SPSTEAMPULSELIVE ANALYTICS
Elite Exorcist Miko

Elite Exorcist Miko Steam metadata

tian nya | Dec 25, 2024 | game

Released

1players observed · 22 September 2026 - 09:41:48 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 09:41:48 UTC
  • SteamPulse tracked peak94
  • Units sold (VGI)6,339
  • Revenue (VGI)$43,840
  • Review score96% positive

Elite Exorcist Miko metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 09:41:48 UTC
  • SteamPulse tracked peak94
  • Units sold (VGI)6,339
  • Revenue (VGI)$43,840
  • Review score96% positive
  • Total reviews108
  • Release dateDec 25, 2024
  • Developertian nya
  • Publisherholo Indie

Genres: Action, Indie, Early Access

Company pages: Developer: tian nyaPublisher: holo Indie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Elite Exorcist Miko Steam metadata

Elite Exorcist Miko metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3040560/metadata
Steam Storehttps://store.steampowered.com/app/3040560/
Steam Communityhttps://steamcommunity.com/app/3040560
PCGamingWiki search
IGDB searchSearch IGDB for Elite Exorcist Miko

Reviews, pricing, and metadata

Review summary

Very Positive

96% positive, 104 positive, 4 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, Steam Cloud

Achievements

55

Platform releases
  • Steam 25 December 2024

Latest Steam announcements

  • Aug 2026 Progress Report! - 29 August 2026

    Hello everyone, dev here! Work continues on the Oceanic Stage update, and while there still isn't too much to show yet for the Bosses, a great deal of progress has been made on upcoming system changes, both big and small, that I'll be going over here! First, as is tradition, the usual breakdown of completion progress: Equipment: DONE! Stage Art: 5% Enemies: 90% Music: 40% Boss Art: 10% Boss Battles: Pending System Changes: DONE! New Enemies All enemies that will appear in the Oceanic Stage have been implemented! The only work remaining here concerns the enemies that are to appear in the yet to be revealed Extra Stage. Of course, these enemies will show up in Shrine Sweep as well. Alternate Enemy Waves Some preset enemy waves in Main Expeditions will now randomly select from multiple enemy layouts, adding a bit more unpredictability to runs. More variations may continue to be added in fu…

  • Jun 2026 Progress Report! - 28 June 2026

    Hello everyone, dev here! I hope you've been enjoying the holoX Stage update! It's been a while since the last time I did one of these, but work has started on the next major update, Oceanic Stage, and I'd like to share a bit about what's to come! Firstly, here's a rough breakdown of overall completion progress: Equipment: DONE! Stage Art: 5% Enemies: 30% Music: 25% Boss Art: Pending Boss Battles: Pending System Changes: 50% This will likely be the biggest content update yet, so it will be some time until it's complete. Currently, I don't have an estimate on when the update will be ready, but I'll try to keep you in the know on various additions as they come. For now, a bit of information on what's already been completed! All new equipment is ready to go! A total of 14 new equipment items will be added. That's quite a lot of water-related stuff, now that I think about it. Implementation…

  • The holoX Stage Update is Here! - 7 May 2026

    Hello everyone, dev here! It's been a long time coming, but I'm happy to announce that it's finally here! The new major content update for Elite Exorcist Miko, the holoX Stage update, is now available! Check out the trailer for a glimpse of what's included! I'll be going over the major points here, but check out the patch notes for a detailed list of all changes! And in case you missed it, check out the January QoL update notes for information on some gameplay changes that came before! New Stage, New Enemies, New Bosses! holoX Stage, or Stage 3C, is the last stage in the 3rd stage tier, on par with the Medieval and Makai Stages in difficulty! It comes with tricky new enemy types, and of course, 5 new Bosses: Chloe, Koyori, Iroha, Lui and La+! These new Bosses come with many new tactics and gimmicks, so keep your guard up as you challenge them on their home turf! New Equipment! 18 new eq…

