual immunities, Bosses are no longer immune to Burn and Poison during Special Phases Reverted resistances gained by Bosses to Burn and Poison after receiving them to values before v0.4.25 Freeze and Stun are now slightly easier to inflict on Bosses, and last slightly longer Bosses defeated after the player reaches 0 HP…
- Nov 2025 Progress Report! - 25 November 2025
Hello everyone, dev here! With game system changes now complete, progress on the next update's content is moving along. This time I've got stuff to show, but first, a breakdown of completion progress! Equipment: DONE! Stage Art: DONE! Enemies: DONE! Music: DONE! Boss Art: 25% Boss Battles: Pending That's right, work on everything but the Bosses is complete, and focus is now fully on the update's main attractions! With that said, I think it's about time to show off some of the upcoming content. Introducing Stage 3C, also called holoX Stage! In contrast to the olden feel of the Medieval and Makai Stages, holoX Stage will take you on a tour through the interior of a grand, futuristic base befitting a secret society seeking world domination. And of course, with a new location comes new threats. There will be familiar faces as well, but don't let your guard down! They might not be what they…
- Oct 2025 Progress Report! - 25 October 2025
Hello everyone, dev here! Work on the next major update continues, and this time I can provide a rough breakdown of completion progress on various things. Equipment: DONE! Stage Art: 75% Enemies: 60% Music: 25% Boss Art: 20% Boss Battles: Pending There's still quite a lot of work to be done, so once again I don't have an estimate for a release date just yet. This post will focus on a major addition coming to the Pause menu that I think many of you will enjoy! Firstly, the Pause menu is being decluttered! The equipment preview functionality will be moved into the Equipment Order submenu, now renamed to simply Equipment. You may have noticed a new button that wasn't there before. This leads into the next part, an introduction of the new Status screen! Many of you have asked for things like more detailed equipment descriptions, or a list of explanations on what the icons for stat modifiers…
- Sep 2025 Progress Report! - 26 September 2025
Hello everyone, dev here! It's been a while since I've done one of these, but progress on the next major update has been steadily moving along. While this progress report is a bit of a smaller one and won't cover the contents of the next stage or reveal the Bosses you'll face, I do have a few things to show! Firstly, implementation of almost all of the new equipment items is complete! A total of 18 new equipment items will be available to craft once the update drops, with a variety of new effects! One major incoming change is the removal of Bosses' immunity to Burn and Poison during Special Phases! Admittedly I should've made this change earlier, but this should make the use of said status conditions much more viable during Boss battles. Of course, if a Boss is naturally immune or resistant to Burn or Poison, she'll keep those resistances during Special Phases as well. This change does…
- Update v0.5.5 - 13 September 2025
Player Shrine Maiden Style: Combo above 50% is now kept when switching to another Style and back (50% cap will still apply in other Styles) Adjusted Equipment Poisonya Syndrome Poison infliction is now similar to previous behavior (gradual, throughout effect duration) Lowered crafting requirements "Summoning: Hatotaurus": Lowered crafting requirements Lantern of Guidance: Fixed a bug where targeting mechanics (e.g. Auto-Aim, homing projectiles) remained disabled during blindness effects Amelia's Pocket Watch: Fixed a bug where gamepad lost focus when selecting a stage mid-game
- Update v0.5.4 - 2 September 2025
Player Fixed a bug that caused Talisman Attack damage reduction from rapidly switching Talismans to ramp up much faster than intended Adjusted Equipment Rocket Punch: Slightly decreased strengthened damage (projectile only) Yubitsume: Increased damage Kagura-suzu: Increased summon duration of familiars Grimoire Violet: Effect reworked Increased max projectile count to 30 No longer automatically fires upon stopping Talisman Attack; projectiles are now released by quickly tapping the Talisman Attack button Decreased initial projectile speed, added acceleration, and increased homing range Projectiles are now fired in completely random directions instead of within an arc Fixed disabling VSync changing the growth rate of blindness effects Added new submenu to Pause Menu: Equipment Order Allows you to freely swap the order of equipped Talismans and Scrolls Journal: Icons for resisted status c…
- A New Extra Boss Shoots In! - 21 August 2025
Hello everyone, dev here! Apologies for the delay, but the update for Elite Exorcist Miko's next Extra Stage is now available! Hoshimachi Suisei Alter arrives as a new Extra Boss, an optional, higher-difficulty battle intended for players looking to put their skills to the test! Check out the video below for a preview of what to expect (or don't, if you prefer to go in blind)! The new Extra Stage where you'll find her comes with a few differences compared to the existing Extra Stage. First off, the unlock requirements! You won't need to obtain a crown this time, but there is a different test you'll need to overcome: defeat the standard Suisei boss within 1 minute! This can be done in either a Main Expedition or Boss Rush. Make good use of Combo and heavy-hitting Scrolls to blaze through the fight lightning-fast! Once this is achieved, Suisei will talk to you upon returning to the Shrine…
