My Party Needs An Alchemist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews45
- Release dateMar 27, 2025
- DeveloperGilded Rune Games
- PublisherGilded Rune Games
Genres: Adventure, Casual, Indie, Simulation
Company pages: Developer: Gilded Rune GamesPublisher: Gilded Rune Games
My Party Needs An Alchemist Steam news
My Party Needs An Alchemist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Japanese Translation! - 29 September 2025
Hello Lovely Alchemists!As I am sure you've seen in the title of this post I am very happy to announce that we have worked with a translator to create a Japanese translation for My Party Needs An Alchemist that you can enjoy right now.You may even be reading this very post in Japanese!This is our first time localising a game of this scale so if you spot any issues with the translation do let us know either via the steam discussion board or preferably via our discord.We are currently working on our upcoming project Dupery, but we will keep checking in and occasionally improving My Party Needs An Alchemist, especially if bugs are reported.Thank you so much for playing.Gilded Rune Games
- Final Fight Fix! (v1.1.10!) - 29 May 2025
Hi Lovely Alchemists! A quick patch just to fix a bug that crashes the game just before the final fight! So if you reached the final quest and got stuck, it is now fixed!
- Outpost Update Fixes (v1.1.8) - 12 May 2025
Hello Lovely Alchemist! A small patch here to fix a bug and help with people going for full completion! What's Changed? Fixed a crash that could occur when using multiple Bubble Potions Fixed a bug where certain hostiles would be missing from the Alchemist Log when playing from a demo save. We hope you all have enjoyed the recent update! If you have any suggestions or bugs to report, please let us know in our discord or via Steam!
- The Outpost Update - 1 May 2025
Hello Lovely Alchemists! I'm very happy to finally release the Outpost Update! This update's primary aim was to rework outposts; side areas in the game that contain NPC's, trading, and the bounty board. This update not only improves their existing UI and functionality, but also adds a new card game to outposts, as well as two brand new outposts, each with their own NPCs. In addition to this, fast travel has been introduced allowing for more convenient world exploration. To unlock fast travel, you'll need to reach the second outpost and talk to an NPC within it. There's plenty more, so let's break it down: What's Changed? Added a new card game to the outposts that is played with your party members. Added 2 new outposts, each with 3 new NPC stories. Added 4 new quests that are unlocked via NPC's in outposts Added Fast Travel (unlocked in the Whitewood Outpost) Added small markers to show…
- Expansive Backpacks! (v1.0.6) - 7 April 2025
Hello Lovely Alchemists! Today we release a small patch that brings some QoL changes, bug fixes, and spelling corrections. Lets jump straight into it! Whats Changed? When you have more than 15 types of potions, you can now cycle through all your potions in the preparation phase without having to search. Hovering over the hats in the wardrobe now opens up their description. Fixed bug where markers didn't display later phase rewards of hostiles. Fixed bug where a phase of one of the secret hostiles was missing from the alchemist log. Fixed various bugs in outpost scene after skipping dialogue. Fixed 8 minor spelling mistakes. Progress is going really well towards the big May update! Cant wait to share more! If you have more suggestions or bugs to report please do report them in our Discord or via Steam. Thank you so much for all your support! Best Regards, Gilded Rune Games
- Soft Locking and Spelling. (v1.0.5) - 4 April 2025
Hello Lovely Alchemists! Another small patch today primarily aimed at fixing a rare soft lock that was possible if you had the tutorial turned on and the right trade appear in the capital. What's changed? Trading for healing potions is only available after the first quest is completed (removes possibility for soft lock) Fixed a graphical bug in act two that caused a black bar to appear when panning to an edge when the background was close to looping. Fixed a bug that caused traits to trigger that should not when a party member left the party mid combat. Continued to fix spelling mistakes that have been discovered and reported. We are very close to getting localisation tech working so if you want to see a particular language translated please let us know! Hope you have a wonderful weekend
- Take Me to the Potions Patch! (v1.0.4) - 1 April 2025
Hello Lovely Alchemists! Today's small patch fixes a few bugs and adds a useful QoL feature! What's Changed? You can now go to the potion making scene from the quest scene directly via the pause menu without having to go to the map scene first! Increased the odds of dragon corn dropping from the ghost serpent in act 3 Fixed a bug that stopped the potions on the second page of the potion shelf displaying correctly once you had filled it up. Fixed the Quality Sort button on the potion shelf Fixed a bug near the start of act 1 where the player character would get very close to Alania Made certain dark coloured texts in the story lighter when using an outline Changing the text outline setting now changes the text immediately (instead of after scene reload) in all scenes Happy brewing! Gilded Rune Games
- Bug squishing and spelling corrections! (v1.0.3) - 31 March 2025
Hello Lovely Alchemists! Today we have another minor patch that fixes a few spelling mistakes and some act 3 related bugs. Before we get to it, I would like to say a huge thank you from me and the others for playing our game so much and for leaving such lovely reviews! Here's what's changed! Final boss now triggers "Random Damage" trait during the correct phase. Dyren's rock is no longer invisible! Fixed several spelling mistakes and grammatical issues. Thank you to everyone reporting spelling mistakes and issues on our discord! We plan to add some big QoL changes in the next patch, more on that in the discord.