  • Update v0.6.1 - 7 May 2026

    Player Changed mechanics for hidden limit on HP drain Previous: Up to 60 HP (120 HP on Easy Mode) can be drained from enemies per Wave/Phase New: HP drain limit is now equal to maximum HP Up to 40 HP of the limit is restored upon clearing a Wave/Phase No more increased limit on Easy Mode New Stage: holoX Stage New Enemies: holoXer, Assistant, Tsukune/Tsumire, Ganmo, Karasu Adjusted Enemies Elfriend: Now weak to Freeze New Bosses: Chloe, Koyori, Iroha, Lui, La+ Adjusted Bosses Okayu Normal Phases: Smaller movements when firing onigiri clusters Korone Normal Phases: Slower movements during jabs Bread Rollout: Rush attacks now lock on earlier, giving more time to avoid them Botan Wide grenade throws in all Phases are now parryable melee attacks Normal Phase 2: On Easy Mode, fixed assault rifle fire having more projectiles than intended Fixed SSRB projectiles not being erased on phase clear…

  • Hotfix v0.5.6a - 12 January 2026

    Fixed equipment resetting in Image Training upon restarting after completion

  • Early QoL Update now available! - 8 January 2026

    Hello everyone, dev here! Firstly, I'd like to explain a few things regarding development progress on Elite Exorcist Miko. Recently, some factors have made it difficult to work on the game, so unfortunately the holoX Stage content update will be released later than I'd initially hoped. I know that many of you have been waiting for this update for some time now, so I apologize for the delay and truly appreciate your patience and understanding. I'd also like to talk about future content further ahead. Upon reviewing the amount of content yet to be added, I've determined that it will unfortunately not be possible to complete the game within 2026 as initially estimated. As such, the Early Access information on the store page has been updated to reflect this. There is also the possibility of changes in how certain characters may be implemented. For example, characters initially intended to b…

  • Update v0.5.6 - 8 January 2026

    Player Light Attacks can now be chained indefinitely in all Styles Blossom Wind Style: Increased Gohei attack damage and Combo obtained per hit Shrine Maiden Style Increased Gohei attack speed, but decreased Combo obtained per hit Shortened Light Attack lockout animation Elite Style Increased Gohei attack speed Shortened Light Attack lockout animation Combo now quickly decays instead of instantly resetting to 0% once the timer bar empties Decreased hitbox size No longer Dashes repeatedly if holding Dash input while moving into screen edge Boss Mechanics Aside from individual immunities, Bosses are no longer immune to Burn and Poison during Special Phases Reverted resistances gained by Bosses to Burn and Poison after receiving them to values before v0.4.25 Freeze and Stun are now slightly easier to inflict on Bosses, and last slightly longer Bosses defeated after the player reaches 0 HP…

  • Nov 2025 Progress Report! - 25 November 2025

    Hello everyone, dev here! With game system changes now complete, progress on the next update's content is moving along. This time I've got stuff to show, but first, a breakdown of completion progress! Equipment: DONE! Stage Art: DONE! Enemies: DONE! Music: DONE! Boss Art: 25% Boss Battles: Pending That's right, work on everything but the Bosses is complete, and focus is now fully on the update's main attractions! With that said, I think it's about time to show off some of the upcoming content. Introducing Stage 3C, also called holoX Stage! In contrast to the olden feel of the Medieval and Makai Stages, holoX Stage will take you on a tour through the interior of a grand, futuristic base befitting a secret society seeking world domination. And of course, with a new location comes new threats. There will be familiar faces as well, but don't let your guard down! They might not be what they…

  • Oct 2025 Progress Report! - 25 October 2025

    Hello everyone, dev here! Work on the next major update continues, and this time I can provide a rough breakdown of completion progress on various things. Equipment: DONE! Stage Art: 75% Enemies: 60% Music: 25% Boss Art: 20% Boss Battles: Pending There's still quite a lot of work to be done, so once again I don't have an estimate for a release date just yet. This post will focus on a major addition coming to the Pause menu that I think many of you will enjoy! Firstly, the Pause menu is being decluttered! The equipment preview functionality will be moved into the Equipment Order submenu, now renamed to simply Equipment. You may have noticed a new button that wasn't there before. This leads into the next part, an introduction of the new Status screen! Many of you have asked for things like more detailed equipment descriptions, or a list of explanations on what the icons for stat modifiers…