- Update v0.5.3 - 21 August 2025
Player Alternating between Talisman Attacks extremely quickly and repeatedly will now decrease Talisman Attack damage for a short time Blossom Wind Style: Adjusted the parry hitbox of Gohei Attacks for more consistency Rewards reworked Rewards are no longer generated based on stage progress Rewards now have a random chance of dropping from defeated enemies and must be manually collected; stronger enemies are more likely to drop rewards Boss rewards now also appear as drops, but are automatically collected Adjusted reward rates throughout the game to support these changes, average increased overall Rewards are no longer lost if player returns to the Shrine mid-game Stage Clear, Expedition End and Game Summary screens Now shows each type of reward once, with a numerical display for quantity Now also shows rewards obtained using equipment such as Simple Sealing Adjusted Enemies Investigato…
- Jun 2025 Progress Report! - 27 June 2025
Hello everyone, back with another development update! I hope you've been enjoying the new Makai Stage and all the additions that came with it! I'll be talking here about some details on what's coming next for Elite Exorcist Miko! But before that, just throwing it out there that Elite Exorcist Miko is currently 35% off for the Steam Summer Sale, until July 10th! Although if you're reading this, you most likely already have the game. Firstly, some changes are coming to material acquisition! So far, it may have been unclear as to how the game determines what materials you obtain and when, since you only ever saw your rewards at the end of a stage or upon game over. The next update will change this so that materials are physically spawned at random upon defeating enemies, requiring you to move nearby to collect them! Materials won't disappear over time, so don't worry about them despawning…
- Hotfix v0.5.1a - 1 June 2025
Adjusted Bosses Ayame Realm-Rending Eight Trigrams: Fixed Ayame no longer dealing contact damage after slash attack Shrine Sweep: Fixed reward quantities being way higher than intended (sorry 🙇)
- Hotfix v0.5.1 - 31 May 2025
Adjusted Enemies Chocola: Can no longer heal each other Adjusted Equipment Deva's Execution: Fixed attack length being shorter than intended Hannya: Fixed the damage of flying slashes being lower than intended during the 3rd or 4th attack in a Light Attack string
- The Makai Stage Update is Here! - 31 May 2025
Hello everyone, dev here! I'm very glad to announce that the first major content update for Elite Exorcist Miko, the Makai Stage update, is finally available for you to play! As I previously mentioned, I originally intended to release this update back in April, but personal circumstances made it difficult to finish by that time. I'm happy to say that things are back on track, so hopefully development should go more smoothly going forward! But for now, check out this trailer for a preview of what's included in this update! You can check out the patch notes for a detailed list of all changes, but I'll go over the major points here! New Stage, New Enemies, New Bosses! Makai Stage, or Stage 3B, brings with it several new enemy types as well 4 new Bosses — Choco, Towa, Ayame and Shion! This stage is on par with the Medieval Stage in difficulty, so be sure to prepare yourself with Offerings a…
- Update v0.5.0 - 30 May 2025
Player Can now equip an additional Talisman Slot must be unlocked via Offerings If a 2nd Talisman is equipped, it will be used in place of the 1st during Slow Blossom Wind Style Slightly increased total Heavy Attack damage Gohei Attack damage increase from Combo is now applied per hit instead of once for the entire attack Elite Style: Dash now grants invincibility, but costs more Energy to use continuously Energy consumption from Dashing continuously (in Blossom Wind Style or Elite Style) now starts a split second after the Dash begins rather than immediately Increased maximum amount of HP that can be drained from enemies per wave/phase New Stage: Makai Stage New Enemies: Shiokko, Chocola, Poyoyo, Ruffians, Karma/Shiranui Adjusted Enemies Meteor Hoshiyomi: Decreased projectile count Watamate: Decreased chance of spawning randomly Saplings & Hitodama: Increased movement range Nousagi: No…
- Apr 2025 Progress Report! - 24 April 2025
Hello again, back with another update on development! Firstly, I do have some not-great news to share: unfortunately, the Makai Stage update will not be quite ready yet for an April release. Some unexpected personal circumstances have made it difficult to complete the boss battles to a state I'm satisfied with, so I decided to push the release to sometime in May. Apologies to everyone who has been looking forward to the new content. I do think I owe you some more info on how work on the bosses is going though, so here's a quick update on that. As a whole, work on Makai Stage bosses is around 75% done. 2 out of 4 bosses are complete, and work on the 3rd is nearing completion. As mentioned before, all other content for the update is complete, so it's just a matter of finishing up these last remaining bosses. I'm also adding another option in Settings, the ability to select which Style you…