- Another small day 1 patch! (v1.0.2) - 28 March 2025
A small patch indeed but critical for those playing on easier difficulty levels. Heres what changed! Fixed a bug that caused potions quantities to be zero when crafting a potion with easier potion crafting difficulties. Fixed a bug that caused additional potion modifiers added via custom difficulty settings to replace instead of add to pre-existing potion modifiers. Fixed a graphical bug that caused the potion number not to update when crafting potions on a shelf different to the shelf you where viewing. Again big thanks to everyone reporting bugs! Please do reach out if you find them :)
- It's time for the first patch! (v1.0.1) - 28 March 2025
Thank you to everyone who has reported to us via our Discord, and via the Steam Discussions section. Lets check out the fixes! Added option to disable combat screenshake. When using the story text outline, the text "legendary swordsman hero" is now a light blue instead of a dark blue making it easier to read. When playing on Steamdeck and creating your character, the steam keyboard appears when entering your name. Fixed spelling mistake in settings Menu: "Miscellanious" -> "Miscellaneous" Fixed spelling mistake in act 2 story: "Why are some many demons " -> "Why are so many demons " Fixed bug in act 2 where Heta would occasionally be facing the wrong direction Thank you all so much for playing our game! If you have suggestions or know of more issues please reach out to us :)
- Thank you all so much for your pledges! - 31 October 2024
While we unfortunately failed to reach our Kickstarter goal it was really lovely to see everyone who came to help support us create our game. So with that in mind, good news! We will still be releasing the game as mentioned previously. If you have not already, do come join our discord to stay up to date with development progress. While we will have less time now to develop the game, we do hope to still deliver a game you can fall in love with and enjoy. This was our first Kickstarter attempt and we learned a ton from the process so thanks for sticking with us! All the best and massive thanks. (Also happy Halloween!) Lydia, Matthew, and Luke from Gilded Rune Games
- My Party Needs An Alchemist Kickstarter is LIVE! - 14 October 2024
We are extremely excited to announce that My Party Needs An Alchemist has a Kickstarter! Do you enjoy the visuals of My Party Needs an Alchemist? Why not own it in Pin/Sticker Form? These are just one of the many pledge rewards we are offering in the brand new Kickstarter! Why Kickstarter? We want to make the game the best it can possible be, but to do that we need your help funding it. The game will release regardless of the outcome of the Kickstarter, but if the campaign is a success we will be able to give it the time it needs to take it to the next level, meaning better gameplay, more story, localisation options, and more! So don't wait! Pledge now, earn your rewards, and help make this game the best it can be with us!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 May 2025 | Final Fight Fix! (v1.1.10!) | 1800991756318976 |
| 2 | 12 May 2025 | Outpost Update Fixes (v1.1.8) | 1799088287955058 |
| 3 | 7 April 2025 | Expansive Backpacks! (v1.0.6) | 1795917897458562 |
| 4 | 4 April 2025 | Soft Locking and Spelling. (v1.0.5) | 1795917897359780 |
| 5 | 1 April 2025 | Take Me to the Potions Patch! (v1.0.4) | 1795283637982240 |
| 6 | 31 March 2025 | Bug squishing and spelling corrections! (v1.0.3) | 1795283637947301 |
| 7 | 28 March 2025 | Another small day 1 patch! (v1.0.2) | 1795283637862329 |
| 8 | 28 March 2025 | It's time for the first patch! (v1.0.1) | 1795283637853685 |
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