  • Sep 2025 Progress Report! - 26 September 2025

    Hello everyone, dev here! It's been a while since I've done one of these, but progress on the next major update has been steadily moving along. While this progress report is a bit of a smaller one and won't cover the contents of the next stage or reveal the Bosses you'll face, I do have a few things to show! Firstly, implementation of almost all of the new equipment items is complete! A total of 18 new equipment items will be available to craft once the update drops, with a variety of new effects! One major incoming change is the removal of Bosses' immunity to Burn and Poison during Special Phases! Admittedly I should've made this change earlier, but this should make the use of said status conditions much more viable during Boss battles. Of course, if a Boss is naturally immune or resistant to Burn or Poison, she'll keep those resistances during Special Phases as well. This change does…

  • Update v0.5.5 - 13 September 2025

    Player Shrine Maiden Style: Combo above 50% is now kept when switching to another Style and back (50% cap will still apply in other Styles) Adjusted Equipment Poisonya Syndrome Poison infliction is now similar to previous behavior (gradual, throughout effect duration) Lowered crafting requirements "Summoning: Hatotaurus": Lowered crafting requirements Lantern of Guidance: Fixed a bug where targeting mechanics (e.g. Auto-Aim, homing projectiles) remained disabled during blindness effects Amelia's Pocket Watch: Fixed a bug where gamepad lost focus when selecting a stage mid-game

  • Update v0.5.4 - 2 September 2025

    Player Fixed a bug that caused Talisman Attack damage reduction from rapidly switching Talismans to ramp up much faster than intended Adjusted Equipment Rocket Punch: Slightly decreased strengthened damage (projectile only) Yubitsume: Increased damage Kagura-suzu: Increased summon duration of familiars Grimoire Violet: Effect reworked Increased max projectile count to 30 No longer automatically fires upon stopping Talisman Attack; projectiles are now released by quickly tapping the Talisman Attack button Decreased initial projectile speed, added acceleration, and increased homing range Projectiles are now fired in completely random directions instead of within an arc Fixed disabling VSync changing the growth rate of blindness effects Added new submenu to Pause Menu: Equipment Order Allows you to freely swap the order of equipped Talismans and Scrolls Journal: Icons for resisted status c…

  • A New Extra Boss Shoots In! - 21 August 2025

    Hello everyone, dev here! Apologies for the delay, but the update for Elite Exorcist Miko's next Extra Stage is now available! Hoshimachi Suisei Alter arrives as a new Extra Boss, an optional, higher-difficulty battle intended for players looking to put their skills to the test! Check out the video below for a preview of what to expect (or don't, if you prefer to go in blind)! The new Extra Stage where you'll find her comes with a few differences compared to the existing Extra Stage. First off, the unlock requirements! You won't need to obtain a crown this time, but there is a different test you'll need to overcome: defeat the standard Suisei boss within 1 minute! This can be done in either a Main Expedition or Boss Rush. Make good use of Combo and heavy-hitting Scrolls to blaze through the fight lightning-fast! Once this is achieved, Suisei will talk to you upon returning to the Shrine…

  • Update v0.5.3 - 21 August 2025

    Player Alternating between Talisman Attacks extremely quickly and repeatedly will now decrease Talisman Attack damage for a short time Blossom Wind Style: Adjusted the parry hitbox of Gohei Attacks for more consistency Rewards reworked Rewards are no longer generated based on stage progress Rewards now have a random chance of dropping from defeated enemies and must be manually collected; stronger enemies are more likely to drop rewards Boss rewards now also appear as drops, but are automatically collected Adjusted reward rates throughout the game to support these changes, average increased overall Rewards are no longer lost if player returns to the Shrine mid-game Stage Clear, Expedition End and Game Summary screens Now shows each type of reward once, with a numerical display for quantity Now also shows rewards obtained using equipment such as Simple Sealing Adjusted Enemies Investigato…

