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Motorbike Simulator MX Driving

Motorbike Simulator MX Driving Steam news

Yusuf Islam Seyhan, Samet Acar | Jul 10, 2024 | game

Released

0players observed · 6 October 2026 - 02:28:13 UTC

ActionIndieRacingSimulationSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive

Motorbike Simulator MX Driving news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive
  • Total reviews28
  • Release dateJul 10, 2024
  • DeveloperYusuf Islam Seyhan, Samet Acar
  • PublisherInspector Studios

Genres: Action, Indie, Racing, Simulation, Sports

Company pages: Developer: Yusuf Islam Seyhan, Samet AcarPublisher: Inspector Studios

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Motorbike Simulator MX Driving Steam news

Motorbike Simulator MX Driving news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v2 Update: New Camera, NPC System & Visual Upgrade - 17 August 2025

    The v2 update for Motorbike Simulator MX Driving is live now! The city feels more immersive, the motorcycle controls are smoother, and the visual experience has been taken to the next level. This major update introduces a smarter camera system, an NPC crowd system, and crucial optimizations for all types of devices. v2 Update Patch Notes NPC System Added: You’re no longer alone! With the new NPC system, the city now feels dynamic, realistic, and full of life. New Motorcycle Camera Logic: A responsive and immersive camera system has been implemented. Enhanced Graphics and Optimization: Lighting, shadows, and textures have been reworked. Game performance is now improved across both low-end and high-end systems. Bug Fixes & Gameplay Polishing: Numerous bugs were fixed based on user feedback — including object collisions, camera glitches, and control lag.

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