  • Jun 2025 Progress Report! - 27 June 2025

    Hello everyone, back with another development update! I hope you've been enjoying the new Makai Stage and all the additions that came with it! I'll be talking here about some details on what's coming next for Elite Exorcist Miko! But before that, just throwing it out there that Elite Exorcist Miko is currently 35% off for the Steam Summer Sale, until July 10th! Although if you're reading this, you most likely already have the game. Firstly, some changes are coming to material acquisition! So far, it may have been unclear as to how the game determines what materials you obtain and when, since you only ever saw your rewards at the end of a stage or upon game over. The next update will change this so that materials are physically spawned at random upon defeating enemies, requiring you to move nearby to collect them! Materials won't disappear over time, so don't worry about them despawning…

  • Hotfix v0.5.1a - 1 June 2025

    Adjusted Bosses Ayame Realm-Rending Eight Trigrams: Fixed Ayame no longer dealing contact damage after slash attack Shrine Sweep: Fixed reward quantities being way higher than intended (sorry 🙇)

  • Hotfix v0.5.1 - 31 May 2025

    Adjusted Enemies Chocola: Can no longer heal each other Adjusted Equipment Deva's Execution: Fixed attack length being shorter than intended Hannya: Fixed the damage of flying slashes being lower than intended during the 3rd or 4th attack in a Light Attack string

  • The Makai Stage Update is Here! - 31 May 2025

    Hello everyone, dev here! I'm very glad to announce that the first major content update for Elite Exorcist Miko, the Makai Stage update, is finally available for you to play! As I previously mentioned, I originally intended to release this update back in April, but personal circumstances made it difficult to finish by that time. I'm happy to say that things are back on track, so hopefully development should go more smoothly going forward! But for now, check out this trailer for a preview of what's included in this update! You can check out the patch notes for a detailed list of all changes, but I'll go over the major points here! New Stage, New Enemies, New Bosses! Makai Stage, or Stage 3B, brings with it several new enemy types as well 4 new Bosses — Choco, Towa, Ayame and Shion! This stage is on par with the Medieval Stage in difficulty, so be sure to prepare yourself with Offerings a…

  • Update v0.5.0 - 30 May 2025

    Player Can now equip an additional Talisman Slot must be unlocked via Offerings If a 2nd Talisman is equipped, it will be used in place of the 1st during Slow Blossom Wind Style Slightly increased total Heavy Attack damage Gohei Attack damage increase from Combo is now applied per hit instead of once for the entire attack Elite Style: Dash now grants invincibility, but costs more Energy to use continuously Energy consumption from Dashing continuously (in Blossom Wind Style or Elite Style) now starts a split second after the Dash begins rather than immediately Increased maximum amount of HP that can be drained from enemies per wave/phase New Stage: Makai Stage New Enemies: Shiokko, Chocola, Poyoyo, Ruffians, Karma/Shiranui Adjusted Enemies Meteor Hoshiyomi: Decreased projectile count Watamate: Decreased chance of spawning randomly Saplings & Hitodama: Increased movement range Nousagi: No…

  • Apr 2025 Progress Report! - 24 April 2025

    Hello again, back with another update on development! Firstly, I do have some not-great news to share: unfortunately, the Makai Stage update will not be quite ready yet for an April release. Some unexpected personal circumstances have made it difficult to complete the boss battles to a state I'm satisfied with, so I decided to push the release to sometime in May. Apologies to everyone who has been looking forward to the new content. I do think I owe you some more info on how work on the bosses is going though, so here's a quick update on that. As a whole, work on Makai Stage bosses is around 75% done. 2 out of 4 bosses are complete, and work on the 3rd is nearing completion. As mentioned before, all other content for the update is complete, so it's just a matter of finishing up these last remaining bosses. I'm also adding another option in Settings, the ability to select which Style you…

Patch notes and updates

S.noRelease datePatch nameGID number
17 May 2026Update v0.6.11832065502811158
212 January 2026Hotfix v0.5.6a1821288646584932
38 January 2026Update v0.5.61821288646579657
413 September 2025Update v0.5.51810503566470249
52 September 2025Update v0.5.41809235871738645
621 August 2025Update v0.5.31808601382438131
71 June 2025Hotfix v0.5.1a1800991756400299
831 May 2025Hotfix v0.5.11800991756373103
916 January 2025Update v0.4.20a1789039014346826
1013 January 2025Update v0.4.201788311419149089
1110 January 2025Hotfix v0.4.19b1788311419057102
125 January 2025Hotfix v0.4.19a1787858252799550
131 January 2025Hotfix v0.4.18b + v0.4.18c1786573931047091
1430 December 2024Hotfix v0.4.18a1786573930969549
1528 December 2024Update v0.4.181786573930904557
1626 December 2024Update v0.4.17c1786573930856777
1723 December 2024Demo Update v0.4.171786573930742179
1823 November 2024Demo Update v0.4.131783872412040797
197 October 2024Demo Hotfix v0.4.126350729003507155801
204 October 2024Demo Update v0.4.116350729003496542600

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3040560
Live current players1
SteamPulse tracked peak94
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateDec 25, 2024
Developertian nya
Publisherholo Indie
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent96%
Positive reviews104
Negative reviews4
Total reviews108
Steam recommendations104
Achievements55
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3040560/

Short description

A bullet hell shoot 'em up featuring hololive’s Sakura Miko! hololive has been possessed by evil spirits! Combine melee and ranged combat with a variety of items to fight your friends and set them free!

About this game

Elite Exorcist Miko is a bullet hell shoot 'em up featuring Sakura Miko, the one and only elite shrine maiden of hololive ! Evil spirits have possessed your fellow hololive members, causing them to wreak havoc! It's up to you to bring them back to their senses by facing them in direct combat and freeing them from the spirits' influence. Do you have what it takes to challenge and harness the powers your friends have at their disposal? FACE THE FIRE! Use a combination of melee, shooting, a variety of equipment and 3 distinct battle styles to fight a multitude of enemies and bosses in intense bullet hell combat! RESCUE THEM ALL! Find and challenge over 30 hololive members across 8 stages, with more to come! No two runs will be the same; encounter different bosses, equip different items, improve your skills and test your mettle across multiple runs! BECOME STRONGER! Your abilities are limited on their own, but you can make use of the power of your foes-returned-friends! Use materials obtained from runs to increase your strength and craft new equipment, preparing you for greater challenges ahead! ASSIST OPTIONS! Optional toggles such as Auto Aim and Easy Parry are available for players who prefer a more casual experience! An Easy Mode is available as well, simplifying enemy and boss patterns! A VARIETY OF CHALLENGES! Take on boss battle after boss battle in Boss Rush, or endless waves of enemies in Shrine Sweep! Optional Extra Stages are also available as high difficulty trials; currently two, with more in store for the future! WARNING: This game contains some flashing lights. Player discretion is advised. This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2) This game is allowed to be monetized under the examination and terms of "holo Indie". Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed. ※1. About CCMC Corp. CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp. ※2. About "holo Indie" holo Indie's objective is to cooperate with hololive productio…

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Elite Exorcist Miko's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Elite Exorcist Miko's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Elite Exorcist Miko at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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8xingchenbian online722 September 2026 - 08:27:48 UTC32
9Ved: Recure89322 September 2026 - 10:24:46 UTC893

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2834,19022 September 2026 - 11:52:37 UTC1,818,3689,826,471Valve
Dota 2597,72722 September 2026 - 11:52:37 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS461,13422 September 2026 - 11:52:38 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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